Kló

PLAYED BY: Talon Wyclyf Olsen

CHARACTER NAME: Kló

GENDER: Woman

PRONOUN(S): She/her

CLASS: Cleric

AGE: 40

RACE: Ulven, Path of Gaia

HAIR: Dark brown, almost black, and nearly shoulder length.

EYES: Gray, appearing green or blue based on the lighting. (or if I find out I can wear color contacts ulven approved green, need to see an eye doctor to find out if I can).

OCCUPATION: Escort.

KNOWN SKILLS

  • Can swing a sword but is not battle tested.
  • Can sing pasably well.
  • Gives excellent massages.
  • “That thing you like”.
  • Wit.

BIRTHPLACE: Grimward land near watchwolf territory. 

APPEARANCE: Large for a woman but not unusual for Ulven, long legs, strong build. The kind of woman they call “a handsome woman”.

NOTABLE TRAITS: Often has complex runes marked on her face, they clearly have meaning but only to her.

RELATIONSHIPS

  • A few family friends in Spiritclaw, Wetfinger territory. 
  • Her family in Grimward, 3 sisters, 6 brothers, 9 cousins, her parents and their pack of aunts and uncles Pack Screaming Hawk, all dead to her now, and likely furious if they knew how she felt, and to see her with colonists.

RUMORS: 

  • A very skilled professional.
  • Gives sound advice, but will just listen if you need to talk.
  • A woman of negotiable affections.
  • A Grimward outcast, taken in by Spiritclaw.
  • She’s clanless, not actually a member of Spiritclaw, and has renounced her clan Grimward.
  • Does “that thing you like”.

BIO / BACKGROUND HISTORY: Kló was 14 in 250 when the colonists first arrived, being on eastern Grimward territory isolated her from them for a time. She only first heard of them around age 27 the end of 261 as her family’s homestead was in the path of Grimward advance and too close to Watchwolf for comfort.

The family had also received word of a sudden illness causing a death of a family friend, who’s labor was heavily relied upon by her elderly widow. 

At the funeral Kló met Gráinne and her wife Freydis, they all became fast friends and stuck close to each other the rest of the evening.

After the funeral rites had been seen to Kló’s family leader told her to stay and help care for the farm with my younger siblings. Her family left them their to go join Grimward as warriors. She stayed and worked the farm, teaching her younger siblings how. When the elderly matriarch of the house passed she felt too saddened by the place to stay, leaving her siblings the farm she headed for Aylin’s Reach.

Aylin’s Reach became her home, she was captivated by the cultures she saw and, she made friends with many people, coming to find joy in their art and the differences in cultures. She began working as an escort providing succor to those interested and in need of relaxation. She liked helping people feel better. 

She has lived there ever since, feeling that she cannot go back to Grimward, as she feels unity is everyone’s only chance of survival with the threats posed against everyone from the undead, the penitent and the Mordok, and now Grimward and Stonetooth.

She is now 40 in 276 and this next event may see her make friends with some people that make her want to act to help change things for the better.

Sigrun Stoneheart

PLAYER NAME: Cerise Pipson

CHARACTER NAME: Sigrun Stoneheart

RACE: Ulven

CLASS: Warrior

BIO:
Born into a family of middling standing within the caste system of Clan Whiteoak, Sigrun Stoneheart was your typical Whiteoak youth. Her people were a martial breed. The clans of the north had to be of stern stuff to survive the constant threat of the Mordok. That, and the until recently, endless feud with their neighbor Axehound, forged a young woman familiar with the hardships of life on Mardrun. As this new war rages to the west, Whiteoak struggles against the most ancient of foes. The Mordok, a ceaseless threat, and the outposts on The Shield in need of constant manpower and logistical support, her family have lived a quiet life doing their part. By farming and hunting for needed food supplies and acting as support for their chieftains warpack, they kept themselves busy and useful. But now sickness strikes their people and times grow hard.

With her clan’s usual methods to earn a living, Sigrun sought another way to support herself and her family. She found it in the form of a solitary traveler, an Ulven skjald, travelling packless and alone across Mardrun. Seeking glory or adventure, or some strange ambition, he was in need of a guard. In these times safety is in short supply and an extra set of eyes and a sharp blade are always helpful. Setting aside her comfortable routines and the only home she has ever known, Sigrun joined with this man, Einar. With the promise of payment for her service of protection, and a no nonsense attitude, she hopes to do what she can. Her goal is to keep them both safe from whatever the world throws their way. All so she can keep her family secure until these dark days pass and peace comes again.

Sigfrøðr

PLAYED BY: Ty Springer

CHARACTER NAME: Sigfrøðr (pronounced Sig-freeth)

GENDER: Male

PRONOUN(S): he/him

CLASS: Warrior

AGE: 35

RACE: Ulven

HAIR: Brown

EYES: Hazel

OCCUPATION: Lead the Ironshear war pack during the Civil War and has since taken up sheep farming and textile working in Onrich.

KNOWN SKILLS: Spear fighting, weaving, spinning, tactics

BIRTHPLACE: Pack Ironshear

APPEARANCE: Greying hair and tired eyes

RELATIONSHIPS: Mated with Helga Nighriver

BIO / BACKGROUND HISTORY:  Sigfrøðr had always thought himself as a farmer first, soldier second. The Ironshear pack had emphasized the value of using the Great Wolf’s strength not only for battle, to provide for your people. Working on his family’s sheep farm helped to build that strength, but like many pups, Sigfrøðr yearned for action and trained himself in spear and axe fighting.

So as tensions grew on the Nightriver coast, Sigfrøðr saw an opportunity for glory. He joined the pack’s war party and traveled with them to face the threat of Grimward. The other members of the war pack were a mix of skill and experience, some having fought mordok and others untested in combat. It was in this war pack that Sigfrøðr would meet his future mate, Helga, a fellow inexperienced fighter.

