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April 2022 – Village of Brattsholt

EVENT BRIEF:
Despite the lingering clutch of winter early on in the month, spring finally arrives across the continent. Small settlements and villages start making preparations and early plantings for some crops are right around the corner. Merchants move across the land delivering goods and people tend to their daily lives.
The village of Brattsholt, originally a Clan Nightriver village, rests just on the edge of the City-State of Newhope border. Over the years the village has grown as colonists have moved into the area, leading to a multi-cultural populace. While it is technically still on Nightriver lands, the locals joke about how it’s equally shared among the territories.Word has spread that even the areas of Clan Goldenfield have not been safe from banditry on the roads, leading many to wonder about the security of the area even though there has been no real cause for concern. Shady individuals seem to congregate near the borders of territories, able to conveniently disappear from one territory to another in order to avoid getting caught. Some have expressed worry that the amount of attention this small village and the surrounding farmlands is receiving may not always be beneficial. Brattsholt finds itself in an entirely different position as it is naturally defended from bandits traveling from nearby lands, and its position between Newhope and Clan Nightriver allows it to receive a moderately paced response for any pre-spotted danger.One of the local community leaders has been spreading the word that the village is welcoming travelers to come and visit, to buy and sell their goods, and to participate in a small celebration to welcome the coming of spring. Brattsholt isn’t wealthy by any means, but has a fair amount of nearby farms and newly improved merchant roads that connect to it. There is also payable work to be done for tilling fields and preparing new land for the locals; it may not be exciting but it’s honest work, and who knows what kind of juicy gossip one might learn from visiting the locals? One rumor spreading is that the leader has obtained a special payment for whoever prepares the most land for the upcoming seed planting.UPDATE:
A simple day-in-the-life in the Village of Brattsholt territory took a sudden turn when a group of armored raiders showed up in the territory. Mistaken for bandits at first, the reality soon became clear as the group was better equipped and driven to fight, bearing no heraldry or Ulven Clan markings or any sort. Presumably landing by longship on the coast nearby, they first struck the outlying farms and killied the farmers. They then moved towards high-traffic roads and outlying village areas, burning things down and sacking it of loot as they went. Left unopposed, their impact on the countryside was considerable.
Trying to barter for their safety but being presented with an incredibly steep cost of silver to have the raiders turn back, the visitors to Brattsholt devised a plan to put up a defense of the village, weathering a savage push from the raiders. Arrows, spells, and steel was exchanged with neither side able to drive the other back. As mana ran low, wounds piled up, and armor was damaged, the raiders finally retreated but with promises to return.
The defenders devised a plan to get the villagers out; what the raiders didn’t know is that during the attack, a group was being escorted to safety during the chaos. When the raiders returned, the defenders yielded the village and escaped to join the villagers, staying together for an extended fighting retreat lest the handful of raiders looking for blood cut them down during their retreat.
Although the entire countryside was sacked and farms burned and the village of Brattsholt overrun and looted, the defenders that came to the aid of the villagers were able to save almost every villager and escort them to safety. The terrible cost of life the Raiders could have extracted was stopped by the efforts of multiple groups and adventurers in the village. The Raiders left as fast as they arrived, leaving the ruins of their efforts for the survivors of Brattsholt to tend to, escaping back along the coast to wherever they came from.

Lilith Nightriver, local job and task coordinator of the village, wrote a letter to share with those that would listen based on the events than unfolded.

“I wept as I returned to the village of my birth. Like so many here my life was spent playing in the fields and forests, running around the market stalls and weaving in and out of the many crowds of people gathering at the town center. I remember those warm days as a child fondly and have worked my years since to keep this village for the generations that follow.

The now burnt and crumbled remnants that surround me make my heart ache. What was to have been a joyous celebration of new life and beginnings turned to destruction. Had it not been for the many hands that helped defend the village and those that lead our townsfolk to safety I fear that the outcome would have been far worse.

The days ahead will be long and sorrowful as we piece our town back together but we will rebuild! Brattsholt will once again be a village the children can feel safe to explore and play, where the townsfolk will feel at home in the tavern playing a rousing game of dice with their friends, both new and old.

My heartfelt thanks are with everyone that stood by us through this and with those that will stand by us in the future to come!

Lilith Nightriver”

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March 2022 – Rumors of Raiders

= EVENT STORY =

Rumors have spread like wildfire across the continent as reports have claimed that heavily armed and armored raiders have struck border settlements. One happened to be in City-State of Newhope territory and the other in Clan Shattered Spear territory. Some are saying it’s an organized bandit group, others are saying it’s an escalation of Ulven tensions boiling over, still others say its colonists raiding to stir up trouble for Ulven groups. Facts are slower than rumors and it may take some time for the different territories to find out what is going on.

However, several wealthy merchants who secured some lucrative deals are concerned that their caravans of goods moving in and out of Clan Goldenfield are ripe for the picking. A call has been made for mercenary security to provide a solid presence in the area to deter bandits, raiders, or anyone looking to stir up trouble. It doesn’t pay much, but the volume of guards that will soon be patrolling the area means that it should be a strong deterrence and relatively easy work. A trader has mentioned in the pub that hunters have been seen in the woods looking for rare plants. A farmer has loose lips about his worries over a supposed territory dispute between some Ulven in the area. Others whisper rumors of “hungry ghosts” seen in the dense fog of the unusually warm end of the winter season.

As the groups come and go and check in with the local communities in the area to secure proof that they are doing the patrols and keeping the area safe, it is up to them to get involved with the local communities and see what is happening or to stick to the task at hand while on the road.

 

= EVENT SUMMARY =

An outpouring of support found its way to the merchant caravans moving through eastern Mardrun, eventually culminating in a small Goldenfield farming community. Upon arrival in the area the volunteers and travelers found themselves standing between two opposing sides of a land dispute. A prominent farmer had passed away with no set heir, leaving a large tract of farmland up for grabs and two half-sibling children who felt they had equal rights to the lands.

Some of the travelers spoke with these claimants, but by and large no one seemed to feel that they had any rights to speak on the Ulven land claim issue, choosing instead to focus on the patrols and contract work available in the area. Eventually the two sides agreed to hold an honor duel between themselves and their supporters. The son, Vigmar, sustained moderate wounds in the duel and yielded his claim to his half-sister, Hilde and things seemed as though they would quiet down for the rest of the day.

Soon after a pair of scouts from a military unit in the area burst into the outpost and alerted everyone that a small group of bandits had bypassed their unit and made their way to the nearby farmlands. The bandits quickly set to work harassing the local people and a traveling tavern in the area, eventually leading to a fist fight that broke out into a full, weapons drawn conflict. Eventually a group of locals and volunteers made their way out to the farms and dealt with the small band of bandits, bringing a peaceful air back to the village and farms.

