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Khanomzade Elazaros Ben-Miryanthe Ampeliel

PLAYED BY: Jared Levine

CONTACT INFO: CaelCyndar@gmail.com, FancyCreb on Discord

CHARACTER NAME: Khanomzade Elazaros Ben-Miryanthe Ampeliel

GENDER: Man

PRONOUN(S): He/Him

CLASS: Rogue

AGE: 36, born 238

RACE: Human

HAIR: Brown

EYES: Blue

OCCUPATION: Once, the heir to the title and fortune of his mother, a wine baroness, if that could be considered a profession. Now, a wanderer, a dreamer, a lover?

KNOWN SKILLS: Recuperation, passing the time, sampling Mardrun’s delights.

BIRTHPLACE: Keramezion, a province in northwestern Themakis

APPEARANCE: Elazaros has long silky hair kept in a luxurious ponytail, the style appropriate to a man of good stock.

RELATIONSHIPS:

  • Khanom Miryanthe Ampeliel – Mother. Miryanthe was once Khanom of Keramezion. When she fled the May’kar Dominion, she took with her as much of her wealth and assets as she could, including seeds for the drought-resistant grapes that their eyalet was known for. In Mardrun her title has been replaced by ‘baroness’, though she still prefers the original version.
  • Malachion – Servant. Deceased, killed during honor duel on Elazaros’s behalf.
  • Dinora – Servant. Deceased, drowned while attempting to ford the Yurnai.
  • Nessaia – Servant. Deceased, crushed by giant boulder.
  • Danilos – Servant. Deceased, killed by a Mordok.
  • Glorga – Lover? A mysterious and beautiful Mordok woman that Elazaros met during his travels, when she attacked his caravan (see ‘Danilos’). She seemingly spared him, clearly because of their great mutual love and attraction. He is driven by the sole desire to find her once more so that they can be united. He’s pretty sure someone said ‘Glorga’ to her at one point, so that must be her name.
  • Imrick Oakenbrow – Employer. Imrick has obviously seen great potential in Elazaros and has hired him to tend bar, something only someone of his great skill and pedigree could do.

RUMORS: Some would describe Elazaros as ‘lazy’, ‘foolhardy’, ‘self-important’ and even ‘destitute’, but clearly those people have never met him, as he is an extremely interesting and humble person.

BIO / BACKGROUND HISTORY: The following is a letter, which has miraculously managed to make it to Newhope, having barely managed to survive the journey in one piece.

“Dear Mumsy,

It is I, your beloved eldest son, Elazaros. By the time you are receiving this letter, it will have been one full year since I have left home. I do not know if you have noticed my absence, you are so busy with your work, and I did not want to bother you as I left. I took only the bare essentials- nothing but the clothes on my back, and several additional sets in my luggage, which of course was carried by four of our finest servants (may their souls rest in peace).

The journey has been difficult. It wasn’t at first, but after Malachion was tragically and unavoidably killed defending my honor after a slight cultural misunderstanding that was blown way out of proportion (by the Ulven, I assure you), I was forced to walk, as everyone knows that a palanquin requires four servants to carry it, and three will simply not do. Once I was forced to walk, things got significantly harder. For one, my feet began to hurt!

Ah, but I have gotten ahead of myself. You must be wondering why I have left, and renounced my inheritance to your title. (oh, by the way, I renounce my inheritance to your title. Sorry!) As you may remember, I have always loved board games. On Faedrun, we had such lovely sets gathered from across the continent. I will never forget the kindness you showed me on my eighth birthday, acquiring the very Matraquer board used to bludgeon Margrave Thuriel to death. I still have the tooth that fell out of the bottom of the board when we first played upon it. Right. As I was saying, now that we have been living on Mardrun, surrounded by all these interesting Ulven peoples, I wished to see what sort of games they’ve made for themselves.

Unfortunately, I have seen a great deal of misfortune along the way. After Malachion’s death, I traveled north, and we found ourselves at a great river. I had heard stories of the Clan that lived across it, and so we decided to ford across. Dinora was tasked with the great duty of carrying all of the silver (oh I forgot to mention, I took a teeny amount of silver to keep myself afloat, only a few pounds of coins) across. As we were almost to the opposite shore, we were accosted by brigands! They threatened us with their swords and axes. I bravely ordered a retreat, and the three of us made it safely back to the other shore. I say three, of course, because sweet Dinora was not with us. It appeared that, weighed down by the silver, she had stumbled into a slightly deep part of the river, and had drowned.

After the failed venture north, we decided to travel east, through an area I now understand is called ‘Night River’. I do not know what sort of river flows only during the night, but I’m glad we did not see it, because our footing was treacherous enough! We traveled along the river for a while, so that we would not get lost, but then it ended and we found ourselves in a terribly rocky region. We attempted to climb so that we might be able to better survey the area. It was very hard, so I got uppies from Nessaia and Danilos. After being raised up to what I thought was the perfect platform, the ground beneath me began to shift! I bravely leapt out of the way to safety, but poor Nessaia was completely squished, flatter than the coins that killed dutiful sweet Dinora. I will never forget her final words: “Oh no!”

Eventually, the two of us remaining made our way back down, and then we got very lost. Everything that I have described up until now happened in the first week. The following eleven months were, shall I say, an uneventful slog of the two of us in the woods, surviving through the combination of Danilos’s great experience as a hunter, cook, explorer, and naturalist, as well as my excellent leadership and ability to get a good night’s sleep even in stressful circumstances. I grew a beard! I think I will keep it.

However, soon my fate would be changed forever. In the deep woods, we encountered a group of Ulven, who were very kind and shared good food and good company with us. They were hunters from a nearby village- apparently we have been less than a day’s walk away from civilization for quite some time now! I do not know if Danilos found this quite as entertaining as I did, but I guess with my poet’s soul I just appreciate some good irony.

