Mordok

“The Mordok are beasts. All we have known is war with them. I will soak these lands with their filthy blood before I meet the Great Wolf. We leave camp at dawn to hunt down a pack of Mordok and will return with their heads.”
-Harlok Longfang, Ulven Warrior’s last spoken words

         

The Mordok are not a playable race for standard players.

The Mordok are indigenous to Mardrun. They are ancestral enemy of the Ulven, and such are viewed by the Ulven as a bloodthirsty and brutal race. They range from small packs to entire organized communities with martial and spiritual leaders. Very little is known about the Mordok; all attempts at communicating or learning the Mordok culture has ended in blood shed, though The Ulven also see any attempts as a deep taboo. Constantly at war with the Ulven, the Mordok are strong, resilient, and cunning. It is unknown just how large the population of Mordok is on the continent of Mardrun.

The following document is the more common and well known information regarding the Mordok. This document is updated after events if players discover more information about the Mordok culture.

           

UPDATE: In 2021 the staff of Last Hope took ourselves to task on some of the portrayal of the Mordok. In the older pictures you will see the overwhelming majority of the Mordok portrayed with black skin. This was originally done due to the ease of painting and make up and as a nod to Tolkien inspired Orcs, however as we grow as people we can’t help but reassess choices that seemed innocuous in the past. From September 2021 and on the Mordok will be portrayed as having charcoal skin tones, and commonly ranging from pale to muted purples, blues, greens, reds. TO CLARIFY; the Mordok in game did not change. We have retconned their appearance. All players should act as if the Mordok have always been colorful. 

Mordok FAQ

Syndar

Who are the Syndar?

The Syndar are the eldest and most long-lived of the three playable races in Last Hope Live Action Roleplay. Their culture goes back farther than the history books of man can document. Their skin varies in pigmentation far beyond the normal coloration of humans, and they have ears which taper into points. From the shadows, they watched mankind take its first faltering steps towards creating the kingdoms of the old world. They are the children of the Sun and the Moon, and the stewards of the mana stream which gives life to every living creature and is the source of all things magic. To outsiders, they appear to be a fae and mysterious race, and rumors and campfire stories paint pictures of them as kin to spirits of nature; wild and fierce one moment, wise and calm the next, wielding powerful magic as if it were second nature to them.
Of course, the best campfire stories have at least some basis in reality.

If you like a proud, long lived magical race with varied appearance and a unique culture, then perhaps you should consider making a Syndar character for Last Hope Live Action Roleplay.

Known Syndar Bloodlines and Groups

These groups are only a sample of what exists within the world and all were created by players. If you are interested in playing a Syndar they do not need to belong to any of the below listed groups. If you wish to create your own group or bloodline feel free to work with staff! The following groups can be great inspiration either way.

Io’Larian (Called Feral by the Serous and Celestine Syndar, a name assumed to be their proper name by Humans and Ulven):

  • The Lost
    • A Large Io’Larian Tribe from Faedrun with a rich cultural history
  • The Tribe of The Jaguar
    • A Large Io’Larian Tribe from Faedrun. They have managed to bring a very sizable portion of their population to Mardrun where they have flourished.
  • The Calavera
    • A secretive an insular Io’Larian Tribe living off the coast of Mardrun. They keep to themselves, but occasionally their members are seen on the mainland.
  • The Shattered Tribes
    • A loose connection of Io’Larian Syndar who have lost their individual tribes during The Fall of Faedrun and have come together to support each other and maintain their cultures.
  • The First Born
    • A group of Io’Larian Supremacists who have grown tired of being looked down on by other Syndar and have taken inspiration from the Syndar Creation Story that tells that Io’Larians are the Eldest of the Syndar Bloodlines.
  • The Wolfgang Commune
    • A once large Io’Larian Syndar Tribe nestled near the city of Fawyth back on Faedrun.  They have now been heavily reduced on the new land of Mardrun and spread out throughout the continent.

Serous:

  • The Phoenix
    • A commune made up primarily of Serous Syndar, though they will adopt members from any race or bloodline. They live on Fire Isle off the Southern coast of Mardrun
  • The Reclamant
    • A defunct religious order of Syndar who make it their life goal to remove mana from deceased Syndar as part of their funerary rites.

Celestine:

  • The Enlightened
    • An order of Serous and Celestine Syndar whose soul-purpose is the advancement of arcane knowledge and the education of all young Celestine Syndar.

The Syndar Handbook is a great resource that covers a lot of the cultural elements of the Syndar. If you have any questions that aren’t answered there or in any of the other links don’t hesitate to send an e-mail in and ask.

If you’d like a quick summary of the information contained within the Syndar Handbook, the FAQ covers much of the same information simplified into bite sized chunks. For a quick reference guide for common questions, check out the Syndar FAQ!

