Vaels Watetash – [Renowned]

PLAYED BY: Bryan Richmond

CHARACTER NAME: Vaels Watetash

GENDER: Male

PREFERRED PRONOUN(S): He/him

CLASS: Cleric

AGE: 50

RACE: Feral Syndar (city)

HAIR: grey

EYES: hazel

OCCUPATION: Courtier, Mercenary, Companion

KNOWN SKILLS: Armor Prof., Shield Prof, Trade: Companion, Resource: Political, Resource: Economic, Divine 1, Meditation, Mana Reserves(syndar), Mana Transfer(syndar)

BIRTHPLACE: The wilds of Marais-Enceinte

APPEARANCE: Portly and well-appointed, Vaels appears to attempt (successfully or not) to fuse panache with a rustic style. He is often prone to wearing jewelry and trinkets.

NOTABLE TRAITS: Always willing to share a story, but more importantly listen to one. All too willing to see symbolism and signs from the gods in, well, everything.

RELATIONSHIPS: Hopipash (beaver spirit totem), Dran Watetash (father, city feral syndar), Eloquin Watetash (Mother, feral syndar), Vexen Watetash (uncle, feral syndar), Amoury Watetash (cousin, feral syndar, deceased)

RUMORS: Vaels seems to have a story for any occasion, appropriate or not.

Whenever Clan Grimward is around, Vaels gets awfully tight-lipped. He must hate them for some reason.

Vaels asks far too many questions about magic when the subject comes up.

BIO / BACKGROUND HISTORY:

Originally hailing the wilds of Marais-Enceinte, Vaels was barely an adult when his tribe was nearly wiped out by undead. The survivors barely escaped by canoe, leaving their tribal home forever. Making the arduous trek by foot to Aldoria, and the choppy voyage to Mardrun left Vaels with a strong survival instinct and protectiveness for his remaining family. To this day that time is one of the few topics he will not tell stories about.

Alongside his mother, father, uncle, and cousin, he attempted many different jobs and trades, none truly fitting him. Working caravans, fieldcraft, city labor, they all came and went for Vaels, though he found he had some martial skill and a love of storytelling. Vaels and his family were working a caravan when Clan Grimward attacked Pyre Hills; Despite trying his best to protect her, his cousin Amoury was killed. Vaels blames himself for not protecting her. Due to the encounter Vaels is terrified of Clan Grimward warriors, though he tries his best to hide it.

Much preferring the urbane lifestyle of the city, Vaels has given up many (though not all) of the outward trappings of the feral Syndar people. He has also fallen in love with many of the trappings of nobility he has seen from afar, not so much for the luxury they afford but the greater social access and therefore better opportunities for more stories. After living in the city for some time, Vaels has found he has a way with people and etiquette; Along with a trove of stories he is always ready to share, he makes for a surprisingly pleasant warrior and mercenary.

Between his growing skill with the blade and his gusto for tales Vaels has begun building a reputation for being quite the entertaining bodyguard. This began while working the various caravans where his stories kept monotony at bay. He has slowly been expanding to working for those in the city, though any who appreciate the amiable and engaging Syndar and his tales will find his company appealing. While Vaels keeps aiming for those higher and higher up in the social ladder, his love for new stories means he rarely will pass up work, either as protection or for his companionship.

In the city feral Syndar ghetto within Newhope, Vaels tries to be a voice of reason and balance, all too aware of the cultural loss his people face in these changing times. Due to a split within his family, Vaels knows all too well the tension between staying true to the old ways and the making of new lives within the city walls. Vaels knows there can truly be a place for the feral Syndar in Mardrun, though what that may be only the gods know.

Vaels is a recent recruit to the Broken Blade Company, joining shortly after his mother left to find their remaining tribe and other feral syndar in the wilds of Mardrun. He hopes that his new alliance will afford him access to clients amongst the nobles and elites, though only time will tell. Deeply religious, Vaels entreats the pantheon of Syndar gods through his totem, the beaver Hopipash.

Revin

PLAYED BY: Tim Bollig
CHARACTER NAME: Revin
GENDER: Male
CLASS: Warrior
AGE: 60s
RACE: Half-Syndar
HAIR: Brown
EYES: Hazel
KNOWN SKILLS: Archery and Trapping
BIRTHPLACE: Faedrun
RELATIONSHIPS: Member of the Nomads
RUMORS: Hates being called a half breed.