We began to set back off with them towards their village, but suddenly, it seemed we had more company! Some strange green fellows who spoke in a language I have never heard, and after all that time I spent learning the Ulven tongue! The hunters called them ‘Mordok’ and with them was the most beautiful woman I have ever seen. Her tusks, they glistened. Her muscles, they swelled. Her skin, dewey, green, and scarred, like a cantaloupe. I was so enraptured by her appearance, that I hardly noticed as the others that traveled with her cut down our Ulven friends. And poor Danilos as well, who threw himself in the way of the woman’s blade, which she mistakenly swung at me!

And then, as she drew her sword from the quickly-cooling corpse of Danilos, with whom I have had many great foibles and adventures, we locked eyes. Her beautiful amber eyes bored holes into me, out of love, I assume. Moments took hours, and at the end of them, it was just me and the Mordok. One of the others said ‘Glorga’ to her, which I took to be her name, and the group of them departed. This was terrible! It forced Glorga to leave me, clearly against her will, and it left me with the duty of having to figure out what to do with all my dead friends.

Eventually I managed to find my way to the village, and I informed them of what had happened. They were somewhat rude to me after that, and sent me on my way. I decided to go looking for Glorga, who must be so distraught without me, and got lost again (I won’t bore you with the details but things were much harder without Danilos) and eventually found myself in a city owned by a group called the ‘Storm Yarls’. I have a job now! I charmed my way into a bar while evading some ne’er-do-wells called the ‘Ain Heryar’ (who are weirdly into wolves, might I add) and pretended to serve drinks to people, by putting various ingredients into a glass and pouring alcohol over them, which they seemed to like! One of those people liked me so much, he offered me a job, and that is how I have managed to afford to send you this letter.

Anyway, mumsy, being poor is hard. I have had to write very small letters, as I could only afford this one piece of paper. Could you perhaps send some silver back my way? Even a meager hundred coins or two would serve me quite well, I think. Oh, and speaking of serving, if you have any servants looking to see more of the world, I would be happy to take them off your hands!

Soon I will return to my search for Glorga. Though I know it will pain you so, I will not return home until she and I are together once more.

Hugs and kisses,

Khanomzade Elazaros Ben-Miryanthe Ampeliel AKA Your special baby boy”

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Mirtharaellorin

PLAYED BY: Marisa Considine

CHARACTER NAME: Mirtharaellorin (or Mirth, as the humans have called them for short)

GENDER: Nonbinary

PRONOUN(S): They/Them

CLASS: Mage

AGE: 83

RACE: Syndar

OCCUPATION: Former Thief, Former Karindren Lighthouse Keeper, Current Adventurer

KNOWN SKILLS: Lighthouse Keeping Skills, Thieving Skills

BIRTHPLACE: The Kingdom of Karindren

APPEARANCE: A very fish-like Syndar, they have sharp teeth and scale patterned skin.

HAIR: Brown

EYES: Brown

RELATIONSHIPS: None outside of other player characters, though other Karindren may know of them.

Bio:

Of all the known justice systems in the world, it is said that the Syndar justice system moved the most slowly. Terribly slowly. Abysmally slowly. So slowly the slowness is literally legendary to this day. And of all of the Syndar nations, no justice system moved quite so slowly as that of The Kingdom of Karindren. As the most traditional of all the Synar nations it contained the greatest number of sticklers for procedure, troglodytes, and stick-in-the-mud assholes in all of Faedrun. In other words, The Kingdom of Karindren’s justice system was particularly full of dawdlers and sluggards who would much rather sit around debating each other than giving you a straight answer. But to Mirtharaellorin (or Mirth for short), it was home.

Mirth grew up on the streets of Karindren’s capital. They never knew their parents, and frankly, never wanted to. As a so-called “feral” Syndar they were at the bottom of the Syndar racial tiers. That coupled with the strict two child policy in the Kingdom of Karindren meant that their parents probably just abandoned their so they could get a better looking baby. It’s something Mirth made peace with at a young age. There’s no point in worrying about people who don’t care about you. With luck they had a better baby and at least they didn’t drown them or something. Things could have been much worse.

But we were talking about the justice system. Mirth had many run-ins with the justice system during their life. It’s something that tends to happen when you’re hungry. It started when they were a child. Around the human equivalent of 8 or so years. Thy were captured after stealing some fish from a local fisherman. It was a year before they finally let them go. Ultimately, it was decided that they were too young to be considered a moral agent and as a mere moral patient they should be allowed their freedom. This would be their shortest run in with the law.

Stealing jewelry at the equivalent of 12 years of age was a three year trial for a total sentence of a month of community service. It was ultimately argued that it would be inappropriate to apply Retributive Justice to someone so young but that some amount of Restorative Justice was necessary for the sake of the parties harmed by Mirth’s theft.

At the equivalent of 16 they were on trial for trespassing and faking credentials for four months and then ended up on trial for the next few years for failure to appear in court. They were, at the time, tired of appearing in court. But the trial for, now, all three of their crimes too until they entered adulthood. At which point their trial was thankfully ended by the argument that as an adult they should not be considered liable for crimes they committed as a child.

A trial for jaywalking, which should have taken a relatively quick two months of deliberation, ended up taking two YEARS instead as Mirth’s past transgressions were debated. Repeat offenders are sentenced to Reclamation after all. To what extent should it matter the severity of the crimes? They were freed in the end, but this was getting ridiculous.

Being a known repeat offender, especially a FERAL repeat offender makes it difficult for one to get a job. So once they were back out on the streets Mirth had no choice but to return to their life of crime. It was just a way of life. You steal to eat, you steal to barter, you steal to sell. This is how Mirth found themself breaking into a lighthouse one night. The lighthouse was positioned on the edge of town overlooking a rocky shore. The turning light of the tower felt like an accusing stare, each pass of its beam a silent reminder that they did not belong there.

