Renald Eversmore

Renald Eversmore

Player: Michael Hannes
Character: Renald Eversmore
Age: 26
Race: Human
Eyes: Brown
Hair: Brown
Class: Cleric
Skills: Armor proficiency, improved armor proficiency, Divine Magic, meditation, shield proficiency, improved shield proficiency, toughness.

Backstory:

Renald was born in a small farming village in the Kingdom of Aldoria, to his father Romund, and his mother Regina. Knowing a farmers life wasn’t the easiest Renald’s parents wanted him to have the very best in life and thought he might find that by studying with the Order of Arnath. For years Renald studied the teachings of Arnath and was working his way towards potentially becoming a lion of the Order. However Renald was never able to finish his training and studies and join the order by fully committing to the church due to the plague of undead that rose in Faedrun. Still only being a boy at the time Renald wasn’t the best at combat and was afraid of the undead.

He tried to convince his parents to leave for the boats that were evacuating the continent, but they wanted to offer themselves to the Penitent as a way to try and save themselves from the impending slaughter. Renald begged and pleaded with them but they would not listen. As his parents offered themselves to the Penitent their first order was to kill Renald since he would not join them. Renald ran as fast as he could to the boats to get off the continent. After he boarded the boat it began to set sail, as Renald looked back he saw his parents standing at the shoreline. After a few seconds they turned away and joined the rest of the penitent and undead in the massacre and destruction of Faedrun. Renald sat against the side of the ship trying to fight back tears knowing that he was alone.

As the voyage continued Renald drifted off to sleep and began to dream. In his dream he heard his parents call out to him. He stood up and walked toward the edge of the boat to see his parents swimming after him, calling for help. They sank below the surface and Renald dove in after them, swimming as hard as he could to try and save them but he couldn’t reach them no matter how hard he tried. He began to feel fatigued and began to sink himself. Struggling to get back to the surface he began to choke on the water and his vision was going dark. Then as he felt that this was his end he felt a rush of water underneath him as he was pulled to the surface. He was now above water and move towards the boat on what seemed to be a horse made entirely of water.

As he was brought back to the deck of the ship Renald looked at the creature in amazement. He had never seen anything like it before and didn’t think something like this could exist. He thanked the creature for saving him. The horse turned and bowed its head, and then began to speak. “I have saved your life because you have much more to accomplish Renald Eversmore. Your spirit is strong as is your faith in all that is good in this world! I would ask you to go forth as my champion, to make this world pure and vanquish any evil and darkness that would make itself known.” “I will! I promise I will do all I can to fulfill this request!” Renald replied. “Also, what may I call you?” “I am the Lord of Aquatic Equines! Lord of the Sea and the Essence of Life. As most people know and speculate, water is the foundation of life itself. Every living thing in one way or another needs water to survive.”

“Then I shall go in your name my Lord. I shall vanquish any evil that makes itself known. But how can I do that when I have no arms or armor? Also I am still only a child.”

“Follow your faith Renald, and you shall never be led astray. The waters of life will lead you down your path. Now wake and fulfill your purpose!” The horse reared up and let out and echoing neigh mixed with a loud crash of thunder that jolted Renald awake. He knew his purpose in life now.