Ulven

The Ulven are one of the two races indigenous to Mardrun, the other being the Mordok. The Ulven were considered demons by the first setlers due to their apearence and this led to several battles. Ulven religion centers around a nature Goddess named Gaia, with women they call Witches as the spiritual leaders. They also believe when they die they must answer to The Great Wolf for their deeds in life. The People of the Wolf, or just the Pack, as they call themselves, are somewhat wolf like in appearance. With some this is just their eyes or fangs but with others it is both. Their style of dress is very reminiscent of Viking or Celt, and they are most definitely a tribal culture.

If you like a race with tribal culture, strong ties to the earth, and a strict code of honor, you should play an Ulven.

Ulven Culture and Religion

Ulven FAQ

Ulven Clans & Packs

A Clan is a larger group of Ulven by geography and is made up of numerous Packs. A clan is led by a Clanleader and is advised by an appointed Warleader and the clan’s High Priestess. A clan’s population is usually about a thousand members (smaller clan) up to tens of thousands or more (for the larger clans).

A Pack is a smaller group of Ulven that band together for a singular purpose and carry on traditions within their own Pack and is made up of a number of families. A pack is led by a Chieftan and a Priestess. A pack can number roughly several dozen to several hundred members.
*NOTE: These estimates are still being worked on.

Clan Nightriver

Clan Grimward

Clan Stormjarl

Watchwolves Clan

Clan Spiritclaw

  • Pack Stargazer

Former Clan Riverhead

Clan Shattered Spear

Clan Axehounds

Clan Whiteoak

Former Clan Squallborn

Clan Steinjotunn

Clan Ironmound

Clan Goldenfield

The Clanless:
Pack Longfang
Pack Bloodfang
Pack Ironhide

Human

 

Humans are a playable race in both the Last Hope series and the Last Hope – The Old World event. There are no racially specific garb or cosmetic requirements for humans.The Humans are by far the most abundant race in Last Hope. This is true even on Mardrun. The Syndar have a long gestation and the Ulven are scattered and it has been difficult to determine their true numbers. The Humans of Mardrun are a diverse and interesting lot. They range from scholars and explorers looking for knowledge and adventure in the new land, to scoundrels and criminals either running from or sentenced by the law in Faedrun. Humans adapt and learn quickly, flourishing in any class they choose. The religions and politics of the humans are as diverse as they are, with very little holding true for the entire race, some even choose to believe there are no gods at all.

If you want to be free to do your own thing, without the need for makeup or strict guidelines, you should play a human.

 

Undead & Penitent

“We still do not know how the undead came to be on Faedrun. But our lands are at war. Our armies meet them with steel and our order fights them with faith. Our gods are with us and we must not fail.”
Arynn Freysa – Human Cleric

The Undead are not playable for standard players.

Background Info – Undead
FAEDRUN
The Undead have been around for a long time on Faedrun. Previously, the undead were the mindless shells of former life and plagued tombs and graveyards. They were still tough and strong, but isolated they would be dealt with quickly.

It wasn’t until recently that the undead began to spread and become a major problem. Smaller villages were attacked by larger numbers of undead and the militia or even the army would need to be called in to assist. This was still downplayed as isolated events but the truth was that the undead presence was growing stronger. The rise of the penitent truly marked the beginning of the undead plague, although nobody really knows when this was. The penitent and undead numbers grew in secret for quite some time.

Now, the undead plague rampages across Faedrun and every kingdom is involved, both human and Syndar. The King of Vandregon vowed to put an end to the undead menace and has mobilized troops to move against them but he has also sent word to other kingdoms and asked for their aid.

MARDRUN
In the known history to the Ulven, the undead have never been known to them. Ulven burn their dead and this apparently plays a major factor in stopping their reanimation. However, the recent appearance of a lich that rampaged across Mardrun and turned both ulven and mordok into zombies was a shock to the ulven people. The truth of the undead existence may also give some truth to the scary stories of demons or monsters that hide in the dark corners of ulven lore…

The undead are composed of a number of lower power beings called zombies, and then they progressively get more powerful. Dark energy imbues a corpse as a vessel and when this energy grows, so to does the power of the undead. A malicious intelligence seems to grow with this power and appears to corrupt the features of the person the vessel used to be. To destroy the undead is to destroy this energy, for it is what holds the undead together.

