December 10th, 2017 – The Grand Moot Summit

== STORY INFO ==
The Grand Moot Summit
As news spreads like wildfire that a full and viable cure has been found to the creeping corruption, those afflicted begin traveling south to Nightriver and Newhope lands in order to be cured. It will take time to administer the cure to everyone that has fallen ill, especially with the onset of winter, so worry raises over being able to tackle this obstacle in the winter.

In Clan Ironmound territory, the Clanleader Gustav Ironmound has been adamant in being host to a Grand Moot of the ulven people. With the recent dissolution of the Watchwolves Clan into both Clan Grimward and Clan Nightriver and the unknown future of Clan Riverhead, right now stands to be a tipping point in ulven history. Fractured in proud Clans, rocked to the core by the discovery of the Lorespeaker conspiracy, and struggling with cultural identity and living alongside the survivors of Faedrun, the Ulven people have been building to this moment for quite some time. The call has been sent and it has been heard. The Grand Moot will be held at a settlement in Clan Ironmound territory and delegates from every Clan are expected to be present, even if the Clanleaders themselves cannot be.

The settlement itself will be under heavy guard and reserved to the Clanleaders and their delegations. Einar Stonefist, Warleader of Clan Ironmound, is insistent that the level of security by heightened; a summit with all of the leaders of the Ulven could be considered a ripe opportunity to some. However, the outskirts of the settlement are going to be a flurry of activity. Supplies will be coming in by wagon, patrols constantly sent out to secure the local countryside, and smaller meetings will take place before the Grand Moot. Representatives from the colonies and their outlying settlements have been given a general invite to come to the outskirts of the summit and meet with representatives of the Clans. The leaders of the Ulven people wish to know more about the perspectives of the colonists and of current events before they decide the fate of the Ulven people for years to come.

In this scenario event, players will have the chance to play major political leaders of the Ulven people or attempt to sway them to different causes for the upcoming Grand Moot, or fill in as one of the outlying settlement helpers in maintaining security and the logistics of supplies.

== EVENT SUMMARY ==
Movers and shakers from across Mardrun gathered in Ironmound territory, and not even the brisk winter air could calm some of the tempers that began to rage. Old wounds were reopened as the delegates from each clan confronted each other and made their cases; Colborn Whiteoak and Trygvye Axehound clashed as was expected from the old rivals, and arguments erupted between Calder Whitecap of Clan Squallborn, Fritha Stormjarl, and Wargah Grimward, feeling their lands were stolen from them and the culprits could not be trusted with such a major decision. Lines were drawn in the sand early on, and loose alliances were formed both among clan representatives and the many factions across Mardrun taking an interest in the future of the continent, changes which had, in some cases, already taken place. As announced by the acting High Priestess Camilla Birchborne of Clan Riverhead, the traditionalist clan would be dissolved due to their lack of resources to protect themselves from the Mordok, and would be reformed as Pack Riverhead, choosing to join Clan Shattered Spear because of the latter’s dedication to the Ulven way and their ability to grant Riverhead the revenge on the Mordok they so sought. Fortunately, the attendees were conscious of the security present at the event and stayed their blades inside the outpost. As the sun began to set, the delegates returned to the official summit to cast their vote or relay their opinions to their clanleaders. After a great deal of discussion and several nights later, the decision was announced: Each of Mardrun’s great clans would band together and clear the Great Forest and the Great Wolf’s Hackles of the remaining Mordok while the smaller groups would begin defending the border of the swamp. Once the Forest and the Hackles were clear of the beasts, the clans would march on the Dirge Swamp and its inhabitants the likes of which had not been seen in recorded history: Mardrun is going to war.

==PHOTOS==

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November 25th, 2017 – The Sum of its Parts

==STORY INFO==

With the recent faction conflict winding down in Clan Nightriver territory, attention has turned back towards the north. Earlier in the year during the summer, groups of adventurers were able to stop the mordok from continuing to establish a foothold in the Great Wolf’s Hackles. Mordok activity has also been more idle after the large force devastated Clan Riverhead but reports from Clan Whiteoak and Clan Shattered Spear say that the mordok have still been active on their northern borders. With the winter fast approaching, it is still unclear as to the goals of the mordok.

One thing is for certain; desperation continues to grow for those that are afflicted by the corruption sickness. Every month the reported death toll continues to rise. It has been a year and half since the emergence of the “incurable” creeping corruption. Many bear the scars and maiming of dangerous attempts at curing and destroying the corruption and many more mourn for those who have died because of it. With the mana construct deciphered, built, and successfully turned over to both the City-State of Newhope and Clan Nightriver, there is hope that a cure is soon to be found.