They could not have been prepared to fight their own. The warriors of Grimward were fierce, organized, and intelligent. Sigfrøðr learned quickly under the pressure of battle. He studied strategy with the war pack leader and, within two years, became the leader of his own war pack with his now mate by his side.

Sigfrøðr’s pack was relatively successful against their enemies, mostly picking small guerilla battles on the border between territories. When they were called to aid at Black Wolf Creek, the pack believed it would be a typical operation: support the flanks, keep the enemy from ambushing, kill the enemy. They were not prepared for what awaited them.

Right from the beginning the battle was different. The Grimward attackers were more frenzied than usual, more bloodthirsty. All around him Sigfrøðr watched his comrades fall. He barked orders at his pack as the Grimward units ganged up on them. One after another, the warriors he fought side by side with for months were cut down. It was down to only a handful of warriors when Sigfrøðr called his pack to fall back and regroup with the main line.

As they retreated, Sigfrøðr and Helga held the rear, fighting off the Grimward warriors pursuing them. As they ran back to reinforcements, archers took out one of their men. Then another. Until only the mated pair remained.

Sigfrøðr teetered on the edge of panic and rage as he maintained the fighting retreat. Another arrow whizzed through the air, this time piercing him through the leg. While struggling not to black out from exhaustion and pain, he heard the tell tale splintering of his mate’s shield. Helga had taken an axe to the helm and had blood running down her face, her eyes burning with adrenaline. “We need to cut and run.” Sigfrøðr said through gritted teeth.

Helga looked to him to see a second arrow burst through the trees to hit her mate in the shoulder. He couldn’t hold back the scream this time. Without hesitation Helga flung her injured mate over her shoulder and sprinted away from their attackers. She hopped over fallen logs and through thorny brush, barely seeing as the blood dripped further. It was at the healer’s tent that Helga collapsed, her body exhausted from the run, the fight, and the injuries she’d been ignoring.

After the battle had ended, Sigfrøðr and Helga were sent from the front to recover. They returned to Onrich, a settlement of farmers and Sigfrøðr’s childhood home. It took months until Sigfrøðr spoke again. He had spent his time after the war focusing on a small sheep and wool farm. He tended the sheep and processed the wool while his mate ran a blacksmith shop making tools for their fellow farmers. It was quiet and calm.

Never again did Sigfrøðr expect to pick up a spear. Never again did he intend to face down the blade of a Grimward warrior. But life has other plans.

Avelina Squallborn

PLAYED BY: Emily Alligood

CHARACTER NAME: Avelina Squallborn

GENDER: Female

PRONOUN(S): She/Her

CLASS: Cleric

AGE: 28

RACE: Ulven

HAIR: Red

EYES: Blue

OCCUPATION: Avelina was raised in a fishing family and has continued to work in the family business.

KNOWN SKILLS: Avelina is a skilled fisherman and sailor. She was raised on the coast and is familiar with skills such as gardening and hunting to supplement during harsh winters when the coast freezes over or a wolf’s wind make the seas unsafe.

BIRTHPLACE: I was born in what is now former Clan Squallborn territory in 246.

APPEARANCE: Avelina is quiet, but with a strong and steady demeanor.

NOTABLE TRAITS: No notable traits.

RELATIONSHIPS: Avelina recently met and befriended Hersir Imrick and has joined the organization called the Stormborn Coast (or the name of the organization once it has been approved, as it is in progress). In this process, she has befriended the other members of the organization, especially Mirth, who answers her endless questions about the world. Avelina grew up as the best friend of Bodil’s daughter, Hilda.

RUMORS: There are rumors in her small village that Avelina consorts with humans and prefers them to Ulven company. She is believed to have a party streak despite being so quiet, in the same way that people say ‘it’s always the quiet ones’.

BIO / BACKGROUND HISTORY:

Avelina was born to a successful fishing family and grew up spending her days on the sea and her nights with her pack. She spent time at the markets with her family where she met her friend Hilda, daughter of Bodil Squallborn. Avelina always had a fascination with the world at large, asking questions of traveling merchants, and wondering just how far her little skiff could take her. Her pack tolerated this curiosity at first, seeing the intrigue of a small child as a gift. The older she got, though, the more her questions were met with unhappy answers- first it was changed subjects, awkward silence, and soon outright hostility. As confused as she was, she harbored her curiosity in secret, being careful not to disrupt the harmony of the pack, and more importantly, the clan.

One day, when she was about 13 years old, Avelina was playing with Hilda when they overheard raised voices from across the house- they heard Bodil, the clan leader, discussing humans in Squallborn territory. The young girls crept into the hallway to listen to the story, they heard of humans, coming from Faedrun, a land overrun with monsters as if in a living nightmare. They heard of scared families running from devastation, abandoning their homes and their people, to keep their families safe. However, these families now needed a place to stay, to rebuild, and they wanted to consider the lan of Clan Squallborn as an option. At the thought of so many new people, their new stories and new ideas, Avelina gasped in excitement, which drew the attention of Hilda’s mother, Siegrid. She discreetly shooed them back into the den where the girls had been playing and shut the door. Avelina was bright eyed and full of questions, but Siegrid hushed her quickly. She told the girls to keep what they’d heard to themselves as this would be a matter for the clan leaders and not something for little wolves to worry about. Avelina was perplexed. She couldn’t understand why this would be anything other than exciting, and told Siegrid just that. Knowing the girls and their insatiable curiosity, she had no choice but to discuss with the girls long into the evening. As they spoke, Avelina recalled the mumbled answers, the silence, and the anger she’d encountered when asking about new people and lands; it all fell into place for her that night.

