December 9, 2018 – War in the Dirge

STORY INFO

Last month, the combined forces of the Ulven army were met head on by a sizable Mordok force. How the Mordok were able to organize such a force and who is commanding them is still unknown. Reports of a strange new Mordok, adorned in brighter colors and displaying high level of intelligence, have been seen leading them. This new enemy appearing cannot be dismissed as coincidence. In an immense battle involving thousands of warriors on both sides, the Mordok forces were able to deal a massive blow to the Ulven army. Slogging through the muck of the swamp, the fighting was reduced to brave Ulven and brutal Mordok meeting in close and vicious combat. The fighting lasted hours as both sides were unwilling to retreat.

The decisive move of the Mordok to send considerable forces at the Ulven army’s flanks proved to be too dangerous to ignore. Under threat of being overwhelmed from the sides, the Ulven forces called for a fighting retreat. War packs were cut off from the main lines, and supply wagons abandoned as the terrain would not allow them to regroup easily with the main army forces. Small camps were overrun and occupants butchered or dispersed. In a single day of violent battle, almost two thousand Ulven and Mordok lay dead in the swamp, staining the ground and waterways red. Although this initial defeat is harsh on Ulven forces, these proud warriors are a long ways from being beaten or overwhelmed.

The Ulven army, under the command of the Clanleaders and their Warleaders, have pulled their forces back to a high ground in the area. Above the muck of the swamp, this area is the best place to attempt some kind of defensive fortifications or semblance of a camp. Crews take turns sleeping, defending, or building to stay warm and to ensure there is enough room in the camp. Over a few weeks a decent camp emerges. Wounded continue to trickle in from the defensive perimeter and war packs sent to counter Mordok movements engage in short and brutal missions, necessary to keep Mordok forces from dominating the area for too long.

Some reinforcements arrive from the Shield of Mardrun but sending supply wagons is risky; the Mordok continue to patrol and harass and maintain a solid presence near the camp. As the buildup to another bloody confrontation continues, the ability to prepare for this next battle and maintain critical routes for troops and supply wagons could be the deciding factors.

In this Dirge Swamp combat event, players will help determine whether the Ulven forces recover from this initial defeat and push the fight back to the Mordok or are forced to attempt to retreat back to the Shield of Mardrun… if they even can.

Event Summary

With the Ulven Forces and their allies pulled into a defensible position the need for clear paths became staggeringly clear but the Mordok forces in the area proved to be much too numerous for the pathways to be maintained. Many of the brave warriors of the Ulven army and their allies were butchered or pushed back to their defended post. Many lives were lost in an attempt to clear the pathways, but it was just too difficult to hold the open areas of the Mordok’s homeland. With the knowledge of the approach of the main Mordok forces it was decided that the warpack of Ulven and their allies would try to draw the attention of the Mordok and take some of the pressure off of the main warfront.

As the fighting was about to begin the strange Mordok in bright blue was seen again and many claimed it issued a dire warning in the common tounge to the warpack before unleashing a frenzy of Mordok onto their lines. The battle that came against the warpack and its allies was intense and chaotic. The warpack itself was almost completely destroyed and those that remained were beaten, bloodied, and broken. But just as the fight seemed as if it would be hopeless, the Mordok numbers waned. The survivors of the onslaught looked around to take stock of the damage. Hundreds of bodies littered the battlefield of both ally and foe. A cheer could be heard as the brave warriors clung to their brothers- and sisters-in-arms. Despite the steep cost of lives, the commotion the warpack caused allowed the main forces of the Ulven army to survive and recuperate from the devastating loss of the last month. A short-lived sigh of relief could be felt through the Ulven forces but they must make a choice soon as to what actions the armies should take. Do they try and push back against the Mordok or do they take this chance and retreat back to the shield and recoup their losses?

PHOTOS

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November 10, 2018 – War in the Swamp

STORY INFO

As the month of the final harvests before winter fast approaches, the allied army of the Ulven clans and some colonial forces have been assembling at the Shield of Mardrun. These outpost fortifications have finished completion and Mardrun finally has a solid defensive line against the mordok of the Dirge Swamp in the north. Clanleaders, Warleaders, and aspiring Chieftains have all gathered at different points in the Shield to discuss tactics and a plan for taking the war into the Dirge Swamp. Most of this year has been in preparation for this moment.

Suddenly, the morning of the chosen day to kick off this military campaign begins. Well over three thousand warriors and soldiers, along with their supporting wagons and support personnel, move away from the safety of the Shield of Mardrun. They march, the largest combined forces of the Ulven clans that Mardrun has ever seen, into the swamp. This sizable army dwarfs even the forces gathered at the Battle of Pyre Hills some years ago, the final battle that ended the Ulven civil war. Whether or not enough forces or preparation has been done to see this campaign to victory has yet to be seen.

The minor tribes of the Mordok and wandering scavengers are driven back or defeated effortlessly. They are simply no match for an army of this size. The march is slow as the muck and the swamp are just as much of an enemy as the Mordok. Suitable base camp locations are a struggle to find for a group this large, forcing the army to split into smaller groups at night and then rejoin on the march. The initial bravado of finally taking the fight to the Mordok begins to sour as the logistics to do so begin to add up and take its toll. However, the Ulven committed to this cause do not waver easily and continue to press on, deeper than any known Ulven has pushed before.

