December 2022 – Raiders from the Sea

All across Mardrun the harvest season limps to a frigid close. Snow blankets the continent and the winter store houses latch shut, holding within the hoard of a year’s hard work.

Unfortunately, it seems that these increasingly sleepy villages are drawing the attention of outsiders. Longships bearing no colors or heraldry have been seen sailing up and down the eastern seaboard, some have even come further inland along the more navigable riverways. Memories of the unprovoked raid on the Village of Brattsholt earlier in the year has people on edge and soon Clan Leadership of the eastern clans have called forth their war parties to patrol the coastal villages.

Most of the villages feel safe with these roving patrols, but some of the more distant villages are worried that they will become easy targets if the official warpacks aren’t able to adequately stretch themselves to cover their location. To this end some of the villages have set out calls for martial aid to outside entities. One village known as Darkport, a smaller village made of Colonists and Ulven in the northeast of Clan Nightriver, has joined this chorus of aid requests. The local leadership has promised warm fires and eternal gratitude to any who are willing to come to lend their support. They are hopeful that if there are raiders on the waves that the presence of a defensive force will cause them to think twice about attacking.

Soon a great deal of support pours into the village and before long the area is a bustle of activity. A Nightriver Hersir has been dispatched to the area and soon The Village of Darkport finds itself acting as a staging ground from which support can be quickly mustered to the even smaller surrounding villages. As the month wears on, the people remain hopeful that no raids will come, but as the bitter chill of winter continues to settle in more and more people begin to think that any raiders in the area will start to set their eyes on one final score before returning home to ride out the winter months.

=UPDATE=

The hope for a quiet month was quickly shattered as a scout poured into Darkport warning of raiders taking to land and heading to a small village closer to the coast. A party mustered itself and marched to the village, but unfortunately arrived to late. As they came into view of the village they saw the defenseless civilians fall under the forceful blows of ax and sword. Some warriors rushed into battle with the raiders while the rest worked to build a formation. In the end only a very small number of villagers were able to escape.

The ire of the raiders turned to the approaching warriors and soon a pitched battle broke out. Though the defenders fought valiantly, they found themselves pushed back and eventually fell into a retreat back toward Darkport. The rest of the day found a series of skirmishes between the defenders of Darkport and the raiders in their countryside. Villages were sacked,as were some farm lands. By the end of the day though some of the plundered goods were able to recovered. Eventually the defenders mustered a large force and brought a decisive battle to the raiders. Though it was not enough to decimate their numbers, it did prove enough of a show of force to cause the invaders to take what loot they had managed to plunder and defend and return to their ships.

One strange occurrence was the appearance of a pair of the strange Syndar from the Outlands to the far north. They seemed to be studying the town and it’s defenders though surprisingly no one paid them much mind. One did end up briefly joining in the defense of the town and before nightfall they were both gone.

In the end the countryside around Darkport was dealt a heavy blow, but the bravery of the defenders in the face of a brutal foe helped keep the raiders from establishing a strong enough foothold to deal incredibly significant damage and eventually forced them into a retreat from the lands.

October 2022 – The First Keg of the Harvest

The crisp air of Autumn settles over the continent of Mardrun and the collective peoples of the continent all seem to revel in the calmness of the harvest season. People work fields during the day and spend their evenings gossiping, laughing, and singing in their local alehouses and meaderies and in the lands of Clan Goldenfield, the village of Barleyrow taps the first keg of the season.

As has become their tradition, Barleyrow village, a well-oiled collective of colonists and Ulven alike, sends out wide reaching invitations to the people of Mardrun to come and gather in their village to drink their beer and share in their hearth and hospitality. In recent years Barleyrow has come to see itself as a shining beacon of what can be accomplished if people set aside their differences and lean on each other’s strengths and nothing is more emblematic of this camaraderie than their now famous Barleyrow Ale.

