Amrod

PLAYED BY: Tyler Dubey

CHARACTER NAME: Amrod

GENDER: Male

PREFFERED PRONOUN(S): He/Him

CLASS: Mage

AGE: 97

RACE: Syndar (Io’Larian, Shattered Tribes)

HAIR: Brown or none

EYES: Hazel

OCCUPATION: Retired Soldier of Lairthuduil, Now Farmer

BIRTHPLACE: Southern Border of Lairthuduil

APPEARANCE: Wears simple clothes, has a pack and a large wrapped bundle on his back if traveling.

NOTABLE TRAITS: Beard, tired eyes, Scars across face, , gold and black lines

RUMORS: Served many years in the Grand Alliance, was on one of the few ships from Tielorrien. Prefers to be alone, does NOT like fighting if it can be avoided. Seems to be trying to atone for the sins of the past or move past the horrors of war.

BIO / BACKGROUND HISTORY: Amrod’s first memories are that of the peaceful lands of Lairthuduil, learning to farm from his parents in the small remote commune of the Goldenshade Tribe of Io’Larian’s. While the lowest in the caste at the time, their commune was known for their herbs and spices that they grew along the forest and mountain edges.
However, that life came to an end once the undead that invaded Richtcrag began to travel north through the pass. The Penitent began to push into the Kingdom of Lairthuduil with the undead by the time Amrod was just a young man, and decimated his tribe. Fleeing with the few members of his commune to Tielorrien, Amrod made a choice to be a foot soldier for what would eventually become the Grand Alliance.

The memories blur or become repressed. Bloody shield lines filled with the screams of the dying as friends and allies are torn apart by undead. The smell of decay and sick back at the camp as wounds infected with magical disease flood the air. Food with very little flavor, or just broth to keep them alive. This portion of Amrod’s life was an utter nightmare, much of which he wishes he could forget.

When news of a ship was sailing towards a new land and some rumored colonies that were set up by New Aldoria, Amrod has survived countless battles by luck, skill, and endurance. The small fleeting glimmer of hope in his almost emotionless soul sparked, and requested to be assigned to protect the Syndar that were to set sail. It took a few months of deliberation, however, they agreed that Amrod had served his fair share for the Grand Alliance, and allowed him to be discharged and go to Mardrun.

Once on the soil of Mardrun, Amrod was faced with another war. Taking up his glaive and armor, he went to battle against the Ulven. Thankfully the war ended quickly, but only for a brief moment till the Ulven Civil War came into action. Those that knew him back while he served the Grand Alliance, asked him to serve one last time. He said he would, however, require from them a small farm of his own, away from the rest of the people, and to never be asked to serve again once the war was done. The small group of Syndar Representatives from Newhope agreed, and facing the horrors of war again, donned his armor and glaive.

The Civil War finally ended at the Battle of Pyre Hills, and with it his volunteer service to Newhope. Before snow even hit the ground, Amrod demanded the representatives make true their promise. By the next spring, Amrod had a small cottage and small farm at the very edge of the colonies. Near a known commune of other Shatter Tribes members, it is here where Amrod now resides, and rests his weary battered soul. He travels in his off time, finding work with the soil and land as his ancestors did. However, memories seldom fade, and old habits die hard.

Tymraetheleon

PLAYED BY: Natalie Wheeler

CHARACTER NAME: Tymraetheleon (Tym)

GENDER: woman

PRONOUN(S): she/her/hers

CLASS: Mage

AGE: 31

RACE: Syndar (Io’larian)

HAIR: black

EYES: blue

OCCUPATION: barkeep / ritualist

KNOWN SKILLS: arcane magic, weaving

BIRTHPLACE: Io’larian tribe in the mountain ranges between Aldoria and Vandregon

APPEARANCE: Tym has antlers and round but pointed ears; she favors dark, flowing garb; she travels with the tools of a witch and a variety of odd ingredients.

NOTABLE TRAITS: inquisitive, mildly offputting

RELATIONSHIPS: Tym is very close to Liliana as noted below; they have been friends / chosen family since arriving to Mardrun and have learned magic alongside each other.