This conquest does not go unnoticed. After days of struggling travel and taking of territory, the Mordok resistance begins to pick up. Larger groups of Mordok begin to harass and skirmish the Ulven forces. The pressure begins to intensify as the Mordok presence never seems to waver. Then suddenly, as the sun breaks through the dawn of one morning, the Ulven camps can hear horns in the distance. With the dawn comes an immense Mordok force, more organized and much larger than any Ulven alive has ever seen. They march, like a black tide, and have come to meet the Ulven army who has dared to invade their homeland. The Ulven forces and their allies brace for brutal conflict and begin to balance their forces and issue orders.

EVENT SUMMARY

A strange and powerful Mordok leader has risen to interfere with the plans of the Allies of the Shield as they bring war to the swamp. (November 2018)

This month was brutal for the Ulven armies. In a hasty attempt to organize battle lines and meet the mordok forces, the ulven army coordinated a large main battle group with supporting counter-flanking forces on the side. As sounds of distant battle rang out, these countering forces tried to keep the areas they were assigned under control to deny mordok access to the flanks and supply lines of the main forces.

After an initial success of wiping out a large group of mordok, some of their tactics began to become prevalent. The initial waves of whelp-ish mordok were cut down, giving way to more experienced and well equipped ones coming to fight. A second pitched battle involving intense close-in fighting had both battle groups tearing each other apart, with the mordok devastated on the field. With a second victory and two more to go, the cost of this battle seemed to be too much. Several lay mortally wounded and equipment busted and rent. The momentum of the first two missions wavered quickly as several battle groups went to face the mordok and were cut down or repelled back to their camp. As casualties and deaths wracked up, the Clan Steinjottun war pack was on the cusp of being routed. Then, a new figured emerged… some form of mordok leader. Adorned, and acting, much differently than other mordok, the forces it brought to battle devastated the mission group and forced a rout with casualties. Dragging several corpses and dropping them at the edge of the camp, this mordok seemed to be delivering some sort of message before it returned and its forces withdrew. A final group went out to search for this leadership figure, only to be either cut down or repelled once again.

As the sun began to set, it was evident that mordok forces had dominated the trails and areas around the Ulven army’s flanks and the counter-flanking groups failed to stop them. Reports of immense casualties, split battle lines, and even devastated supply wagons began to reach the main ulven army. With the brutal frontline fighting and the flanks being overwhelmed, the Ulven army has sounded a retreat and moved to nearby high ground. Entire war packs have been lost or killed, scouts missing, and supply wagons cut off from the main group. In the first few weeks of the war in the dirge swamp, the ulven forces have been dealt a serious blow. Both mordok and ulven forces have suffered immense casualties in a short period of time. Whether or not the ulven army recovers from this and is able to continue the war, or must coordinate a retreat back to the Shield of Mardrun, is still unknown.

PHOTOS

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October 20, 2018 – Mardrun Camp Split Event

STORY INFO

Barleyrow Village

After the recent events in Clan Whiteoak territory, all of Mardrun holds its breath to see if the proud warriors of Clan Whiteoak and Clan Axehound are willing to continue with the peace talks presented to them. Although slow at first, the heroic story of brotherhood by both of the recently fallen Chieftains assigned to the outposts has spurred on others to stand down and give this a chance. After all, the mordok are the real and biggest threat facing the peoples of Mardrun. The eastern front of the Shield of Mardrun will need a bit more time to be fully secure, but the collaboration between these two Clans could prove to be the biggest victory so far in the mobilization efforts of this season.

As rumors abound as to the upcoming push into the Dirge Swamp, there is a small village in Pack Goldenfield territory that is far removed from the trials and tribulations of the conflict on the swamp’s border. A small farming community has begun to form around a collective group of colonists and ulven alike. This collaborative, multi-cultural village has been spearheaded by a local ulven Chieftain. Vahness Barleyrow, Cheiftain of Pack Barleyrow, has welcomed all to join her pack and help produce crops and prepare food for the upcoming war effort. A number of colonists that visited to help with the harvest have decided to stay and “put down roots” of their own. Previously known for its quality brewed ale, this village has come to be known simply as “Barleyrow” and is a shining example of what can happen when all the peoples of Mardrun work together.

Adventurers and travelers alike have come to try a pint of Barleyrow ale, share their views of the world, help with honest hard work for the war effort, discuss future plans for themselves and others, or simply reminisce about stories of the past.

EVENT SUMMARY

Barleyrow Village

Members of the Order of Arnath’s Light struggle to understand the Hellenstone Fragment in the quest to create an anti-corruption idol. (October 2018 Event)

Barleyrow village was abuzz with activity as word had spread of their success and many flocked to see for themselves this growing pack. Many of the locals were overjoyed to find the visitors more than willing to put in a hard days work for some simple pay. Three work crews were organized and set about completing tasks for the village. Those who were not interested in the work crews helped to keep spirits high with good conversation and exciting stories. Unfortunately it would seem that trouble could find its way even into a town so peaceful as Barelyrow. Some rough looking individuals arrived to delivery dire warnings from “concerned parties” to a small number of the groups in attendance but they did not sour the mood for long as they left soon after their messages were delivered.  As the day went on a letter from Branthur Nightriver was read to the gathered crowds bringing a reminder of the impending war in the swamp. As night came and many turned in the thoughts and expressions from most seemed to be that of steeled determination.