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October 2021 – Research and Defense

Event Story:
After a harrowing month of travel, the City-State Research Expedition has finally returned back to friendly territory. Dead were burned along the way and the wounded began to build up but the well-stocked supplies of the expedition and the supporting scouts and security forces kept the caravan relatively safe on its journey home. Although exhausted, the research expedition was able to return without too much trouble other than the harassing Mordok group from time to time. The in-depth scrying rituals and research performed, as well as physically scouting such a strange and unique place at the center of the Dirge Swamp, has left the scholars with more questions than answers. However, at least they are alive today in order to decipher such things tomorrow.

The journey of the expedition has seemed to stir the Mordok in the area. While any kind of larger scale response was, thankfully, absent it does seem that in the wake of the expedition a group of Mordok has followed them until they have reached the defensive line of The Shield. Several outposts have reported heightened Mordok attacks on the defenses and a considerable uptick in Mordok activity, forcing combat patrols to pull extra duty to try to head off any sizeable Mordok group heading south. Several considerable fights have broken out but at least for now, the defenses of The Shield are holding.

Larger outposts or those with larger clans committing warriors and supplies have weathered this storm fairly well, but one outpost in particular is struggling. The outpost that Clan Axehound and Clan Whiteoak frequently garrison has sent a call for aid. It appears that a sizeable group containing a Mordok Shaman, a powerful spell-casting leader figure, followed the expedition until it reached the defensive line of The Shield and began to create corruption idols in the surrounding area. While these idols have yet to spread far enough to physically endanger the garrison, the corrupting magic of the idols is concerning to the outpost leaders. Scouts and warpack patrols have tried to avoid that area in case the magics could afflict them and cause illness or a drain of resources. The Shaman has apparently moved on from the area but a moderate Mordok presence remains.

Some of the outpost leadership have sent word south looking for aid, knowing that adventurers and smaller groups could potentially respond faster than the other Ulven Clans who have their own garrisons to manage. While it is expected that the outpost leaders will want these corruption idols destroyed, there is rumor that some scholars of Celestial Arragones’ research team may be trying to gather support to research and study the idols instead. Either way, these idols are a concern for the defenders on The Shield and must be handled and the Mordok driven from the area.

UPDATE:
A great deal of support spilled into the joint outpost to help beat back the increased Mordok presence and help to deal with the corruption idols that appeared in the area, though the aid to the warpacks and patrols in the area was not nearly as strong. All things considered though, not only did a great deal of adventurers heed the call for aid, but multiple support and martial units from organizations throughout Mardrun arrived to the outpost under their various banners. It was a long day and at times grueling, but the allied forces garrisoned in the Whiteoak-Axehound outpost prevailed in their task.

The Mordok were held back from the outpost and not only were all three corruption idols in the area destroyed, but one of them was researched at great lengths. Arragones’ researcher as well as a team of volunteers threw themselves into the maw of corruption to gather as much information as they possibly could regarding the form and function of the mysterious corruption idols. Though they collected a great deal of interesting data, it will have to be taken back to Arragones’ labs to be parsed through before any true insights can be revealed.

Unfortunately the day was not all peaches-and-cream. The traitor, James Arbor, made an appearance. James Arbor was convicted of attacking an unarmed Truthseeker many months ago and on the eve of his conviction gave himself willingly to The Mother and vanished from his cell. His appearance at the outpost was a surprise. He was seen through the day working alongside the Mordok and at one point participated in an outright attack against the allied forces as they attempted to destroy a corruption idol, one that had been empowered through some unknown magical methods. In the end James Arbor was nearly struck down, but as the killing blow fell towards his body he again vanished into the stream of mana leaving only pools of his own blood behind. Where he is now, if he even arrived there in one piece is anyone’s guess.

The day also saw a proclamation from Celestial Arragones regarding the recent expedition into the heart of The Dirge as well as a response being circulated via flyers that claimed her proclamation as being full of lies and half-truths. They are included below.

ARRAGONES’ PROCLAIMATION:

This One would also like to upon the rumors that have been in circulation regarding the visions and scrying ritual findings from the heart of The Dirge last month. These rumors carry some truth, but they avoid important nuance.

What we have learned is that the location we reached last month is without a doubt both the physical and metaphysical center of The Dirge Swamp. It was the location where The Dirge first appeared. What we know now is that at that location once upon a time the Ancient Syndar captured the dark and malevolent entity that has since come to be known as The Mother. They held her in stasis there so as to protect the people of not just Mardrun, but the world as a whole. This valiant action ingratiated the Syndar with the Ulven people and soon they became one, giving birth to children that housed the greatest characteristics of the both of them; physically strong, unmatchable intellect and magical aptitude, the ability to cast Witch Magic. 

Unfortunately good things do not last long. Some years later the latent magic of The Mother in the area made things far too dangerous to keep her housed where she was. The Ancient Syndar made a decision to move her in stasis to their Northern Research Station. At this time however the containment failed and she was able to burst free. The Mother unleashed wholesale corruption on the area and poisoned the new children of The Syndar and The Ulven and we now believe these to be The Mordok. Beyond this The Mother took her anger out on the Syndar as well and did something to them that was described in the logs as “worse than a hollowing.” We do not know what this was, but we did find evidence that the areas where the Ancient Syndar stood when The Mother broke free were the only areas that showed absolutely no magical readings.

This information has only furthered This One’s desire to find a way to combat The Corruption and turn back the clock. Our ancestors were heroes and likely died trying to make the world a safer place. We all owe it to them and their descendants to fix what has broken

  • In her hand, Celestial Arragones

RESPONSE FLYER TO ARRAGONES’ PROCLAIMATION:

ARRAGONES LIES!

By now all have heard the proclamation of Her Disgrace, Arragones. Suffice it to say that her proclamation is nothing but honeyed words to smooth over the crimes of our ancestors. My identity will have to remain hidden for now, but know that I was a member of the expedition into the heart of The Dirge Swamp. I had the visions while meditating and I heard firsthand accounts of the scrying rituals. What I offer is not a pretty truth, but it is the whole truth based on the information that we uncovered, not the sugar-coated ramblings of an out-of-touch noble. Our ancestors, the Ancient Syndar did not save the world from The Mother. They brought her to this world. They did not capture her out of the goodness of their hearts. They sought to harness her power for their own selfish ends.I do not know how they did what they did, but the facts of the matter are these. The Mother was once a deity not unlike any other. She resided beyond our plane of existence. The Ancient Syndar on Mardrun found a way to tear her from her plane and force her onto ours and when they did they encased her in a crystalline prison. They used her for years as a power source to empower their various experiments. Chief among these experiments was a desire to give rise to a perfect race of children, for all the great power the Syndar commanded, they were unable to learn witch magic. They had failed at least once to create their intended offspring, but found that with the divine power of The Mother they were able to give birth to their perfect children who encompassed only the greatest traits of the Ulven and the Syndar.

A time came where The Ancient Syndar chose to move The Mother to their Northern Research Station, no doubt with the intention on continuing to siphon her power. Their containment however proved to be fragile and upon movement the structure began to break down. The greatest of the Syndar Ritualists, led by their Celestine Galwashar, encircled the containment and tried to repair the cracks, but they failed. The Mother erupted from her prison, twisted and corrupted by her rage. The initial wave of corruption spread from this point, eventually creating The Dirge Swamp. She called the Syndar on their hubris for thinking they could contain a goddess and she told them that they would undergo a punishment worse than hollowing and that neither they nor their “favored children” would ever forget that day. We do not know what she did to the Ancient Syndar, only that the places where they stood around her were the only areas of the swamp that were completely void of all types of mana.