UNDEAD LORE:

  • Undead are made up of almost exclusively intelligent beings (no animals). There have been reports of the trusted mounts and steeds of knights being transformed, but it is very rare.
  • They are corpses reanimated with dark energy/magic; the corpses act as vessels. This means that the actual physical structure of the corpse is not as relevant as it would be to living creatures.
  • There are no apparent “weak spots” in the undead. Hitting them in the leg and hitting them in the head seem to do about the same thing. Each attack on the undead seems to weaken the dark energy that animates them until the physical body eventually falls apart because the energy is no longer strong enough to manifest in the corpse/vessel.
  • Divine energy/magic has a profound effect on the undead and is the single most powerful weapon against them. Normal weapons seem to do little, but repeated blows can take the undead down.
  • Undead taken to the ground will eventually recover their dark magic over time and rise again. The only way to truly destroy them is with a blessed weapon or divine magic or to force them to recover so many times that they simply run out of dark magical energy. Some of the stronger beings seem to have a nearly infinite amount of this energy as long as they have time to recharge. It is suspected that the undead pull mana from the surrounding mana stream in order to fuel this energy, but there is a severe lack of proven evidence.
  • The “lesser undead” come in the form of zombies; they are slow and shambling and not very intelligent. They move directly towards victims and either claw or bite them to death or hack at them with weapons. They seem to move slower and retain only a basic understanding of weapons and how to use them.
  • The more powerful the dark magic of an undead, the smarter the undead becomes. These intelligent undead are harder to kill and have a higher mental capacity. They are called ghouls, or “medium undead”, and normally wear armor and use better weapons and tactics, but look very similar to zombies. They are usually the body guards of more powerful undead or seem to be evolving into a singular purpose, such as a ghoul whose body is bloated with carrion and disease to help spread the plague.
  • The most intelligent undead have auras of magic so strong that it allows them to tap into a dark magic that is very powerful. They can cast spells and imbue normal bone to a level stronger than steel. These undead are also capable of channeling dark energy into the shattered bodies of fallen undead and bring them back. These undead are called “greater undead” and examples are Liches and Revenants. These are the only undead that have been seen to talk and make use of words.
  • In the presence of greater undead, zombies and ghouls seem to become stronger and more intelligent. They will fight better and be tougher to take down and are capable of following detailed orders.

 

 

Background Info – Penitent
The penitent are a group of humans and Syndar that were created during the beginning of the major spread of the undead plague. The penitent believe that the world has been judged by divine powers and that the undead plague has arrived to purge the land of the living. In an effort to save them from damnation, they have taken up arms against the human and Syndar kingdoms and are willing to give their lives to repent and gain favor amongst their divine gods. To symbolize this, the penitent paint black streaks of tears down their face to represent their souls crying out the sins of the world.

FAEDRUN
In the beginning, peasants are the primary members of the penitent. The spread of this belief was slow at first, but quickly gained momentum when the dead began to rise from their graves. Preachers for the Penitent called out to locals, going into towns and calling out to people to repent. Most peasants would ignore them entirely or even drive them from their villages, but the appearance of the undead with the preachers quickly changed this. The undead began to ravage the citizens and kill those in their path, but would not harm the preachers or those that swore loyalty to the penitent cause. When people who stoically defended their divine faiths were tore down and shredded and people who pledged allegiance to the penitent were spared, the numbers of the penitent grew fast. Their numbers exploded when those same mauled victims began to rise again as the undead. Over time, larger villages and even some lesser nobles have joined the ranks of the penitent; when a horde of peasants and undead appear at a noble’s estate, it is usually enough convincing to have the noble join the cause.

These preachers are the ring leaders and recruiters of the penitent and can be seen coming to different villages and trying to round up the locals, the farmers, and even travelers and preach the word of the penitent to them.

MARDRUN
To date, there have been no reports of penitent on Mardrun. It is unlikely that a penitent could stow away in a ship for any length of time and remain hidden before being found and cast overboard. However, there is still some worry about the possibility of penitent, or some form of their beliefs, surviving to make it to Mardrun. There were so many boats that were “lost at sea”, who knows if one of them may have been filled with penitent believers and are hiding to this day…

The penitent are completely convinced that they must help to purge the world of the living or else they will be damned for eternity, and once the penitent faith has overcome someone they are almost impossible to reason with or bring back. They are religiously fanatical and willing to die at a moment’s notice in order to repent. However, they are not imbued with any sort of magic that makes them stronger; they cut and bleed and die just like normal people. It is their religious fanaticism and the quickly spreading faith of the penitent that make them so dangerous.

However, they are just like normal people and can act normal and get close to towns as well. They are still intelligent and tactical; they have not become stupid. However, being in the vicinity of a penitent for a long period of time usually gives way to clues to their true nature, for they find it impossible to completely suppress talking about repenting the land and they see non-penitent in a far inferior light. They act as if they are stupid and foolish for not seeing the truth.

The penitent completely believe that if they have joined the cause of the purge of the land and the undead are a tool of their divine power’s judgement, but eye witnesses have noticed that the undead behave somewhat randomly in regards to the penitent. Sometimes the undead move about and kill anything in their path and sometimes the undead work with the penitent and perform actions to fuel their preaching. There have definitely been reports of the undead functioning very well and coordinated, almost as if there was a malicious intelligence driving them.