RUMORS: some people say that Tym once glared at a man so hard that he went mad.

BIO / BACKGROUND HISTORY:

I recall clearly the day I was ripped from my home and forced by dire circumstance upon the ship headed for Mardrun. Although I was very young, I left a part of myself in that home, with the mountains and heather and polecats and all other life with which I’d been woven.

Yet, that tragic crossing also led me to Liliana, and to others who would help me hone my craft in the next several decades.

I did not have the luxury of formal schooling or magical tutelage, but I had the privilege of learning from the gifted people in my settlement, and those passing through. I watched my mother and other Io’larian folk. I listened to travelers in the flicker of tavern light, generously providing me their insights. Liliana and I eagerly swapped knowledge, enticed by the foreignness of each other’s skills. I learned of working with ritual, song, Saints, Gods, spirits, pain, and the land. I did not connect with all of these methods, yet I drank up every piece of knowledge I could.

I have developed an inkling that people are only scratching the surface of their own potential. They are held back by rigidity, shrinking away from true power and the mysteries that come with it. They have witnessed magick beyond comprehension – on Faedrun, and now on Mardrun as well – and they will not allow themselves the possibility that they could tap into it the very same.

We must break ourselves free of these mental bonds if we stand any chance of driving back the undead scourge and reclaiming our lands. Liliana and I have sworn to grasp the threads of our own power and follow them to their truest conclusion.

Mirtharaellorin

PLAYED BY: Marisa Considine

CHARACTER NAME: Mirtharaellorin (or Mirth, as the humans have called them for short)

GENDER: Nonbinary

PRONOUN(S): They/Them

CLASS: Mage

AGE: 83

RACE: Syndar

OCCUPATION: Former Thief, Former Karindren Lighthouse Keeper, Current Adventurer

KNOWN SKILLS: Lighthouse Keeping Skills, Thieving Skills

BIRTHPLACE: The Kingdom of Karindren

APPEARANCE: A very fish-like Syndar, they have sharp teeth and scale patterned skin.

HAIR: Brown

EYES: Brown

RELATIONSHIPS: None outside of other player characters, though other Karindren may know of them.

Bio:

Of all the known justice systems in the world, it is said that the Syndar justice system moved the most slowly. Terribly slowly. Abysmally slowly. So slowly the slowness is literally legendary to this day. And of all of the Syndar nations, no justice system moved quite so slowly as that of The Kingdom of Karindren. As the most traditional of all the Synar nations it contained the greatest number of sticklers for procedure, troglodytes, and stick-in-the-mud assholes in all of Faedrun. In other words, The Kingdom of Karindren’s justice system was particularly full of dawdlers and sluggards who would much rather sit around debating each other than giving you a straight answer. But to Mirtharaellorin (or Mirth for short), it was home.

Mirth grew up on the streets of Karindren’s capital. They never knew their parents, and frankly, never wanted to. As a so-called “feral” Syndar they were at the bottom of the Syndar racial tiers. That coupled with the strict two child policy in the Kingdom of Karindren meant that their parents probably just abandoned their so they could get a better looking baby. It’s something Mirth made peace with at a young age. There’s no point in worrying about people who don’t care about you. With luck they had a better baby and at least they didn’t drown them or something. Things could have been much worse.

But we were talking about the justice system. Mirth had many run-ins with the justice system during their life. It’s something that tends to happen when you’re hungry. It started when they were a child. Around the human equivalent of 8 or so years. Thy were captured after stealing some fish from a local fisherman. It was a year before they finally let them go. Ultimately, it was decided that they were too young to be considered a moral agent and as a mere moral patient they should be allowed their freedom. This would be their shortest run in with the law.

Stealing jewelry at the equivalent of 12 years of age was a three year trial for a total sentence of a month of community service. It was ultimately argued that it would be inappropriate to apply Retributive Justice to someone so young but that some amount of Restorative Justice was necessary for the sake of the parties harmed by Mirth’s theft.