They picked the lock and made their way inside. They were quick and quiet, looking through the various objects there for valuables. It was clear someone lived there, this was someone’s home. They just hoped that they were too busy working to notice them. They were digging through a cabinet when he came up behind them. They only became aware of him through the sensation of someone tapping on their shoulder. They spun around.

“Excuse me?” The voice belonged to an old Syndar. Very old. His face was a spider’s web of lines and wrinkles. He was Serous. They pulled out a knife.

“Just go upstairs old man. Just go upstairs and leave me be and no one has to get hurt.” Their hands trembled. They knew that if they were to be arrested for this the Reclaments would Hollow them. On the other hand, they had never taken a life.

The old man looked at their trembling hands and looked back at them. There was a long silence before he spoke. All he said was, “Would you like a job?”

That is how Mirth ended up working at the lighthouse and how, though they did not know it yet, how they would end up surviving the calamity that would see all of Karindren destroyed.

They had turned their life around, they hadn’t been arrested in years, and they had a good relationship with Tordiyannarasin, the Serous Syndar who had taken them in. For Mirth things had gotten better. They had food in their belly, a place to sleep, they even started picking up a few hobbies. But for Faedrun, things had gotten worse over the years. There was talk now of the undead, of penitents. Yet, things seemed relatively safe in Karindren. They were on an island, separate from the mainland. Surely they would be safe here.

It took time, but eventually war did come to the Karindren. Eventually hundreds of ships would make their way to the harbor to be part of the escape fleet, a fleet that Mirth was not allowed to be on. It turns out no one wants a known, potentially violent criminal, on their ship, especially one that has not been Hollowed. They could have snuck aboard, they could have clambered onto one of the ships. In the chaos of Karindren’s last stand they could have made it easily to the harbor. But they didn’t want them there, and someone had to keep the lighthouse lit. Otherwise, how would Tordiyannarasin safely make it to the ships to escape? They bid him a tearful farewell, and went to stand at their post to help the ships safely avoid the rocky bluff the lighthouse stood on.

A few hours later they were looking over the horizon at an enormous wall of water quickly closing in towards their lighthouse.They ran towards the backside, looking at the path up to the lighthouse for any sign of Tordiyannarasin, any chance of him making it to the ships. They saw him moments before the water overtook him. The force of the water hitting the lighthouse almost knocked them into the sea. They clung to its railing as the water destroyed everything they had ever known. When the waters abated all they could see around them was ruins, destruction, and water. Nothing was left. They had no idea what had happened.

They managed to escape the lighthouse by turning some cabinets into a small boat. By some luck they were able to find out that there were ships leaving from New Aldoria, and by some luck they managed to find their way onto one of them. But wherever they went there was no sign of their people. Instead there were a new strange sort of people known as humans. They would soon discover that they age and die quickly. They live short lives. But they are a lively, kind, and welcoming people. They greatly enjoyed their presence, strange though they were. They mourned them often. Not only in the moments when they died, but also in the moments when they changed. It is difficult to watch your friends age around you when you feel so very stuck in place. There were days when they wished they could shorten their life to be more like them.

So eventually they pulled away from them too. Why get hurt? They returned to their life of crime, general banditry, and thievery. It was easier in a way than having to get a job in a human city, watch all your co-workers get old and move on, and watch their children, who you once cared for, uncomfortably become your peers. Humans are lovely but they change too much.

This is how things continued for some time until the day they stole from one particular group.

They were a group of traveling merchants, or so they had been told. Rich and prosperous. Easy marks. They’d just sneak in, steal their money, run, and then have food to eat for the rest of the week. They broke into one of their caravans one night. They WERE rich. They were pocketing bags of silver. They opened one box to find… sausages? Just a box of sausages?

They felt a tap on their shoulder. They spun around. There were SEVERAL people in the room with them. They pulled out their knife, their hands shaking. “Just turn around, please, no one has to get hurt. Just turn around and let me go.”

And the one in the front, a man dressed in rich purple hues said, “Uhh, do you want a job?”

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Bethel (Bee) Mellifera Sjóúlfur

PLAYED BY: Ahneo Bloom

CONTACT INFO: ahneobloom@gmail.com

CHARACTER NAME: Bethel (Bee) Mellifera Sjóúlfur

GENDER: Non-Binary

PRONOUN(S): she/they but prefers they/them

CLASS: Rogue

AGE: 16-18

RACE: Ulven

HAIR: Brown

EYES: Hazel

OCCUPATION: Fisherman and a Bard in the group “the Bardbarian”

KNOWN SKILLS: Fishing and how to pilot a boat, singing and playing the flute

BIRTHPLACE: I was born off the Eastern shores of Mardrun in Pack Sjóúlfur in the Nightriver Territory.

APPEARANCE: Looks sort of like I haven’t eaten in a while and would try to steal silver from you so I could buy some food, but if you get to know me, you would quickly realize I probably wouldn’t…

NOTABLE TRAITS: Very shy but still has a big personality

RELATIONSHIPS: Traveled across the ocean with Drake Carrion and Tor Inazuma

RUMORS: Might be a Grimward operative

BIO / BACKGROUND HISTORY:

Hi, my name is Bethel Mellifera Sjóúlfur (but most people just call me Bee). I was born in a small tight-knit community with our fishing village built into the cliffs off the.

My life was pretty good. As a child I would accompany my father (Bifur Sjóúlfur) on short fishing trips and at home I would help my mother (Zephyr Sjóúlfur) cook meals for the family. There was this one rock I loved to sit on and play my flute, and I loved to practice with the birds. I used to love to play with my older sister, (Chicory Myra Sjóúlfur) but I called her Cory. We would make up so many games. One of my favorites was a game called “Ghost in the closet.” It was an ongoing sort of game where the objective was to try to scare the other person without them seeing you. We were both also given keys to our house at a young age and we liked to wear them around for they were important to us. One day she decided to set off to see the world and I haven’t heard from her since. I still think about her from time to time and wonder where she might be right now and if she’s thinking of me too.