PENITENT LORE:

  • They believe that the undead plague is a cleansing judgement of their gods and that if they help the plague and repent for their sins, they will be forgiven.
  • They will first try to convert people over to the penitent. First, people are shown the way and then they are forced, either by watching people be eaten by undead or by being tortured until they believe their ideals… or both. Sometimes this can be a lengthy process. If someone refuses to join the penitent, then they are killed, often used as an example towards other people they are trying to convert into followers.
  • Once a person believes in the cause of the penitent, it is almost impossible to turn back or pretend not to believe anymore. Their very core has been shaken so much that they are unable to be reasoned with. Even Divine magic appears unable to undo the damage. They are not magically controlled or under the influence of a spell. It is believed that magic is used to break down the mental barriers of the people they are trying to convert, but once they believe, the very core of their being has been completely converted.
  • They are human or Syndar and are predominantly human due to the size of the human kingdoms.  Penitent are living; they are not lesser forms of undead. No single type of religious belief seems to create more members than another.
  • They are able to blend in with the peasants and normal people, but doing so is rare. They often talk about repenting sins and treat others as inferior, almost instinctively. Penitent often paint tears of black on their faces, especially before battle or killing, and is an obvious mark that they are penitent. After Vandregon rangers and elite soldiers would infiltrate the penitent ranks and assassinate important penitent leaders, the penitent started burning or tattooing this mark on their followers to make it permanent.
  • Peasants make up the majority of the penitent, but anyone could be swayed to their cause. In the beginning only peasants, farmers, and preachers were penitent but some mercenary groups and even a nobles have been known to join their cause.
  • The “living cunning and tactics” of the penitent combined with the “non-living endurance and persistence” of the undead has created a combined-arms army that has been shockingly effective against the Grand Alliance on Faedrun. When an undead force is too slow, the penitent can make up for it with speed. When a penitent force needs to rest, the undead can continue indefinitely. This combination has made for a very effective army, one that continues to grow with every victory or defeat.

—-

It’s been 3 years since the Undead first arrived on Faedrun. Three long years characterized by blood, by death and destruction—and by salvation. I didn’t see my first Undead until months after they had appeared. I was 18, barely a man, when it happened. I was running home, late, my mother staying up sick and worried about me. My mother. She was a greedy old hag. We were farmers, yes, but we weren’t the poorest farmers in our small town. There were others much poorer than us, but did Mother care? No. She hoarded what little silver, what little food we had and flaunted our few good fortunes in the others’ faces. But never around Reverand Michaelsson. Never around the unnamable master of this place, the few times had he ventured from his home. I snarled as I ran, thinking of her hypocrisy. Nearing my home, I schooled my features into an expression of docile obedience. But it was pointless. I arrived to see fires burning in the fields, my small home stood with its wooden door off its hinges, a smear of blood, a handprint, on its frame. Hardly daring to breath, I stepped in the door, blinking in the darkness. I thought I could spy a huddled shape on the floor, no, two—my parents? Before something launched itself at me, propelling us both into the cool night. A woman sat on my chest, holding a blade to my throat. “Will you serve the Undead with us? They offer us retribution. They offer us salvation,” she hissed, “serve them or die and spend eternity in damnation!” My throat clenched, but I forced the words out, feeling them like daggers in my heart, “I will serve you.” I did not want to die… and I wanted to learn more…

I shake my head to clear it of those dark thoughts. I hadn’t known what I was getting into when I joined the penitent, but I have not looked back since. Their message is clear—it is right. We are here to serve the Undead, the harbingers of death to those who have sinned. To those who are the reason they are here. And I will help them until my very last breath—help them to cleanse this earth of the sinners, of the hypocrites like my mother. Then, once the world is pure, they will leave, and we will build this place anew.

I stand and watch as a woman kneels in front of all of us. Standing before her is a man with his arms out wide. She kneeled before him, our priest, as he told her of the Undead. Nearby the choking smoke of the fire consuming the village and the scent of blood and decay hung in the air. Tears streaked her terrified face. He spoke of their purpose—to clean the world of sinners, so that it may begin again, more pure than before. He whispered of their powers—the power to rise again, so they may serve their cause even after death. He spoke of the supposed “blessed” weapons used to kill them. Blessings from unclean deities, he assumed. And because he said it, so it must be true. The Undead must be a sign that the world is corrupt. And she would serve them to her death. Then, as the priest said, she would be raised in glory before the great divine beings who sent the Undead. She would be saved—she would be rewarded. Unlike those who don’t believe. The ones that the undead were there to destroy. They would be punished, their souls sent to the damnation that her priest spoke of so often.

The woman looked up to him with terrified eyes, tear streaked… but she was listening.

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