At the equivalent of 16 they were on trial for trespassing and faking credentials for four months and then ended up on trial for the next few years for failure to appear in court. They were, at the time, tired of appearing in court. But the trial for, now, all three of their crimes too until they entered adulthood. At which point their trial was thankfully ended by the argument that as an adult they should not be considered liable for crimes they committed as a child.

A trial for jaywalking, which should have taken a relatively quick two months of deliberation, ended up taking two YEARS instead as Mirth’s past transgressions were debated. Repeat offenders are sentenced to Reclamation after all. To what extent should it matter the severity of the crimes? They were freed in the end, but this was getting ridiculous.

Being a known repeat offender, especially a FERAL repeat offender makes it difficult for one to get a job. So once they were back out on the streets Mirth had no choice but to return to their life of crime. It was just a way of life. You steal to eat, you steal to barter, you steal to sell. This is how Mirth found themself breaking into a lighthouse one night. The lighthouse was positioned on the edge of town overlooking a rocky shore. The turning light of the tower felt like an accusing stare, each pass of its beam a silent reminder that they did not belong there.

They picked the lock and made their way inside. They were quick and quiet, looking through the various objects there for valuables. It was clear someone lived there, this was someone’s home. They just hoped that they were too busy working to notice them. They were digging through a cabinet when he came up behind them. They only became aware of him through the sensation of someone tapping on their shoulder. They spun around.

“Excuse me?” The voice belonged to an old Syndar. Very old. His face was a spider’s web of lines and wrinkles. He was Serous. They pulled out a knife.

“Just go upstairs old man. Just go upstairs and leave me be and no one has to get hurt.” Their hands trembled. They knew that if they were to be arrested for this the Reclaments would Hollow them. On the other hand, they had never taken a life.

The old man looked at their trembling hands and looked back at them. There was a long silence before he spoke. All he said was, “Would you like a job?”

That is how Mirth ended up working at the lighthouse and how, though they did not know it yet, how they would end up surviving the calamity that would see all of Karindren destroyed.

They had turned their life around, they hadn’t been arrested in years, and they had a good relationship with Tordiyannarasin, the Serous Syndar who had taken them in. For Mirth things had gotten better. They had food in their belly, a place to sleep, they even started picking up a few hobbies. But for Faedrun, things had gotten worse over the years. There was talk now of the undead, of penitents. Yet, things seemed relatively safe in Karindren. They were on an island, separate from the mainland. Surely they would be safe here.

It took time, but eventually war did come to the Karindren. Eventually hundreds of ships would make their way to the harbor to be part of the escape fleet, a fleet that Mirth was not allowed to be on. It turns out no one wants a known, potentially violent criminal, on their ship, especially one that has not been Hollowed. They could have snuck aboard, they could have clambered onto one of the ships. In the chaos of Karindren’s last stand they could have made it easily to the harbor. But they didn’t want them there, and someone had to keep the lighthouse lit. Otherwise, how would Tordiyannarasin safely make it to the ships to escape? They bid him a tearful farewell, and went to stand at their post to help the ships safely avoid the rocky bluff the lighthouse stood on.

A few hours later they were looking over the horizon at an enormous wall of water quickly closing in towards their lighthouse.They ran towards the backside, looking at the path up to the lighthouse for any sign of Tordiyannarasin, any chance of him making it to the ships. They saw him moments before the water overtook him. The force of the water hitting the lighthouse almost knocked them into the sea. They clung to its railing as the water destroyed everything they had ever known. When the waters abated all they could see around them was ruins, destruction, and water. Nothing was left. They had no idea what had happened.

They managed to escape the lighthouse by turning some cabinets into a small boat. By some luck they were able to find out that there were ships leaving from New Aldoria, and by some luck they managed to find their way onto one of them. But wherever they went there was no sign of their people. Instead there were a new strange sort of people known as humans. They would soon discover that they age and die quickly. They live short lives. But they are a lively, kind, and welcoming people. They greatly enjoyed their presence, strange though they were. They mourned them often. Not only in the moments when they died, but also in the moments when they changed. It is difficult to watch your friends age around you when you feel so very stuck in place. There were days when they wished they could shorten their life to be more like them.