Word has reached the colonies and Clan Nightriver; Clan Shattered Spear recently pushed back an advance of mordok in their territory. In a remote location in the forests on their northern border, they have come across a corruption idol. While this is not unusual, this idol seems to be infused with the same type of corruption as the potent magic that makes up the creeping corruption. Ulf Mossguard, the Warleader of Clan Shattered Spear, has pledged to keep the area clear of mordok to allow a team of people from the colonies to come and experiment on the corruption idol. The mordok continue to harass and raid the area, seeming intent to recover their lost idol and have been known to slip through the ulven patrols. The nearby ulven warpacks can only maintain the area for so long before they need to regroup in the safety of nearby villages.

This is the best chance to find a cure and help those afflicted before winter. It is a race against time to see if a team of volunteers and scholars can coordinate defenses around the idol and coordinate what must be done to finally create a viable cure to the creeping corruption.

 

==EVENT SUMMARY==

Night fell and anticipation rose as the group of adventurers, scholars, and warriors made their way deep into Shattered Spear territory to the supposed location of a new corruption site. With the new cure in hand, their lone purpose was to test and confirm its viability in the field. Perimeter guards were set soon after arriving at the sight as those with skill in divine magic began to piece together pieces of the puzzle that remained. An ominous fog hung heavy in the night air: shadows jumped and flitted, Mordok could be seen just beyond the tree line, and every failed attempt at completing the ritual seemed to push the reality of the situation further and further to the front of everyone’s mind. Much to everyone’s surprise (and nearly as many individual’s dismay), the Red-Eyed Syndar made an appearance, seeming willing to bargain untold knowledge and power in exchange for information on the ritual. Despite his efforts and the constant threat of a Mordok assault, the scholars from Starkhaven and Newhope managed to connect the final pieces of the ritual to banish the corruption within. Investigating the extent of the ritual’s power also showed that the same ritual can be used to cleanse an individual, which will lead to a great deal of rejoicing across Mardrun as hope begins to burn ever brighter in these dark times.

 

==PHOTOS==

Unfortunately, as this was a night event, there are no photos to share.

October 28th, 2017 – Foothills of the Spire

FIRST SCENARIO: AT THE GATES

STORY INFO:
Tension grips Mardrun as a combined force calling themselves the Allied Group has marched to the foothills of the Spire. Home to the Archons, the Spire residents begin to raise concern over an organized force arrived at their doorstep. A treaty has been delivered and verbal exchanges made among the Spire settlement and the Allied Group’s camp. The Archon’s independence from outsiders is threatened as the treaty states several terms, including bringing in a wanted criminal, controlling research, and payment of reparations as a fine. The Allied Group seems steadfast in their treaty details and has given the Archons a timeframe; by the 28th day of October, at noon, the Allied Group expects an answer to be given be the Archons and how they want to proceed. This will give each side of this conflict a chance to negotiate moments before a decision is made.

POST-EVENT STORY INFO:
A counter offer to the Allies’ original treaty had been put forth, and now tension hung in the air as the deadline to accept or refuse drew near. With allied forces waiting just outside the gates and Archon citizens preparing themselves, negotiations between both groups’ leadership were slow-going. Some residents of the Spire chose to accept Vazra as their savior, while others denounced him as a madman but remained proud Archons. Either way, these people would fight for their homes. Slowly but surely, cooler heads grew in number and in volume as the terms of the treaty on both sides were analyzed, explained, and discussed. Claiming his right to the title of Archmagus of the Spire, Faolan led those who would follow him in denouncing the actions of Vazra and beginning their life anew. Only those devoted to their former leader resisted, though Faolan’s magic and the combined numbers of the allied forces and the archons themselves quickly and nonlethally apprehended these protesters. Whether or not this new structure can withstand the trials of Mardrun is yet to be seen, though many feel it is a step in the right direction.

 

SECOND SCENARIO: AT THE FARMS

STORY INFO:
As the events at the gates unfold, the farms of the settlement of the Spire are quiet… for now. The Allied Group has laid siege to the farms, cutting off the farmers from the critical fall harvest. Farmers, Spire defenders, and soldiers of the Allied Group stare each other down quietly but ready to act at a moments notice once a decision is made at the gates. Should the defenders be able to break the siege on the farms, it could allow them to continue harvesting to gather much needed food and supplies.