From that day on, Avelina was far more quiet. She stayed out of the conversations about the war, stood by as a quiet observer, humming in agreement as needed and simply gathering the thoughts of her pack mates, hearing the sentiments intensify day by day until the sparks of feared blazed into a civil war. Avelina watched her pack, her friends, and Bodil move through the war, through raids, and the fateful day of Attenjav. It tore her heart to see her family, once so revered, brought down so low. Despite the war and the raids, the pain and horror she’d seen and experienced, her curiosity remained, though now with a shameful trickle of guilt to accompany it.

As it always does, life continued. Avelina sailed with her family, eventually earning her own skiff, and went to market to support her family. She tried to shove away the curiosity, but the more her pack worked and waited for life to return to “normal”, the more she realized it never could. Out on the ocean, where she and Hilda could speak freely, Avelina confessed her ideas of a new future for Squallborn. A world where Ulven, Human, and Syndar, live together in peace. Hilda laughed at the thought, simply because the pack was now too beaten down, bitter, and angry to consider a future. Avelina wondered if she could begin the process of rebuilding a future for her people, hoping that one day, her people would want a new path, and see the value in curiosity as they had when she was just a little girl.

One fateful evening in a tavern the next town over, Avelina encountered a strange group of travelers, formerly known as the Golden Hand, who were looking for new opportunities in the area. As a daughter of former Clan Squallborn, and someone with a dream for the future, she leapt at the chance when she heard those fateful words- “are you looking for a job?”

Bethel (Bee) Mellifera Sjóúlfur

PLAYED BY: Ahneo Bloom

CONTACT INFO: ahneobloom@gmail.com

CHARACTER NAME: Bethel (Bee) Mellifera Sjóúlfur

GENDER: Non-Binary

PRONOUN(S): she/they but prefers they/them

CLASS: Rogue

AGE: 16-18

RACE: Ulven

HAIR: Brown

EYES: Hazel

OCCUPATION: Fisherman and a Bard in the group “the Bardbarian”

KNOWN SKILLS: Fishing and how to pilot a boat, singing and playing the flute

BIRTHPLACE: I was born off the Eastern shores of Mardrun in Pack Sjóúlfur in the Nightriver Territory.

APPEARANCE: Looks sort of like I haven’t eaten in a while and would try to steal silver from you so I could buy some food, but if you get to know me, you would quickly realize I probably wouldn’t…

NOTABLE TRAITS: Very shy but still has a big personality

RELATIONSHIPS: Traveled across the ocean with Drake Carrion and Tor Inazuma

RUMORS: Might be a Grimward operative

BIO / BACKGROUND HISTORY:

Hi, my name is Bethel Mellifera Sjóúlfur (but most people just call me Bee). I was born in a small tight-knit community with our fishing village built into the cliffs off the.

My life was pretty good. As a child I would accompany my father (Bifur Sjóúlfur) on short fishing trips and at home I would help my mother (Zephyr Sjóúlfur) cook meals for the family. There was this one rock I loved to sit on and play my flute, and I loved to practice with the birds. I used to love to play with my older sister, (Chicory Myra Sjóúlfur) but I called her Cory. We would make up so many games. One of my favorites was a game called “Ghost in the closet.” It was an ongoing sort of game where the objective was to try to scare the other person without them seeing you. We were both also given keys to our house at a young age and we liked to wear them around for they were important to us. One day she decided to set off to see the world and I haven’t heard from her since. I still think about her from time to time and wonder where she might be right now and if she’s thinking of me too.

I had just turned 16 and was allowed now, to go on longer week-long fishing trips with my father and some of his friends. Later that week I was going to leave for one of these fishing trips. Before I left I heard rumors about a ship no one had seen before, bearing a pirate’s flag, but I tried not to think much of it.

The first few days went relatively smoothly except for a few minor things like the sail torn a bit (but we were able to fix it pretty easily). (Side note, have you ever eaten swordfish? It’s so good.) Around four days in, I woke up to the sound of people shouting so I crept out of the cabin to see what was going on. What I saw was a big ship bearing a pirate’s flag. They were about to drop down their boarding planks. My father yelled at me to stay in the cabin but I thought I could help so I grabbed a knife and clutched the key around my neck because it reminded me of my family and my sister and gave me strength. I stood there in the stairwell of the ship, waiting for them as they boarded. We tried to fight back but there were too many of them and we were quickly bound and gagged and thrown in the holding cells in the bottom of the ship.

After about a week of being locked up in the cellar of the ship, I heard a big crash and a bunch of fighting and after about 15 minutes of this, someone came down into the cellar and unlocked the prisons. We were led up a flight of stairs and then something hit me in the back of the head and then I saw nothing. A few hours later I awoke on a completely new ship called “The Shadow Strike.” After meeting and getting acquainted with Drake Carrion and Tor Inazuma, I started helping around the ship. A few weeks later we were able to be dropped off at the southern Knight River border and we started making our way back to my village. We traveled up the coast for days and eventually made it back home. Once we finally made it back home, we had a big feast to celebrate the fact we were still alive. After a while at home, I decided to just say goodbye to my parents (for now) and leave on a quest to find Drake Carrion, because I heard talks of a group being formed called the Bardbarians and I was hoping to join. I promised my parents and my community I would come back and see them again soon. And so I set off.

This is where our story leaves off… for now…

Feldar

PLAYED BY: Marcus M.

CHARACTER NAME: Feldar

GENDER: Male

PRONOUN(S): He/Him

CLASS: Warrior

AGE: 19

RACE: Ulven

HAIR: Black

EYES: hazel

OCCUPATION: Feldar is a warrior raised in Ironmound he understands basic forging and metal work.