After Renald reached the continent of Mardrun he quickly began looking for work and ways to help others in New Aldoria. He went to temples and churches to give aid to any wounded or sick and likewise strengthen his faith. As he aged Renald began earning a name for himself in the churches and told the priests of his purpose in life. With these connections the priests were able to connect Renald with a weapons master that would teach him the ways of the sword. Renald trained vigorously every day until his body could handle no more. As years went by and Renald became an adult his training and faith became stronger and stronger. He was able to cast simple divine spells of protection and was able to use heavier plate armors. His body become quite tough, enough to be comparable to a standard Ulven. His skill with shields was equally as impressive but he knew he still had much learning and training to do. He spoke with his instructor about venturing out into the world and fulfilling his purpose given to him by the Lord of Aquatic Equines. His instructor understood how passionate Renald was about this endeavor and felt he was strong enough to carry out his quest. As a parting gift Renald’s teacher gave him a set of armor as well as a sword, dagger, and shield specially made by the town blacksmith, to incorporate Renald’s deity, as gifts for Renalds years of hard work and dedication. Renald thanked his instructor and donned his armor. With one last thank you, Renald went on to wander between settlements and cities offering help anyway he could. Whether that was being in the fray of combat for warding against bandits and such, or being in the churches offering help to the wounded and assisting any healers. He still had much to accomplish and much more training to do but Renald felt much pride in what he had accomplished thus far. Perhaps one day he will have the opportunity to return to Faedrun and save his parents and help them return back to the way of light if they were still alive. But for now his mind is focused on helping those on Mardrun however he can.

Eirian ap Meinwen

Played By: Winter Edwardson

Character Name: Eirian ap Meinwen

Preferred Pronouns: They

“Eirian, again, what helps one’s awen grow?” “The poetry of the past, the poetry of today, and our stories” Eirian replied swiftly to their grandfather, Cadwgan. “Very good. Now who are the three most generous?” The elder quickly continued. “Um, Blodwen known as Blodwen of the Golden hand, Delwyn known as Delwyn the kind and Eira known as Eira of the gentle snow. Oh! And of course Bartram Crauch who was more generous than all three!” “Very good.” Cadwgan said. “I think that is enough for today. I believe your mother has some javelin practice she wanted you to work on.” “Thank you grand-da.” Erian replied before hurrying off to find their mother.

Eirian’s mother, Meinwen, was in their yard setting up a few small wooden targets, “ah Eirian. Is your grandfather’s lesson over already?” She says, “Yes ma. He said you wanted to do some javelin training today?” Eirian asked with a not so subtle note of hope in their voice. “Yes we’ll be working on your aim a bit today.” Meinwen hands Eirian a javelin, “now just take your time and line up your throw.”

Several years pass with much of Eirian’s youth spent being taught by their grandfather or trained by their mother. Then one day a chance comes to Eirian to take up their first contract. As it happened, the Prince was looking for mercenaries and so Eirian signed on but the work was kept under wraps until the days of planning. It turned out to be a joint attack on Squalborn territories with Stormjarl. It wasn’t a glamorous position but, ever practical, Eirian knew it would bring much needed real world experience. It was hard fought but the Prince’s forces and their Stormjarl allies were able to take and hold land.

Eirian helped to settle into the hard won lands, which would soon after be named Aylin’s Reach. As with many warriors and poets, the song of wanderlust called sweetly and Eirian decided to heed that call. Their excitement at the prospect of new tales to live and to tell could be felt like the charge of the air in a thunder storm.

Leon Beldwick

Character name: Leon Beldwick

Played by: Hamish Cummings

Gender: male

Class: rogue

Age: 26

Race: human

Hair: black

Eyes: brown

Birthplace: unknown

UPDATE: Leon Beldwick was killed in July of 267 after a fight broke out in the town of Haven. Leon jumped in to help his comrades and fight back against the town guard, but when losses began to mount, the group had to retreat and try to escape. On the run and outnumbered, Leon was cornered by some of the guards of Haven and was killed.

Bio: Born in the year 240. His birthplace is unknown as he was left at the doorstep of a church in the village of Glendale around the age of one. Until the age of 13 he worked in the fields and studied at the church. After that he was recruited by the military where he learned battle tactics and, became a scout.

When he was 16 he met his wife Elizabeth Merchant. A year later he married Elizabeth and, retired his sword to become a farmer. Quickly after being married Elizabeth gave birth to Samuel Beldwick. Life was perfect for Leon and, he finally felt he had found a peaceful and, happy way of life. That is until two years later when a hoard of barbarians from the nation of Richtcrag raided and, burned down his village. They broke into his house and murdered Leon’s wife and son in the process. Leon quickly got revenge by hunting down and killing the barbarians that raided his village. This brought Leon no closure though and, he soon became a drunken sell sword for a country in turmoil from the Undead.