POST-EVENT STORY INFO:
The bandits, led by the man who had previously tried to steal the Mana Construct from Newhope and their scholars, not-so-patiently waited to hear the sweet ring of combat. They had been offered looting rights if they would fight for the Spire, and knew that no fighting meant no looting, and no looting meant no payment. Taking matters into their own hands, the bandits soon turned on their former employers, many of whom were already nervous at the thought of such ruffians protecting them and their belongings. Where they hoped to find a broken, injured people scattered throughout the settlement, however, the bandits soon met a wall of determined archons set on keeping their homes intact. To the surprise and ire of the attackers, these archon forces were reinforced by the very allies they were supposed to be fighting against. Now outnumbered and outmatched, some bandits fled while others still tried to extract their payment. By the time the dust settled, several dozen bandits had met their maker, with a handful more either captured by the allied forces or wounded too severely to continue fighting. This display of unity has led to a glimmer of hope for the future of the Archons and of Mardrun as a whole.

 

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September 15th-16th, 2017 – For the Good of All

Story Information

The people of Mardrun rejoice as news spreads like wildfire across the continent; the means to a cure, a real and full cure, has been found. A scholar in the Chapter of Light District of Starkhaven has uncovered the mysteries of the mana construct. This construct is a unique magic sequence that can be used to create a cleansing ritual that could fight back and destroy the dangerous corruption weapons of the mordok. A vocal proclamation has been made that Starkhaven is going to share this method with both the City-State of Newhope and the leaders of Clan Nightriver. A group of scholars has been dispatched to Starkhaven to get what they need and return to the main colony and begin work on creating a cure.

With a chance to find a cure seemingly on the horizon, word has also reached the ears of desperate people. Refugees afflicted by the corruption or bitter due to recently losing loved ones before a cure was given, have been rumored to be on the road and following the supposed “cure”. People often get desperate and sometimes dangerous when their lives or the lives of their loved ones are on the line.

A tavern located along the newly created roadway of Newhope has heard word that some of the bandits that fled Daven’s Reach have been involved in stirring up some trouble. It is suspected that this group is taking advantage of the refugees and hopes to capitalize on this desperate situation.

The scholars have sent word to Newhope that they are going to wait for an escort back to the main colony and fear for their safety while on the road. Newhope has dispatched a unit of soldiers to reach and escort them, but they will not arrive for two more days. A general call for help has gone out for any people of note and trustworthy factions in the nearby villages and settlements to provide support. The fate of many lives and perhaps that of the entire continent, rests on the mana construct reaching the Newhope colony safely and intact.

POST-EVENT STORY INFO:
Preparing to dig in and wait for reinforcements to arrive, the caravan from Starkhaven happened upon a small farming village along their way whose mayor graciously offered them lodging for the night within his walls. Many of the caravan’s guards remained uneasy and on edge during the night, while others took the chance to let their guards down and relax. Though some of the rougher citizens of the town seemed interested in seeing the visitors off quickly and a number of heated exchanges took place, no harm was actually done. Tensions and tempers rose throughout the evening as strange howling was heard in the woods and a number of mischievous acts took place. As the sun rose the following day, though, the mana construct and its bearer were still safe and accounted for.

Moving out shortly thereafter, a more organized force approached the adventures with their goals clearly laid out: they sought the cure, and they sought coin, and were more than willing to kill for it. To prove this point, they brought forth some hostages they had taken; a cleric of Arnath, a corrupted young mother and her infant child. As the adventurers pressed in to collect the hostages, warnings were shouted and blades were drawn across throats. In the ensuing chaos, the mother nearly bled out before being rescued and tended to by the healers, as was the cleric. The child was not as lucky, succumbing to her wounds in the arms of her captors. The scene appeared to create just enough of a distraction for the bandits, who managed to make off with the mana construct. With the leverage they needed, the bandits were able to keep their would-be attackers at bay, though a traitor in their midst nearly gave his life to return the device to the caravan. Too concerned with the well-being of the mana construct, the bandits were not pursued and remain at large, though their initial plan to take the cure for themselves was thwarted.