The Mother then did as she promised and went to the favored children. Myself and others had visions from their point of view as their vision went dark and they were wracked with unbearable pain, but then a point of light pieced the darkness and with it came a voice that soothed all the pain away. I will never forget this voice as it spoke, “Don’t worry child, mother is here. She will take all the pain away.”I have no doubt in my mind that these favored children did become The Mordok and as they were created with her magic, she is in fact their mother.

What we know is that The Mother, The Mordok, The Dirge Swamp, Corruption? It was all created by the meddling of the Ancient Syndar and Arragones does not want you to know this. Do what you want with this information. I will spend my days spreading the word and trying to atone for the crimes of my forefathers.

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September 2021 – Order in the Dirge (+Dirge Swamp Lore Drop)

After the combined efforts of many different researchers, scholars, and adventurers last year at the research luncheon, things look promising for Celestial Arragones and her team. With a focus initially on divination methods that shifted towards deciphering research logs and revealing their mysteries, the focus shifts yet again towards a larger application. The research team worked together with others to try to decide which direction to go in their grand ritual. It was decided that creating and focusing the ritual efforts on corruption magic and its unique properties would be the goal. After a very large and tense ritual, its successful completion allowed the research team to learn even more about corruption.

An opportunity presented to the researchers came from the March of Starkhaven, or more specifically, the Order of Arnath. Within the Church’s possession is a small Hellenstone; a precious and rare gem that reacts in unique ways to different types of mana. These fabled items were sought after on Faedrun by Vandregonian and Grand Alliance Generals because of their ability to fight against or cleanse the properties of dark magic powering the undead. Order Scholars have studied the properties of the Hellenstone for quite some time and exhausted some of their abilities. What they have learned, however, is that through unique scrying methods they have determined that there is another Hellenstone on Mardrun. The location they are confident they have divined is in the center of the Dirge Swamp.

Celestial Arragones and her research team have decided to work together with the Order of Arnath and send an expedition into the heart of the Dirge. This expedition has two main goals; find this Hellenstone and recover it and search for clues as to why there is one in the center of the swamp. This could be a unique opportunity to uncover even more mysteries and potentially gain a potent anti-corruption weapon in the future. However, time is of the essence… the longer an expedition stays in the swamp, the greater the chance of discovery by a large mordok group. With luck, the expedition will slip past larger mordok groups or repel smaller roaming mordok that discover them during the journey. Finding this location and conducting research in the limited window of time before needing to return to a safe pathway out of the swamp will be crucial to the success of the expedition.

Last month, a successful food contract between the City-State of Newhope and Clan Goldenfield has prepared the expedition with considerable food supplies which are sure to benefit their chances of success. After a long delay, the research team leaders are finally moving forward with the expedition and begin gathering volunteers for this dangerous mission.

 

UPDATE:

When the party arrived at the forward camp they were made aware of some strange corruptive forces in the area that were making people sick. Luckily a ritual had been developed to sanctify a space against the corruption, though it had to be recharged every hour and only covered the small area of the camp. Once the camp was secure the research teams set out to run scrying rituals on the area to gather as much information as they could about the assumed origin of the corruption as well as pin down the location of the suspected Hellenstone.

Unfortunately for the party, corruption was not the only thing lurking in the heart of the Dirge; small bands of Mordok were found to be patrolling the area. A few made their way toward the camp and seemed to gesture at the expeditionary forces to turn back, but by and large they did not attack the camp itself. The research teams and their guards that ventured out of the camp were not so lucky. As the day progressed and the teams pushed further into the swamp the fighting became more brutal. Whereas earlier in the day the Mordok seemed willing to pull back as the fights turned against them, by the end they showed no such desire to retreat. Several members of the expeditionary team met their fate at the end of sword and arcane magic and those that survived largely did not escape unscathed. To make matters worse a new type of Mordok Shaman made an appearance wielding magic before unseen. As people lay dying on the ground this Mordok could be seen weaving the threads of corruption into their body. In the end however the allied forces were able to eke out a pyrrhic victory. With the Mordok soundly beaten back the researchers were able to complete the last of their scrying and locate the Hellenstone, one larger than anyone could have imagined. Unfortunately the strange Shaman escaped the battle and there is no doubt the likes of them will be seen again.

Back in the camp many people reported having frightening and emotional visions while deep in meditation. Rumors have started to swirl about these visions as well as the information gathered by the scrying rituals. Only time will tell if they come forward with any new and valuable information.

When victory was achieved the camp quickly began to break down and move back out of the swamp. As the reserve camp broke down, unbeknownst to anyone, an Order researcher started to get additional anomalous Hellenstone readings. At the time he wrote them off as being artefacts in the readings from the proximity to the larger stone, but as the party moved south he became more and more certain that there must be even more Hellenstones buried in the center of the swamp whose existence had been masked by the larger stone itself.

In the end the expedition was able to safely exit The Dirge Swamp without being further harassed by Mordok thanks to the concerted efforts by many individuals and organizations and to top it off the presence of many dedicated clerics meant that the ambient corruption was able to be purged from the expeditionary forces bodies during the return trip. There should be no doubt that the dedicated level of support given to this expedition played a crucial role in it’s ability to return home with the Hellenstone and the new arcane readings.

LORE DROP UPDATE:

Ever since the recent expedition returned from the swamp rumors have been starting to circulate throughout the continent regarding what was uncovered. Unfortunately there have been no official statements from Arragones, but that has just served to further the spread of the rumors. Some people are even saying that Arragones’ people are trying to cover up the findings.

All collected together the rumors tell of people having visions in the swamp while meditating as well as ancient recording devices sharing information through various scrying rituals. Stories run rampant about echoes of incredible magical power and of visions of being encased in a crystalline structure while being taunted by Syndar in strange clothes. People trade rumors of seeing visions of beings that displayed the most idealized traits of both Syndar and Ulven, appearing as well-built Syndar at first, but seen casting Witch Magic and smiling with fanged teeth.

More rumors spread of visions of the being encased in crystal breaking containment and the frantic work of the surrounding Syndar to seal the cracks before she broke free, but they were unable to do so. The being broke free from the containment with such incredible power that the trees in the area were nearly blown over. Multiple rumors tell of people hearing her voice during the scrying ritual speak. The exact wording changes depending on who tells the story, but they all share a few details. She called out the Syndar for their hubris in thinking they could contain her and told them that she would do something to them worse than hollowing and then she would make sure that neither she, they, nor their ‘favoured children’ would ever forget what happened there that day and the lesson she would teach.

The last of the visions seemed to come from the point of view of one of these strange fanged Syndar as they watched one by one as their friends around them fell to their knees screaming before the same fate befell them. The rumors speak of being in incredible pain and surrounded by nothing but darkness until a pinhole of light broke through and carried with it a soothing voice that told them, “Don’t worry child. Mother is here and she’ll take the pain away.”