I had just turned 16 and was allowed now, to go on longer week-long fishing trips with my father and some of his friends. Later that week I was going to leave for one of these fishing trips. Before I left I heard rumors about a ship no one had seen before, bearing a pirate’s flag, but I tried not to think much of it.

The first few days went relatively smoothly except for a few minor things like the sail torn a bit (but we were able to fix it pretty easily). (Side note, have you ever eaten swordfish? It’s so good.) Around four days in, I woke up to the sound of people shouting so I crept out of the cabin to see what was going on. What I saw was a big ship bearing a pirate’s flag. They were about to drop down their boarding planks. My father yelled at me to stay in the cabin but I thought I could help so I grabbed a knife and clutched the key around my neck because it reminded me of my family and my sister and gave me strength. I stood there in the stairwell of the ship, waiting for them as they boarded. We tried to fight back but there were too many of them and we were quickly bound and gagged and thrown in the holding cells in the bottom of the ship.

After about a week of being locked up in the cellar of the ship, I heard a big crash and a bunch of fighting and after about 15 minutes of this, someone came down into the cellar and unlocked the prisons. We were led up a flight of stairs and then something hit me in the back of the head and then I saw nothing. A few hours later I awoke on a completely new ship called “The Shadow Strike.” After meeting and getting acquainted with Drake Carrion and Tor Inazuma, I started helping around the ship. A few weeks later we were able to be dropped off at the southern Knight River border and we started making our way back to my village. We traveled up the coast for days and eventually made it back home. Once we finally made it back home, we had a big feast to celebrate the fact we were still alive. After a while at home, I decided to just say goodbye to my parents (for now) and leave on a quest to find Drake Carrion, because I heard talks of a group being formed called the Bardbarians and I was hoping to join. I promised my parents and my community I would come back and see them again soon. And so I set off.

This is where our story leaves off… for now…

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Imay Namum

PLAYED BY: Jenn Schneiderman

CHARACTER NAME: Imay Namum

GENDER: Female

PRONOUN(S): She/Her

CLASS: Rogue

AGE: 35 in July 274

RACE: Human

HAIR: Brown

EYES: Brown

OCCUPATION: Brewer/Herbalist in Haven

KNOWN SKILLS: Makes decent potions, her mead needs work

BIRTHPLACE: New Vandregon

APPEARANCE: Pretty Generic Human

RELATIONSHIPS: She knows some folks around Haven, though she isn’t very talkative as she’s mostly found in the kitchen/cellar with her concoctions.

BIO / BACKGROUND HISTORY: Imay couldn’t remember a time when she hadn’t been interested in plants. Her most consistent childhood memories were wandering the lanes and sidewalks looking for weeds. No one paid them much mind, they grew in the cracks and crannies, taking in just enough to be able to grow where nothing else seemingly would. Being trodden on and plucked didn’t phase them, they grew back anyway. Timeless.

The rhythm of the seasons moved them. Growing, flowering, sleeping, dying, then growing again. They held properties in each of those seasons, many were harmless, coaxing weeds into soothing a burn or numbing small pains was child’s play. In some months, the properties were less known, less desired, less safe. Though, those were reserved for those that truly destroyed the weeds. They deserved more than to be cast aside, to be squandered and forgotten. Just because they grew in undesirable places didn’t mean they weren’t worthy of life, or respect, or examination. Passersby forgot that they were there in the winter, when they took their annual respite to recompose. To breathe, rest, and plan for the year ahead. To spite those that had tried to stomp them out. They didn’t have to grovel and scrap for space, they could move and live on. If not themselves, then in what they made. In their roots spreading and their windblown seeds. In new creations and compositions. Changing their leaves, balancing their properties, finding new ways to survive and thrive. If they couldn’t stay, they would find their place elsewhere.

Knowing where they lay underneath packed snow gave Imay a sense of comfort as she strode through New Vandregon. Leaving them behind for Haven gave her a small sense of loss she couldn’t quite explain. It didn’t matter. She would set down new roots, she would make new friends.

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Torvin Inazuma

PLAYED BY: David Lambert

CHARACTER NAME: Torvin “Tor” Inazuma

GENDER: Male

PRONOUN(S): he/him/his

CLASS: Cleric

AGE: Don’t ask

RACE: Human

HAIR: Silvery brown

EYES: Hazel

OCCUPATION: A member of the Bardbarians

KNOWN SKILLS: Sailing, Singing, swinging dangerous things

BIRTHPLACE: Small port town in Aldoria

APPEARANCE: Rather disheveled but in a wise and learned way

NOTABLE TRAITS: Has an attuned and practiced sense of humor, remembers the old world, and loves telling stories, especially about his amazing conquests.

RELATIONSHIPS: The Bardbarians, his adopted son.

RUMORS: He has had some pretty crazy adventures with his son.

BIO / BACKGROUND HISTORY: My childhood was an uncomplicated matter. I was born and raised in the beautiful trade port of Ciryndor in Aldoria, the greatest of lands. There was much beauty in my youth. I was raised by the sea, the sun on the water, the lapping of the waves, living off the bounty that the sea provided. While harvesting the sea’s bounty my father would create shanties which my mother and sister would weave into enchanting harmonies. These are my oldest memories.

In my youth I was also taught of the deity known as the Sea Hound, the god of the seas. It fascinated me, and I soon learned the language of his form. My devotion to the Sea Hound meant that I was a favorite of the local dogs due to my tenderness, and perhaps the fact that I always carried something to feed them.  One dog in particular, a black behemoth I named Goliath, adopted me and became my inseparable companion.  The majesty of the sea and my love of the Sea Hound resulted in my joining a merchant ship to explore the world at the age of 15. I am convinced that my connection to the fiercely loyal Sea Hound has guided and protected me during my life journey.