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August 18th-19th, 2017 – Turning the Tables

STORY INFO

Following the destruction of Clan Riverhead, the Mordok appeared to split into three main groups. The first has stayed in the Great Forest and continued to harass any who attempt to enter the area, the second has traveled back north and has returned to attacking Clan Whiteoak albeit from the south this time, and the third has made it’s way into the Greatwolf’s Hackles. Some unsubstantiated reports indicate that the Mordok in The Hackles are starting to alter their clothing and armor to better suit their environment, and that they have began constructing clusters of primitive lean tos (a claim which experts on the Mordok mock, stating that what has been found is the remains of a hobo shanty town). Nevertheless, rumors abound that this may be the start of a new breed of “Mountain Mordok”. Holmar Bloodmoon has offered a bounty (to be paid from his own pockets) on these Mordok, stating that the danger is too great to wait on Branthur Nightriver’s indecision. Supporters of Branthur deride Holmar’s bounty as a political stunt designed to purchas support from not only the warriors of Clan Nightriver, but also warriors from outside the Clan. Branthur loyalist insist that these Mountain Mordok will return to the swamp with the snows that will come in a few short months.

AFTER EVENT SUMMARY

Following Holmar’s declaration of bounties on the Mordok, adventurers made their way to the mountains to seek glory or riches. Others followed suit with the intention to help or protect their homes from this threat. Collecting in small camps scattered throughout the mountains, many were surprised to be joined by warriors from Clan Grimward. Moving troops so close to Nightriver territory was a violation of the treaty signed many months ago, in spirit if not letter. They came with a purpose, however, and for that reason they were not rebuked.

Small bands were organized throughout the days to scour the woods and search for Mordok. Too many sent out would leave the camp undefended and would scatter the Mordok, rather than crushing them. Too few would be no match for the threat they faced and would fare far worse than their target. The ringing of blacksmith’s hammers and filled tankards filled the air as those who remained in camp worked to keep spirits high and armor repaired, though they could not always drown out the cries of pain from the healer’s mats following the return of a hunting party. Shortly after the departure of one such group, the camp inhabitants were called upon to draw steel and spell against an unexpected visitor: a dead body, reanimated by some form of magic, shambled nearly to the center of camp before finally being destroyed and properly disposed of. Still, more than a dozen Mordok were eradicated the first night, their teeth collected as trophies to collect payment.
The next day, the Mordok seemed to grow wise to the adventurers’ plan of setting ambushes for them to fall into, and would move throughout the forest with alarming speed and numbers. Accompanied by a number of shamans including the Shepard Bannica Yulrude, this concentrated effort pushed the Ulven and their allies into a defensive position where they could plan their next move. It was ultimately decided that a dedicated push on the camp from which the Mordok were arriving was the only way to truly unseat them from the region and destroy their presence before they established a strong foothold. Packing up most of their camp to establish a forward base close to the Mordok village, the adventurers split into two groups to keep constant pressure on the Mordok during the fight. Wave after wave of the beasts spewed forth from their huts until finally their leader stepped forward. Wielding a solid slab of metal as a shield, the alpha took blow after blow until it became overwhelmed and submitted itself to a ritual. The beating of drums and the chants from the whelps around it seemed to reinvigorate the alpha, closing wounds and allowing it to fight on. Through sheer persistence, the foul being was finally felled and the Mordok driven from the area.

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July 23rd, 2017 – Crow’s Landing Market Faire

STORY INFO

As the world focuses either on the expansion of infrastructure of colonial territories or the dire threat of the mordok attacks against the Ulven Clans, day to day life continues on in numerous settlements and villages all across Mardrun. Spring gardens give way to early summer harvests and the heat begins to set into the land.

Crow’s Landing, home of the Rangers of Crow’s Landing, has been selected again to hold a market faire, far removed from the frontlines of the mordok conflict. Merchants, nobles, and travelers alike look forward to the yearly festival that allows a mixing of cultures and trade goods. Many merchants have begun to enjoy the fruits of the labor recently and newly paved roads make getting to and from settlements much easier than before. Clan Nightriver traders and merchants, used to the more rugged conditions afforded in Ulven lands, see first hand how prosperity and expansion can benefit everyday life and enjoy the ease of trade.

As travelers from all corners begin their journey to Crow’s Landing, the settlement prepares itself to receive people for the several day occasion. Rumor has it that some nobility may be making an appearance at the faire, their presence a much sought after luxury that could help numerous causes, projects, or agendas.