PHOTOS

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September 15th and 16th, 2018 – Peace or Perish – Adventure Event

== STORY INFO ==
After a rocky beginning to their portion of the Shield of Mardrun, Clan Whiteoak was able to rebound immensely last month. With the help of numerous adventurers and factions from all corners of the continent, Chieftain Knut Frostflow of Clan Whiteoak was able to lead a daring mission to retake the lost outpost. The nearby warpacks keeping the mordok forces in the area in check now have a base of operations to return to. In addition, expensive supplies were purchased and delivered or recovered from lost wagons and donated to the efforts to make the outpost more viable. Clan Whiteoak has quickly gone from being the weakest front in the Shield of Mardrun to regaining lost ground and pushing ahead to being a solid defensive line.

However, there is still a lot of work to be done. With the fall season fast approaching, the various leaders involved in the Shield of Mardrun and the war effort know that this is one of the last chances to get the mobilization efforts under control before taking the fight into the Dirge Swamp. If the allies of Mardrun have any hope to be able to launch an offensive against the mordok, the stability of the Shield of Mardrun will be critical to this effort.

Pack Frostflow has been granted the honor and the responsibility of continuing to get the outpost up and running and to expand on any tasks that could further solidify defenses or the logistical and martial potential of the area. Rumor has it that a delegate or Chieftain from Clan Axehound will be making an appearance in order to discuss the Clan’s relationship with Clan Whiteoak and to seek out opportunities for how Clan Axehound can get involved. Based on the recent attempts of Pack Redwind, the neutral pack of former Axehound and Whiteoak members, to get these two clans to set aside differences could prove to be very difficult. The idealistic prize of getting these clans to set aside their feud is still worth it to the Pack and despite their efforts falling on deaf or uninterested ears, they are attempting one final delegation to see if the two clans can see reason.

In this third and final event of the Clan Whiteoak chapter of the War against the Dirge Swamp, players will have a chance to make profound decisions that could result in major changes regarding the Shield of Mardrun and the friend-or-foe status of two ulven clans.

== EVENT SUMMARY ==

Picking up with the goings-on of Pack Frostflow and their newly established outpost, political stirrings were abundant from the get go. Chieftain Knut Frostflow begrudgingly hosted both Faye Redwind and Chieftain Arnbjorn Axehound within his walls as the two sides were urged to put aside their differences and face the Mordok as one. A handful of missions were proposed and completed to bolster the efforts of one group in attendance. Though the voting was split, the adventurers made it clear that they supported the unity proposed by Pack Redwind. Disgruntled as they were, the two chieftains had little recourse against such a majority.

As the day wound on, the missions were pushed and summarily completed. Time and time again, Faye Redwind and her supporters showed the chieftains that there was hope for a truce. The mordok presence, though noticeable, was lighter than had been expected. Throughout the day, Knut and Arnbjorn were even convinced to sit down together to begin talks; no one expected much in the way of results, but even just breaking the ice between the two would be a step in the right direction.

As the day gave way to the night and yielded to the next morning, Faye was called away for family matters. In her stead, Ianok Redwind took the reins of the negotiations and represented a more forceful Redwind mindset. Despite the unified front pushing them to come together, Knut and Arnbjorn continued to bicker and refused to see eye to eye on much of anything. In a last ditch effort to bridge the gap, Ianok brought the two out into the woods with a handful of guards to watch over them. Their return was more than a little bittersweet: of the seven who left the outpost, none were uninjured and the two chieftains lay dead. A mordok ambush overwhelmed the group, hoping to cut down the leaders of a number of influential organizations across Mardrun. Reminiscent of the founding of Pack Redwind, however, Arnbjorn and Knut cast aside their differences and held off the advancing Mordok to buy time for the others to escape. In their final moments, they were no longer Axehound and Whiteoak, but Ulven, and they died fighting as one. Though the loss was tragic, their final actions will send ripples through their clans. With any luck, this will be the beginning of a new era for the two ancient rivals.

== PHOTOS ==
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August 18th 2018 – Whiteoak Warfront Event – New Lisbon, WI

== STORY INFO ==
All across Mardrun, the pieces in the large scale project that is the Shield of Mardrun continue to move. Logistical requirements and infighting among the Clans were feared to erode this effort but the hard work of those involved as continued to pay off. The mordok have been pushed back or kept in control among the northern borders. Despite some of the odd movements and tactics of the mordok, it looks like the Shield of Mardrun may prove to be successful.

However, the largest weakpoint in the Shield of Mardrun is throughout the territories of Clan Whiteoak. Suffering a defeat earlier this year, the brave efforts of Clan Whiteoak warriors and supporting allies were able to push back and re-secure the lost northern territory. Two months ago, the fighting was intense and cost the lives of a number of Whiteoak. Determined not to be the “weak point” in the Shield of Mardrun, Clan Whiteoak has shown that they wish to see this through.

Now, a counter offensive is being planned in order to take back the lost outpost. The mordok in the area have lost their momentum and find themselves unable to fight back against large numbers, but even a light presence could slow down Clan Whiteoak’s efforts. While several war packs will move through the territories nearby to help drive back any mordok, a group needs to be sent directly to the outpost and take advantage of this movement of warriors in the area. This could make establishing the outpost a bit difficult as supplies need to be carried in or expensive wagon caravans used to deliver them once the location is secure.

During this martial conflict, there is also political turmoil. Clan Axehound continues to be a thorn in Clan Whiteoak’s side. With the murder… or disappearance… of the Pack Redwind negotiator several months ago, it seems that most of the traction gained in getting these two clans to finally set aside their grudges is lost. However, Pack Redwind is sending another person to the area to learn about what happened previously and to attempt to continue peace talks. The Whiteoak Warpack leader in charge of this mission is rather influential; coordinating with this leader could find ways to get Clan Whiteoak to agree to certain terms.