Soon people of all walks of life flock to the growing village, bringing with them trade and stories. Before long the roads are well worn leading into Barley Row village, but such is the nature of an attraction set far from any navigable waterways. As people travel into the area they are happy to see the roads well-guarded. It seems the head of the village is well aware of the recent raids that have peppered across the lands and has seen to it that no such interruptions will come for their prized gathering.

This season’s festivities in Barleyrow Village seem more than ready to live up to their newly minted village motto – Mirth, Hearth, and Ale

 

== Update ==

The day in Barleyrow Village started out rather sober with everyone gathering their merchandise and preparing it for a harvest festival and the tapping of the first keg of the season. After the keg was tapped, many began to loosen up and tell stories, buy supplies and merchandise, and have a jovial time. Songs began to fly from the tongues of bards, old traditions began to sneak their way into the festival, stories from Faedrun came from those who remembered them and wanted to share, and drink flowed almost freely among those in attendance for this harvest festival.

While there was much feasting, drinking and fun being had, that didn’t mean work wasn’t around for those who wished to assist the village or in using their craft to trap in the nearby woods. With the help of locals and visitors to the village, a decent portion of work that was outstanding was handled and allowed the festival to continue that much longer.

During the festivities an announcement about the scheduled execution of Celestial Arragones was delivered to those who were in attendance. The overall feeling of this choice was muttered in two camps, one thinking the punishment of execution fair and just, the other feeling it was far too much or far too little. However, the news did not sour or spoil the spirits of the festival. There were in fact many passing along a wreath and crown of leaves to designate them as the chosen of the festival. At the end of the Festival, the tradition ended with the wreath and crown being burned in the fire as a thank you to Gaia, the Great Wolf, and many other deities for the bountiful harvest.

August 2022 – The Siege of the Celestial

= EVENT STORY =
As the excitement of last month’s market faire winds down, gossip continues about the City-State of Newhope’s proclamation. It seems that a major shift has taken place within the Council of Newhope, with Celestial Arragones being removed from her position. Skeptics have jumped at the chance to proclaim that this is a sign of greater instability within the City-State while others worry if influences, both inside and out, might try to take advantage of the situation against the City-State or the Council.

Eventually, news catches up on the next step of this unfolding drama; the City-State Council has made their intent known that there is a plan to detain Celestial Arragones and bring her in so that she may work through this situation in the City-State court system. This could become a large City-State effort and may end up requiring those that swear fealty to Newhope to be present or involved in some way.

Sources close to the council have said that Celestial Arragones has removed herself from the city proper due to feeling like the Council was “looking for a scapegoat” and is now residing in one of her outer estates. She has taken her most loyal followers with her, and it becomes clear rather quickly that the magical libraries she tended to within the city have been almost completely emptied. She has long proclaimed that these libraries are personal property of hers and until now there has been little to no dispute of that. Word on the street is that various local mercenary groups are being contacted for a “security contract” which is speculated to be from the Celestial’s people.

As this unfolding situation seems to be quickly coming to a head, it is unknown at this time as to whether the City-State will be collaborative on moving forward or if the Celestial will be cooperative with these recent decisions.

Many hold their breath to see what will happen next as some sort of confrontation, one way or another, seems unavoidable.

= UPDATE =

After receiving a foreboding letter early in the day bearing the seal of Aylin’s Reach, it was learned by those assembled that the Aldorian garrison of troops at the Spire of the Archons was made aware that a mysterious benefactor had given aid to the Archons and their (in)famous Recall Point magical project was completed. The timing seemed incredibly convenient given the fact that the Celestial was well versed in the magical defenses and countermeasures available to the City-State. On a similar note, City-State forces reported a magical feeling wash over them, detonating protective auras and harming those that wore them. It seemed the Celestial’s forces had unique magical defenses of their own.

The anti-Arragones forces did some work ahead of time to undermine the efforts of hiring mercenary thugs in the area, the collective group was able to negotiate with and pay off the remaining mercs. While trying to oversell their skills and abilities, it was obvious this group was little more than a band of thugs and brigands. Still, they took a pretty substantial amount of money after some tense discussion and left the area without further issue.