AFTER EVENT SUMMARY

Those in attendance hoping for a quiet day of revelry and trading were soon to be disappointed as other attendees of note started filtering in. With guards stationed at every entrance to Crow’s Landing with instructions to apprehend Vazra of the Spire for questioning, the air was already thick with tension. Though not publicly announced, Duke Joakim Ventrini and his son spent much of the day conversing with merchants and tradesmen.The arrival of Wargah Grimward, daughter of Clanleader Haygreth Grimward, also shook things up as she began questioning the fairgoers about her missing clanmates. Though answers were not forthcoming, she did eventually leave before creating too much of a scene. Following her departure, the fair was visited by Prince Aylin of New Aldoria, a regular patron of these events. As the festivities drew to a close, though, the Prince became embroiled in negotiations for an item which had been removed from his property. Hearts were pounding and steel was readied as tempers flared. Much to the relief of some and the chagrin of others, the negotiations ended without violence, though it seems the damage done has yet to be seen…

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June 10th, 2017 – What We Left Behind

STORY INFO

Despite valiant effort on the parts of several groups, help has been too little and too late to drive the Mordok from the territory of Clan Riverhead and the Clan has been broken. The last few months have been rough on the people of Riverhead as defensive lines have found their people giving up immense amounts of land to the Mordok army that has come out of the Great Forest. The Mordok are random and brutal in their tactics without a single decisive battle to determine the outcome in the Great Forest. Allies from numerous Clans have arrived to help but without a cohesive plan and most of Riverhead already raided or razed during the initial onslaughts, the future of the Clan looks bleak.

Renewed hope comes from an unlikely ally as Clan Grimward has requested, and been granted permission, to march it’s warpacks through the pass and provide cover for a final retreat. A calling has been made to Clans and settlements for those able to assist in the evacuation of those still trapped between The Great Forest and The Great Wolf’s Hackles. High Priestess Lyrri Riverhead of Clan Riverhead has made a plea for a small well armed group to assist her in the transportation of an undisclosed cargo, which is said to be vital to any chance of retaking the lost lands and for protecting her people in the time to come.

With the whole of Mardrun focusing on expanding infrastructure and growing settlements, Clan Riverhead has endured the brunt of the Mordok onslaught. While this devastation may be the rallying cry to finally bring the Ulven Clans together to fight back large-scale against the Mordok, that sentiment means little to the people of Clan Riverhead who have either fled their homes, been hiding out in isolated villages, or have been cut off from a valid means of escape.

POST EVENT SUMMARY

The mordok onslaught of Clan Riverhead continues again this month as reluctant Clan members finally admit that their homelands are lost. After the initial hard push of the mordok force into Clan Riverhead territory from the Great Forest, the ability to counter attack and push the mordok back has been unsuccessful. Despite efforts from small nearby Clans and smaller factions trying to help, the call for a retreat was given. This comes at a time when more allies arrive, such as warriors from Clan Grimward, to try to fight back against the mordok, some even assisted with spells and vocal support by the colonists and adventurers who just several years ago found themselves at war with each other. Even if the Clan Riverhead lands were lost to mordok, this large scale assault on the Ulven people has finally been a rallying cry for their people to stand behind. Reports have already been coming in that the mordok have not been able to pursue into other Clan’s territories… for now.

The civilians left behind were organized and evacuated by a group of adventurers and mercenaries. Time and time again, small groups of mordok would scout and patrol and were beaten back or driven off by organized defenders. However, reports of entire groups and families of Riverhead refugees being cut off and slaughtered trickled in from ulven scouts moving through the area. The efforts were going well and many were saved, but there were also some that could not be helped. By the end of the final evacuation, the number of survivors well outpaced the number of dead and Clan Riverhead’s people were saved from destruction. Much to the surprise of the Clan Riverhead people, several of the adventurers took the time to save an enormous barrel of LunaShine, an expensive and important alcoholic beverage known in Riverhead territory.

To everyone’s surprise, Lyrri Riverhead, the High Priestess of Clan Riverhead, used her escorting war pack of ulven warriors as a distraction to keep the larger mordok force at bay long enough to retrieve her “cargo”. This was soon discovered to be an item that was being transported to be delivered to the High Priestess. When the scout did not arrive, a search party was sent out to find out what happened to them. The scout did not survive but the item was found, but due to distrust among the Clan Riverhead people and the outsiders who claim they came to help, the item was hidden until a time when the outsiders and the ulven who were helping them were deemed trustworthy by the High Priestess. A small group of ulven tended to the defense of the High Priestess and the success of her mission, guaranteeing her safety.

News reached the defenders of the Riverhead people; the warpack of ulven nearby had been driven off and the larger mordok force was on its way. Gathering as many people and supplies as possible, the group set out to escape along a specified route that was scouted and the best chance for survival. After evading the mordok for a time, the escape turned into a pitched fighting retreat with groups of mordok relentlessly pursuing the refugees and their defenders. After a hard fought retreat, the group was able to save many and escort the High Priestess and her cargo to safety.