Both the martial strength of Clan Whiteoak’s northern border and the political tension between the two clans will be influenced heavily by the actions and focus of those choosing to assist during this counter-offensive.

== EVENT SUMMARY ==

The Sun held high in the sky, dipping behind the occasional cloud, as a band of brave adventurers joined with the forces of Chieftain Knut Frostflow and a collection of caravan guards with one collective goal: retake and bolster the Whiteoak Outpost that had been lost to the Mordok in the previous months. Heat, Mordok, narrow trails, and the discovery of a viscerally disturbing corruption idol all interfered with the party’s ability to move their caravan to the abandoned outpost, but through grit and determination the various people were able to come together and press through and retake the outpost, but they did not do so without some loss. Along the path many warriors sustained life-threatening wounds and others had much of their equipment damaged. Once in the outpost they were able to breathe a sigh of relief. Within minutes of arrival the sounds of blacksmiths and drums rang out, echoing through the landscape as healers began their work of tending to wounds.

Throughout the day Mordok came in sporadic, small groups, but they fought with strength and intensity when they made their presence known. Allied warriors have reported several sightings of Mordok casting powerful spells and some have witnessed rituals of some sort that whipped Mordok warriors into a blind, raging fury. The seemingly excessive use of Mordok magic raised some questions, perhaps there are simply more casters living in the swamp, perhaps the war has stirred more Mordok to action, or perhaps their magic is in a way connected to and bolstered by the blighted landscape of the swamp.

Throughout the day the delegates from Pack Redwind as well as some other interested parties attempted to appeal to the Whiteoak Chieftain to impress on him the importance of bridging peace between Whiteoak and Axehound. Though the Chieftain listened to all appeals with relative politeness, there were no arguments strong enough to sway his opinion. The Redwind delegates are forced to return home with nothing to show for their attempts.

As the day progressed and the adventurers began to feel they had a strong hold over the outpost, they began to turn their attention outward. A party was dispatched to cleanse and destroy the corruption idol that had been discovered on the way toward the outpost. The idol itself didn’t seem to be out of the ordinary, but that didn’t stop the Mordok from making an attempt to defend their work. Luckily, stalwart warriors were able to defend their magically-focused counterparts as they poured themselves into a ritual cleansing. Previous experience with idols allowed the present Daughter of Gaia to gain invaluable insight into the corrupted idol while simultaneously cleansing and destroying it and while t may take the young Daughter-in-Training a while to process what she gleaned from her ritual, there is little doubt that her knowledge will prove useful in the future.

Running high on their previous successes another party was dispatched to locate and return supplies from a caravan that had reportedly gone missing months prior. They were able to quickly discover the cart and surrounding it were the obvious signs of battle. Though the contents of the cart were strewn about, the adventurers were able to recover a good deal of supplies that were delivered to the outpost without much issue.

As the day came to an end the Mordok presence seemed to dwindle, no doubt frustrated by the walls of the outpost and distracted by the battles with the surrounding warpacks. The day was a resounding success and the outpost was able to truly relax for the first time.

== PHOTOS ==
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July 21st and 22nd, 2018 – Haven Black Market Faire and Newhope Market Faire

== STORY INFO ==
Haven Black Market Faire
On the outskirts of City-State territory lies the settlement of “Haven”. This settlement, formerly both the home of the pirates of Oarsmeet and the nomads of Featherfall, is usually quiet. Farmers and colonists who tried to make a living by traveling to start a settlement with these groups have stayed in the area even when those groups and their leaders are long gone. Renamed apparently as a joke, both by farmers looking to start a new life and by those of questionable reputation, this settlement is usually quiet for most of the year.
However, the location is an important one to some of the “locals”. Periodically, a fairly large group of people from all corners of Mardrun slither out of their homes or hiding places and congregate in a short-term market faire. Farm fields come to life with tents, travelers, merchants, and debauchery. Anyone who is anyone in the underworld or black market of Mardrun attends or is represented at these affairs. Short lived and always a secret before they spring up, these “black market faires” are legal enough to avoid a heavy hand from the City-State of Newhope but a closer look reveals the many dealings that go on here. Anything from legitimate merchants, to thug bands, to smuggling wares could be expected at this kind of meet-up.
Who knows what one might learn or experience at the black market faire… but one thing is for certain. Attendees had best watch their coin purses, their luck, and their backs should they be brave (or foolish) enough to make an appearance.

City-State of Newhope Market Faire
After the City-State of Newhope settled in with their recent purchase of Clan Nightriver territory, the focus of Newhope has mostly been inward. With growth, expansion, and changes to the old colony model also come challenges. With the recent change in the Council of the City-State leaving the leadership of Newhope in far fewer hands, worry has begun to spread throughout Newhope territories. This, along with the heavy expectation of the Ulven clans for all peoples of Mardrun to get involved in the war against the mordok, has also helped expand this worry.
In an effort to draw attention to the successes of the City-State, and perhaps also draw attention away from some of the recent scandals, the Council of Newhope has pushed to host this year’s major faire. Travelers, merchants, and delegates from all over Mardrun are expected to attend. A public decree has been given that contests of martial ability and games of chance will be sponsored this year, awarding larger prizes than previously seen before at market faires. One can expect that the nobility of Mardrun will either be in attendance, send representation, or will at least be keeping an eye on any major turn of events.