The second line of defense was the Tartan Moors, a semi-professional mercenary unit. It seemed like there would be no real efforts to pay them off or even an attempt to, as the honor and reputation of the group was on the line. Without a substantial reason given to the mercenary unit to abandon their contract, both sides would agree that they would fight it out but would spare the wounded or those who would yield. After a drawn out fight with both groups feeling the attrition of the battle, the Tartan Moors were defeated and given quarter and first aid. This was also done in tandem with awaiting martial units of the City-State and several of their allies and vassals pressing in to begin a fight against the estate’s defenders on multiple fronts.

The final line of defense was the devote followers and personal retinue of Celestial Arragones. Access to the personal libraries of the Celestial seemed sought after by many, but the Celestial’s demands to appease her tarnished reputation and standing revealed her intentions to destroy it instead of handing it over or be taken for her were deemed too much. After brief negotiations seem to stagnate, it was clear that the group had come to an impasse; the Celestial would not back down on her demands and the City-State would not agree to them. Both sides prepared for violence.

Where the first group was paid off and violence avoided and the second group battled it out in honorable and respectful combat, the third group of defenders saw the full brutality of martial conflict. Martial units in other parts of the estate’s holding pressed in to fight various groups of the Celestial’s defenders. The City-State task force pushed in and soon a pell mell skirmish took place all over. Wounded City-State allies were dragged off to be tended to while the Celestial’s defenders were cut down and either bled to death or a few were saved by neutral parties that offered to lend aid. Even with some the City-State forces giving some quarter to their enemy, many were killed in the fighting.

At the start of the attack, the Celestial’s forces were given a signal; to burn her private research and materials and deny it from being taken from her. She, and her followers, were determined that if the City-State persisted, they would not be allowed to take these items. Numerous fires were fed immense amounts of documents, scrolls, invaluable research notes, and magical formulas and it choked the air around the estate. Some of these materials had no copies, were one of a kind, and survived the fall of Faedrun, but were burned to ash and lost forever. The entirety of magical research of the people of Mardrun has been dealt an incredible setback.

However, as these materials were cast into the fire, a traitor among the Celestial’s groups convinced a scholar to turn on her forces and steal away some research materials. Trapped away from City-State forces, these two were able to save some research materials from the fire composing of lustful letters and stories between scholars along with some important and even some rare research notes. Despite these few items being saved, the vast majority of the libraries were destroyed.

As soldiers marched into the inner sanctum of the estate, Celestial Arragones conducted a Recall ritual to attempt to escape. Due to the fact that the City-State forces voted to deploy a “Recall Trap” magical countermeasure and their choice to move it as close as possible to the estate, the Celestial found herself reappearing from the mana stream into the waiting arms of City-State soldiers and shackled instead of whisked away to safety.

By the end of the day, the Celestial was detained and her forces were utterly devastated. The ramp-up of intensity of the fighting left many dead or seriously wounded, and the billowing smoke of numerous fires carried away the ashes of the largest magical library on the entire continent, the condemning words of several wounded and dying Arragones supporters reminding everyone of the consequences of the day.

July 2022 – Festivities at Bladehome

= EVENT STORY =
As the hustle and bustle of the last several month’s activities continue to circulate around the continent, focus begins to shift toward the upcoming annual market faire gathering. After Chief Merchants and various administrators have met and discussed options, the decision on where to host it is finally made public and announced to all.

Bladehome, the settlement of the newly expanded Statehood territory of the Broken Blade Company, has put in some behind-the-scenes work to be chosen to host the market faire. Naysayers, used to having a shorter trip to attend the market faire, have already started to be vocal about security concerns over the well-known issue of banditry and lawlessness in this area. However, martial units bearing the Broken Blade Company heraldry have already been seen on patrol and work is in full swing on rebuilding bridges in the territory, so some of these concerns seem to have already been addressed.