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May 19th-21st – Keeping up with the Richards

STORY INFO

Following his successful campaign against Clan Squallborn, Prince Aylin worked to solidify his new holdings into what is now known as Aylin’s Reach. New Aldoria (and their Clan Stormjarl allies) have been able to build a series of defensive outposts which keep organized attacks at bay, although it is impossible to stop small bands of raiders from slipping through to harass supply lines and travelers. With the recent “acquisitions” Newhope has gained in former Nightriver territory, the Prince feels it is best to improve his economic base within Aylin’s Reach far away from the influence of the fledgling city-state. To this effect, he has ordered that the villages and outposts left behind by Clan Squallborn in their retreat be re-activated. He is offering generous compensation to private individuals who wish to assist in this process or provide security for those who wish to do so. The small outpost of Sandmaw is one of the first on the list, and peoples from many backgrounds are flocking there to take advantage of the Prince’s offer.

POST EVENT SUMMARY

Gathering at the recently operational Sandmaw Outpost in the territory of Aylin’s Reach, New Aldorian soldiers welcomed adventurers from across Mardrun to join them in their Mayfair celebrations. A number of tasks required the immediate attention of the outpost’s soldiers, including reinforcing the walls and patrolling for potential Squallborn raiders who had been seen in the area.

As the first day progressed, a number of casters inside the outpost noted strange occurrences when reaching into the mana stream. As they would meditate to regain the mana they had spent, a small portion would be siphoned off and pulled north. This led to a number of small ventures into the surrounding woods to hopefully triangulate the mana’s destination, though by the time a solid map was made, it was too late to investigate it fully.

The following day not even the poor weather could dampen the spirits of the celebrants as they participated in feats of strength, luck, and mind. As victors were named, they were awarded tokens to show their prowess. Though the weather kept the competitors from finishing the final two feats, there was enough gusto left in a few of the attendees to make a push north as the sun began to set, seeking out the strange anomaly in the mana stream siphoning mana away from casters. After a long trek through woods and marsh and led by visions of a stump in a clearing, the group finally found their destination: a small lantern-shaped object with an odd gem in place of a wick. The first adventurer to touch the lantern vanished in a flash of blue light, and the others quickly made their way – wet and weary – back to the outpost to rest for the night.

On the final day of the celebrations, research began in full on the lantern. Strange markings and an odd blend of arcane and divine magic seemed to emanate from within, although the true purpose was unable to be discovered. On a happier note, the champions from the previous day’s feats were asked to compete once again in the Feat of Feats where they used any skills at their disposal to endure a savage beating in the name of the celebration to be named the Lord and Lady of Spring. In the end, neither the Lord nor Lady of Spring had a blow struck against them through separate unconventional means. The celebrations drew to a close as the sun began to shine for the first time since the revelry had begun, and the adventurers spent the rest of the day recovering from their feats, enjoying the weather, and preparing for their journeys home.

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April 14-15th, 2017 – Swords or Plowshares – The Siege of Daven’s Reach

Swords or Plowshares:

STORY INFO

As both Clan Riverhead and the Great Forest bear the brunt of the newfound hostility of the mobilized mordok presence, it has become clearer than ever that the threat of the Mordok needs to be opposed. The sporadic defenses of Clan Shattered Spear, Clan Whiteoak, and Pack Longfang to the north are wholly inadequate in stopping a threat the size of what attacked Clan Riverhead. As the Clans to the south react and send help to Riverhead, attention has turned north in an effort to unite some of the Ulven and solidify the defenses against the mordok. Before any major efforts are undertaken, some of the Clans want to know what kind of defensive plan could be viable. Several abandoned outposts and villages on the edge of Ulven territory could potentially be rebuilt and turned into part of the defenses against the Dirge Swamp and there are two immediate options. A small outpost in Clan Shattered Spear territory could be scouted out and turned into a military fortification, further enhancing the defensive potential of the north. There is also a small farmstead and the nearby abandoned trading post near Onsallas Village which could be examined for its potential in housing a farm that could grow anti-corruption reagents as was discussed at the recent political meeting. Either option will be a challenge as these abandoned outposts are full of unknowns. They will be lacking a number of basic amenities, their current status and knowledge of what needs to be done will be unknown, and the level of mordok or ulven activity in the area will vary until examination of the chosen location.