Beyond all the talk of visions and scrying rituals many different people talk about how the area itself seemed to have been the site of a great deal of industry. Trees were cut and removed and all signs pointed to them having been dragged north. Keen eyes found broken ropes and Mordok clothing along these northward tracks.

 

 

After these rumors and stories spread for a while a proclamation is released from the offices of Celestial Arragones.

“To the people of Mardrun,

It has come to the attention of This One that some rumors have been spreading regarding strange visions and scrying readings in The Swamp. These rumors should be considered unfounded and untrue as no official information has yet been released to the public. The researchers are unaware of who began to spread these erroneous rumors, but worry not as This One has begun a concerted effort the source of these falsities. 

Official information releases will come in the following weeks. Patience is a virtue, but comes with greater rewards than the spread of incorrect information.

-From The Desk of Her Grace, Celestial Arragones, Duchess of Newhope; dictated not read.”

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July 2021 – Virtual Event Era Total Summary (In Progress)

April – June 2020

Calls spread across Mardrun to request aid from any willing warriors and supporters to come to the string of outposts that make up the famous Shield of Mardrun. People of all stripes flocked to the north to lend their weapons and expertise to the call, but none were truly ready for what was in store. The Mordok came south with surprising and unusual levels of organization and unit tactics. Though they still fought with reckless bloodlust, they also moved almost as rehearsed units. There was a strong feeling that there was a tactical mind behind their attacks.

Fortunately the warriors and supporters on the shield were well equipped to handle the onslaught. Parties were sent out to guard the spaces between the outposts and for the most part the Mordok were held at bay, but there were a few weak points in the line that were exposed and capitalized upon. A few bands of Mordok were able to spill past the lines and make their way into the inhabited lands south of the shield. Some villages were razed, but before long a retinue of warriors caught up to the interlopers and cut them down in their path. Most of The Mordok died, but a great deal of them escaped and slipped away, remaining south of The Shield. In the end the Mordok forces were soundly beaten back or defeated.

The next month saw the Mordok threat wane. They did not return for any additional large scale assaults. In this time of relative peace the wounded and battered warriors were welcomed to a Whiteoak Village that had been saved from the onslaught and wished to repay the fighters. The small village of Ti’Volar opened it’s town center to all. Warriors saw to their wounds and equipment while merchants and tradespeople had plenty of opportunity to practice their crafts and earn coin. Throughout the town one could hear the loud boasting of warriors telling tales of their daring fight against the Mordok.

In June calls went out from The Shield for skilled craftspeople to aid in reconstruction and fortification of some of the outposts that were damaged in the April attacks. A great deal of support spilled north from the other parts of the continent and a great deal of work was able to be done. In the meantime a number of hunting parties were put together to hunt down any Mordok that still remained south of the shield. Through cunning tracking and determination the warriors were able to track down all of the interloping Mordok, though they did so at great cost to themselves. Some warriors fell in these frantic skirmishes and many more came back bearing wounds that would scar them for life.

July 2020

As the colonial lands of Mardrun mulled the prospects of hosting the annual market faire they were undercut by an announcement from the heralds of Aylin’s Reach. Prince Aylin himself had declared that the annual faire would be held in his city. People poured in from all over Mardrun to hock wares and spend their coin. A large gambling house was set front and center at the faire and a great deal of coin found itself changing hands under the whims of fortune.

All things considered it seemed as though it would be a wonderful, if not wholly average, Market Faire, but anyone who thought as much had clearly never interacted with The Prince. People flocked to the temporary seating and bleachers around the combat arena to watch the warriors of Mardrun battled for glory. Before the fights could commence though a surprise appearance shook the audience. Two men on large, armored horses burst into the arena. The colonists in the audience immediately burst in to cheers while the Ulven sat back in confused apprehension. What followed was a spectacle that only Aylin with his unique stable of horses would be able to furnish; a true and proper Faedrun joust. By the end most of the Ulven had come around. Though they still questioned the mentality that would put a person atop a horse in the first place, no one could question the skill and mastery with which the riders controlled their steeds. Talk of Aylin’s joust overtook all other conversations for the rest of the fair.

 

August – October 2020

Back in January a deadly earthquake shook the lands of Clan Ironmound and though some allies, most notably The Broken Blade Company, had come to their aid to help reconstruct the damaged villages and reopen the collapsed mines, it wasn’t until August that the continent at large took notice. This new interest may have also been spurred by the discovery of a what was assumed to be another Lorespeaker Cache. Regardless a great deal of support spilled into the Clan’s lands to help rebuild their damaged homes. A group of people attempted to secure the rights to see the cache, but were rebuked as the area’s leaders cared more about rebuilding their homes.

The support continued through the next two months in a manner that far exceeded any expectations. In an outpouring of altruism the people of Mardrun came together and helped to rebuild the homes and mines of Clan Ironmound. Throughout the month of September a large bandit presence started to pick at supply lines moving into Ironmound through the Great Wolf’s Hackles and a team of warriors came together. The divvied up their roles and one group stayed behind to defend against additional bandit attacks while another took the fight into the heart of the wild lands to try to crush the bandits at their camps. In the end the defenders were hit hard by an ambush, but the assault team managed to cut down or rout a great deal of bandits. The rest of the time spend on the reconstruction efforts were quiet.

In the end the work was completed far faster than anyone had expected and the Chieftains of the area called for a respite and a time of great feasting and thanks. The battered warriors took time to recover from the assaults and people spent their time around fires exchanging stories and rumors. In thanks for the work done the chieftains agreed to lead the interested parties to the location of the Lorespeaker Cache. The travel was largely uneventful, though there were occasional scuffles with unknown assailants who wished to see the contents of the cache remain buried, but they proved to be no true hurdle. In the end the cache was uncovered and it’s contents translated and copied. An Ulven from Clan Nightriver returned to his clan’s territory and met with Clan Leader Branthur Nightriver to share the findings and request that they be copied and spread across the continent. They can be read here: Lore Cache Contents; October 269

 

December – February 2020/21
As winter gripped Mardrun a few interesting calls to action began to roll over the landscape. Reports came from The Shield that the Mordok may be prepping for another assault and in return many warriors and supporters again traveled north to bolster the defending outposts. In the more central Ulven clans rumors began to spread of a traveling preacher of some sorts, an Ulven who claims to have briefly died before being saved by surgeons and now gives sermons on the true nature of the Ulven afterlife. In the South Newhope put forth a call to any and all skilled laborers who were willing to give their time to help in some building and updating economic infrastructure.

The Shield – The first month saw nothing more than small scale skirmishes. The warriors were easily able to keep the Mordok at bay and their spirits high. Overall the month was quiet. The second month, however; brought much more action. The skirmishes became more common and beyond that the Mordok seemed to be employing some type of a terror campaign on the defenders. There were multiple instances where dead warriors were found, near outposts, with signs of poisoning. It started to become more dangerous to patrol the areas around the outposts as devious and deadly Mordok traps started to pop up more and more often. Though the outright assaults remained rare, there was an ever present threat of death from an unseen foe.