Infidelity of many kinds existed upon the old nation of Vandregon. One that many looked at for being odd, was crossing lines, Revin’s father met his mother during a trade with the outer lying towns. Captivated by her magical essence, he took her along with the trade. Once they returned home, he intended for her to teach some of his younger children, as Syndar people were known to be natural with magic, they could learn much more from the woman. Yet her uncooperative attitude, he met with hostility. Ten months after she was brought into their home, his eldest daughter had become known as a Mage. This same week, a new child entered the home: their father’s half-breed abomination.

Although the child had the ears and long life from his mother’s side, little else was gained. He did not even hold any of his late mother’s aptitude, and shortly after birth, his mother passed from the world due to complications. Taking the child under cover of night, he nearly threw it into the woods to it’s own devices. The boys cry took him by surprise, staring at him, they went home. Raising the boy he had very high expectations. So much so that they were insurmountable.

Revin grew learning he had a long way to go to appease any of his family, his mother was never talked about, only that the best thing she did in this world was to teach the rest of them magic. The constant undermining and degradation from the rest of his family slowly took its toll. On family outings he was rarely taken with, to the point most didn’t know he was a part of the family at all. His father pushed him to become better at everything. He had to be the best at the sword, the best at the shield, he had to hit the bulls eye on archery. Of the many expectations his father pushed him towards he succeeded on archery. As one day when he was out in the woods chasing down fawns and rabbits that escaped his meager traps he realized how worthless his sword was. Coming home with nothing, he felt the shame a little bit more that time. Running around the woods, swinging a sword at a running fawn, was not the way to go. It was by far, easier to shoot my food with a bow, then it was to chase it down with a sword.

Years passed him by and soon he had joined the Vandregonian military, starting inside the scout force it was a small praise he had earned from his father. At least he may be useful as a body in the military. Working hard at his tasks as if his father was still on his ass he quickly graduated with promotion and higher rank into the Ranger. A few years later and he had taken command of a small group inside the Rangers as a Sergeant. During his tour he came upon a blind girl from the medic’s tent. Clubbing him sufficiently in the stomach opening an earlier wound she later stitched him back to perfection. Comet soon became a fast friend of his during this time, yet time came short as an attack on the established area of operations moved many of the people away. Last he had seen her, was providing cover fire turning her the direction of safety and having her run. Since then he did not know if she made it, or if the powers that be took her early.

It lasted hours, but soon the camp had been evacuated, many injured and dead but the healers and medics were long ran for safety. As the teams were regathered none could seem to find his friend. His new worry bloomed to see her milk eyes among the undead hordes, possibly even the penitent. Regrouping they prepared for another field move. From this battle, it seemed to be the beginning of the end, not long after the May’Kar King rose as an undead, and they turned their backs upon the continent in worship towards their reanimated lord. Feeling a larger sense of dread, he departed on the ships ready to leave this downward spiral behind.

The new continent of Mardrun treated him quite well, he spent much time in the city of Crows Landing, the second port city to spring up. His old nation of Vandregon dwindled almost to extinction on these new lands. As Crows Landing grew rapidly, so did the other towns around it, many sprung up as new factions as well as settlements to go with them. As summer passed he was tasked with accompanying a supply drop to Goldshire, as they arrived, it was seen that the city was in dispute. Pan and her originally Nomadic people were at arms with the farmers and city dwellers of the town. Her own faction members turning against her they were readying to leave for New Oarsmeet. Departing with their people to run supply, their journey took them through a myriad of areas. Yet they seemed to rejoice, as every night and every day they made merry, celebrating the whole journey there. New Oarsmeet was ravaged, buildings burned, people sick, and tired from banditry, the few supplies they had were used heavily in healing and surviving what they could.

Receiving a swift blow to the stomach as he helped search for those that needed help, he returned face to face with those milk white eyes from his past.