So eventually they pulled away from them too. Why get hurt? They returned to their life of crime, general banditry, and thievery. It was easier in a way than having to get a job in a human city, watch all your co-workers get old and move on, and watch their children, who you once cared for, uncomfortably become your peers. Humans are lovely but they change too much.

This is how things continued for some time until the day they stole from one particular group.

They were a group of traveling merchants, or so they had been told. Rich and prosperous. Easy marks. They’d just sneak in, steal their money, run, and then have food to eat for the rest of the week. They broke into one of their caravans one night. They WERE rich. They were pocketing bags of silver. They opened one box to find… sausages? Just a box of sausages?

They felt a tap on their shoulder. They spun around. There were SEVERAL people in the room with them. They pulled out their knife, their hands shaking. “Just turn around, please, no one has to get hurt. Just turn around and let me go.”

And the one in the front, a man dressed in rich purple hues said, “Uhh, do you want a job?”

Jaerreth Delles Ollenroc

PLAYED BY: Matthew “Platt” Johnson

CHARACTER NAME: Jaerreth Delles Ollenroc

PRONOUNCED: Yeh-reth

GENDER: Male

PREFERRED PRONOUN(S): He/Him

CLASS: Cleric

AGE: Late 80’s.

RACE: Serous Syndar

HAIR: Blonde/Gray

EYES: Blue

OCCUPATION: Cleric

KNOWN SKILLS: First Aid. Healer. Divine.  Meditation.

BIRTHPLACE: Unknown. Jarreth was orphaned at birth and found by clerics of Solar.

APPEARANCE: Prefers to dress in lighter clothes. He is missing an part of his ear and a finger from when he was captured by Ulven bandits.

NOTABLE TRAITS: Optimistic about life despite losing an ear. Enjoys listening to other’s stories. Dislikes violence and would rather help than harm.

RELATIONSHIPS: Before being captured by bandits he was associated with the Guardians of the Wall.

RUMORS: He always tries to be joyous and leave others with either a smile on their face or a groan from a terrible joke.

BIO / BACKGROUND HISTORY: Loud voices and laughter rang out from a small tavern as the cheery crowd sang along with the local bards. Everyone’s face wore a smile and their hands all occupied a drink. And near the bar sat a group of men. Here we find Jaerreth as his mug clinked against his neighbors as they all exclaimed cheers to the man who just finished telling his tale.

“Your story was indeed quite fine to hear! Full of joy and laughter, you have been truly blessed with fortune. Sadly, what can I say about my story that doesn’t sound like so many others already? Life was not easy growing up not knowing who you are or where you came from. The elder Cleric Syndars told me that they found me one day crying in an empty house. They called out to see if anyone was home but got no response. So they agreed to take me back to their temple and raise me.

Long story short, I did my best to follow the ways and teachings, but alas, I did cause an unfortunate amount of chaos for the elders who took care of me. But it wasn’t all bad. Occasionally, we would get a traveler seeking aid. Sometimes this would require our elders to use their healing abilities. I would sit fascinated by how my elders manipulated the mana to close the wounds and calm their weary spirit. I was so enthralled that I, too, wanted to learn how to heal. But the best part was after, when I would get to sit and talk with the traveler and hear all their adventures. I yearned to experience what that traveler had endured. So much so that I soon realized that that was what I craved most, an adventure.

When I was old enough, the elders had finally recognized my need to explore. And so they sent me out to spread the word of Solar and use my healing skills to help those in trouble. Though I gotta admit, I’ve never been very good at teaching others about that awesome entity. Ha ha ha!

Anyways, you can probably figure out the rest from here. Times got tough. The land got dangerous. And then rumors spread of a boat that could take us to safer lands. So I made haste to board that sailing haven and ended up here drinking with you. I never really knew what happened to the elders who raised me or my friends, but what I can do now is the best that they taught me. Now, who’s up for another round, eh?!”