In February an Alpha Mordok began to make visits to the outposts along the shield. Eventually people began to understand that he was demanding a duel to decide the fate of the outpost. If a champion was sent to fight him then the outpost would be spared an onslaught regardless of the outcome. At one outpost rumors hold that they drew straws to see who would be granted the honor of facing the Alpha in single combat. A colonist won the draw and ended up toe-to-toe with the menacing monster. The reports of the fight all seem to be pretty sensationalized, but they all tell of how this scrappy colonist was able to deftly out-maneuver his opponent and in the end defeated the Alpha with nearly no damage to himself. Unfortunately without their Alpha to keep them in a few of the other Mordok jumped the colonist. Luckily the outpost defenders were able to drive them off and return their champion to the relative safety of the outpost.

The Great Wolf’s Priest – The Priest traveled through the Ulven lands preaching a story of seeing inside of The Great Wolf’s Maw and realizing that it is not the punishment that the Ulven people had been told it would be. Unfortunately not more than a few people chose to follow this strange man to hear more of his story and so he remains somewhat of a mystery to the continent as a whole. He remains on his journey’s around the lands and will happily tell his tales and his philosophy to any who seek him.

Newhope Economic Support – A great deal of people helped out over the months as Newhope made great efforts to bolster their economic infrastructure. Trails were cut and roads were paved. Trading posts were erected. In the end the people of Newhope and the supporters were able to relax and enjoy the festivities surrounding the annual Political Dinner. Nobles of various rank rubbed elbows and met with commoners and a great deal of coin and contracts changed hands.

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June 2021 – Coast Expedition Part 3

May was a month of bustling activity. The expedition remains in full swing while ships constantly ferry back and forth between the expedition camps and the docks of Newhope to bring news and exchange tired volunteers for new fresh faces. The word from the ships spreads quickly through out colonial lands and even spreads into the villages of the Ulven Clans. Apparently things are not what they may have seemed and the mysteries of the beached Aldorian ship and it’s strange locale continue to pile up. It doesn’t help that some whispers make their way to the Newhope that the researchers on the expedition may be keeping some discoveries quiet at this time.

Word comes that a small crew of scouts and supporters traveled inland to try to pick up the trail of any Aldorian sailors that may have moved away from the beach. The only news of this small expedition that made it to the south are that they encountered some great beast whose howl pierces the soul in the lands between the western shores and The Dirge Swamp. Rumors begin to run rampant throughout the lands and these rumors spread further than any other news. Some people tell the story of these scouts meeting face to face with a progenitor of the Ulven race who’s wolf-like appearance has not yet dulled to look as the race does now. Others claim that they have heard that the scouts encountered some type of a hybrid between a Mordok and one of the Wailing Ghosts of Faedrun. And others claim that these are all just rumors and that the scouts were probably frightened off by their own shadows and the echo of a breaking twig bouncing through the forest. Nevertheless with the news comes a call to action. The expedition team will be putting together another inland excursion should there be adequate support. They will take any and all volunteers willing to travel to the North and join their crew.

As for the ship itself. Word travels quickly to Newhope where soon everyone is painfully aware that the ship itself was empty upon discovery. It seems that not only was there no crew aboard, but there was rotting food found in the galley leaving people to believe the boat may have been abandoned for some time. To make matters worse it was discovered that the hull of the ship had been torn open on the reef and much of the cargo fell to the floor of the bay, taking with it potential answers to some of the ships mysteries. Lieutenant Commander Aeral Langsford has set forth a request for any and all able bodied people to make the trip to the expedition camp to aid her and her people in recovering this cargo from the floor of the bay. It is made clear that strong, toughened bodies will be the most help in this endeavor.

Questions continue to pile up along the northwest beach and it seems that more snags keep finding their way into the process. To make matters worse some scouts have returned with reports that a storm will be coming in the next couple weeks. The expedition crew know that this could put a permanent end to their hopes of dredging up any answers. Not only would a storm force the crews to return to the safety of civilized lands, there is no doubt that a storm could bury or wash away the cargo from the bottom of the sea that may hold invaluable information. The calls for support to sail up and lend their aid become increasingly urgent. The next couple weeks will be critical should anyone hope to find concrete answers about the history and demise of this once proud Aldorian vessel and with luck, some insight into the more recent goings on on Faedrun.

 

UPDATE:

As the threat of the storm became more noteworthy a large portion of the expedition forces decided to board the early boats back to Newhope. The supply ships continued their transit back and forth between the expedition camp and the docks of the colonies to the south and with each passing day there seemed to be less and less people on the beach.

A team of researchers set about to find a way to lift the cargo from the floor of the bay. Unfortunately the depth proved to be more than any of the workers lungs could carry them, but in the end it seems that one of the researchers solved the problem with a unique use of arcane magic. A volunteer would be handed a satchel of rocks and a thick rope and then be frozen in place with an Ice Bolt spell and pushed over board to sink to the bottom where they would unfreeze, tie a rope to one of the crates, and then give a tug on the line to be hauled back out of the ocean. Now this was a strange method, but one that proved to be useful.

On the shore an additional team of researchers compiled whatever knowledge they could glean from this lifted cargo. By checking over the sunken goods as well as a series of manifests and journals found aboard the ship, the research team was able to come to the conclusion that the ship had set sail from Aldoria at least two-and-a-half years ago. The research team remained tight-lipped about their suspected whereabouts of the missing crew, but whispers through the camp spread rumors of mutiny, murder, or worse aboard the beached vessel.

Throughout the month the howls of the unknown beasts in the wood continued and near the end of the month one unlucky guard met their demise when they wandered to close to the treeline after the sun had set. No one dared to go to his aid as his screams rolled over the sand dunes. The next day what remained of his body was found, shredded and cast over a wide area. With this presence in the woods no team was able to be drafted to head inland to search for the missing crew. Instead the scouts remained on the beach and kept an eye on the coming storm.

When the storm arrived a mad scramble washed over the beach as everyone swirled in an unregulated mass to get their personal belongings and board the ships. Whereas the journey started with an overwhelming amount of logistic support, by the end the majority of those volunteers had already returned home. Only two were left to try to organize and load the cargo and supplies through the month and though they did their best there was no doubt a great deal of supplies and potentially enlightening research materials left behind. The return journey went with a relative smooth, though people often found themselves on the verge of hunger at many points over the long trek.

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May 2021 – Coastal Expedition Part 2

While most of Mardrun is abuzz with rumors and gossip about the seafaring voyage to the north, other topics circulate the taverns and marketplaces where people congregate. Most of it is small localized things, but some “ghost stories” have circulated around some mysterious happenings in Clan Ironmound. It appears that the addled ramblings of a few have found their way to many who ponder their true origins. By the end of the month, it is well known that a collaborative effort against the organized banditry in former Rivherhead territory is well underway.