As a swabbie I did things such as scrubbing the deck until my hands were raw, hauling on lines, managing the sails, working on the masts and, if needed, rowing until my back felt it was going to break. It was hard and dangerous work, but I loved it. It was a small price to pay for life with the Sea Hound. For the next two years, with Goliath by my side and my dad’s shanties on my lips, I seemed to be a welcome companion to the seasoned sailors who taught me their tips and tricks of the trade. The captain, Silas Sunsail, a devout worshipper of the Sea Hound, took me under his wing and expanded my worship of the Sea Hound by helping me become well versed in the “barking prayers.”

One fateful day the ship’s minstrel, Jareth Truthweaver, asked to speak with me. He said that he’d heard my singing, saw how hardworking I was, and had gotten permission from Captain Sunsail to offer me a position as his apprentice. I eagerly accepted, and he began teaching me that very day. The next 6 months were quite formative for my future, Jareth provided me with song after song until my throat was sore.

However, one day, after a huge storm, the captain called me to his cabin. At first I thought I was in trouble until he told me that Jareth had fallen from the mast into the water and was swept up in the boat’s wake. I was devastated by the death of my friend and mentor. That night, during an ensuing storm, while most of the crew was below deck, I was atop the mast, lost in my grief. I screamed to the heavens, “Why?!?!?” And the heavens responded. I heard the Sea Hound’s gruff, barking voice in my head, as clear as day: “Be not sorrowful that he has joined me beneath the waves. Now you must fulfill your duty. Sing the song of the Sea Hound across the seas.”

The next five years were anything but simple. I carried the song across distant lands, bore witness to a resurrection, leapt from a tower, took more arrows than I care to count, and at one point had an axe lodged in my arm. I bought a ship. I sank a ship. Just your everyday kind of chaos.

Then one day we were sailing south toward the port town of Silver Cove in Vandregon, hugging the coastline, when I saw her on the lighthouse. Something about her held my gaze. She moved with quiet purpose, tending the great lens with practiced hands. The rising sun caught in her hair which, dark as ink, moved like ribbons in the wind. “She’s new,” said my First Mate, catching my stare. “Took over last winter, I heard. Name’s Ioelenia.”

Ioelenia.

The moment I saw her I knew I loved her and that one day we would marry. I boldly told her as much when we met. She thought I was insane, and to an extent I thought I was too. But the more we spent time together we knew we were made for each other. I decided to leave my ship and tend to the lighthouse with her. Occasionally we would visit the taverns in Silver Cove to sing songs of finding one’s forever love. We spent nearly four blissful years together, before war came knocking at my door once again. Word came from my family in Aldoria that Ciryndor was under siege. They warned me not to come, but thinking of my family being in such danger I knew I had to fight.

There was a small fleet departing that day, and Ioelenia reluctantly walked with me to the harbor. I still remember the last time I saw her. She touched my face tenderly and said, “Stay safe and come home soon.”

As we arrived at the harbor in Ciryndor, the sun was just beginning to rise over the familiar silhouette of my hometown–then came the horns of war. The enemy was waiting. They were waiting for us. Twenty ships entered the bay. Two made it out. The galley I was on was severely damaged when the main mast was knocked down by an undead with an axe. I mustered what little strength I had left and blasted the beast into oblivion. Only seven of us (three of whom were seriously injured) made it to a longboat to escape. We rowed like our lives depended on it. At one point I looked back and saw several ships were on fire, while others were being boarded. Watching my fellow sailors being slaughtered. Some thrashed in the water, others floated face-down. It was the saddest thing I’d ever seen.

In the chaos our longboat was somehow able to make it out of the bay and we found sanctuary in a hidden cove a mile up the coast. I did what I could to treat the wounded, but I was exhausted from the previous assault. When we woke the next morning we had lost two men. We continued in the longboat and began following the coast towards home.

We stopped within sight of the docks. What I saw shocked me and will stay with me for the rest of my life. Hundreds of people, maybe thousands, boarding ships. In that instant, I understood—this was the end of all we knew. The fate of humanity was dependent on these people’s lives. Our salvation, our freedom. Our last hope.

I made it onto one of the ships to help those that were sick and dying. Many didn’t make it—I count myself lucky to have gotten the berth I did. From the whispers of the passengers, I learned that Vandregon’s Southern Army had held back the Undead scourge from those docks until they fell. I learned that these ships were bound for a new land: Mardrun. I’d heard the name before, the chatter and rumors of tavern tales, but I had no idea what waited across the sea.

The voyage was long and grueling. My sea-worn skills kept me useful—but I could not sing. Of all the hardships we faced, none weighed on me like the uncertainty of Iolenia’s fate. I didn’t know if she’d escaped. I didn’t know if she was even alive. In my grief—for Iolenia, for my family, for all who had been slaughtered—I had lost my voice, my will to sing.

At last, we reached land. Mardrun. A new world. I found work on the docks of Newhope, hauling crates, so that I could watch for my wife among the disembarking survivors. Every new ship arriving stirred fresh hope—and dread. During the day I asked around when I could, pestering sailors and merchants who might recognize her name or beauty. At night I would have nightmares that she wouldn’t recognize me anymore.

Years passed. Life in Newhope left me with no hope. The sea called to me again and I took a job on a northbound cargo vessel, carrying my grief like a song, always playing in the background. Before I left, I returned to the rented room that had been my home, packed my meager belongings, and stepped away from the only stability I’d found since the Fall.