A nearby human tugged on Jaerreth’s shirt and asked to hear another story from the old world.

“What’s that? You want to hear more. Well, the rest isn’t very exciting but I’ll tell you if you can outdrink me. Ha ha ha!”

Ash

PLAYED BY: Eloise Helgestad

CHARACTER NAME: Ash

GENDER: Woman

PRONOUN(S): She/Her

CLASS: Cleric

AGE: Seems to be middle aged.

RACE: Syndar

HAIR: Black.

EYES: Eyes are constantly hidden.

OCCUPATION: Cleric of the Mahsai.

KNOWN SKILLS: Skilled in divine magic and religious practices.

BIRTHPLACE: May’kar Dominion.

APPEARANCE: Always seen in black robes accented with gold chains. A golden blind mask adorns her face, hiding the features from above her nose. A hood covers the rest of her head, leaving her mouth exposed.

RELATIONSHIPS: Often can be seen accompanying Eden.

RUMORS: A collector of odd religious artifacts and trinkets. They seem to have themes of death.

BIO / BACKGROUND HISTORY:

Ash was orphaned from a young age, found as one of the few survivors of a burned diplomatic caravan in the May’kar desert. Two women took her in after finding her while tending to the dead. They raised her, teaching her their own faith and as much as they could of the Syndar people’s. As she grew she began to study in the order that her mothers were a part of. This order was dedicated to the funerary rites of an old religion. In the halls of that small temple she began to learn how to care for the dead. Cleaning the bodies with herbs and oils. Wrapping them in cloth wraps bathed in the waters of the Lagdhu Deva. She became devout to this work.

When the undead threat became more prominent their work became harder and harder. As more and more undead rose to terrorize the people of Faedrun more bodies were simply burned. The risk of funerary rites was too great. Her beloved order that had given her a home was now dying. This culminated when the city guards exhumed the bodies of those buried in the halls, burning them in an effort to prevent a potential catastrophe in the small catacomb.

When the Penitent started preaching in the streets of Saresh some of her order began to join them, outraged with the current state of the city. She was thankful her mothers had passed before they were able to see the conflict that erupted within the small order. Friends turned to enemies as the assembly hall became a circus. Arguments and sometimes violent disagreements became a regular sight. Ash had decided it was enough. She departed her order and the city of Saresh.

Some time later she learned of the May’kar’s betrayal of the Grand Alliance and how they joined the Penitent cause. She couldn’t help but wonder how much of her order survived in the Penitent now.

Eventually she made her way to Mardrun, meeting the Celestine Eden on the boat. She now works to collect artifacts and scriptures from her homeland.

Nyx

Played by: Alex Pelot

Character name: Nyx

Gender: Female

Pronouns: Any

Class: Rogue

Age: Born 258

Race: Syndar – Serous

Hair: Brown

Eyes: White

Occupation: Traveler, professional pest, scout, animal whisperer, eater of strange plants

Known skills: Being annoying

Birthplace: Small homestead just outside Newhope

Appearance: legs, looks like themselves

Bio:

Born just outside of the fledgling Newhope, in 258. Nyx’s parents raised her amongst the plants and animals of this foreign land. To Nyx, however, the birds, squirrels, donkeys, lizards, bugs, and worms of this world were as familiar as the wanderlust in her Syndar veins. Her parents couldn’t keep Nyx in one spot for longer than it took to say her name. Every time her parents went into market, Nyx would tag along. As soon as allowed, she would dash off into the burgeoning city to explore. Tales of a wiry and mouthy Syndar child would slowly make their way back to Nyx’s parent’s stall, to their mixture of concern and amusement. At day’s end, her mother and father would wait and call, but only for so long. They knew Nyx would show up back home in a day or two. Dirty, hungry, half-crazed, but full of stories from her wanderings. A half day’s nap and she would be back to her buzzing and busy self. Delighted by her clear call to adventure, her parents let her travel farther and farther. She soon found herself witness to and part of many of Mardrun’s greatest events. So it went and so it goes to this day.