Coastal Expedition: Part 2 of 3
After a long month of sailing and collecting reports from locals the expedition has finally located the mysterious Aldorian ship beached on a reef off the shore of a beach in the north, surrounded by other wrecked ships, mostly Ulven fishing vessels, but a few longships as well. From a distance there was no movement aboard the Aldorian ship, though a scout with a spyglass did note that many of their dinghies had been launched. A few rowboats were found in the area, though no one can be certain they came from the Aldorian vessel. A camp was quickly established on the beach and supply lines were developed to send ships back to Colonial lands to bring more expedition forces and supplies. These ships carried with them rumors of shipwrecks and tensions between some of the Newhope crew and the volunteer expedition teams. The air of lively hope within the colonial lands has gradually waned into a sense of nervous tension.

Back at the camp plans are quickly devised to send a crew of researchers to the beached ship to see if they can find any evidence of where the crew may have gone. At the same time a retinue of scouts will take a portion of the martial forces and travel inland in an attempt to pick up any trails that the Aldorian sailors may have left. The remaining logistical and martial supporters will stay at the camp and make sure things are primed and ready for the return of the expeditions and, with hope, the crew of the beached Aldorian Ship.

Lieutenant Commander Aeral Langsford of the Newhope Expeditionary force takes a moment to thank the volunteers who have joined the expedition with special thanks given to the Rangers of New Vandregon who have sent a very large contingent of support that dwarfs the rest of the organized supporters. This thanks is followed by one for The Ravens of Keys Crossing. An Aldorian sailor also seizes on this moment to chime in and give thanks to the Blades of Sol and the Phoenix of Fire Isle. Sharp ears would note a series of audible groans throughout the Newhope forces at the mention of The Phoenix. It seems their revelrous evening activities have started to wear on some of the more gruff sailors.

The Lieutenant clears her throat to retake control of the discussion and continues on her point. She explains that while the incredible logistic support has been very beneficial, there is a distinct lack of volunteers on the research teams. Lieutenant Langsford puts forth a request that any of the logistic volunteers who possess the appropriate skills to consider joining the research teams so that they may operate at a level approaching the well-oiled nature of the logistics team.

Throughout the month additional ships are chartered to bring more expedition forces to the North to aid in the tasks at hand.

Update: The time spent on the northern beaches is overall quiet. Camps are established on the shores and patrols of scouts and warriors march up and down the beach keeping an eye on things. Researchers row out to the beached Aldorian vessel while scouts and supporters head inland to try to pick up the trail of the sailors from aboard the vessel.

Bad news strikes from all directions. Not only is the ship abandoned, but the hull has been torn open, spilling the contents of the cargo hold to the floor of the bay. Scouts along the beach find evidence of a coming storm that may cause the expedition to have to return to Newhope sooner rather than later while also scattering any of the cargo from the ocean floor, to be lost to time. And then come the reports from the inland scouts. They were unable to find any sailors or pick up any guaranteed trails inland, but they did have a near miss encounter with the unknown beast that strikes fear into the hearts of mordok. Though they never laid eyes on it, the soul-chilling howls of the beast were more than enough to turn the break the party’s resolve and cause them to scramble back toward the safety of the beach.

In the end more questions come than answers and the clock starts ticking as the inevitable storm works its way toward the encampments.

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April 2021 – Coastal Expedition Part 1

With the frigid winter giving way to the thaw of spring last month, some of the areas of attention throughout the winter begin to shift. The Shield to the north saw consistent activity with Mordok, the supplies stretched thin despite the fresh reserve and rotation of volunteers to the outposts. Many fledgling adventurers got their first taste of life at the outpost defenses to the north and spent time overhearing the tales of the Ulven veterans stationed there. Campfires continue to be filled with stories about the slaying of the Mordok alpha and tracking down exactly what happened seems to be a feat all on its own.

The lands to the south were rather quiet near the end of the winter. Considerable progress and expansion was coordinated by the Newhope officials of the City-State and the considerable social functions of almost two months ago were the talk of many towns. Other than news of banditry and concerns of minor border disputes, there hasn’t been much else that has circulated the tongues of those traveling the roads.

Coastal Expedition: Part 1 of 3
Bursting onto the scene at the beginning of the month is a call for volunteer adventurers and sailors for an expedition. Rumors have circulated that an Ulven longship of the previous Watchwolves Clan, situated in Clan Grimward territory, sailed north to chart some new fishing waters. After a storm blew them off course, they found themselves witness to a large sailing vessel of colonial make drifting out at sea. The ship seemed to be sailing further north towards the coastal territory of the outlands. The Ulven sailors had to orient themselves to return home before they had a chance to make contact with the seafaring vessel, but that did not mean they did not bring the news home. After some time, a City-State ambassador obtained permission from Clan Grimward to travel to Watchwolf territory to talk to these sailors. After many interviews the ambassadors were able to confirm that this was indeed a colonial ship. One sailor even said they saw a tattered flag waving, bleached in the sun, and being “half a heraldry of blue” in color.

Rumors immediately begin to swirl through the lands in the south of Mardrun, especially in the towns and villages of the colonists. Every tavern and merchant stall is filled with the excited chatter of this new development. Like wildfire news spreads of a new ship from Faedrun and before long the rumors grow far out of control. Many believe that this is evidence that Faedrun still stands and that they have sent a ship to let everyone know. Some claim that this must mean that the undead plague has been settled and that everyone will be able to return home soon. Others take this to be a dire message and that Faedrun is sending word to muster more reinforcements to continue the fight. Regardless, there is a palpable sense of hope blanketed across the colonists of Mardrun.

An expedition was quickly put together to travel along the coast and catch up with this ship before it unknowingly tries to set it’s anchor somewhere in the dangerous north. Duchess Madeline D’Argent, as the main driving force behind the expedition, began the tasks for securing supplies supplies and crew needed for this voyage. Long had there been talk of a naval voyage to map the northwestern coasts and it seems that the needed push has finally come.

In a move that surprised many on the continent, Prince Aylin of Aldoria has come forth pledging support of this cause as well. As the Duchess finalizes the logistics behind the voyage and sends out the call for volunteers of all sorts, several impressive ships arrive in the Newhope port sailing the Aldorian colors, flying flags with heraldry colored half blue and half green. It seems like if anything could get potential rivals to put aside their differences for a short, it is a good old fashioned adventure.

As the first ships are stocked and volunteers taken on board, this three month voyage’s success will depend heavily on those that support it and what areas they focus on. There are many duties to tend to; security of the ships and the morale of the sailors, the logistics behind getting supplies and food needed, the trade skills and extensive lore of many being applied to different objectives, and the skill (or luck) of some of the first to arrive to scout and learn about the coastal lands.

UPDATE: The showing at the docks of Newhope is truly a sight to behold and there is a galvanized energy in the air as crowds gather to see off the expeditions. People wave from the docks as their family members board the ships. Flags are raised by citizens of the once great kingdoms of Faedrun as they cheer on the expedition that they are sure will bring back good news from their home continent. After a long, dark winter this is exactly the type of event the City-state needed to raise the spirits of the people. Before long the anchors are raised and the ships push out to see, egged onward by the cheering crowd of onlookers.