And so began the voyage that would change everything. A week into the journey, a monstrous storm crippled our ship and as I was swept overboard, I prayed that the Sea Hound would welcome me into his watery embrace. I awoke on a beach with the sun in my eyes and sand in my mouth. It was there, among the wreckage of the ship and my heart, that I screamed to the heavens, “Why?!?!?” And the heavens responded once again. I heard the Sea Hound’s gruff, barking voice in my head, as clear as day: “It is not time yet for you to join me beneath the waves. Your sorrow will deepen your song, not with bitterness, but with truth. You must sing again, sing the many songs of the Sea Hound across the land. Go forth with renewed purpose, and your fortune will find you.”

The next three years were anything but profitable. I wandered from town to town, selling whatever I had on me—songs, stories, trinkets, favors. Most places eventually kicked me out. Some didn’t like outsiders. Others didn’t like my devotion to an almost dead religion.

And then came the boy. It was in a dusty little town deep in Nightriver territory. I’d just been tossed out of the tavern for suggesting the ale could be improved with less mud in it. I was nursing a bruised rib and my pride on a bench when he approached. Thin. Sharp-eyed. Probably fifteen, though he carried himself like someone older. Clothes too big for his frame, hands twitching like he was ready to steal something. I asked him what he wanted.

He didn’t answer at first. Just stared at my staff—the one carved with the Sea Hound’s sigil—and said, “You’re the one who sings weird songs.” I nodded in the affirmative. “They say you talk to dogs.” I smiled and nodded again. He sat beside me. “Teach me.” I blinked and asked, “To talk to dogs?” He answered simply, “To matter.”

That was the first time I truly saw him—not just a street rat or a curious kid, but someone adrift. The same way I had been. The same way so many were in those years. I asked him what his name was. “Drake,” he said. “Drake Carrion.”

And so began the second half of my life. Drake became my apprentice and I began teaching him the craft of song. He would become the son I never had, a reason to keep going. He was a quick study–the best, if you asked him. He was impatient, stubborn, cocky beyond his years. But by the sea hound, he had heart. Where I brooded, he joked. Where I hesitated, he leapt. I sang with a voice that had finally begun to return—not the same voice I once had, but something deeper. Weathered. True. And for the first time in years, I laughed like I meant it.

We traveled the width and breadth of Mardrun, surviving on music and mischief. We had our share of adventures, which, if you ask Drake, I’m sure he’d be happy to brag—ahem, tell you—all about them (like the time we accidentally started a small cult in a mountain village). But we also helped people. Our songs gave hope. Our laughter gave light and brought people together—if only for a night—around fires and mead and old stories. That’s what bards do. That’s what I had forgotten in my grief.

And the rest, as they say, is history.

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Feldar

PLAYED BY: Marcus M.

CHARACTER NAME: Feldar

GENDER: Male

PRONOUN(S): He/Him

CLASS: Warrior

AGE: 19

RACE: Ulven

HAIR: Black

EYES: hazel

OCCUPATION: Feldar is a warrior raised in Ironmound he understands basic forging and metal work.

BIRTHPLACE: Ironmound

APPEARANCE: Feldar stands tall, usually found with his chainmail and weapons.

NOTABLE TRAITS:  Aside from his teeth as an ulven nothing really stand out for Feldar

RELATIONSHIPS: Feldar is a member of the broken blade

RUMORS: He was clan Ironmound and he did fight against the clans Clans Nightriver and Goldenfield warpacks.

BIO / BACKGROUND HISTORY:

Feldar of Ironmound was a proud member of his clan, raised as a traditional ulven in the south he learned the way of the warrior being taught that magic was not a gift males of the ulven were given. Being of age when his clan leaders chose to ally with the stone tooth clan to fight for land in the expanse south of the newly conquered Shattered Spear territory. He was sent out to fight with his war pack. Feldar fought as he was told but this does not mean his eyes were closed to the dishonour and cruelty of his now allies the Stonetooth.

On one day of battle, he saw much that put a bad taste in his mouth. From the start he was already dismayed by fighting alongside the stone tooth seeing the mages, and thralls that they sent out just to die for seemingly no reason. In one great show of cruelty Feldar was forced to watch as a Stonetooth thrall master took three thralls to the front lines and used them for a game forcing a member of the clan the thralls were part of to choose one to kill to save the other two. After this Feldar was sickened by this “game” his distaste for the Stonetooth became even stronger than before.

Staying on the road to His camp, he stood across from Katya BlackThorn while exchanging banter but not looking for a fight they stood at a standstill. Soon enough people came charging from behind Feldar and his allies screaming at some beasts that tore through a camp. Feldar had to run joining the people he was once fighting in their camp unarmed and without much choice Feldar was honour sworn to protect the camp seeing how the people he once fought sought to go help those left out to be killed by the beast known as “Salt beasts” rather than prioritize their own safety. Feldar felt a deep respect for them unlike those he not long ago called his allies in the Stonetooth.

After the night had passed with him defending the gates of the camp as he was honour sworn to do. With a heavy heart Feldar made the choice to stay on the side that he once fought against. In doing this Feldar has chosen to abandon his clan due to his perceived failure of the leaders for siding with the Stonetooth. Feldar sought out Katya wanting to join them even if it meant fighting against his own clan.

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Brother Gerald

PLAYED BY: Daniel Sulman

CHARACTER NAME: Brother Gerald

GENDER: Male

PRONOUN(S): He/Him/His

CLASS: Cleric

AGE: 17 (in 274)

RACE: Human

HAIR: Short, straight, brown

EYES: Blue

OCCUPATION: Ordained Eagle in the Order of Arnath’s Chapter of the Light.

KNOWN SKILLS: Can fight, in various ways and with various weapons. Can cast divine magic. Pretty intelligent. Is trying his hand at poetry.

BIRTHPLACE: A house in Starkhaven.

APPEARANCE: Around 6 feet tall. Stocky build. Usually wears armor and an Order tabard, and if not, basic clothes and a burgundy hood.