AFTER EVENT SUMMARY

The Longfang cart was heavy with supplies. The dirt beneath their feet gave way to mud at every step and yet the adventurers trudged forth, determined to complete the task before them. Mordok harassed the procession, never standing to put up a real fight but constantly trying to pick off stragglers and let the caravan know that their presence had not gone unnoticed. Slowly the cart turned towards Shattered Spear territory, decided upon by those protecting it. The defensive outpost was more important than the farm. When the group arrived they quickly set about trying to return the broken down palisade to its former glory. Some set up their kits within the walls, mending armor or tending wounds. Others ventured back into the woods on patrols to keep the Mordok at bay. Still more dove into the rebuilding process, collecting solid timbers from the woods, cutting firewood, and clearing brush from the trails. Though the Mordok presence was constant, organization from these men and women got the outpost operational again, much to the relief of Clan Shattered Spear and their southern allies. Not all news that day was happy, however: A few of the Longfang pups did not return home that night and the hunter they had expected to arrive at dusk was nowhere to be seen by nightfall. In a brighter end to the evening, though, a handful of Shineleaf flowers were collected for the outpost, which are believed to make a fertilizer that could produce a sustainable yield so close to the swamp.

The Siege of Daven’s Reach:

STORY INFO

With the onset of the expanded Newhope territory and the beginning of the infrastructure Great Work, a large amount of attention has fallen to the safety and security of the Newhope lands and the new roads. Banditry has been a consistent problem throughout both colonial and ulven lands. In what has been viewed as a rather heavy handed response, Newhope has mobilized some troops and put a call out for a mercenary contract to help them retake Daven’s Reach. The Reach has always been a property of Newhope but over the last two years has become a home to a number of displaced families, refugees, outlaws, and former pirates of New Oarsmeet. While the Reach has been known to house a large amount of unsavory people, a large number of families have found life at the Reach to be easier and less political. The fact remains that Daven’s Reach is still owned by Newhope, especially Baroness Catherine who is a member of the Council of Ten. After a failed attempt to retake the Reach by hiring out mercenaries in the past, people expect the response to be absolute this time around. The way that Newhope is making their actions known and spreading the word about hiring on adventurers and mercenaries to retake the Reach shows boastful actions, of making a statement to all in Newhope territory. For those that are signing on to help, a unique challenge is presented. Should too few rally behind this contract to attack and retake the Reach, the mercenaries hired could find themselves in a very dangerous and lethal predicament. Should too many rally behind the contract and overrun the Reach, it is expected that the payout and sharing of the spoils of the fight could be minimal at best. Anyone involved, either in swinging a sword or helping with supplies, finds themselves in a moral dilemma as the upcoming actions could further displace or even harm families who have nothing to do with the actual banditry operating out of Daven’s Reach. There has been a small but vocal movement in either actively defending the people of Daven’s Reach or in trying to find an amicable or even peaceful solution with Percival, the current leader of the people of Daven’s Reach. How things play out are up to those that get involved and are willing to invest or risk in the current situation.

AFTER EVENT SUMMARY

Not far from the last remaining fortification of Daven’s Reach, the attackers prepared themselves for the battle to come. They were disrupted soon after by the arrival of Baroness Catherine herself, intent on witnessing the removal of bandits from Daven’s Reach and the thorn from her side. In the hopes of reaching a civil agreement, the Baroness met with Percival von Borscht, the man who had been running Daven’s Reach rather effectively since the takeover. He expressed an interest in a peaceful resolution and a willingness to return the settlement to the Baroness, though he demanded a noble title to show his position and two hundred silver to compensate the people of Daven’s Reach for the number of improvements they had made over the past two years. From the pockets of the attackers came the vast sum of coin, and those within the settlement looking for a chance at a legitimate life chose to stand down or evacuate before the siege began in full. Those who remained either sought no redemption, or would find none due to the bounties placed on their heads in the past. Led by the Baroness, the marshalled forces marched on the fortification, battering ram in tow. A handful of defenders skirmished with the well-equipped group outside the walls, but were quickly overwhelmed and cut down. The ram was brought to bear against the front gate of the keep as a hail of arrows and boulders rained down upon the attackers. As the sun began to set, at long last the gate began to splinter until it fell entirely, allowing a flood of attackers into the courtyard. While the defenders fought intelligently and valiantly for the land they now called home, they were soon overwhelmed by the attacking force. As the night fell in full, the last few defenders barricaded themselves on the ramparts of the keep, proving too stubborn for the battered and bruised attackers to root out. Their loyalty bought by the gracious donation of silver earlier in the day, however, led the former residents of Daven’s Reach to step forth as fresh troops who finally removed the last of the defenders. The fighting was brutal and many on both sides lay dead or wounded but the day, and the Reach, were won by Newhope and her allies.