He wandered Faedrun for a few years drinking and, working any odd jobs he could find. One afternoon in his usual drunken state he was walking down a pier in a harbor city in the eastern part of Faedrun when he thought he saw his wife Elizabeth getting on to a ship heading to the continent of Mardrun. Without hesitation he paid the coin to board the ship. Leon searched the ship for days looking for Elizabeth before accepting the fact that it was just a drunken mirage. He decided then to give up drinking to inebriation.

After the long travel across sea Leon finally made it to Mardrun. While traveling to the Town of Newhope his group was ambushed by Mordok and, Leon and, a man named Lux were separated from the group. A few Mordok saw the two and, gave chase. Leon and, Lux started running but, had to stop as another savage humanoid was in their path. This humanoid was not as dark skinned as the Mordok, but looked just as savage. The two were running from danger, but this man didn’t look any less dangerous. Leon would come to find out that this humanoid was an Ulven. This was the first time Leon had seen a Mordok as well as the first time he had seen an Ulven. At first he saw the Ulven as an enemy but, his view quickly changed when the Ulven helped them fight off the Mordok.

After the fight Leon learned that the Ulvens name was Toralf Grimmsvulker. The three soon became allies and, decided to join together and become battle brothers.

Isaac Halragoth

Name: Captain Isaac Halragoth

Played by: Drake Nelson

Age: 40

Class: Rogue

Race: Human

First Mate Isaac Halragoth thought the Captain mad when the Phoenix convinced them to unload half their ships weapons and sail into the unknown. The crew insisted on retaining the remainder of the ship’s armaments, “to fend off the Kraken.”, but they needed all the extra space for supplies they could make. With it’s shallow keel, heavy armament, and modest cargo hold, the Maelstrom was a warship, built for coastal duels, raids, and maneuverability in treacherous waters, not lengthy expeditions.

Days into the voyage, the ship hit a fierce storm. The crew battled to keep the ship above the waves. Halragoth was no stranger to inclement weather, but this was like the wrath of the gods. “You said Solaras put you up to this?” Isaac screamed over the rolling thunder and titanic waves. “And Lunara controls the tides?” The shaken Syndar listened on intently. “Great, we’re pawns in a marital dispute.”

The joke didn’t raise morale as much as he hoped. After hours of battling the storm, they finally escaped, but the ship tailing his was lost. In the aftermath, the Phoenix finally change the vessel’s formally crass name to the one it is known by today.

Blown off course, supplies began to dwindle. It was only on empty stomachs that the crew admitted that the ballistae they had sacrificed precious cargo space to carry were actually intended to fend off coastal pirates.

At last, after many more hardships. After weeks of starvation, sickness and suicide, they at last found land. It would come to be known as the Fire Isles.
A village was built, and Isaac Halragoth spent some time enjoying comfort and the company of his now dear friends the Phoenix. Eventually however, their ship was loaded back up, and the Maelstrom reluctantly departed for home.

“Wait until they hear this back in Faedrun, I’ll be famous.” The Captain stated.
——————————-
Years later, as he sat marooned on a desolate island cove, those words would haunt Isaac Halragoth. When they returned to Faedrun, nobody believed the stories of their exploits. Their luck kept getting worse, until sickly and in deep debt, the former captain died.

Isaac Halragoth inherited the Maelstrom and became it’s new captain. Exhausted by dwindling profits privateering on behalf of Aldoria. Captain Halragoth sailed for the Fire Isles, hoping to reconnect with the Pheonix. Once again, ill fortune would ravage the Maelstrom. The Maelstrom hit a second storm shortly before arriving. Struggling to keep the vessel afloat, Captain Halragoth barely managed to save the ship by running it aground on an island cove.