 

== EVENT SUMMARY ==

Haven Black Market Faire

Windows are shuttered and doors are locked as the sun begins to set in Haven. With the waning light, dark forms slowly emerge, flitting like shadows down streets and alleys until they reach the center of town. The square is lit well enough, but everything seems to be dusted with darkness, like black snow covering the town and her patrons. Men wearing the badges of the Haven town guard drifted throughout the gathering, floating from booth to booth to “ensure the protection of those in attendance”, though a cursory glance would identify their task as a simple shake-down. Disreputable businesspeople set up stands and hawked their wares as though they were common merchants in any other town. For a while, if one was not paying attention, it would have seemed to be a normal day at the market save for the cover of nightfall; then the knife fight began. Not some quarrel between to rivals, nor a mugging gone wrong, the fight was organized and announced by the guard, as was the betting. A brutal display of quick hands and quicker reflexes, the knife-fighting champion lay dead in a matter of moments at the hands of his challenger.

Since excitement seems to be a slippery slope, shortly after this fight ended, another began; this time unsanctioned by the guard. An ulven warrior accused several locals of assaulting him from behind and sought Ulven justice. Unfortunately, in Haven, justice means little and Ulven Justice means even less. Blades were drawn and voices raised until a number of other fairgoers were able to help talk things down.

Tensions remained high as the prolific Ulven culture clashed with the seedy underbelly of human and Syndar society, but violence was kept in check. Merchants and patrons went about their business, many eager to complete their transactions and get home before proper authorities arrived in the morning. As the fair seemed to be winding down, however, excitement reared its head once more: allegations of slavery and kidnapping were leveled against many residents of Haven, as well as a handful of visitors. Unable to stomach that possibility, weapons were once again drawn on both sides as the guards sought to contain the incident even as many attendees decided to dish out their own form of vigilante justice. A brutal battle took place with the attendees fighting against the town itself. Most managed to escape with their lives, to flee to safety or be taken into custody. Some, however, were not so lucky and lost their lives in that bloody mess of a town.

 

Newhope Market Faire

Rumors spread of a vicious massacre near the border of Grimward territory not too long ago, though the bright banners, jingling silver, and infectious aromas of the Newhope Market Faire quickly soothed the concerns of the fairgoers. A strong showing by the Newhope Watch, reinforced by members of the standing army put many at ease, knowing that a repeat of the events of Haven would be suicide to say the least.

Tournaments were announced early in the day, urging warriors of all disciplines to enter for a chance to win silver and, perhaps more valuably, the notice of Newhope. Diverging from previous structures, a grand total of five tournaments were announced: single combat, team combat, archery, “Mage Tag”, and the Grand Melee. The fights were declared and the combatants clashed. Following each round, a champion was named and awarded their prize. As he does, Prince Aylin added an unexpected twist to the Grand Melee, however: the combatant who showed the greatest honor in the ring without being named champion would be granted an opportunity to become a squire under a knight of New Aldoria. The honor went to an agent of Newhope, mirroring the scenario two years prior when a soldier of New Aldoria was granted a title of note under Newhope.

For those less inclined toward violence, taverns and shops were set up around the square selling all manner of sweet and savory treats, bits and baubles, and adventuring equipment galore. Games were enjoyed by player and spectator alike, most notably the rousing match of Chairs early in the day and the many rounds of Blocks throughout the festivities, played sometimes with blades, sometimes with feet, and usually with alcohol.

This event was clearly a major investment for Newhope. The donation to the tournaments, the location itself, and the officials and guards attending on their behalf was just a portion of the silver that poured into the market faire. It will be hard to disagree, though, that the morale gained from the festival and the bonds strengthened as the war to the north ramps up will more than pay for themselves in good time.

 

== PHOTOS ==

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June 23rd and 24th, 2018 – Stand or Fall

== STORY INFO ==

SATURDAY

As the war against the dirge swamp is the focus of most of the continent, trouble has been brewing in the primarily human colony of Starkhaven. The Chapter of the Fist, the more zealous and militant chapter of the Order of Arnath, has shocked many by executing a military coup. Moving their forces from their occupation of Serai, the Chapter of the Fist’s military forces have seized control of the Keep of the Order and detained the Hand of Arnath. The Hand was scheduled to make a profound decision about the Order and the direction it would go in the future. With the leadership of the Order under lockdown, tensions and worry grip the populace of Starkhaven. The Chapter of the Fist has a long and proud history of decisive action and martial ability. The new Chapter of the Light has been seen making a large impact on the world and softening the hard edges of the Order of Arnath. Will the negotiations between the Hand of Arnath and the Chapters that make up the Church go well and diffuse the situation? Or will hard lines and stoic pride force a martial confrontation between the forces in the colony. The future of Starkhaven rests on the decisions of those involved internally and those who travel and arrive to support one side or the other.

In this scenario, players will be involved in tense diplomacy featuring several different elements of the Church of Arnath and Starkhaven. The negotiations early on in the day and the decisions made will set the pace and decide which areas are focused on during the second part of the scenario.

SUNDAY

All across Mardrun, the clans and colonies have supported the Shield of Mardrun and the efforts are paying off. Defensive positions and outposts, although basic, have been built and give warriors a chance to formulate an actual defense against the swamp. Clan Shattered Spear’s resounding success in this effort has proven that when people work together and put aside their differences then the Shield of Mardrun can succeed.