BIRTHPLACE: Ironmound

APPEARANCE: Feldar stands tall, usually found with his chainmail and weapons.

NOTABLE TRAITS:  Aside from his teeth as an ulven nothing really stand out for Feldar

RELATIONSHIPS: Feldar is a member of the broken blade

RUMORS: He was clan Ironmound and he did fight against the clans Clans Nightriver and Goldenfield warpacks.

BIO / BACKGROUND HISTORY:

Feldar of Ironmound was a proud member of his clan, raised as a traditional ulven in the south he learned the way of the warrior being taught that magic was not a gift males of the ulven were given. Being of age when his clan leaders chose to ally with the stone tooth clan to fight for land in the expanse south of the newly conquered Shattered Spear territory. He was sent out to fight with his war pack. Feldar fought as he was told but this does not mean his eyes were closed to the dishonour and cruelty of his now allies the Stonetooth.

On one day of battle, he saw much that put a bad taste in his mouth. From the start he was already dismayed by fighting alongside the stone tooth seeing the mages, and thralls that they sent out just to die for seemingly no reason. In one great show of cruelty Feldar was forced to watch as a Stonetooth thrall master took three thralls to the front lines and used them for a game forcing a member of the clan the thralls were part of to choose one to kill to save the other two. After this Feldar was sickened by this “game” his distaste for the Stonetooth became even stronger than before.

Staying on the road to His camp, he stood across from Katya BlackThorn while exchanging banter but not looking for a fight they stood at a standstill. Soon enough people came charging from behind Feldar and his allies screaming at some beasts that tore through a camp. Feldar had to run joining the people he was once fighting in their camp unarmed and without much choice Feldar was honour sworn to protect the camp seeing how the people he once fought sought to go help those left out to be killed by the beast known as “Salt beasts” rather than prioritize their own safety. Feldar felt a deep respect for them unlike those he not long ago called his allies in the Stonetooth.

After the night had passed with him defending the gates of the camp as he was honour sworn to do. With a heavy heart Feldar made the choice to stay on the side that he once fought against. In doing this Feldar has chosen to abandon his clan due to his perceived failure of the leaders for siding with the Stonetooth. Feldar sought out Katya wanting to join them even if it meant fighting against his own clan.

Borda “Thʊm” Nightquill

PLAYED BY: Isaac Lytle

CHARACTER NAME: Borda “Thʊm” Nightquill

GENDER: Male

PRONOUN(S): He/Him

CLASS: Mage

AGE: 23

RACE: Ulven

OCCUPATION: Politician and researcher

BIRTHPLACE: Pack Nightquill

NOTABLE TRAITS: None

RELATIONSHIPS: has a rather nice family

BIO / BACKGROUND HISTORY:
Born To loving parents, and named after my grandfather. I grew up in the customs
of my people, nothing eventful. On a few occasions I accompanied my father to
the grand halls of different pack leaders on business, where I fell in love with the
art of politics and the world. On my 23rd birthday I was given permission to travel
with the intent to learn and grow. There isn’t much to be said of my life up till
now, I am not one to write about past events. I’m hopeful to see what the future
has for me moving forward.

Byrkit Bloodhawk

PLAYED BY: Bryan Richmond

CHARACTER NAME: Byrkit Bloodhawk

GENDER: Male

PREFERRED PRONOUN(S): He/him

CLASS: Mage

Birthyear: some thirty odd years ago, around 240, but who keeps track?

RACE: Ulven

HAIR: Salt and pepper, with a darker beard

EYES: brown

OCCUPATION: Pack Bloodhawk falconer

KNOWN SKILLS: Hawk breeding, training, and handling, jerky making, negotiating.

BIRTHPLACE: Pack Bloodhawk lands

APPEARANCE: usually wearing black, browns, and greens. His attire might a bit fancy for a Steinjotunn

NOTABLE TRAITS: Byrkit is always willing to contract out work for his hawks, seeming to enjoy the process of negotiation.

RELATIONSHIPS: Pack Bloodhawk, some traders, any contracted client (for the duration of the contract, anyways), falconers of Clan Steinjotunn, his brothers

Muki and Chiko

RUMORS: Byrkit seems almost flippant towards Clan Steinjotunn’s stated neutrality. He wants to see how far his Clan’s declaration of being “open for trade” goes.

He’s an ambitious one, that Byrkit. Its like he wants to be a hersir or something. Hear he’s a mage. Weird.

BIO / BACKGROUND HISTORY:

Another summons by the Falconers of Pack Bloodhawk. This happened almost daily now, since this new war started, since Steinjotunn declared neutrality. Reminders turned to arguments almost every time. Byrkit was getting tired of all this, all the words and no action. His hawks had not flown under contract in months and they were getting ornery in their idleness. Byrkit felt as caged as his hawks.

Byrkit paused as he approached yet another round of admonishment, his brothers Muki and Chiko beside him noticing his tense hesitation. “Brother, it is now or never,” Muki whispered. “Best not to get riled too soon, eh.” Slowly breathing out his frustrations, he nodded to his brothers and pushed through doors to Pack Bloodhawk’s Falconer Hall. After years of training with his brothers and raising dozens of hawks, Byrkit knew the ways of Pack Bloodhawk falconry as well as any other. He realized he had spent most of his life in this hall. Raising and training both messenger hawks and the hunting bloodhawks, hawks that could chase down and retrieve messenger hawks, Byrkit had surpassed so many others in his way with the birds. Walking through the entryway as he had since his youth, he wondered when exactly the joy of being here amongst the hawks had changed to this frustration, this feeling of being trapped.

His younger brothers followed Byrkit’s lead as they had since they had all been pups learning the secrets of Pack Bloodhawk’s prized falconry. “What fate you follow, we follow, brother,” they said in unison.