Unequipped to repair the ship, Isaac Halragoth languished on the small pile of rocks which was to be his prison. Eventually, driven to utter desperation, Isaac attempted to sail to freedom on a dinghy he had managed to repair. He carefully charted the islands position, intent on returning some day to repair and recover the wounded Maelstrom.

Remarkably, after days at sea, he landed on a landmass he would later learn was called “Mardrun” Encountering monstrous creatures with dark skin and pointed ears, he imagined he had found the land of the dead. Fleeing south, he eventually encountered another race of beings with a warrior culture and pointed fangs. Again, he kept his distance. He took to living as a hermit, avoiding the natives, who never thought much of the stunted-toothed outcast in the woods. It would be years more until Isaac met another Human or Syndar.

Since then, Captain Isaac Halragoth has been working as a merchant, trying to save up the coin to hire a barge, lumber, and shipwrights to go recover the Maelstrom.

After Vazra’s expulsion from The Spire, Captain Halragoth joined with a cult of fanatic Vazra followers and perished fighting against The Rangers of Crow’s Landing and the Magus Tyrannus of The Spire.

Double – [Baronet] [Renowned]

PLAYED BY: Shawn Smith

CHARACTER NAME: “Double”

GENDER: Male

AGE: 30

RACE: Human

HAIR: Dirty blonde color with a thinning shaggy/messy appearance

EYES: Hazel

OCCUPATION: Active Information Gatherer

KNOWN SKILLS: Getting people to talk.

BIRTHPLACE: A small contested area on the May’Kar border, where Sojourners were known to set up camp.

APPEARANCE: Average looks, taller in appearance and a heavier build. Often found in non-descript clothing. Usually wearing a cloak, hat, and clothes, in neutral or Earth tone colors.

NOTABLE TRAITS: Ability to fade away into a crowd after getting what he needs.

RELATIONSHIPS: Neutral to positive with most faction leaders and adventurers. Right hand man to Oryn Neowyrd, “One” and often at ends, with Tyden Resborn, “Tre.” Close friend, to a female Sojourner, Korri

RUMORS: “He’s more than just a Rogue…”

“Who names their kid Double? That can’t be his real name…”

“Willing to do ANYTHING, for a safer tomorrow.”

BIO / BACKGROUND HISTORY:

His mother, Ceria, was a powerful healer in the May’Kar army on Faedrun and known for using various herbs and her cleric arts. While his father, Kyvik, was a mid-level Sojourner mage who often deciphered various texts the army found out about the undead. The two met after Ceria acquired rare herbs from Kyvik’s Sojourner family.

“Double” often moved around as a kid, traveling in the army with his parents and being exposed to new people, places, ideologies, and cultures. He even participated in a few battles with the undead, but often in support fashion. That childhood, with his mom’s passion for helping others and his father’s love for solving puzzles, made for a unique background in his current occupation.

Even though his parents seemed strong, when the May’Kar army fell (he was almost fifteen years old at the time) and Faedrun was overrun with undead, the choice was made for them. They had to leave for Mardrun. After arriving on Mardrun with little fanfare, they became familiar with Wyrn Neowyrd, a merchant who ran several successful stores. Seeing how his son Oryn was occasionally targeted by bandits who tried to extort him, Wyrn hired Ceria and Kyvik to watch over him and gave them jobs running one of his stores. “Double” would help-out and learn some of the trade and play with Oryn. For the most part, things went fairly smoothly.

Trouble came through a few years after they landed, when Double was about eighteen. While delivering packages and running late after stopping to talk with a Syndar who knew about his family, he hurried back to find the shop in flames. Fearing his parents were still in there, he rushed in and discovered his parents were being attacked by two unknown figures looking for Oryn. Before he could do anything, a dust explosion knocked him out. He was only saved by the intervention of the merchants’ caravan leader, a skilled mage called Valyk Resborn, who transported them out of the building before it collapsed in flames.