As has been the norm at previous political dinners and market faires, there is news of an impending proclamation expected to be made by the City-State of Newhope. Whether it be speculation about the Outlands and the strange Syndar visitors last month, an address to concerns over the previous expeditions and research done into such things, or an official response to the declaration made be the collective Ulven Clans months ago about exerting more supervision and control on colonist activities, the rumor mill is in full swing about it. The exact focus of this official message to the masses is still unknown.

Regardless of big politics, many people are excited to come and peddle their wares or spend their coin at the market faire. Trade routes are already being redirected and travelers prepared to make the journey into former Riverhead territory and Bladehome is expecting a considerable influx of coin and travelers.

 

= UPDATE = 

The day went largely as Market Faires do. People from all walks spilled into the new home of the Broken Blade Company and were met with indisputably excellent hospitality. Merchants peddled wares and leaders of various groups and factions met to talk shop. Grand feats of strength, cunning, and iron-stomachs ranging from Archery and Melee Tournaments, to messy pie-eating contests dazzled and entertained the crowd. There was even the Unofficial Official return of the Official Unofficial Chairs Street Rules Championships where a new contender appeared from nowhere to take away the prized Golden Stool.

Though there was a great amount of joy and revelry in the air there was also business. A representative from Newhope read out a proclamation written by Grand Duke Richards that stripped Celestial Arragones from her seat on the Newhope Council and removed her as the head of research for the colonies. In her place The Ravens University of Keys Crossing was promoted to stand as the managerial head of all City-State research projects moving forward.

This piece of business could not depress the mood long, however. Before you knew it people were back to their festivities, the fate of Arragones seeming to have no dampening effect on their moods. The day rounded to a close with a hearty drinking song sang together by all in attendence.

June 2022 – Strangers from the North

= EVENT STORY =
After an incredibly eventful expedition into the Outlands there is a consistent buzz throughout the continent of Mardrun. People of all walks of life want to hear the stories of previously unknown beasts and strange Syndar to the north. The expeditionary forces reveal that they had spoken with the strange Syndar before leaving the Outlands and she agreed that she would travel south of the Swamp after returning to her people with the fruits of her hunt. She did, however, make it clear that she would go no further south than an outpost on The Shield of Mardrun until she had more time to vet and understand the strange southerners.

Hersir Sigurmond Shattered Spear heard the news and reached out to the people of Newhope to volunteer his outpost as a meeting place, but did make it clear that it was still an operating military outpost and while people were welcomed to visit and they should feel safe within his walls, there is still a threat from the Swamp. On the other hand, outposts along the Shield always offer excellent opportunities for people of all walks of life looking to make some coin and the thought of a stranger from a previously unknown culture has excited the minds of many a merchant looking to establish new routes or trade in unique goods from The Outlands.

Soon mercenaries, supply merchants, and caravans alike began to take Sigurmond up on his offer and before long the usually quiet outpost has become a flurry of life and activity. Whether they are there simply to find work or to speak with the stranger from the north, all sorts of people find themselves within the walls of The Shattered Spear Outpost or sprawling outside nearby in makeshift camps.

Unfortunately, it seems that things are not destined to remain quiet. News from scouts starts to spill into the outpost that a Mordok has been seen creating corruption idols in the edges of the swamp near the outpost. While these idols have yet to wreak havoc upon the garrisoned warriors, their effects have already begun to be felt. A familiar choking of the mana in the area has started to affect the ability of the mages and clerics within the outpost to regain their mana through meditation. At the time this is little more than an annoyance, but if left unchecked then the issue could prove to hinder the responsiveness of the outpost to a future Mordok assault.

Luckily, researchers have recently developed a standardized ritual to deactivate or destroy corruption idols and anyone with the means to gather this information should be able to procure the needed instructions to aid the outpost. Sigurmond has placed the outpost Quartermaster in charge of gathering volunteer forces to travel beyond the outpost to seek out and destroy these idols before they have a chance to become more than a simple thorn in the side.