Surprisingly, the three elder hersirs were not at the hall table sternly awaiting Byrkit’s attendance with the other falconers of his Pack as Byrkit had come to expect. Instead he and his brothers found them alone around a small brazier

passing around a drinking horn laughing and joking. For a moment, with the emptiness the hall seemed so large, like it was when he was a child learning how to guide and handle his first hawk. He brushed the feeling away,

“Well this is a change of pace. Have I dropped so low in your esteem I am now but an afterthought to your entertainment?”

Byrkit’s brothers failed to stifle their groans. Turning back, he retorted, “They know I jest. Do better at hiding your disappointment in my lack of decorum brothers.”

“Spoken like those colonists you cavort with. Don’t think we do not see who you spend your time with, Byrkit,” Hersir Ibonek snorted as he passed the horn over.

Byrkit took the drink and sipped before he responded.

“They took their time to come to our lands and speak to our leaders. I would fail our pack if I did not at least try to find out what goes on beyond our borders.” Byrkit tried to come off as unconcerned but failed.

“Oh, so your curiosity is for Steinjotunn? Nothing else? No trying to find others to boost your magic knowledge? Or for possible clients for your hawks in this time of neutrality for the Clan?” Hersir Ecam’s words caused him to choke on his mouthful of ale.”Come now, Byrkit, no need to act like a whelp. In truth we do not judge you. Not too harshly anyways!”

The burst of laughter made Byrkit hesitate. “Fair enough.”

“But…?” Hersir Ecam impatiently waited for Byrkit’s often repeated protest to begin.

“But we sit here, wasting our hawks, our skills, our TRADE! We spend years, YEARS, training our hawks to be the best messengers on all of Mardrun and

more than that! Our hunting bloodhawks take down messenger birds as other hawks would a slow hare! We can keep to our honor, keep to the rigid negotiations we have trained for. It is our trade, is it not?!? Despite the clan’s declaration of neutrality, are we not open for trade? Pack Bloodhawk is not esteemed for archery or as great as Fleetfoot at scouting. The aid we could bring as falconers, our hawks are second to none and should be put to good use. Our names would be heard and spoken wide, may the Great Wolf hear them, our Pack’s honor and prestige would grow greater, and yet we do NOTHING.The Great Wolf tests us and we do NOTHING.”

Byrkit, falling into the same argument as he had for weeks if not months, was more than surprised when instead of being put into his place the Hersirs laughed all the louder.

Ecam, as usual, responded to Byrkit’s outburst. “And by that you mean your name and prestige. Do not keep taking us for naive, sheltered fools pup. And do not think you know what is better for Pack and Clan than our Clanleader. We stay neutral in this war, despite whatever idiotic notions of personal glory you hold.”

Before another round of arguments could begin, Ibonek interrupted. “Calm yourself, Byrkit. A wise hawk may see far on an open field, and a brazen pup may not see past his nose-”

“-But the Great Wolf sees all.” Byrkit passed the drinking horn to Hersir Yoad. He had heard the saying so, so many times through his training and well into adulthood, every time his vigor surpassed what Ulven honor would tolerate. The words, often attributed to Hillevi Steinjotunn, were a common reminder of the expectations put upon him. The expectations of Pack and Clan that weighed him down like chains.

“So seriously you take things young falconer, such fervor! Patience and respect, these you lack.” Hersir Yoad took a sip from the horn. “Still, much to learn. But not here.”

At Yoad’s words all went quiet, the hersirs’ mirth dying. Byrkit stared, confusion creeping across his face. Hersir Ecam was the first to break the silence.

“We have watched you all these years, and you have lived up to much of your potential. But you chafe at any authority, any decision you do not agree with since your parents died to the Mordok. This must change. You must change. But, as Hersir Yoad has said, this will not happen here.

We three Hersirs, hawk masters of Pack Bloodhawk, of Clan Steinjotunn, accept you into our circle as a journeyman yet to earn your title . You will-”

“Wait. So I am on this council, but you do not grant me the rank of Hawk Master?” Byrkit balked.

“This is outrageous, it is unfair.” Ibonek exageratedly rolled his eyes and laughed once more disarmingly, the laughter spreading to Byrkit’s brothers.

Ecam stared daggers at his fellow hersir until silence fell once more.

“We are giving you an opportunity, Byrkit. Do not let your pride get in the way of it.” Ecam continued. “You will go out of our lands to seek this change. You are allowed to accept work for your messenger hawks but no hawk hunting. You know our craft like few others, so strike a hard contract but STAY OUT OF THE WAR. Keep to our advice and to the honor of Pack and Clan. And before you start again, let me be clear. If you cannot keep to this, your hawks will be taken and you will be Severed from Pack and Clan.”

Both Muki and Chiko started at this, for once stepping in to argue themselves, but Byrkit silenced them with a hand. The words of the hersir left him without words, his mind racing to understand what he was hearing.

“Great risk perhaps,” Yoad croaked. “Great reward as well. Act with honor, you must.”

“We trust, Falconer Byrkit, such ‘freedom’ is acceptable to you? After all, as you say, we are open for trade. Excluding anything tied to the war. In this you must be clear to those who hire your hawks. Do not overstep. Come back to us wiser and tell us how far the hawk can see. Then, maybe, just maybe, you will have earned the title of Hawk Master,” Hersir Ibonek stated deadpan, the barest hint of his

amusement and approval showing through his beard.

After a long pause, longer than his brothers would like, Byrkit nodded in agreement. “Some work is better than none. I can agree to this. May His ears ring with your names, hersirs.”