Double learned later, as Valyk lay dying, that his parents told him to rescue him and forget about them. Though Double tried to heal Valyk, he just wasn’t able to, and Valyk died. His son Tyden, having arrived at precisely the wrong moment and seeing his father dead, recalled Kyvik threatening to fire them earlier in the day at the store and hurled a blast of mana at Double that threw him against a wall they were nearest. He was knocked out for the second time that day.

Oryn Neowyrd soon discovered what had happened after seeing the remains of his family store. Though bandits had previously threatened the Neowyrd shop and the family, it was Oryn’s connections with his father and the mysterious information-gathering group Agnosco that actually resulted in the fatal fire. Two burned bodies were discovered in the wreckage of the shop, but there was no way of knowing whether the bodies were of the attackers or Double’s parents.

With few other options and a thirst for knowledge, Double was recruited into Agnosco. He soon found he had a talent for the work requested of him. As the colonies continued to expand and new threats emerged, information was a valuable commodity.

Garth

PLAYED BY: Jacob Bollig

CHARACTER NAME: Garth

GENDER: Male

CLASS: Mage

AGE: 27

RACE: Human

HAIR: Dark brown

EYES: Brown

OCCUPATION: Member of the Broken Blade, trying to learn how to be a blacksmith.

KNOWN SKILLS: Magic and skilled swordsmanship with larger weapons.

BIRTHPLACE: Not sure, too many blows to the head…

APPEARANCE: Fancy outfit

RELATIONSHIPS: Broken Blade

BIO / BACKGROUND HISTORY: It’s hard to describe. I had a life before I woke up in a bed surrounded by the wounded. I was in the final battle of the Ulven Civil War. Flashes of memory are all that I can bring back now. A small house in the woods; a girl in a red dress; me using magic. Sadly, nothing solid in fact. As it turns out, none of the people here know anything about me. Some say they saw me fighting in the battle, but I do not know why. I stayed in that bed for more than a week resting and healing. My leg had been cut so badly I could barely get out the bed, let alone walk. Eventually, after waiting in pain for the only cleric to get around to healing everyone who had been waiting before me, he finally healed me so now… Only a small scar remains in its place. A camp fire is where I found myself, the stories of the war never stopped being told. Who did this or that. Who killed what or who and how. How gory or gruesome the kills. Great friends dying or great enemies. So many little stories of tragedies and of victory. The best tale I can remember is of the command outpost and the brave who fell there. They killed many and lost some, but the glory is all that remains. Glory and Great Legends. Bolder and bolder the tales became. First the stories were that of a scuffle that led to them winning; then on to a complete raid that they won; then it turned into them fighting off wave after wave of brutal warriors, eventually ending with every warrior dead and all the men of The Broken Blades tired, but intact, after their grand victory. These are the tales I loved and they were the first stories that I heard of The Broken Blade. After the command outpost fell, the Broken Blades went and took it back fiercely. Often, I wish I had stood with those men, but at that time I had not yet found my place in the world. So much still lost to me. Even after weeks passed, nothing new had come to me. After staring into the fire for so long it seemed, I got thrown out of my thoughtful trance by a small paper falling gracefully into the fire. Meeting it’s imminent end inside the heat of the fire. Watching the paper closely, I noticed that it said something. Before it curled up and turned into ash completely, I reached forward, snatching it out of the blaze, the fire grazing my palm. I patted the fire out on the half-burnt piece of paper and read “Join The Broken Blades… They laughed at our hats, We laughed at their funerals.” As I put the fire out on the paper, a new fire lit inside me. I could join… I could be a part of something bigger than me. So that’s what I set out to find. I would find the people I would fight along-side to the end. I would become A Broken Blade. But first… I need to find a hat.

Ekka

Name: Ekka
Player: Ethan Novy
Age: 32
Race: Human
Gender: Male
Family
Wife: Irma
Child: Emily
Mother: Unknown Since Birth
Father: Deceased years ago
Brother: Wilson (Formerly an Alchemist, gone mad)
Sister: Bertha (Fat Whore)

History: As the Plague landed over Faedrun Ekka and his family had to fight for their survival, watching in horror as the people surrounding them dwindled away the plagues became immeasurable. Wilson in his lacking state of mind, though a genius he was became mad, his concoctions slowly became debilitating not only to him but to those around him. It was around this time that Bertha herself after watching her husband and children fall to the hordes that she left the small village to become a town whore. Slowly in her depression, she gained weight, yet to those who still saw size as a measure of wealth, she was still found attractive.