 

= UPDATE = 

The Stranger from the North arrived at the Shattered Spear Outpost, but she did not arrive alone. Alongside her was an additional Syndar dressed in the same manner. The two took turns through the day meeting with the various people of the camp and sharing little information about themselves or where they had come from. Throughout the day some people here and there were able to ingratiate themselves to the newcomers to enough of a degree that they were able to glean some information from them, but as far as public knowledge goes we were unfortunately left with more questions than answers.

As for the corruption idols in the area – The volunteer forces of the Shattered Spear Outposts were successful in their attempts to thwart these idols. One in the area seemed to act just as expected, but the other showed significantly more resilience, though luckily it was able to be contained and damaged enough that by the time the local Daughter of Gaia returned with aid, it was easily able to be dispatched.

May 2022 – Run Ashore; Strange Things from the Woods

= EVENT STORY =

All across the continent, people talk about the various things going on. From the intense raid on Nightriver territories, and Branthur’s response condemning the actions of these “honorless brigands”, to the rumors and drama revolving around Council Member Celestial Arragonnes of the City-State of Newhope. Word has it that the Council will be making a public statement soon and  Prince Aylin of Aylin’s Reach has gone on record yet again saying that he condemns the actions of the Celestial. It seems like the recent declaration from most of the combined Ulven Clan leadership has many worried about what the future holds; will more Ulven become aggressive or apprehensive toward colonists? Will the Ulven directly interfere and control some of the projects and efforts of colonist groups? Only time will tell.

Despite all of this going on, Duchess Madeline D’Argent of the City-State of Newhope has allocated resources to put together a smaller voyage north to the Outlands. A call has gone out for volunteers to come and assist with checking in on the small outpost that was built in the beach-landing area and if possible to expand on its construction. Two ships are being packed with cargo, construction materials, and volunteers to head back north. It has been a year since the outpost has been staffed, so its status is unknown at this time. A small sign-on bonus is being paid to all who volunteer, with opportunities for those with unique and specialized skills and materials to contribute to the overall goals.

With the efforts of the previous large-scale expedition, the coastline was mapped fairly well and the routes through and around the dangerous reef are noted, meaning that getting to the beach by the outpost should be relatively easy. However, the lands further inland from that landing were not mapped very well and not much is known about the area. Sailors whisper about the fate of the volunteers found to be killed on the first expedition and wonder if such a voyage is safe so far away from the defenses of friendly territory and the outposts on the Shield. Volunteers have begun to sign up, excited to either return to the Outlands or see it for the first time, and help expand on the known territory and perhaps map out additional locations unknown to anyone else.

The two ships that set sail for this voyage were laden down with supplies, building materials, and crammed with volunteers and crew, it was obvious that this would be a cramped voyage. Personal space is non-existent on either ship, leading to more than a few miffed helpers and grumbles.

The voyage the prior year allowed the accurate mapping of the coastline along with the dangerous reef that leads into the only suitable beach to anchor near and send supplies to shore.

However, things never go according to plan. A sizable storm swelled up very quickly, taking even seasoned sailors by surprise. With expert skill the crew of both ships were able to navigate the storm and move along the coastline. However, as the boats were trying to navigate the reef, the crew last control of one of the ships and it slammed into the reef and then steering clear before they got stuck.

Taking on water, the Captain of the ship made a choice; beach the ship before it fills with water and sinks. Landing hard on the sands, the ship was saved from going under but the wooden beams of the ship were damaged considerably by the reef. Water-logged and toss about, half of the volunteers and crew were able to leave the ship and move the supplies to the outpost

The voyage to the Outlands has taken a considerable turn early on. Without a second ship, there is no way to get everyone safely back to known territory; only half of the people here will be able to fit on the single boat.

This leaves everyone with a challenge; focus on maintaining and expanding the outpost, use supplies to fix the ship, or attempt to do both?

 

= UPDATE =

The reality of the situation settled over the members of the expedition. The concept of having to travel out into the uncharted and potentially Mordok-filled woods to gather lumber for the outpost was already a difficult pill to swallow, but now that same lumber became the sole ticket to an easy return home. If the ship wasn’t fixed then half the people in the expedition would have to find a different route home.