Saldis Stormjarl

Name: Saldis Stormjarl

Played By: Cerise Pipson

Age: 28 (as of 273)

Race: Ulven

Class: Warrior

Bio:

Saldis Stormjarl was born and raised in the capital settlement of Jotunvik. The daughter of two established merchants, she lived a traditional if well funded life as a Stormjarl youth. As a girl she learned the skills of a merchant and trader. Traveling with her parents to many different packs and clans, and occasionally to the human settlements for trade. She enjoyed her life in Jotunvik. The economic prosperity, and the more accepting view within the clan on trade with the Humans and Syndar granted her a life of variety and progressive ideas. She wanted for little and her most daring adventures were in books from colonist lands that told stories of far off quests. During the Ulven Civil war her parents shared the clans want to remain neutral. And she, not one who longed for glory, was unbothered at her parents’ efforts to keep her far from the fighting. The war always remained several steps removed from her life, though it seemed to be the only thing on the minds of her people. They continued to make trade and would donate money and goods to the clan for the war effort. The closest she ever was to the fighting was when it all but reached Jotunvik. She remembers when word broke through that Grimward had been held at bay, but at the cost of many lives. The years of peace after the war were appreciated by her family. Their business prospered and much was as it had always been. All things must end though, and as tensions between the clans rose again with the rumors of Grimward raiders and speculation that Stormjarl was the true culprit trying to blame their rivals, her family began to question if they were true. Saldis was certain her clan was not responsible and wanted to set out to prove it to her family. Through a series of old friends and associates from her years of work as a merchant, a bit of luck, and no small amount of social courage. Saldis secured a place within the retinue of the Stormjarl delegation at the Ironmound Moot. Serving as an apprentice representative of the Einherjar of the Stormborn Coast, she attended the moot and learned much of the rumors surrounding the raiders and the larger workings of Ulven politics. It was here she truly learned what she had been spared from in the Ulven Civil war. As Grimward revealed their hidden plan to renew their war against Mardrun she witnessed the brutality of it all. The severed head of Haygreth Grimward carried through the assembled representatives, and the brutal murder of Branthur Nightriver. These events burned themselves into her memory and made her feel fear she had never felt before. In spite of the daunting circumstances of the betrayal, she saw courage in the various groups that had gathered to make peace. She saw colonists stand with Ulven and she saw the determined hope of her own clan as the Einherjar rallied those willing to fight to the bitter end in the face of certain death. She will always remember how it felt to face her fear and ready herself to die. They were spared that fate as Nightriver warpacks charged in to avenge their fallen kin. In the chaos that followed she made her escape with the Einherjar. The relief that she was spared such an unwelcome death was weighed down with the guilt that she herself was not able to help defend them. Being told to run as her people pushed forward and risked their lives did not sit well with her. Seeing new acquaintances cut down as they ran and as they fought their way to safety made it all come into sharp relief. Saldis promised herself and her people that day that she would not be unprepared again. Since that day she has stood with the Einherjar. Moving her life to Ulvesal and training hard to fight for her people. She will stand with her kin, she will save them or die trying.

Einharr Blackmane

Player Name : Nicholas Knight

Character Name : Einharr Blackmane

Gender : Male

Preferred Pronouns : He/Him

Race : Ulven

Path : Path of the Great Wolf

Class : Warrior

Pack / Clan : Pack Grimward of Clan Grimward.

Age : Born in the Winter of 245

Hair : Black

Eyes : Red

Birthplace : Small village within Grimward territory near Hadrborg.

Appearance : Often seen in decorative leather armor, average height and typically scowling.

Occupation : Warrior of Pack Grimward

Rumors :

“He’s a warrior who has no fight left in him, his name falls on deaf ears.”

“He lost his fangs in the war!“

“All of his family has died fighting in the war, he will follow in their steps. “

“He’s often close with the Daughter’s asking for guidance and all the nonsense.“

BIO:

Kneeling before a flickering fire, with the haunted visages of those who have fallen to my blade hanging in the flames, The weight of our recent battles pressed heavily on my mind. This war was supposed to forge me into a warrior, but instead it feels as if I’m becoming a monster in these fires of war. I was meant to fight warriors, not artisans and farmers. I turn away from the fire to the darkness of the night, and as my eyes adjust, I gaze upon the desecrated land we’ve come to know as Haygreth’s scar, a place where even the land remembers loss. There is where it will be decided whether this bloody war will come to a close or if we will continue defiling the earth beneath us with the blood of our kin. Gaia wouldn’t want this.

My thoughts were interrupted by a gruff voice: “Einharr, your watch is over. Get some rest. We need to be at our best for tomorrow.” Hurdur, as I’ve come to know him, was right; we both were eager to see how this meeting would turn out, though our reasons were as different as night and day. Hurdur seemed to be hoping for more war, and I wanted it all to end. Our difference in opinion has brought us to blows before, and while I typically claim victory, he has spread his views of my “cowardice” to others within the clan. I’ve had to defend my honor through strength of arms one too many times, but thankfully, with the tense atmosphere, I am able to rest easy tonight.

As sleep eventually took me, the next thing I knew, my eyes shot open once more to a metallic clang echoing in my head, the dull throbbing competing with a cacophony of shouts and clashing steel. I start to blink against a harsh sun; the world is blurry at first. Then, the stench hit me. It’s a brutal mix of sweat, mud, and something altogether more acrid but familiar: blood. A groan escaped my lips, followed by a wave of dizziness as I sat up. My body aches, protesting every movement. I glance down to see that I’m in my old armor. With the realization of what’s going on slowly setting in, panic soon followed. Where am I? I look around in an attempt to get a feel for my surroundings, but all I see is a battlefield stretched before me, an expanse of mud and trampled grass with banners with all too familiar crests in the distance. I begin to rub my eyes in disbelief, only to reopen them to see forces meeting in battle in the distance. I attempt to stand only to see the ground around me is littered with the fallen—friend or foe; it didn’t matter, for all I could feel was a sickness brewing in my gut as I laid eyes upon so many of my fallen kin. It was then that I realized where I was—no, when I was. I was back at the battle of Black Wolf Creek.