As the years went by for Ekka, he watched his family’s dwindling sanity, at first he thought he may have been exempt, he was still doing well learning the arcane arts, and growing in power as a mage. In his studies he met the lovely, Irma. He was taken with her charm and magical abilities quite fast. Their first encounter of actual conversation went…less than stellar, both were shy and quite unaccustomed to starting the conversation. But it was that awkward encounter that made a romance blossom.

Two years later, they found themselves on a boat sailing to the world of Mardrun. The ships that had returned told of land, and in their haste to save the new family they had grown, they left. Quite to Ekka’s surprise, his sister and brother sailed over on the same ship. It took them many months to reach their destination, but it was a nice journey. After being introduced to his family Irma became sick, often throwing up in the morning. They soon discovered that Ekka would be a father!!!

The initial in fighting between the Colonists and the Ulven people was brutal, it took Ekka longer than he had liked to have their small two bedroom home built a stones throw away from the village. Later this year, his lovely baby Emily was born. With her clerical abilities, Irma was helping the townspeople often and keeping a steady flow of silver in their pockets. Ekka, took to selling wares, and trading goods that they could not buy for the house. As Emily grew he made her outfits to wear around the town on their daily walks. The Plagues quickly came back to haunt them, often Ekka would wake in his sleep, weapon drawn to some unearthly noise his dreams conjured. The nightmares slowly worsened, it was only from his dear Irma that he kept a hold on his mind for so long. Her gentle words, and cleric arts calmed the storm brewing in his mind. But it only lasted so long.

The many bells stationed in the center of the village rang out their shrill cries, mordok crawled through the village hacking their way through any that they saw, though disorganized they caught the small hamlet off guard. Panic ensued as people ran into the woods, into the village hunters traps that had been laid out for the night. Calling his arcane arts to him Ekka fought the creatures from his home until his vision became black.

As the sun slowly pulled itself over the sky, Ekka was woken by the towns pastor. All the man could muster was a woeful glance back to his hut. The door sat ajar, and a tiny hand poked out from behind it. Lurching for the door the pastor held him back, “You mustn’t look, keep their living faces with your memory, and all will be well, child.” Forcing his magic outward Ekka thrown the man off him and charged into the hut. Slipping through the door he grabbed onto the hand of his daughter, it was colder than ice. Pulling her into his arms he looked around in a haste for his wife. Stumbling, child in hand to their bedroom, he saw her. Leaning against the window she almost looked alive, save for the splashing of blood that arced from her head over the glass pane.

He broke, as a few of the townspeople came to help him, to clean and prepare the bodies for burial. It took them hours before he relinquished his daughter from his arms. Hoping with all his strength they would just wake up. A few days later, he disappeared from the town, almost all his belongings still inside the house.

 

UPDATE: In late summer of the year 265, an expedition was formed up and sent into the swamp to investigate the failed settlement outpost of Pack Blackwing. Ekka volunteered to go and during a heavy skirmish with the Mordok, he was wounded. As his allies watched in horror, a potent Mordok spellcaster reached Ekka and used magic to transmute both of their bodies and recall through the mana stream, far removed from any help. A hunter later confirmed finding the corpse of a human, it’s bones covered with teeth marks and picked clean, and a soiled pile of clothes in the remains matching the description of Ekka.