However, the situation is not going as well to the east. Clan Whiteoak, the other Clan whose borders make up a significant portion of the Shield of Mardrun, has not had the same focus, supplies, and amount of cooperation as Clan Shattered Spear. Some groups have been helping with their outposts and the war effort but it is not nearly as cohesive or organized as the western front in Clan Shattered Spear. Warpacks run themselves ragged trying to maintain some sort of buffer. Construction crews attempt to build outposts but lack the logistical support and supply lines to do it quickly or well. Clan Whiteoak’s former treachery as a clan seems to continue to influence decisions made to assist them by others. This situation, combined with Clan Axehound continuing to “fan the flames” between the two clans to the south have taxed Clan Whiteoak almost completely. However, rumors have been floating around that Pack Redwind, composed of former Whiteoak and Axehound people that have put aside their differences and live together, have become vocal about the Clans trying to work together. A delegation from the Pack is said to be in the area as well, visiting outposts and trying to be a voice of reason among the two clans.

Although Clan Whiteoak holds through determination, the situation will not be able to survive much longer. A call for aid has been sent out across the outposts of the Shield of Mardrun; a larger mordok counter attack has pushed into the conquered territory of the Clan. The mordok have driven back or killed the warriors and construction crew of the outpost in the area and push south back into Whiteoak lands. This area of the Shield of Mardrun needs help and quickly.

In this scenario, players will respond to a call for aid and attempt to salvage the situation in the area. Clan Whiteoak warriors will be trying to reorganize and push back against the mordok counter attack, and Pack Redwind delegates will be trying to establish some sort of diplomatic negotiations.

== EVENT SUMMARY ==

SATURDAY

With the summer heat weighing heavily on those gathered, both Chapters of the Order of Arnath agreed to meet and discuss the situation at hand. What began as peaceful, quiet conversations between the leadership of the chapters soon devolved into shouting between the members in attendance. Claims of heresy and faithlessness were thrown around, but luckily the arguments ended and each group returned to their respective camps before weapons were drawn. Now knowing that there would be little to gain from continued diplomacy with the Fist, the Chapter of Light decided upon a plan of action to finally break the siege and called upon their allies to assist them in doing so.

The first task at hand was to ensure that the Chapter of the Fist could not call in martial reinforcements. A nearby unit of unaffiliated Lay Order militiamen was contacted and a meeting was set up. As their allies watched for possible retaliation or espionage, the Chapter of the Light convinced the local Lay Order that the Hand of Arnath was compromised and until he was free, any orders from him must be considered suspect. After several minutes of discussion, the Lay Order commander agreed that their unit would remain neutral in the fighting, at least until directly ordered otherwise by the Hand.

With the Lay Order out of the fight, the allies soon moved to their next objective: securing the area around the keep by disrupting the supply lines in and out of Starkhaven. Swords and shields clashed as the groups were locked in skirmish-style warfare. Manned mostly by the Lay Order and led by a handful of Lions, the defending group was able to keep their grasp on the supply lines for a long while, but eventually broke against the shields and steel of the Chapter of Light.

Time was now against the Fist within the keep: they had lost their martial support, their supplies, and a great deal of political support from the populace. The Chapter of Light moved in towards the Keep, prepared to strike directly against a unit of Lions in the area. With their knowledge of the settlement, heavy armor, and extensive training, the Fist Lions were able to dig in and reinforce their location prior to the arrival of the Light and their allies, but their momentum could not be stopped. The two sides met in a pitched battle. As the dust settled, too many bodies littered the ground. Devoted Lay Order members of both sides, and even a handful of Lions had fallen in the fighting. The Chapter of the Light could claim that they achieved their objective, as they managed to drive off the unit of Fist members, though one would hardly see fit to call it a “victory”.

SUNDAY

The relief of seeing reinforcements overcame the few remaining Whiteoak warriors initially in the area too quickly as they were cut down by the attacking Mordok before they could be saved. The Mordok, fueled by the slaughter, pressed into the adventurers who had come to assist Clan Whiteoak and were met with shields and arrows. With the Mordok forced into a retreat or cut down where they stood, the adventurers were hesitant to advance too far and risk a counterattack so soon after arriving.

The relative safety of this camp allowed the attending Redwind delegate, Jodil Redwind, to set about her duty of brokering a peace between Whiteoak and Axehound. Between the diplomatic distraction and constant Mordok pressure, there was little time for anyone to rest throughout the day. Some relief was found as a shocking sight took place near the front lines of the camp: an Axehound huntress and Whiteoak warrior engaged in discussion, rather than battle. Their words were heated and charged with emotion, but they were words nonetheless. Around this same time, the Mordok seemed to pull back, their attacks coming further and further apart. The day was finally brightening in favor of the adventurers.

Of course, such luck could not last. Soon, the now terrified huntress reported back to the camp that Jodil had been found dead; murdered along one of the trails. A knife and bottle were found near the scene, both thought to have been used in the murder. Most suspicion fell upon the huntress and her cousin, both Axehound fighters in Whiteoak lands. Before a thorough investigation could be performed, though, misfortune came crashing down even harder: a furious push by the Mordok battered the adventurers, pushing them all the way back to their camp by capitalizing on the confusion and chaos of the murder. After this push, the adventurers were able to rally and retake the ground they had lost and then some. By the day’s end, despite heavy losses, the Whiteoak outpost was saved and the day was won.

== PHOTOS ==

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May 26th and 27th, 2018 – Food, Supplies, War

== STORY INFO ==

After the final front of winter melts and finally gives way to spring, the war effort in the dirge continues on. Mordok are turned back all across the “Shield” to the north; reports come in of constant skirmishes but no real attempt for mordok to break through. As long as war packs are kept in the field and supply lines keep arriving to support them, the buffer between active troop movements are allowing fortifications to be built. With the warmer weather comes a new challenge of an ease of movement for both patrolling warriors and mordok. The effort to maintain this line is working… but the hard fortifications and rotation of troops for rest are going to be needed soon.