Work crews assembled quickly under the direction of one of the ships’ Captains and with the expertise of the engineering officers they set out to locate and harvest the necessary lumber. Their first trip confirmed the fears that spread through the camp in whispers: there were in fact Mordok in these woods. The Mordok pushed the crews back to the outpost and several followed shortly after. The Mordok seemed to indicate that the expedition should leave the area, but when they did not receive the response they wanted they attacked. Though wounds were taken, the Mordok eventually broke against the defending line.

The expedition soon learned that there was more than Mordok in the woods. An unknown Syndar was found camping out in the woods. No one knew her origin and she was not trusting of the expeditionary forces, at least not enough to share much information. All she would reveal was that she was there on a hunt and that the expedition was not ready for the things that lurked in the woods and that the Mordok should be the least of their worries. She did seem to have some sort of an uneasy truce with the Mordok, some type of a mutual respect to stay out of each other’s way.

Throughout the rest of the day work crews were consistently harangued by the presence of Mordok in the area, but through it all they were able to gather enough lumber to repair the boats. Only one thing stood in their way: how were they to treat the lumber to keep the ship watertight for the return voyage? Luckily a member of the expedition recalled a traditional alchemical reagent used to seal ships: the oil of a moonflower. The only hangup is that moonflowers only condense their oils in the dark of night.

An expedition was put together to go and scout the locations of the moonflowers. A small copse of flowers was found in the dimming twilight and it appeared at first glance as if they had already condensed their oils. Even with the pressure from local Mordok, four flowers were harvested. But then a soul-piercing scream echoed through the forest. The expeditionary forces looked down the nearby trail as a strange pale figure limped toward them with a twitchy, jerky gait. The nearby Mordok screamed, dropped their weapons, and fled into the dense trees. Taking their cue from the Mordok, the expedition too ran through the woods to try to escape, but were cut off by three more of the strange beasts. The strange Syndar emerged from the woods to challenge the beasts to fight and as the party formed a line, a fight broke out with the strange Syndar fighting on the side of the expeditionary forces. No matter what was thrown at them, the beasts seemed almost impervious to any form of attack. They would be battered and fall back, only to return to fight in moments. At one point one of the four beasts let loose an ear shattering scream and in unison all of the beasts produced bolts of pure black energy. Two of the beasts stepped forward to deliver these death bolts, but were intercepted by the strange Syndar. Many bore witness as the crackling, frantic energy of the bolts washed off her skin like water off a duck’s back leaving her entirely intact.

The party retreated and made it back to camp. Unfortunately they found that the flowers had been harvested too early and they had not fully condensed their oils. The remaining two flowers in the woods would have to be harvested in the dead of night should the forces hope to repair the ship. An additional volunteer force was mustered, now with the knowledge of the beasts in the woods, and sent out to collect the flowers. An attempt was made at stealth, but the beasts seemed well enough equipped to handle the dark of the night and soon an all-out battle again commenced in the woods. Unfortunately this time not everyone was able to make it back to the outpost alive, but the deaths in the woods were not in vain as the flowers were able to be harvested. The expeditionary forces holled up in the outpost for the rest of the night, convinced that their lantern light kept the beasts at bay. In the relative quiet and calm of the outpost several patients who’d tangled with the bizarre creatures presented themselves to healers with uniquely destructive jagged lacerations or strange magical ailments. All were able to be treated, but the new wounds and illnesses gave reason for alarm.

The next day came and all rejoiced for having survived the night. The strange Syndar returned to the outpost with a bag in hand. She showed a few people and revealed it to be the head of one of the beasts in the woods and explained that it was those that she was there to hunt. She made it known that they are called yolqui (yoll-kooee), but many in the outpost began calling them Salt-Men and Salt-Beasts due to the overwhelming scent of saltwater on their hides.