Just as quickly as I came to realize this, my eyes opened once more with a frantic gasp to see the ember touched sky as morning had come. That dream again… No, not a dream, but a recurring nightmare that has plagued me for weeks now. I could feel my heart pounding a frantic rhythm against my ribs, echoing in my ears. Sweat clung to my skin, cold despite the warmth of the blankets. I fight to orient myself, preparing for an attack as if I were still in danger, but there are no sounds of combat nor the smell of blood. Relief eventually washed over me, a wave that left me shaky and breathless. Yet, the aftertaste of fear lingered. I fall back to rest a little longer, hoping my body calms before I need to get ready, but as I lay there, a dull ache settled within my chest, proof that the dream had taken its toll. Soon after I could feel the rustling of others rising from their slumber, it was time to get ready for battle. 

I strapped on my leather armor, each piece a familiar weight against my skin. But unlike the usual thrill of anticipation, a dull ache settled in my gut. I began to run my hand over the chipped hilt of my shortsword, a weapon that has tasted victory countless times. Today, though, it felt foreign, heavy with the weight of a battle I didn’t want. The polished surface mirrored the flicker of doubt in my eyes. A soft prayer escapes my lips. “Gaia, let this be the end.” I tightened the straps on my greaves, the rhythmic rasp a counterpoint to the frantic drumming within my chest. Every action felt mechanical, a desperate attempt to push down the rising tide of despair. I am not a coward, not by any stretch. But this war felt different, fueled by greed and ambition, not the noble defense of my homeland.

A calloused hand landed on my shoulder. I looked up to see my friend, Borin, a gruff warrior with a warm heart hidden beneath a scarred face. Borin’s gaze held a silent understanding, a shared burden of duty amidst a war neither desired. In that look, I found a sliver of solace, a reminder that I wasn’t alone in my dissent. With a heavy sigh, I lift my shield, the splintered wood painted with the symbol of our clan. I may not believe in the cause anymore, but my loyalty to my brothers-in-arms remained unshaken. Today, I will fight for them, if need be, for the men and women beside me. I couldn’t help but hope for this bloody war to end today.

As delegations from both sides of this conflict met at the chosen location in Haygreth’s Scar, we were positioned nearby, along with the rest of the warpack, should anything turn south. Perhaps it was wishful thinking that this would come to a close the first day, but alas, that was not the case. We would repeat this cycle of preparation and standstill for several days until, finally, thanks to the presence of Branthur Nightriver, a peace treaty was agreed upon. The mixture of reactions spread across the warpack, but due to a common respect for Haygreth, none spoke out openly. I, for one, felt as if my prayer had been answered; after all this time, I’ll be able to return home. While many of our opinions varied, we were all unified in our desire to return home and perhaps the comfort of our own beds. This alone inspired us to quicken our return.

The closer I got, the more nervous I became. It’s been so long since I’ve been home. As I crested a familiar hill, my once-proud posture, etched with the weariness of a long journey, began to falter. My armor, once spotless, is torn and scarred, a testament to the battles I fought; so much of me has changed since I first departed. My face, weathered by the sun and wind, held a mixture of emotions. Relief flickered within my eyes at the sight of my village, my home nestled in the valley below. The sight of smoke that once caused grief and regret is now a welcomed sight as it curls from chimneys like promises of warmth and peace. Yet a deeper tension lurked beneath the surface. The weight of unseen battles etched on my brow. I began to worry: could I return to such a life after seeing so much? After taking the lives of so many others, robbing them of the same experience of returning home. I scanned the village as I made my way through, with one thought constantly arising: Would they recognize me? The boy who left, full of bravado and youthful dreams of glory, had become a hardened warrior, etched with the lines of hardship. 

My calloused hand, used to gripping a sword, hesitated before reaching for the familiar wooden gate of my home. The life I left behind felt both distant and strangely foreign. Would my place still be there, waiting for me, amidst the laughter of my mate and the clatter of cooking pots? Or would I forever be a man out of time, haunted by the ghosts of war? I, a warrior who is now a survivor of the civil war, who has faced down Stormjarl and Nightriver warriors, am frozen with fear at my own doorstep. There was no warrior behind this door, but I would gladly face Haygreth himself over what was behind it. My mate, the reason I kept fighting, the reason I never lost myself in despair.

Astrid.

Her name forms a prayer on my lips. I still remember our parting, what feels like a lifetime ago, her tear-streaked face etched into memory. I still carry a single wildflower, pressed and brittle, tucked within my breastplate—a token she claimed would guide me home. As I went to open the door, it swung open, and there she was. Time seemed to slow as my gaze met hers, the weight of my armor suddenly oppressive. I wanted to reach for her, to bury my face in the familiar scent of wildflowers that clings to her hair, but I couldn’t help but hesitate. Astrid’s breath catches. Then, a smile, hesitant at first, blooms on her face. It’s the most beautiful sight I’ve seen in a long time. The horrors of war almost entirely washed away, and before I knew it, I was embracing her.

“I’m home,” I whispered gently into her, words I longed to say and even more wanted to feel. 