Caster Rax

PLAYED BY: Drake Nelson

CHARACTER NAME: Caster Rax

GENDER: Male

CLASS: Rogue

AGE: 30

RACE: Human

HAIR: Brown

EYES: Blue

OCCUPATION: Curator, Sapper

KNOWN SKILLS: Engineering, Merchant connections

BIRTHPLACE: Aldoria

APPEARANCE: Unremarkable

RELATIONSHIPS: Married to Quille Nightflower, reports to Aifric

Trained as an Engineer and Sapper by the Aldorian army, Caster left behind his career as a soldier as a young man when it became apparent that there was little demand for undermining heavy fortifications on Mardrun. Seeking his fortune, he instead became a merchant. After several years on the road, he eventually met and married his wife, Quille Nightflower.

During the war, Caster Rax and Quille were part of a caravan delivering supplies to the Pass. Caster was separated from the group during an attack by Grimward raiders. In the aftermath, he wandered the countryside aimlessly in search of his lover, eventually resorting to banditry to survive. He preyed on the very same war supplies he once delivered.

After plaguing the Great Wolf’s Hackles for months, he torched a load of supplies during a botched robbery of the Spire. It was after this event that the Archons took notice. The Magi Tyrannous scoured the mountains and dragged him back before the Archmage. Rather than kill Caster, Vazra offered him a new home and employment which would allow him to continue his search for Quille, so long as he kept an eye open throughout his travels for items of interest to the Archmage.

His life spared, Caster is immensely loyal to the Archons. He now reports to Aifric Camden as assistant curator unless otherwise assigned, using his merchant connections to support their efforts. In observance of the Archon’s offer to lend aid to Stormjarl, Caster is being sent to New Aldoria as a contractor. He hopes to at last make use of his original training, all while searching for who he’s lost, and balancing his duties to the Spire.

Jaune Arc

PLAYED BY: Jaime Arreguin
CHARACTER NAME: Jaune Arc
GENDER: Male
CLASS: Cleric
AGE: 22
RACE: Human
HAIR: Black
EYES: Brown
OCCUPATION: Traveling Field Healer
KNOWN SKILLS: Simple Divine Magic, Meditation Prayers, First Aid, Field Healer,
Stories and Lore of Divine Magic
BIRTHPLACE: Vandregon
APPEARANCE: Tall man with black medium length hair, red shirt or tabard depending on
whether he his relaxing or fighting. Typically clean shaven unless too preoccupied with thoughts to bother.
NOTABLE TRAITS: Always willing to help wherever he can, and entirely too trusting of people

BIO / BACKGROUND HISTORY:
I was only seven when I came to Mardrun. My parents realized that the colonists would need help on these new lands and decided to go help establish the towns such as Newhope and the surrounding areas. The memories are still there from the passage of the sea and fighting of the Ulven, but have become muddled with time. What I most clearly remember are the two faces of my father. The Battle Priest and the Devout Healer for all. I started training with him about a year after the truce was called with the Ulven. It was a long and arduous process; I still have much to learn from the gods. There is much blood on my hands from both my sword and my failures as a healer, but I am determined to press on.

My mother was a simpler woman. She took care of me when father had work and allowed me to find solace when my heart was low. She was everything a son could ask for. A seamstress by trade and hobby, she always made sure to keep me well fed and well clothed.
Because of this, I didn’t see her starving herself for my sake. She died leaving me with my
father to ensure my survival.
However, my father took the loss hard and filled the empty space in his heart with work.
He no longer saw me as his son but only as his student. From this I learned a great deal of
healing, especially during the time of the survivors of Aldoria coming to Newhope. Although
conflict was avoided, tension from both sides still created injury, both purposeful and
accidentally.
After much work in Newhope and the surrounding area, I now travel to practice
my healing and swordplay to protect the innocent. I hope the gods watch over me and allow me
to do much work. I have been traveling around the interior of Clan Nightriver’s land offering my
service as a healer for a few years now. There is one thing I must say from my few years of
practicing my craft by myself. The two most harrowing sounds are the cries of a parent as they
lose a child and a lover losing their other half to the cold grip of death. I have heard both up
close and personal and have caused more than my fair share from my failure to save a life.
Hopefully the gods can forgive me and take away the screams I hear in my nightmares every
night. I pray the gods will allow me this last hope. I am making my way towards the front line of
the Grimward invasion as a way to repent for these losses and to offer my aid to those in need. I
hope to survive on the hospitality of others and offer my services cheap or no cost at all, but I will
have to see how that works out for me.