Rain

PLAYED BY: Rachel Hannes

CHARACTER NAME: Rain

GENDER: Female

PRONOUN(S): She/Her

CLASS: Mage

AGE: 74 in year 273

RACE: Io’Lorian Syndar

HAIR: Strawberry Blonde

EYES: it’s difficult to tell under the mask… maybe green. Perhaps blue.

OCCUPATION: She seems to do what she wishes or what is convenient.

BIRTHPLACE: The Kingdom of Lairthuduil, Faedrun

NOTABLE TRAITS: She dresses in all black and red and wears a mask over her eyes.

RELATIONSHIPS: Sister- Eden

RUMORS: She seems obsessed with finding her sister- does she have her own identity?

BIO / BACKGROUND HISTORY:

For so long,  I have waited.

So long that I almost became just a stoic statue, fit for nobody.

But that ends now. I will find her.

———

The Calavera are a well traveled people. My family spent my first years in Lairthuduil, enjoying the beauty of the vibrant flowers and plants, learning how best to pick and preserve their properties.

When my mother fell pregnant with my younger sister, we were overjoyed. In our family, we pride ourselves on travel, my parents wishing for each of us to have the experience of an upbringing in different Kingdoms. Feeling drawn to the sea and Lunara, my parents decided we would travel to Karindren for this child’s birth and formative years.

It was a very difficult birth, but successful. Something unexpected, though- this child was born with a metallic glow, her skin kissed by the sun god Sol. A rare honor among the Io’Lorian. Our parents were sad to not have the chance to raise her, but handed her over to the Enlightened with pride when called to. I made a promise to myself that I would see her again some day. That made the parting easier. I didn’t realize at the time that I would spend my whole life clinging to this promise.

Our parents tried to conceive another child, but were unsuccessful. Mother became obsessed with the attempts, so much so, that she saught out a healer to examine her, fearing that Eden’s difficult birth may have made her struggle to bear another. But it was worse than that. Unbeknownst to them, Karindren has a strict policy that families are limited to two children. And the healer and midwife who attended her birth made sure that would be the case. This was not standard practice, but with such rampant prejudice against “Feral” Syndar, cruel actions like this were not unheard of.

Mother was devastated. She turned her obsession toward reconnecting the family with Eden some day.  She tried desperately to discover where the Enlightened were keeping her, and where she had gone after “graduating” from training.  No luck. We did learn, however, that Eden had chosen the colors red and black for herself, so we all adopted them as well, tying ourselves to her in some way.

When the undead plague struck Faedrun, we had been in Tielorrian. We rallied with the other Calavera and made the tumultuous journey to Mardrun.  But our ship was blown off course.  The island that we landed on would become our new home for the next many years.

Many Calavera rejected the tradition of being travelers and now called this place their permanent home. I yearned to find my sister, but feared attacks on the seas. After some time, I began to give up. Not just on Eden. But everything.

Until I heard that there was a chance- a silver Celestine who had come from the mainland and connected with our people. Although we were not her heritage, she made a deep bond with us and earned a place as an elder in our community.  Although she could not be my sister, she brought news that the continent would be safe enough to travel. And with that news, the hope reignited in my chest that I may finally fulfill the promise I had made to myself. I could feel my shadow dissolving.

I needed to go to the mainland. I spent months working to earn enough silver to support myself in travel, not knowing how long it would take to find her. I sold things, I poured drinks, I offered services as a personal assistant, and I sang to earn what I could.

Finally satisfied that I would have enough, it was time. The husband of one of our elders often ferries people to the mainland. But when I approached him he was hesitant and issued a warning that war had broken out among the Ulven people. It would be crazy to go to the mainland now.

But I replied simply, “I would travel far beyond the path of reason. Take me back to Eden.”

Take me back to Eden.

Eden

PLAYED BY: Leticia Gonzalez

CHARACTER NAME: Eden

PRONOUN(S): She/Her

CLASS: Cleric

AGE: 69

RACE: Celestine Syndar

KNOWN SKILLS: She was a jouster on Faedrun and fights with a spear.