The journey goes smoothly given that a good amount of volunteers signed on to the expedition, mostly as logistical and martial support. The fleets cut a tight route around the Stormjarl Coast and though the air between the Aldorian and Newhope ships is outwardly one of camaraderie in a shared purpose, a keen observer would note that both sides seem set on outdoing the other in someway. The ships slowly jockey for the lead position over the course of the trek. Along the way the fleet makes a few stops along the Watchwolf coast and the research team, accompanied by a small retinue of support, heads ashore to gather intel from the locals to help ascertain the route of the mystery ship. Unfortunately there was not a large group of volunteers in the research wing and so their ability to collect and process reports is drastically slowed. The ships end up spending multiple days at each stop along the coast as the researchers do everything they can to track down leads, but thanks to the logistical support aboard the ships, the supplies are well rationed and the extended nature of these stops doesn’t have a large impact on the overall health of the expedition.

Eventually the research team does come to a conclusion on where they should begin the search. Several stories corroborate with each other and tell of a current that sweeps northward about a mile further out to sea. All of the interviewees speak about avoiding this current in their fishing boats as many have stories of friend or family getting caught in the current and carried north, never to be seen again. It seems that the ship in question was riding this current and thus the fleet will follow suit. One ship from each fleet is sent back to Newhope with reduced crew and a message to request more researchers as they believe there could be more to explore at the terminus of this northern current.

The rest of the fleet sets it’s course and sails onward. Those without their sea legs under them are nearly taken off their feet as the ships make contact with the current. The bows of the ships are pushed strongly to the north as the sails struggle to keep their heading. The crews quickly set to work to adjust course to put the current at the tail of the ships and after a rocky start the fleet finds itself ushered northward on a swift current. As the month comes to a close the sight of a sun-bleached Aldorian flag rises over the horizon atop the mast of a tallship. As it comes into focus it becomes clear that the ship has been beached on on a reef near a sandbar extending off the coast. As the fleet draws closer they see that the Aldorian ship is also surrounded by the wreckage of Ulven fishing boats and a few longships. From a distance there doesn’t seem to be any movement aboard the ship and it seems that a few of their dinghies are missing. The assumption is that after beaching on the reef, the crew of the ship lowered their boats and rowed to the nearby mainland.

The fleet turns hard to avoid the reef and sets anchors off the coast of the mainland. The decision is made to establish a camp on the beach and send a party to the beached Aldorian vessel to check for anyone left behind as soon as camp is ready to receive the passengers. Thanks to the logistic support the camp almost seems to raise itself and within short time the leadership is ready to put together a crew to row out to the beached ship.

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February 2021

The bitter cold of winter settles into the continent, drastically slowing down construction projects and travel. Many people enjoyed a relatively mild winter, but that changes quickly as a terrible freeze rushes across the land. Despite this, life goes on. Whether it be huddling in the hearth of a longhouse waiting for the thaw of spring to come or to continue in business dealings in preparation for the coming year. The bustle of activity in City-State territory has been impressive, continuing to solidify the foundation of Newhope as a major presence on Mardrun.

The Looming Winter: Part 3 (Finale)
     The territory of the City-State of Newhope has seen considerable growth. New roads were cleared, new construction projects began, and new alliances formed. Last month the scuttlebutt was all about the Arnathian March and how the City of Starkhaven was being reformed. Merchants moved a number of goods to and from settlements. Reports of banditry were relatively low due to the constant patrols of soldiers and armed escorts being assigned to caravans. The momentum slows considerably at the beginning of this month as the frigid cold settles in. This month is in stark contrast to the bustle of activity of the last two months. Still, the city proper of Newhope continues to be a hub of activity even as outlying settlements hunker down to wait out the rest of winter. The shift of attention is drastically different, as the focus this month is that of a social and political nature. Unofficially the “month of rubbing elbows”, this month will see Newhope be the host of a week of feasts, general assemblies, and a prestigious gala reserved for those with titles of prestige or peerage, a coveted invitation, or a cunning plan to find a way to attend. Representatives from some of the Clans will be in attendance, surely being an opportunity to mingle with important figureheads of Ulven society. The Prince of New Aldoria has promised to send representation, no doubt to work deals and snoop on the City-State officials. For those looking to raise awareness of a situation, find support in a cause, or climb the political ranks of the continent, this week-long event is sure to be an important gathering.

Life Doesn’t Stop: Part 3 (Finale)
Last month, the quiet of guard rotation was ended early as Mordok attacks rose in frequency and outposts were targets of sadistic Mordok leaders. Warriors did their duty and held the line but there was a considerable challenge in keeping control of the areas around the outposts and keeping the routes clear for supply caravans. What official reports don’t fully describe, the rumors circulating fill out grisly details. Several rounds of butchery and pitched fighting with the Mordok has been experienced all along The Shield. One outpost is almost completely overrun as warriors deployed were shifted in anticipation of an attack. A story grips the defenders as hard as the incoming hard freeze; Mordok mutilated and maimed a group of warriors in an outpost, carrying off with their severed hands into the dark swamp beyond. Things quiet down near the end of the month but a terrible cold sweeps into the area. Supply sheds of dry wood are taxed as campfires need constant attention lest the defenders freeze. Healers report frostbite on several occasions and conditions are fairly miserable. As if to taunt the defenders of The Shield, a sizable Mordok force has been seen moving between the outposts. They attack, fierce and brutal, yet they fall back quickly as if to hit-and-run before casualties mount too high on either side. A story surrounding these attacks is that an enormous brute of a Mordok seems to lead them; one who steps forward alone to the ramparts of the outpost and roars at the defenders before the imminent attack. One time at an outpost when this Mordok stepped forth and bellowed it was met in response by the battle cry of an Ulven defender. With several missing fingers due to frostbite, this Ulven warrior stepped outside to challenge this Mordok and chose a warrior’s death rather than waste away in the outpost. The fight was over quick; the Ulven butchered and bright red blood splashed across the snow. However, after the “duel” the Mordok brute and his followers simply moved on. No attack descended upon the outpost. Rumor has it that the Ulven Chieftains and leaders on The Shield think this to be an Alpha Mordok, one of their powerful leaders, who has apparently taken to issuing challenges to defenders on The Shield. An unmet challenge leads to a brutal, if brief, fight with the Mordok war-band.  Whispers move through the defenders on whether future encounters with this Mordok will be met with accepted challenges. Between the unknown of suddenly seeing a massive Mordok group descending on an outpost or the bitter cold threatening the lives and extremities of the defenders, this month is sure to be a difficult one for anyone stationed to the north.

 

 

UPDATE: The Ulven people speak of Gaia’s blessing delivering them warmth in what has been the coldest month of the winter and in some communities outdoor shrines have begun to overflow with gifts of thanks for a chance to escape the stuffy confines of wood-heated homes. Elsewhere it is also a month of activity as Newhope gears up for it’s annual political event. The streets fill with people of all walks of life looking to capitalize on both the increased foot traffic as well as the wonderful false spring that has blanketed the continent in warmth. Even an increased guard presence within the city can’t quell an almost celebratory spirit from infecting all those who come within the walls. Taverns book solid and people of all sorts spend their time scheming how they could gain access to this year’s addition to the political event, The Private Gala, especially given the news that the entirety of the high council will be personally in attendance.