Recent developments at Pack Dawnrock’s outpost have allowed allies to solidify some of the surrounding area, both with martial and logistical efforts, along with expanding on some of the knowledge base revolving around the corruption magic of the mordok. Rumor has it that some of the colonies to the south are looking to invest more time into researching this magic and tension has been growing with some of the ulven in the area, namely the appointed Warpack Leader.

To the southeast of Pack Dawnrock’s recently constructed outpost lies the Pack’s main settlement of Dawntop. Neighbors to Pack Silvercreek, Dawntop has long been a central hub of trade and warrior movements for decades. With active troop movements and new defensive fortifications to the north, Dawntop has become a safer place than it ever has been. These “hub” settlements are critical for the war effort and are seen as a “last stop” for supplies and warriors before being sent north to support war packs or deliver construction supplies to the new outposts. Martial tacticians quickly realize the critical supply lines that settlements like Dawntop are becoming and making sure that things are moving smoothly could heavily influence the war effort.

Dawntop has been tasked with organizing and delivering loads of supplies via wagon route to different parts of the front lines. Local ulven are pushing for supplies to go north to Pack Dawnrock’s outpost and continue to make it an impressive fortification. Clan Grimward and Clan Nightriver allies have expressed concern over too focused of a supply line and are urging a “shared” delivery of supplies to all areas of the front line. Further more, local farmers and hunters are hoping that focusing on and expanding on viable farmland could give Dawntop the ability to keep up with the high demand of food and supplies needed to keep the warriors in the fight against the mordok.

While the local Chieftain has noticed that the overall area is safer because of the war effort, the lines of logistics and coordination required to make sure the war effort is adequately supplied is a daunting task. The impact… for better or worse… of Dawntop’s ability to support Pack Dawnrock’s outpost to the north or potentially also supporting nearby allied war packs and units will depend on the coordination, effort, and accuracy of those assembled at the settlement.

== EVENT SUMMARY ==

Without the imminent threat of Mordok assault, the residents and visitors of Dawntop were able to breathe easier as they set about their day. Fires were built to hold swarms of insects at bay despite the oppressive heat and humidity of the day. Glasses clinked in taverns to rival the strikes of hammers on anvils, tending to spirits and equipment, respectively. As the day settled in, several residents took the initiative to organize expeditions to secure the area and support the war effort. Ultimately proving successful beyond expectations, these expeditions ran nearly constantly throughout the weekend, showing that not even nature can truly dampen the will of Mardrun and her inhabitants.

Not everything went smoothly, however: tensions remained between Audhilde Spiritclaw and warpack leader Sigurmond Shattered Spear. The former, seeking aid in her clan’s research into the corruption magic trapped within a young mage, continued to butt heads with the latter who felt that such dark magic was utter blasphemy and ought to be destroyed in its entirety rather than studied. Without their subject in attendance, however, the conflict remained subdued…for now.

Also adding fuel to the growing distrust around camp was the exposure of a number of criminals throughout the weekend. One pair was caught stealing and was set to be executed by Sigurmond himself once they were finally apprehended. Another pair, a father and daughter this time, seemed to be collecting investments for improving the wagons of the war effort to make the movement of supplies easier, though they were exposed as scam artists and forced to return the money they nearly made off with. Most troubling, however, was the revelation of theft from the warfront itself, through bureaucracy and confusing contracts. The plot sought to redirect the supplies destined for the Shield of Mardrun through various other settlements with several moving parts, hoping that some part of the shipments would be lost “in transit” and resold for a profit elsewhere. Through a collaborative effort by a number of the camp residents, the plot was revealed and the criminal apprehended, though no one is quite sure how deep this rabbit hole truly goes…

 

== PICTURES ==

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April 14th, 2018 – Stand Against the Black

==STORY INFO==

Stand Against the Black

News spreads like wildfire across Mardrun; the initial month of the war against the mordok is a success. While some warpacks of ulven and their allies experience stiff resistance in various parts of the swamp, the reports coming back from the front-line are relatively similar; the mordok are being beaten and driven further north across multiple areas. Victory after victory is recorded as the next plan of this initiative is drawn up.

These victories do not come lightly and have had a bloody cost. Scores of ulven and some of their allies are killed in combat as the invasion grinds to a halt as the warpacks venture deeper into the swamp. Mordok resistance is initially driven before the warriors and cut down in large numbers and then continues to get more cunning, organized, and coordinated. Venturing any further into the swamp would see warpacks isolated and overrun. Instead of pushing deeper into the swamp, the larger war effort is to patrol and hold this conquered territory with the intent to fall back to fortified positions which are now being constructed. With mordok driven north, it gives these construction crews room to build and move supplies and the peace of mind knowing that warriors stand between them and the monsters to the north. However, this moment of respite is brief and the opportunity is now.

Safe from roving mordok, engineers and construction foremen have scouted out the best possible locations for outposts. There still seems to be a lack of cohesive planning in how many outposts should be built in the large-scale effort, but construction has begun in earnest. As the mordok resistance continues to take its toll on the warriors campaigning in the swamp, the construction of these defenses are critical; every day that goes by gives the mordok a chance to lash out at the war effort or retake lost ground.

Following last month’s success, the Warpack of Pack Dawnrock of Clan Shattered Spear has sent out a general call for aid to come and support the next step in this plan. Warriors of this pack and their allies recently endured hardship together last month as they fought to conquer territory and the Warpack leader is once again looking for help.