BIRTHPLACE: She was born to a Calavera family on Faedrun.

APPEARANCE: She has gold skin and almost always wears a blind mask.

RUMORS: She’s been seen talking to the air like she’s speaking to another person, no ones quite sure if her losses on Faedrun broke her mind or if she’s speaking to Nythara.

BIO:

There is incredible peace in the shadows. There is hiding in shadows, love in shadows. To be wrapped in shadow is to be swaddled by Nythara – embraced by equilibrium and peace.

She learned of Nythara late in life. She had already lost everything to the undead. The shadows of Faedrun were too hungry – they took and took and left nothing behind. There was no balance or equilibrium, only pain. When the sun rose on her Faedrun for the last time – she was on a ship headed away from it. There was no beauty or hope, only loss and ashes. She knew that she had surely lost everything already. The family she was initially born to was an Io’Larian tribe probably lost to the war. The Enlightened who raised her hadn’t reached her before the Fall, before she’d been stuffed on to a ship that she later learned was part of the final group to reach the new land. Her chosen family, the few Syndar she was unsure she could go on without, were…

To her, there was no mystery. Her Faedrun was already long gone.

Her days on the ship were long. Traveling alone gave her no one to talk to but other humans and syndar who did nothing but stare. Her gold skin reflected the sun and made her a beacon of light in the vast ocean. The others on the ship looked like they viewed her the way many other Celestine were viewed, like she could be a leader to them, be their light.

“This must be what the Hollowed feel like,” she thought to herself. “Like not even the sun could bring me warmth.”

She took to staying below deck where the sun could not touch her. Hiding behind crates, washed in shadows so that she couldn’t be anyone’s hope. She would’ve let the shadows swallow her whole those days, if it was possible. Disappearing in darkness so deep there would be nothing for her skin to reflect, no eyes to catch on her a stick the way the people on the boat did.

Stepping off the ship was the lightest step she took in weeks. It was night when they docked. She carried nothing but a bag of letters and her spear – the spear she’d been given by someone who was consumed by the undead. It was meant to be her hope. Like someday she might return to them – go back to her life of jousting for entertainment after warring with the undead as part of a cavalry unit. There was no going back now. There was no one waiting for her to return and there were no horses to carry her.

It was on Mardrun where she learned of the Ebon Veil. She learned of Nythara and how her love of the shadows had never truly been just in her mind – it must have always been Nythara calling to her. Calling her to her true meaning even through her pain. She took to wearing a mask so she would always have a shadow over her eyes. It gave her space to hide, to explore, it meant she would always see a world bathed in Nythara’s embrace rather than the empty, barren land that held no one and nothing she held dear.

To become a Knight of the Ebon Veil, there is nothing she can think would ever bring her peace but this. To feed Nythara’s power and be welcomed into her embrace is her ultimate goal and only current purpose in life.

Keeper Liora Evernight

PLAYED BY: Arlene

CHARACTER NAME: Keeper Liora Evernight, Shade of the Knights of the Ebon Veil, Kinafae high priestess of Nythara

CLASS: Cleric

RACE: Io Larian syndar

OCCUPATION: Escort and companion

BIO:

Born in the secluded groves of the Kinafae, Liora follows the ways of her kind. Spending ones childhood traveling between the covens dedicated to the different spirits, to find one’s true place among them. After staying with each of the covens, none felt truly like a home. However choosing one was what Liora had to do. Not knowing which Spirit to dedicate oneself to, Liora took to wandering.

After wandering amongst the trees one moonless night, whispers seemed to float on the breeze around her. Liora tried to focus on them, to hear them better, but that only seemed to make them more distant. One tried walking in each direction hoping to find the one behind The whispers or at least to make The whispers louder but this failed to yield results. Frustrated, Liora decided to sit and close one’s eyes to meditate. In the quietness of meditation came a woman’s voice, “Is the young one ready to hear this one’s voice?”