Al Haddad

Full Name: Abu Haidar Faruk Ibn Faraj Al Haddad Al Saresh
Played By: Jeff Mork
Translation: Father of Hadir, Faruk, Son of Faraj, the Smith, of Saresh
HAIDAR حيدر m Arabic
Means “lion” in Arabic
FARUQ فاروق m Arabic
Means “person who can tell right from wrong” in Arabic
FARAJ فرج m Arabic
Means “remedy” or “improvement” in Arabic.
Race: Human
Class: Cleric
Occupation: Mercenary Paladin
Notable Traits:

  • Dislikes Penitent
  • Religious Zealot (of Mahsai)
  • Mercenary
  • Strongly believes in the sanctity of life
  • Will not kill enemies if it is avoidable
  • Will halt all other activities to save the life of a wounded ally
  • Will try to save the life of all, including wounded enemies
  • Will only take mercenary contracts to protect or escort (will only attack if he believes in the cause)

UPDATE: After being judged in the Free People’s Court and found guilty of numerous charges, Al Haddad was sentenced to a punishment of maiming and set on a path of redemption. Abandoning the heretical ways and embracing the fire and brimstone mentality of the Chapter of Arnath’s Fist, Al Haddad quickly became a devote member of the Church of Arnath. In June of 287, Al Haddad was involved in the military coup conducted by the Chapter of Arnath’s Fist and helped seize control of the Hand of Arnath and Order Keep. During the following skirmish, a fire broke out inside keep where Al Haddad and a number of other Order Lions were stationed. In the ensuing fight, the Hand of Arnath and the Council of Griffins were killed, and Al Haddad died in the fire.

 

Backstory
Have you ever lost yourself? Felt the ground slide from beneath your feet, seen the bedrock your beliefs are based on dissolve? I have. I wish I could say that I came through it as a better man, but among the things I deny myself is lying.

The King had risen from the grave, he had welcomed the undead and the penitent with open arms, and the Vandregonians reacted without hesitation. I wasn’t there when they finally destroyed civilisation. I didn’t even know it had happened till months after the fact. I was camping in the Vandregonian forests, hiking through the backcountry, and it wasn’t for recreation.

I can’t blame the Vandregonians for attacking Saresh, or even for breaking our nation. We did betray them in their hour of need. They didn’t stop there though. They smashed our artwork, they toppled our minarets, they burned our libraries, and even that could have been forgiven. But, they believed that just because we didn’t defect to the Vandregonians that we embraced the Undead. They made it their crusade to put to the sword all of us who remained, and in doing so erased from the earth the chance to rebuild heaven. Unacceptable.

And so we found ourselves, my wife and I and a few others, far from any road and making our way to Aldoria. Our hope was to leave this all behind, to catch a ship heading to Mardrun. We crossed Vandregon in secret, fearful of contact with others lest we be judged by the color of our skin. We were scarcely over the border when we met the Undead line advancing southward and were turned from our goal. It seemed at times that we were mere steps ahead of the undead as we flew to the south, ever fearful of approaching Vandregonians again. It felt like it took a lifetime to get there, but we finally made it to a working port. We had even managed to find some of the few remaining May’Kar along the way. Buying passage on a ship headed to Mardrun was out our means, so we opted instead to work for our passage as crew. We were lucky to have that chance, as I am unaware of any ships that have sailed from Faedrun since.

After our arrival on Mardrun, and with it the completion of our duties, my wife and I joined with the other May’Kar we had traveled with in founding a settlement to call our own. With Saresh destroyed and so few of us alive, rebuilding heaven on earth was beyond our means. We opted instead to find a secluded corner of wilderness to call our own, and to preserve what was left of our culture.

Last Hope Larp