Alexander Vallen

PLAYED BY: Alexander David Robinson
CHARACTER NAME: Alexander “EagleEye” Vallen
GENDER: Male
CLASS: Mage
AGE: 24
RACE: Feral Syndar
HAIR: Black
EYES: Multi Colored
OCCUPATION: Mercenary Mage, Ex‐Sergeant of the royal guard, Archon Archmage Magis‐At‐Arms
KNOWN SKILLS: Good with a bow, Skilled in swordplay, Studier of all magic, Knows his subterfuge.
BIRTHPLACE: The Kingdom of Lairthuduil
APPEARANCE: Dark skinned, large pointed ears, sometimes facial hair, has horns, has sharp teeth.
NOTABLE TRAITS: He boasts his own skills when he has none. He is also naive and a liar. When angry he has a nervous twitch and he becomes slightly tribal its his defense mechanism and it causes him to lose
focus. He can “rage” its not normal for a Syndar but he can.
RELATIONSHIPS: Friends with Archmage Vazra
RUMORS: , “Raised a sword to the council”, “Attempted to Poison the Baroness” , “Had dealings with the
Archons”

BIO / BACKGROUND HISTORY:
“Hail, my name is Alexander “EagleEye” Vallen and my life was pretty rough
to start. I was born in Faedrun in the The Kingdom of Lairthuduil. I wasn’t a noble or
anything, I mean look at me, its clear i’m a feral. For years me and my mother have
been trying to fit in with the city folk but due to our horns and eyes we were never
truly accepted. Anyway I was off track.”
“I was born feral in a civilized city so I am already looked down upon. I
don’t know much about my father except that he is a celestial Syndar, other than that
I know nothing. My mother was a nice woman and she trusted everyone. She was a
very powerful mage and also took the time to plant some gardens as a hobby. She also
knew her way around herbal medicine and healing and often taught me how to garden
and harvest her special herbs. She also often taught me some of her magic and taught
me how to hunt for my own food rather than to rely on trade. She often talked about
her father and his homeland in the kingdom of Fawyth.”
“There was a great peace with my city and all was good, until the undead
came. I awoke one morning to screaming and the smell of death. I was pretty
terrified back then since I have never seen anything like it. After a few minutes, me
and my mother were able to get lightly packed with bows and herbs. We ran as fast
as we can out of the city and we barely made it. We kept running until we reached
the city of Aldoria where we sold are few herbs to gain some money to get started on
our new life.”
“Once we arrived in our new home, my mother started working as an herbalist
and she found that the humans treated her better than her own kind. Every day she
would get up to go work and every night she would come home and train me to fight.
She would also teach me to use magic and to bend it to my will.”
“Once the undead were at our borders, my mother pulled all of her money
together to get on the next boat to the new world, but sadly she only had enough for
one passenger. She sent me along with her fathers necklace to protect me. At the time
I had no idea she would stay behind and she sent me alone to go on the boat while
she stayed at home to fight off the undead. I waited for a while and then we
started to set sail. All I remember from that day was my mom glaring at the
undead threat with her blood red eyes fighting valiantly against the mob.”
“Once I arrived on land I was filled with anger. My one red eye started
glaring and all I wanted to do was go back and save my mom. Then someone with a
very familiar scent came by and told me to harness that anger for I will get my
chance to avenge her but that was not today. He took me in and trained me until I
became of age. Once I became of age, I went to join the knights watch so I can
protect my new home even though I felt like I was treated as a second class citizen
all over again. After awhile I became a Sergeant and this is where my magical story
truly begins.”
“Oh you want me to keep going? You want me to tell you about prison life here
in the cell? Well first I’ll tell you about my first political dinner then I’ll get to this
cold dark cell. So I met a group there called the Archons and their leader Vazra.
To be honest I liked the group as it was comprised of mostly mages and it felt like
home. They were talking as if I could freely do anything I want and I won’t have to
be limited to only a few spells. As an Archon, they told me I could spend my time
studying lore or brewing potions. That sounded like the life for me. The only problem
was that I was part of the royal guard and I can’t just leave my post. I actually
could have devised a way to get out of the guard without just walking away but alas
I didn’t so I had a direct approach of resigning. Dumb move on my part, especially
after drinking a few potions that could easily have been poison.”
“On a side note, the name “EagleEye” comes from my skill with a bow and my
magic. I always hit the mark…and it could be my red eye i’m not sure which.
“So here it is I wait in this cell to be released, I’m not a bad guy I just
make bad decisions sometimes. Unlike most Syndar, I also act on impulse rather than
intellectual decisions.”
*So upon release Alexander Vallen is met with Archmage Varza and is taken to his comfy new
home in the Spire, Serving as Archmage Alexander Vallen leader of the militia and weaver of magical
effects.*