View pictures from the event by following the link below: 

https://www.facebook.com/media/set/?set=a.1297611207018730&type=3

March 18th, 2017 – Sticks and Stones

Sticks:

STORY INFO

With the onset of the spring thaw, the mordok previously sighted in the Great Forest have finally made their move. Clan Riverhead calls for urgent help; mordok have come out of the forest in unprecedented numbers and are employing a simple but devastating mob-like strategy. It is unknown how the Mordok were able to move these types of numbers into the great forest undetected, and any estimates as to their numbers are quickly proven to be in error as yet even more of the monsters emerge from the trees. Allies are anticipated to send warriors to the aid of Clan Riverhead, but the intensity of the attack from the mordok may reveal to them a destroyed Clan before they even have a chance to arrive. Nearby warpacks of Clan Shattered Spear to the west, Pack Goldenfield to the east, and groups of adventurers or mercenaries that have caught wind of the situation on the road have moved to help the people of Clan Riverhead. However, this early on the fighting means that the best these defenders can hope for is to stall the mordok while the people of Riverhead evacuate.

An impromptu battle line has formed near the edge of the Great Forest and south of the main settlement of Clan Riverhead. Riverhead’s largest settlement has already fallen to the mordok and its people are on the run. With the goal of holding back the tide, the line is sparse and many villages are located beyond its protection.

Clan Shattered Spear warriors have deployed to the west to defend and Clan Goldenfield to the east. Your group has taken up the center of the defensive line and has been assigned a small group of Clan Riverhead support personnel and a unit of Clan Riverhead Militia has been assigned to act as your reserve.

Your task is simple… hold the line. Hold for as long as possible to give the people of Clan Riverhead the best chance to escape and survive.

AFTER EVENT SUMMARY

As the Riverhead warriors and refugees were beset by Mordok, many started to lose hope: with nowhere safe and no way to fight back in earnest against the numbers they faced, they were prepared to flee or meet their deaths. Fortunately, adventurers from across Mardrun, accompanied by warriors of Pack Longfang arrived on the scene to lend them aid. Wave after wave of Mordok crashed against the newly reformed shield wall, wearing down the defenders and their equipment for hours. Perseverance and teamwork won the day as the Riverhead refugees were protected long enough to regroup and make their way to relative safety. What could have been a complete slaughter of Clan Riverhead has been tempered into a battle for the lands of the Clan. Although the mordok were outright defeated by the rallied defenders, there is no telling how much more the current mordok threat has to offer.

Stones:

STORY INFO

After the recent announcement from Lord Baron Richards as to the decided upon Great Work, the City-State of Newhope has wasted no time. The newly sovereign City-State has committed to an ambitious project of infrastructure improvements within their territories the likes of which has never been seen on Mardrun. Central to the first phase of improvements is a highway linking all of the major settlements within Newhope territory. Along the path of the proposed highway, locations are being identified to provide basic amenities and shelter to travelers, workers, traders, and soldiers alike. Abandoned farmsteads are being reclaimed, and hamlets previously consisting of a mere handful of buildings are suddenly finding themselves hubs of activity.

If successful, travel in Newhope territory will become much easier on merchants, travelers, and soldiers on patrol.

You have made your way to one of these hamlets to partake in the lucrative contracts available to both skilled tradesmen and unskilled laborers alike. Take care in your approach for while hard work will be rewarded with silver, profiteering and theft have been rampant and will be rewarded with coin of a different color.

AFTER EVENT SUMMARY

Following the decision to expand the infrastructure of the Newhope territory beginning with a Great Highway stretching from Starkhaven to Crow’s Landing, construction began at a number of sites along the way. At one site in particular several laborers came together to begin clearing the paths for construction, offering what skills they had to speed the process along and make some silver in the meantime. Though the areas have reported an increase in bandit activity in recent months and the workers were on guard against such interruptions, the tasks seemed to go rather smoothly, excepting a handful of wanted posters and the arrival of a few troublemakers. While there is still much work to be done before the project is complete, the beginnings of the Great Highway have started to take shape. It is evident that although the Great Work continues, security and maintaining order against those that feel they are out of the reach of the common law will continue to be a problem.

Click here to see pictures from the event:

http://s489.photobucket.com/user/Wolf-Recon/library/03_18_17_LH_SticksandStone?sort=9&page=1

Last Hope Larp