In this scenario event, players will either play existing or new Pack Dawnrock ulven of the Clan Shattered Spear Warpack assigned to this area or supporting allies as they focus on the next step of the plan. Numerous tasks await to make sure both the outpost is constructed, fortified, and viable along with the surrounding areas patrolled, maintained, and supply lines kept open.

=EVENT SUMMARY==

The Dirge Swamp seemed to rise up to reject the invaders, bringing a strange cold and freezing rain into the newly established outpost. Work was slow going and patrols limited as a result, but the rain-dampened spirits of the Shield of Mardrun could not be so easily broken.

Trudging through mud and snow, several armed patrols established an allied presence in the area, deterring much of the Mordok activity the camp had expected. While a few young whelps strayed close to the camp, no concentrated assault was mounted, and those within the walls of the outpost were able to focus more thoroughly on the various tasks at hand.

Such a strong military presence did not come without a cost, however: the bodies and attention required for the patrols took several of the potential workers away from the camp. Those that remained worked diligently to improve the land, but with so few bodies and tools, the work barely caught the attention of the Shattered Spear warriors who would be manning it. They appreciated the work that was done but were hoping to be able to focus more completely on the fight to the north rather than improving their own camp.

Within the camp itself, tensions flared as Sigurmon Shattered Spear and Audhilde Spiritclaw butted heads on how to deal with the walking, talking corruption idol that was now inside the outpost’s walls. The warpack leader’s hand was stayed as those around the corrupted young man urged patience in the matter, but the seeds of doubt had been planted. Scholars and researchers began to investigate the young man, magically poking and prodding him to see what might happen. A handful of breakthroughs were made on the subject through divine magic, and the research opened doors to further discovery.

 

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March 17th, 2018 – The Wolves of War – Combat Event

== STORY INFO ==
The Wolves of War
With the focused attention of the ulven clans shifting north and the support of most of the continent, plans continue to move forward with the Shield of Mardrun project. It is still too early to know for sure what the final product of this initiative will be, but heavy effort is being put into making this work. Caravans of supplies and building materials along with numerous warpacks filled with ulven looking to earn honor continue to move north or stage in the nearby clan territories.

Regardless of the supply lines and logistical support, everyone eagerly awaits the first and critical step; taking the fight into the dirge swamp. With the mild winter comes a chance to start earlier than expected and send warpacks into the swamp and carve out territory that can be controlled by the ulven. For generations the ulven have done little more than stand on the edge of the dirge and look north into the unknowns of the swamp, only a brave few venturing into its lands on daring or foolish expeditions. Now, the ulven bring war to the mordok of the dirge swamp.

The success of this war will ride on a combined effort of military forces and the defenses built by supporting units, but many know that brave warriors stepping foot into the swamp to face the dangers it holds will make or break this war early on.

As battle plans are formulated by the warleaders of the ulven and their colonial allies, the success of this first step will require territory to be taken and the mordok to be driven back as far as possible. From the northern borders of both Clan Shattered Spear and Clan Whiteoak and the fringes of the settlements of Serai and Onsallas, this massive effort of moving warriors north will rely on each group pushing into the dirge and cutting off the mordok from getting too close. Should this first invasion attack proof successful, it should buy the supply lines and construction crews the time they need to begin making fortifications that should prove invaluable to maintaining defenses in the future.

In this scenario event, players will play ulven warriors, volunteering allies, or camp supporters that have been assigned a section of the swamp to conquer. The success of this military campaign rides on the ability for this warpack to defeat and drive the mordok back.
== EVENT SUMMARY ==

Spurred on by the promise of glory, the whispers of economic boons, or political pressure from Clan Grimward, the warriors of Clan Shattered Spear and their gathered allies amassed on the edge of the Dirge Swamp to strike the Mordok in their home. This blitzkrieg was a risky maneuver, coordinated across the border of the swamp and requiring uniformity as the warpacks pushed forward. If they were too aggressive, they would be stranded in the swamp away from their allies. If they were too cautious, they would waste the element of surprise they currently held.

As the adventurers made their way deeper into the swamp, they were first approached by a number of Mordok whelps. Young and inexperienced, the whelps stood little chance against the organized unit of warriors. Continuing on their path, however, the Mordok became more aware of the intruders and were better able to mount a resistance, slowing the adventurers but not stopping them in their assault. During the campaign, a corruption site was found and dealt with, although many still have questions about what was actually done to the magic within. The Spiritclaw Daughter of Gaia who performed the ritual was less than forthcoming with details.

Once again the adventurers were assaulted, this time taking a great deal of damage from the now seemingly veteran Mordok warriors, but ultimately they prevailed. The day was won: the warpack had secured the land that was expected of them, and would be able to dissuade heavy Mordok interference in the coming weeks. A discussion began of pressing further, still well within the safety of the warpack line along the border, to prove that this warpack was capable of great things. Though there was some dissent, the decision was made to continue, to press their weary bodies for one more fight. The next den of Mordok was ready and waiting for the group, however: eager to protect their homes from these invaders and to avenge the dozens of deaths that had been inflicted, these remaining Mordok fought with a ferocity unseen so far that day. Their savagery and the warpack’s mounting wounds turned the tide of the battle in favor of the Mordok, and the warpack was forced to retreat. Several warriors, including a young Ulven, a New Aldorian representative, and a Griffin of Arnath’s Light, were left behind during the chaos, some more willingly than others. In the end, the day was won and the territory secured, but the ambitious risk taken proved too great, and the price paid was steep.

 

== PHOTOS==

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Last Hope Larp