It looked as though they were nearly all set to sail, but a few more trees were needed the next day before the tide came in. The volunteers set out to retrieve the trees, confident that they could handle the Mordok in the woods. Unfortunately it seemed their theory that the strange new beasts feared the light was unfounded. A small group of the beasts still roamed the woods in the light of day and were seen tearing open and eating the entrails of an unlucky Mordok. Luckily the party was able to sneak through the woods and gather the necessary lumber. 

In a final show of force or desperate hunger, the yolqui attacked the outpost. Again they produced incredible magical force from their bodies and felled multiple defenders with death magic, but in an unforeseen turn of events, a pair of Mordok appeared and also began to attack the brutal creatures. In the end the Mordok fell and one of the yolqui was seen standing over its body and making strange gestures before vanishing with it into the mana stream with a loud scream. Immediately the other yolqui in the area stopped their assault and tore off into the woods. Moments later the sounds of the Mordok being brutally torn apart echoed through the trees.

At this point the ship was repaired, and not a moment too soon. Though the outpost was largely ignored, the party survived their bizarre and alarming expedition to the Outlands. Though they did not complete what they had set out to do, all who survived will return to Newhope with stories of experiences that will be hard to explain.

Click here for photos of the event!

April 2022 – Village of Brattsholt

EVENT BRIEF:
Despite the lingering clutch of winter early on in the month, spring finally arrives across the continent. Small settlements and villages start making preparations and early plantings for some crops are right around the corner. Merchants move across the land delivering goods and people tend to their daily lives.
The village of Brattsholt, originally a Clan Nightriver village, rests just on the edge of the City-State of Newhope border. Over the years the village has grown as colonists have moved into the area, leading to a multi-cultural populace. While it is technically still on Nightriver lands, the locals joke about how it’s equally shared among the territories.Word has spread that even the areas of Clan Goldenfield have not been safe from banditry on the roads, leading many to wonder about the security of the area even though there has been no real cause for concern. Shady individuals seem to congregate near the borders of territories, able to conveniently disappear from one territory to another in order to avoid getting caught. Some have expressed worry that the amount of attention this small village and the surrounding farmlands is receiving may not always be beneficial. Brattsholt finds itself in an entirely different position as it is naturally defended from bandits traveling from nearby lands, and its position between Newhope and Clan Nightriver allows it to receive a moderately paced response for any pre-spotted danger.One of the local community leaders has been spreading the word that the village is welcoming travelers to come and visit, to buy and sell their goods, and to participate in a small celebration to welcome the coming of spring. Brattsholt isn’t wealthy by any means, but has a fair amount of nearby farms and newly improved merchant roads that connect to it. There is also payable work to be done for tilling fields and preparing new land for the locals; it may not be exciting but it’s honest work, and who knows what kind of juicy gossip one might learn from visiting the locals? One rumor spreading is that the leader has obtained a special payment for whoever prepares the most land for the upcoming seed planting.UPDATE:
A simple day-in-the-life in the Village of Brattsholt territory took a sudden turn when a group of armored raiders showed up in the territory. Mistaken for bandits at first, the reality soon became clear as the group was better equipped and driven to fight, bearing no heraldry or Ulven Clan markings or any sort. Presumably landing by longship on the coast nearby, they first struck the outlying farms and killied the farmers. They then moved towards high-traffic roads and outlying village areas, burning things down and sacking it of loot as they went. Left unopposed, their impact on the countryside was considerable.
Trying to barter for their safety but being presented with an incredibly steep cost of silver to have the raiders turn back, the visitors to Brattsholt devised a plan to put up a defense of the village, weathering a savage push from the raiders. Arrows, spells, and steel was exchanged with neither side able to drive the other back. As mana ran low, wounds piled up, and armor was damaged, the raiders finally retreated but with promises to return.
The defenders devised a plan to get the villagers out; what the raiders didn’t know is that during the attack, a group was being escorted to safety during the chaos. When the raiders returned, the defenders yielded the village and escaped to join the villagers, staying together for an extended fighting retreat lest the handful of raiders looking for blood cut them down during their retreat.
Although the entire countryside was sacked and farms burned and the village of Brattsholt overrun and looted, the defenders that came to the aid of the villagers were able to save almost every villager and escort them to safety. The terrible cost of life the Raiders could have extracted was stopped by the efforts of multiple groups and adventurers in the village. The Raiders left as fast as they arrived, leaving the ruins of their efforts for the survivors of Brattsholt to tend to, escaping back along the coast to wherever they came from.