NOTABLE TRAITS: Looks young for his age. Somewhat easy-going, but in a serious situation, drops the light attitude for a no-nonsense one. He is not his father, and will tell you. Believes that his father lost his family’s honor and worth, and now he has to earn it back. You can call him Jerry.

RELATIONSHIPS: Other members of the Order, Lay and otherwise; Brother Carl, a mentor and friend; family: Mother, Father (both deceased); only child; no cousins, aunts, uncles, or other close relations as far as he knows.

RUMORS: Some say that his father was a Griffin of the Order, but when the Lich came to Mardrun, he fled rather than face the threat. They say he was hunted like a dog and hung for cowardice. Jerry doesn’t like to talk about it.

BIO / BACKGROUND HISTORY:

To the Keeper of the Library at Starkhaven,

You asked for details concerning my life, so here they are.

As far as I know, most of my family has been in the service of Arnath. My mother was a healer, a combat medic, in the Lay Order on Faedrun and then on Mardrun. My father was a Griffin. We lost contact with him around when the Lich came. One of my grandfathers was a captain in the Lay Order, and died in the early years of the war with the Undead. My other grandfather wasn’t in the Order, but my family thinks he was one of the major suppliers of food to it. We don’t know what one of my grandmothers did, but the other was a valiant Lion.

You get the idea.

Now, after all those generations of bravery and commitment to Arnath, comes me. My father was executed (I’ll talk more about that later). As the years went by, especially after my father’s death (which he must have deserved), my mother’s hair grew grayer and she grew weaker. She stayed as active as possible in the Order, vehemently refusing to stop her work. When the fighting between the chapters began, and the Starkhaven keep was taken over, she picked up her spear and joined the fray. She fought for the Fist, believing that strength was the only way we survived. From what I’ve learned, my mothers heart gave out when she was patrolling. Not even the magic of Arnath’s healers could save her. Soon after, a member of the Lay Order militia came by and took me to an orphanage.

So there I was, alone in an orphanage in Starkhaven. It was in the middle of the town, so the Fist and Light’s fighting was never far away. When the fighting finally ended, I was just shy of ten years old. The Chapter of the Light, the winning chapter, was desperate for more members after the losses suffered. I, a child who had just survived a war zone, somehow found myself in front of a Griffin that was testing my magical abilities. To both of our surprises, I was able to cast magic through the power of Arnath. The Griffin mentioned he had known my father, and he hoped I turned out better than him. I thought nothing of it at the time.

Anyways, I joined the Order. I was trained in all sorts of things. Fighting, healing, even cooking. After a few years, I was given to Brother Carl to apprentice under. My father may have known him. Carl was an Eagle, and I inherited a little bias towards the role because of this. Just a few months ago, I was ordained as Brother Gerald Anderson of the Order of Arnath. I chose to become an Eagle.

While Carl was obliged to train me as well as he could in all three roles, he only had experience as a Lion and Eagle, and he had far more in the latter. Due to this, most of my training was in Eagleship.

Now, about my father:

I don’t really like to talk about him. The few memories I have are him, vaguely red with the tabard of a Griffin, cooing at me in my cradle. I remember vividly one time. I saw him staring at the small shrine to Arnath that was in my childhood home. That was the last time I saw him.

When I was older, looking through the Order’s archives, I came upon a few papers detailing Harold Anderson (my cowardly father)’s desertion and execution. Unknown to others, perhaps due to some foul undead magic or a curse of the mind, my father turned on his fellow clerics and then fled, seemingly out of his wits. When he was hunted down, some expected him to be branded or punished in some way… but the judgement handed down by the clerics deciding his fate that day was swift and absolute; they hung him for his actions against the Order. Swift justice was a cornerstone of the Chapter of The Fist, afterall.

Nowadays. I try to stay “in the know,” where things are happening. I keep a journal, writing whatever it is that comes to me. Years ago, soon after I learned how my father died, I wrote down the three aspects of the Path, & how I live them. Here it is:

Duty to the People.

I try to stay just & fair in my life, & keep my word & my honor, & those of Arnath & the Order. I protect those that are weaker than me, & help those that need it.

Duty to Arnath.

I always pray when the time comes. I try to keep to the Path, & honor Arnath in all that I do. After all, I am his Light on this world, & must act accordingly.

Duty to the Order.

In the battle situations that I’ve been in, I always listen to my superiors & respect them. I learn from veterans in the Order, & treat them with the respect they deserve.

(The journal’s over now) I recently learned about Grimward deploying captured civilians into battle. Basil (a commander in the Lay Order) sent news about it. Apparently they threatened to kill the poor soul’s families if they didn’t fight.  It seems to me like that’s just about the worst thing someone could do. I’ve heard through the grapevine that Basil was all for killing them. That’s something I dispute. I know he doesn’t have to follow Arnath, but I’ve been taught most of my life that my duty is to protect those weaker than us. That’s a dilemma there. If I had been there, would I do my Duty to the People, and spare the poor bastards, or my Duty to the Order, and obey my superiors? Ah well, that’s just my thoughts on the matter.

Now before I send off this letter, let me write this: I am not my father. I have honor. I follow the Path. I am of Arnath. I am an Eagle, fighting for Him.  I am, I am, and I am.

.

Signed by my own hand,

Brother Gerald Anderson of the Chapter of the Light

The Tenth of April, of the Year 274

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Borda “Thʊm” Nightquill

PLAYED BY: Isaac Lytle

CHARACTER NAME: Borda “Thʊm” Nightquill

GENDER: Male

PRONOUN(S): He/Him

CLASS: Mage

AGE: 23

RACE: Ulven

OCCUPATION: Politician and researcher

BIRTHPLACE: Pack Nightquill

NOTABLE TRAITS: None

RELATIONSHIPS: has a rather nice family

BIO / BACKGROUND HISTORY:
Born To loving parents, and named after my grandfather. I grew up in the customs
of my people, nothing eventful. On a few occasions I accompanied my father to
the grand halls of different pack leaders on business, where I fell in love with the
art of politics and the world. On my 23rd birthday I was given permission to travel
with the intent to learn and grow. There isn’t much to be said of my life up till
now, I am not one to write about past events. I’m hopeful to see what the future
has for me moving forward.