Gerhard

Name: Gerhard
Played by: Winter Edwardson
Gender: Male
Age: 78
Race: Syndar
Hair: Brownish
Eyes: Blue/grey
Occupation: Surgeon
Known Skills: Healer
Birthplace: Tielorrian
Appearance: Tall, skinny. Shoulders slouched.
Notable Traits: tattoo on left hand, three eyes in a fan shape.

UPDATE: Gerhard was caught involved in the undead scandal with Bos Mezar and Serai in the summer of 265. He was tried, convicted, and executed for his actions.

Bio:
I was born a monster. My parents have looked at me with disgust since I was born. It was at the age of fifteen that that look of disgust turned to hatred. I was to be killed by my parents and they would be happy about it.

I was born with my parent’s ears but I had fangs that were deemed unwanted. My parents were ashamed of me and hid me away, saying I was very ill. At fifteen when the other members of my family would learn a magical art it was discovered that I was born with no connection to the mana stream. That was when my parent’s look of disgust turned to hatred. I think it was their fault that I was born this way. My family has been obsessed with keeping the line pure. I am the culmination of their “purity.”

At fifteen my parents only wanted me to fade out and die. My father had connections within the May’Kar dominion. He sent me to apprentice under a surgeon. The story he told the rest of the enclave was that I had taken a turn for the worst and was seeing a great doctor in the May’Kar dominion. My arrival was the first time I attempted to take my own life.

I was meant to train under a surgeon who had been hollowed. His name was Michael. I was never enlightened to the nature of his crime nor the reason he was hollowed, but it didn’t matter to me. It took me only five days to slit my wrists. I had no idea what I had done to my parents but I wanted that pain to stop. I had almost bled out when Michael had returned. He quickly stitched my wrists and gave me more blood from some vials.

Michael had stopped me from taking my own life. He also taught me about the abyss. How those of us who were forgotten by the world can go to the abyss and change to become something bigger. I listened to him after that. I learned his trade and helped him in healing the sick. We were hearing more and more about an undead army. Michael said they must be the forgotten souls comeback from the abyss. It was a bittersweet statement. I didn’t know this at the time, but it was only a couple months after I arrived that my parents proclaimed me dead to the enclave. I stayed with master Michael for nearly thirty years. Then the day came when my parents arranged for me to be sent to help the thirty-second regiment of the Vandregon army.

I arrived with the thirty-second regiment in year two-thirty. I stayed on the front lines there for nearly twenty years. I was able to see the horrors of war up close and to clearly see these abyss-born souls. I wanted to understand them. They were magnificent and devoured just as my master had described. I was also able to dissect our casualties of war and better see what makes them run. It was scary the feeling of comfort I gained from this morbid learning. As always, when happiness is found sorrow must follow. I received a letter from my “family” for the first time since I left home. It stated that I had been proclaimed dead to the enclave and permanently removed.

This letter was all I needed to leave this battle. I set the open letter on my bunk and left that night. I wandered from small town to small town in a drunken haze. I stopped when I reached Aldoria’s coast. I had no idea what to do with myself. When I ran out of money I decided for the second time in my life that I should die. I hung myself in a dark alleyway. I felt death’s sweet grasp until a cleric happened upon me and brought me back to life. I ran after that. I ran until I found a small dying town called Oarsmeet.

In Oarsmeet I realized the world did not want me to take my own life, so I found meager work, small medical tasks, to keep up enough money to stay in a drunken haze. I had no idea what was happening when the village was attacked. I was herded onto a ship that lead me to some new land. I did as little as I could without raising suspicion and maintained a simple drunken existence, until I saw the Ulven more and learned of their beliefs. And then there are these black monsters known as the Mordok. I want to see them from the inside. I want to cut them open and examine their insides. Getting to open these “presents” has revived some of the life that I had lost. This desire is enough to keep me moving until I am lucky enough to be sent to the abyss.

Last Hope Larp