Lilith Nightriver, local job and task coordinator of the village, wrote a letter to share with those that would listen based on the events than unfolded.

“I wept as I returned to the village of my birth. Like so many here my life was spent playing in the fields and forests, running around the market stalls and weaving in and out of the many crowds of people gathering at the town center. I remember those warm days as a child fondly and have worked my years since to keep this village for the generations that follow.

The now burnt and crumbled remnants that surround me make my heart ache. What was to have been a joyous celebration of new life and beginnings turned to destruction. Had it not been for the many hands that helped defend the village and those that lead our townsfolk to safety I fear that the outcome would have been far worse.

The days ahead will be long and sorrowful as we piece our town back together but we will rebuild! Brattsholt will once again be a village the children can feel safe to explore and play, where the townsfolk will feel at home in the tavern playing a rousing game of dice with their friends, both new and old.

My heartfelt thanks are with everyone that stood by us through this and with those that will stand by us in the future to come!

Lilith Nightriver”

March 2022 – Rumors of Raiders

= EVENT STORY =

Rumors have spread like wildfire across the continent as reports have claimed that heavily armed and armored raiders have struck border settlements. One happened to be in City-State of Newhope territory and the other in Clan Shattered Spear territory. Some are saying it’s an organized bandit group, others are saying it’s an escalation of Ulven tensions boiling over, still others say its colonists raiding to stir up trouble for Ulven groups. Facts are slower than rumors and it may take some time for the different territories to find out what is going on.

However, several wealthy merchants who secured some lucrative deals are concerned that their caravans of goods moving in and out of Clan Goldenfield are ripe for the picking. A call has been made for mercenary security to provide a solid presence in the area to deter bandits, raiders, or anyone looking to stir up trouble. It doesn’t pay much, but the volume of guards that will soon be patrolling the area means that it should be a strong deterrence and relatively easy work. A trader has mentioned in the pub that hunters have been seen in the woods looking for rare plants. A farmer has loose lips about his worries over a supposed territory dispute between some Ulven in the area. Others whisper rumors of “hungry ghosts” seen in the dense fog of the unusually warm end of the winter season.

As the groups come and go and check in with the local communities in the area to secure proof that they are doing the patrols and keeping the area safe, it is up to them to get involved with the local communities and see what is happening or to stick to the task at hand while on the road.

 

= EVENT SUMMARY =

An outpouring of support found its way to the merchant caravans moving through eastern Mardrun, eventually culminating in a small Goldenfield farming community. Upon arrival in the area the volunteers and travelers found themselves standing between two opposing sides of a land dispute. A prominent farmer had passed away with no set heir, leaving a large tract of farmland up for grabs and two half-sibling children who felt they had equal rights to the lands.

Some of the travelers spoke with these claimants, but by and large no one seemed to feel that they had any rights to speak on the Ulven land claim issue, choosing instead to focus on the patrols and contract work available in the area. Eventually the two sides agreed to hold an honor duel between themselves and their supporters. The son, Vigmar, sustained moderate wounds in the duel and yielded his claim to his half-sister, Hilde and things seemed as though they would quiet down for the rest of the day.

Soon after a pair of scouts from a military unit in the area burst into the outpost and alerted everyone that a small group of bandits had bypassed their unit and made their way to the nearby farmlands. The bandits quickly set to work harassing the local people and a traveling tavern in the area, eventually leading to a fist fight that broke out into a full, weapons drawn conflict. Eventually a group of locals and volunteers made their way out to the farms and dealt with the small band of bandits, bringing a peaceful air back to the village and farms.

Last Hope Larp