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Jaerreth Delles Ollenroc

PLAYED BY: Matthew “Platt” Johnson

CHARACTER NAME: Jaerreth Delles Ollenroc

PRONOUNCED: Yeh-reth

GENDER: Male

PREFERRED PRONOUN(S): He/Him

CLASS: Cleric

AGE: Late 80’s.

RACE: Serous Syndar

HAIR: Blonde/Gray

EYES: Blue

OCCUPATION: Cleric

KNOWN SKILLS: First Aid. Healer. Divine.  Meditation.

BIRTHPLACE: Unknown. Jarreth was orphaned at birth and found by clerics of Solar.

APPEARANCE: Prefers to dress in lighter clothes. He is missing an part of his ear and a finger from when he was captured by Ulven bandits.

NOTABLE TRAITS: Optimistic about life despite losing an ear. Enjoys listening to other’s stories. Dislikes violence and would rather help than harm.

RELATIONSHIPS: Before being captured by bandits he was associated with the Guardians of the Wall.

RUMORS: He always tries to be joyous and leave others with either a smile on their face or a groan from a terrible joke.

BIO / BACKGROUND HISTORY: Loud voices and laughter rang out from a small tavern as the cheery crowd sang along with the local bards. Everyone’s face wore a smile and their hands all occupied a drink. And near the bar sat a group of men. Here we find Jaerreth as his mug clinked against his neighbors as they all exclaimed cheers to the man who just finished telling his tale.

“Your story was indeed quite fine to hear! Full of joy and laughter, you have been truly blessed with fortune. Sadly, what can I say about my story that doesn’t sound like so many others already? Life was not easy growing up not knowing who you are or where you came from. The elder Cleric Syndars told me that they found me one day crying in an empty house. They called out to see if anyone was home but got no response. So they agreed to take me back to their temple and raise me.

Long story short, I did my best to follow the ways and teachings, but alas, I did cause an unfortunate amount of chaos for the elders who took care of me. But it wasn’t all bad. Occasionally, we would get a traveler seeking aid. Sometimes this would require our elders to use their healing abilities. I would sit fascinated by how my elders manipulated the mana to close the wounds and calm their weary spirit. I was so enthralled that I, too, wanted to learn how to heal. But the best part was after, when I would get to sit and talk with the traveler and hear all their adventures. I yearned to experience what that traveler had endured. So much so that I soon realized that that was what I craved most, an adventure.

When I was old enough, the elders had finally recognized my need to explore. And so they sent me out to spread the word of Solar and use my healing skills to help those in trouble. Though I gotta admit, I’ve never been very good at teaching others about that awesome entity. Ha ha ha!

Anyways, you can probably figure out the rest from here. Times got tough. The land got dangerous. And then rumors spread of a boat that could take us to safer lands. So I made haste to board that sailing haven and ended up here drinking with you. I never really knew what happened to the elders who raised me or my friends, but what I can do now is the best that they taught me. Now, who’s up for another round, eh?!”

A nearby human tugged on Jaerreth’s shirt and asked to hear another story from the old world.

“What’s that? You want to hear more. Well, the rest isn’t very exciting but I’ll tell you if you can outdrink me. Ha ha ha!”

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Niklaus “Klaus” Devereaux

PLAYED BY: Kevin Novy

CHARACTER NAME: Niklaus (Klaus) Devereaux

GENDER: Male

PREFFERED PRONOUN(S): He/Him

CLASS: Mage

AGE: 37

RACE: Human

HAIR: Long hair

EYES: Green

OCCUPATION: Spymaster

KNOWN SKILLS: Skilled in arcane

BIRTHPLACE: Faedrun

APPEARANCE: Tall, dark clothes, long hair, mask over one eye

NOTABLE TRAITS: Nothing of note, blends in.

RELATIONSHIPS: None

RUMORS: He drinks and he knows things.

BIO / BACKGROUND HISTORY:

Klaus felt the rain pour down from the heavens and felt its cool touch run down his face.  How did it come to this he pondered as he held his burnt face.  The rain did little to dull the painful ache that the fire had left  upon him all those years ago.  He stared down at his feet and  rage swelled inside him.  He was so far away from achieving his revenge yet his quarry was so close.  He felt the calm hand of the man on his shoulder.   The man spoke.

” Easy Klaus, easy”

Referring to his white clenched fist.

“Tell me my everything”, he said calmly.”

Klaus tried to calm himself and tell the man what he could.  He was born in Faedrun like most humans were.  In his youth he developed an arcane potential and was sent away to an academy.  He could not recall the name of the academy or the location of his old home.  That part of his life seemed a distant shadow now.  He did remember constantly getting into trouble and often being reprimanded.   But Klaus knew he was different then the rest of the students there.  Klaus spent his time bullying and attacking his fellow students.  It would lead to his eventual expulsion.  He would spend most of his teen years as a grifter, going town to town stealing to survive.   Sometimes killing those who got in the way.  For instance, when the undead arose and forced the denizens off Faedrun, he killed an entire family just to secure space on a boat.  To the detriment of all living species, Klaus would survive his journey and start a new on Mardrun.

The next chapter of his life had him joining a gang of liars and cheats.  A small group of goons called the swamp rats.  They moved from town to town swindling people out of their money but managed to keep themselves small and hidden enough to evade the law.  They went about their business for a good 10 years or so and Klaus came to see the gang as a family.   They looked out for each other and kept each other safe.  Life seemed to be on the up and up for a murdering thief like Klaus, that was until the silver crossing job.

Last Hope Larp