Slowly a figure seemed to materialize in front of Liora but the more she tried to focus on the figure’s face the more obscure it became. Intrigued by this mysterious being Liora smiled, “Can this one do something for this lovely spirit?” In a flash the figure was now only inches from Liora’s face and for the split second before Liora’s eyes adjusted the facial features could be seen clearly. “Secrets. Can one find one secrets? They are not all here.”

Liora’s eyes popped open and she found herself laying on the ground in the dark near her campfire. Liora looked to the sky expecting to see only stars in a moonless night but instead saw that it was in fact a full moon. Confused Liora glanced around and quietly murmured, “Was it all just a dream.” But as a breeze blew through one’s hair Liora heard the sound of quiet whispers once more and found herself smiling. “One will find ones secrets.” And sleep found Liora once again. When she awoke with the sun the next day Liora found herself in a circle of black and green mushrooms each with a bed of purple moss. Having never seen the like before Liora knew they were special and after getting oneself reoriented. One knew that they were not far from the coven of Omeria. After thanking and banking the campfire, Liora ran to find her friend. One who could help preserve the mushrooms and moss. After praying and carefully performing a ritual to secure the moss and mushrooms with the guidance of one’s friend Liora now possessed what she would use to carefully remake the circle for her meditation.

Overtime Liora discovered many things about the spirit that visited one. One was a name.. Nythara. Upon realizing this was a spirit without an established coven Liora became a coven of one. Slowly some others joined her, but something from that first visit rang through one’s mind every once in a while ‘they are not all here’. Each time this came across Liora’s mind she became more and more restless. Liora told the rest of her little coven that there were more secrets to be found outside of the Kinafae and that she was going to find them.

So one set off and in doing so learned more about the other syndars and even humans of Faedrun. They seemed to live very differently from that of the Kinafae, but one thing always seems to stay the same. One would always spill many secrets during pillow talk.

As word spread more and more about the undead and the penitent taking more ground, word reached Liora about ships sailing to find a new home. After hearing this in passing one day the words, ‘they are not all here’ flashed in her mind once more.

Secrets were to be found on this new land, this new home…wherever that might be.

Corvian Goldfeather

PLAYED BY: Raven Moen 

CHARACTER NAME: Corvian Goldfeather, generally just goes by Goldfeather

GENDER: Woman 

PREFFERED PRONOUN(S): she/her 

CLASS: Rogue 

AGE: 25 

RACE: I’olarian Syndar 

EYES: one piercing blue eye 

OCCUPATION: Scavenger 

KNOWN SKILLS: fast talking, resourceful 

BIRTHPLACE: Faedrun, near Aldoria 

APPEARANCE: Patched together appearance, looks like she was raised on the edge of a battlefield but at home in marketplace. 

NOTABLE TRAITS: Fangs, the single blue eye 

RELATIONSHIPS: What relationships do you have other PCs and NPCs?

BIO / BACKGROUND HISTORY: 

Goldfeather was born towards the end of the war. Orphaned before she could remember, her first memories are of running around the edges of battlefields, searching for rations while narrowly avoiding the undead. After years of scraping by, she realized she could get on better by selling whatever usable scrap she could find to whoever would take it. After years of this, Goldfeather caught wind of the ships making their way off of Faedrun. She hid herself amid a crowd of people clamoring to get on board, holding onto a stranger’s sleeve to appear like their daughter. 

The new continent provided ample opportunity to continue her scavenging. Whether it was collecting the remains of civil war battles or finding what she could from mordok skirmishes, the conflicts that sprang up always provided. When Goldfeather had familiarized herself with the Mardrun black market, the opportunities expanded.

Despite her skill in scavenging and success in the black market, Goldfeather’s passion lay in crafting. Watching the blacksmiths turn the busted scraps she’d find into beautiful weapons had given her a goal, to not only hoard but to make wealth. Until she can afford to start her own legitimate business, Goldfeather continues to go out following adventuring parties in hopes of finding her next opportunity. 

Last Hope Larp