As the weeks progress meetings both political and economic swirl through the bustling city both in and out of the official events. One thing can be sure, over this time a great deal of coin and promises have been passed between countless individuals.

While the tone to the south is jovial, the same can’t be said everywhere. Far to the north a new threat has been wracking the outposts on the shield as a pack of Mordok led by a heavily armored Alpha have been appearing from the woods and lodging duel challenges upon the defenders of the outposts. A call was sent out from a Shattered Spear outpost to the people of Mardrun with promise of glory for any who would put their safety aside and duel this violent opponent. Without pause a handful of volunteers stepped forward to meet at the outpost for further information. The volunteers who bid their friends and family goodbye and ventured north were called brave and foolish in equal measure by those they passed on the road. From here the reports begin to muddy as rumors were galvanized by the outcome of the duels .

Reports state that the Alpha arrived by surprise before any of the warriors were given their assignments. With no time to discuss strategy or tactics the duelists were forced to draw straws to see who would face the Alpha there and then. From here the rumors grow to what most claim to be ludicrous and surely sensational. Many tell tales of a combatant going toe to toe with the Alpha and taking not a single scratch from their fight. They tell of divine intervention reaching down from the home of the gods and defending the duelist. Other rumors say that the Alpha tore fighters in half with its bare hands, that surely several volunteers were killed or terribly maimed from the fights.

In the end it seems that someone was able to best the Alpha but in response the Mordok attacked in a gripped frenzy. A sweeping series of attacks land upon several outposts, but the defenders were able to hold the line. After a series of intense and brutal fights, the larger Mordok force has dissipated back into the Dirge, ending the month with an unusual quiet.

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January 270

As the initial rumors of the Wolf Priest quiet down, it is still unknown to the larger Ulven people what kind of impact this person will have on their people. It is certain that there are ears eager to listen to this new voice. Life continues on Mardrun as clans and colonies focus their attention on various tasks. Expansion continues in City-State territory, rumors abound about merchants claiming that Aldorian soldiers were on the move through Clan Nigthriver territory and headed towards the Great Wolf’s Hackles, and the defenders stationed on the Shield of Mardrun saw much needed rotation of fresh warriors ad volunteers.

Winter Harvest: Part 1
Just south of the Shield of Mardrun is a fairly significant area of land and settlements in Clan Shattered Spear territory led by Gertrud Speartusk, Chieftain of Pack Speartusk. Gertrud is also Jarl, overseeing this territory and coordinating with its families and smaller packs that call it home. After several harvests in the area were less than what was predicted, Jarl Gertrud has sent out a summons to hunters and warriors to visit their lands. The home settlement of Pack Speartusk will be the center of a large hunting competition. With a boast of promising fame, fortune, or favor to the best hunter or hunting group bringing in the most boastful game, renowned hunters are expected to travel to compete. By stoking the competitive fires of eager word-fame focused Ulven, this is sure to be quite an occasion. The Jarl has made it clear that all are welcome to compete, including Human and Syndar. However, at the heart of this is an effort to feed and stockpile food supplies of numerous settlements in the area in preparation for winter. Who knows what strategy will award a hunter this prize? Will it be a brave and mighty warrior facing the dangerous wild boars of the land? Cunning hunters tracking the largest elk herd? Or crafty hunters going after rare and unique small game?

UPDATE: Winter snows fall, the cold sets in, and the land becomes still. Perfect weather for a hunt in the wilds around Clan Shattered Spear. However, there seems that very few took up Gertrud Speartusk’s invitation to join in on the prime hunting weather. But that did little to deter those who did show up from hunting wild game of all kinds. While only a few came back with anything of significant splendor or size, there was some success in getting a few boar. However, two hunters were gored on the hunt rather badly. 

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The Looming Winter: Part 2
After a significant effort that took place across most of City-State territory last month, it is safe to say that the current atmosphere of Newhope is one of stability and expansion. Even in winter, new construction continues and new roads are created easing trade and travel. Craftsmen and those with trades are still sought after to help on various projects. One major change that is worth noting is the formerly named Colony of Starkhaven. Rumors say that the colony is being called a city, with expansion and new construction, and the territory being called the Arnathian March. Pledging fealty to the City-State of Newhope and being overseen by the Marchioness appointed by the City-State, this territory expansion is considerable and raises the overall influence of the larger City-State. Smaller settlements are expanded on, territories strengthened, and trade routes stabilized. As always, there is plenty of work to do… and plenty of rumors to hear based on what is spoken of at the taverns once work-shifts are complete for the day.

UPDATE: Many Volunteers came to help throughout the City State of Newhope. Merchants, construction crews, general laborers, and many more joined to help continue the previous months endeavor.  With the overwhelming amount of aid many villages were expanded, new housing around the city of Starkhaven was built, roads shoveled and plowed, and much more.
Due to the large amount of effort poured in by many groups and individuals, those who were organizing the expansion expressed their sincere gratitude at both the progress and speed of the task completed.  However, there still some tasks left over to finish before the Political meeting in February and those in charge express their hope of the continued support.

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Life Doesn’t Stop: Part 2
From the South marched a considerable caravan of volunteers and fresh warriors for the Shield of Mardrun. The banners and heraldry of various groups could be seen as Chieftains supervising the defense of The Shield assigned posts and rotations. Veteran warriors, serving many months at The Shield, were alight with appreciation for the chance to go back home and help their families and packs tend to their hearth’s before the coldest part of winter truly set in. Once rotated, daily life set in. Quartermasters were always busy, trying to keep food and supplies orderly and plenty of firewood stocked for the fires to warm the outposts. A few small skirmishes with mordok and patrols with close calls with hunting mordok dotted the month, but nothing substantial took place. Around the campfire, stories of previous battles and heroic efforts were common. Some Ulven would remember the bloody War in the Dirge, many forgetting the cost of the campaign that took place only a few short years ago. Some of the most experienced Ulven and Chieftains who have spent time on The Shield seem uneasy, rumors say that there are signs of something bigger going on with the Mordok in the swamp… things have been a bit too quiet. Regardless, the considerable number of volunteers to help on the Shield do set some of their minds at ease, knowing that manpower is not found lacking at this time.

UPDATE: The month see’s a small increase of Mordok activity, which isn’t anything too abnormal. However, the abnormal part of this month is the effectiveness of their tactics. Throughout the month, raids against outposts and their patrols persisted. Then during these raids some of those working on the Shield were captured and found strung up in trees, often mutilated and tortured not too far from the outpost they were taken from, their screams of agony echoing through the trees being heard by the defenders nearby. These tactics of fighting from the shadows and torturing known allies have left those defending against the Dirge Swamp shaken to their core and weary of going into the wilds.
Thankfully, the raids seem to slow down towards the end of the month and while physical damage seems to have been minimal, the trauma and fear instilled into the warriors along the shield has left its mark. Many are now fearful that this is the start of something more to come.

Last Hope Larp