From there, time passes by ever so quickly, where before every day felt as if it stretched for an eternity. At first, I found myself enjoying the simple pleasures, whether it be tending to a long-forgotten garden kept in the care of my beloved or crafting myself a new set of armor to put on display. The calluses on my hands, once maps of battles fought, begin to soften. I often wake without the familiar ache of old wounds, and a strange kind of peace begins to settle in. Yet nights held a hollowness. Dreams echo with the battlefield, with the taste of victory and the sting of defeat alike. Often forcing me to go without sleep, though this too shall pass as life continues on peacefully for the next few years. Some evenings are spent once again by a flickering fire, almost as if it were a new ritual in my day-to-day life, watching the embers dance. Each flicker a memory—the roar of battle, the camaraderie of brothers-in-arms, the sting of a bitter defeat, the sweetness of a hard-won victory. All told within the flame that swayed before me and each memory prodding at a restlessness that never seems to relent.

I often found myself staring at my armor those nights. But one night after hearing the news of the mordok pressing into Shattered Spear, sleep evaded me, and I found myself standing there deep in turmoil, wondering if I should don it once more. As my fingers traced the familiar ridges of the breastplate, calluses whispering against the leather. It was a second skin, once bearing the weight of countless battles. Memories flooded my mind, vivid as fresh blood. The clang of steel, the guttural roar of battle cries, the metallic tang of fear. But alongside the glory, the shadows crept in. The vacant eyes of fallen foes, the stench of death clinging to the battlefield, the hollow ache of a friend lost. The true reasons as to why I left that life behind. I begin to pull away from the armor, retreating to the light of the hearth as my chest tightens in response to the memories.

The flickering firelight of the hearth seemed to dance across my face while also casting long shadows across the rough-hewn wooden walls of the longhouse. As I sat hunched by the hearth, the weight of needing to choose what to do on my shoulders. These calloused hands, once a weapon of great skill, now rested limply on my knee. Einharr Blackmane, warrior of Pack Grimward, was a shadow of the warrior I once was. Across the way, Astrid knelt. Her raven hair, usually adorned with braids woven with ribbons, was unbound and cascaded down her back like a waterfall of moonlight. Her eyes, the color of a summer sky, held a depth of love and concern that mirrored the crackling flames.

“My love,” Astrid began, her voice a soothing melody against the snap and pop of the fire. “You sit with what seems like the weight of the world on your shoulders, yet the fire in your heart seems to have dimmed.”

I let out a ragged sigh. “The fight has gone from me, Astrid. I have seen too much bloodshed and tasted too much ash. What good is a warrior without the will to fight?”

She reached out, her touch as light as a falling leaf. She brushed a stray strand of hair from my face, her fingers lingering on the harsh lines etched there. “There is more to a warrior than just the battlefield,” she said softly.

She gestured toward the hearth. “This fire, it burns because we tend to it and nurture it. It brings warmth, light, and the promise of a meal shared. It is the lifeblood of our home, just as you are the lifeblood of our people.”

I met her gaze, a flicker of something akin to defiance sparking within my eyes. “But the fire doesn’t need to fight,” I countered, my voice low.

Astrid smiled with a knowing glint in her eyes. “No, but it protects. It keeps away the encroaching darkness and the chill that would consume everything it touches. You, Einharr, are the protector of our hearth, the one who keeps the darkness at bay.”

She stood then, her slender frame silhouetted against the flames. Taking a deep breath, she straightened her shoulders, her voice ringing with quiet strength. “The Mordok threaten the very hearth we share and the life we have built together. Will you let it be consumed by the shadows?”

I watched the flames dance in her eyes, a reflection of the warrior spirit rekindled within me. The weight on my shoulders seemed to lessen, replaced by a familiar resolve. I rose to meet her, my frame casting a protective shadow over her.

“No,” I rumbled, my voice firm. “I will not.”

Astrid reached up, her hand tracing the curve of my jaw. “Then fight, my love,” she whispered, her voice trembling slightly as she knew what the risk of me going off to fight would be. “Fight for our home, for our people, and for the fire that burns between us.”

I met her touch, my calloused hand finding hers. As their fingers intertwined, a spark of defiance ignited in my heart, mirroring the flames dancing in the hearth. “I will return to you again, my Moonflower.” With that, the night ended, and soon after, the morning came. 

The rising sun cast long shadows across the training ground as I hefted the weathered practice sword. Its weight, once comfortably familiar, felt alien in my grip. The training ground, a patch of hard-packed earth surrounded by a ring of stones, held the silent echoes of a thousand battles. Each nick in the wooden practice dummy, each dip in the ground, spoke of countless hours spent honing my craft. As the sun climbed higher, casting a harsh glare down on the clearing, I pushed myself further. My muscles whined in protest, and my lungs burned, but I wouldn’t yield. Each wince, each bead of sweat, was a defiance against the whispers that I had lost my fangs in the war. I would be ready to go out again; I would not be a burden, or so I thought. To our surprise, the orders were to hold position and patrol our territory, avoiding the Mordok entirely except for defending our own. What was Haygreth thinking? Since when do we cower behind our borders? It defied every instinct, but I obeyed along with the rest of the pack and clan.

The days bled into weeks, weeks into months—an agonizingly slow passage of time in these winter months. News trickled back to our camp: Morty, the leader of the Mordok, was dead. It figures, a colonist leading those monstrous creatures. But amidst this grim news, rumors of a moot surfaced. Unease gnawed at me at first, but a seed of hope sprouted. Perhaps at this gathering, we Grimwards could finally show our innocence, silence the accusations, and find the true culprits behind the raids. Together, for the sake of peace, we could root out the problem.

Maybe it was just naive optimism on my part, clinging to the hope of peace despite the accusations we faced. All that hope shattered as news of Haygreth’s death and the declaration of war echoed throughout the land. With the call to arms, old memories I’d tried to bury flooded back. Doubt gnawed at me as we journeyed south toward Stormjarl lands. Who were these Stonetooths we’d thrown our lot in with? Were we truly shielding ourselves from the Mordok threat or simply masking our own motives? So many unanswered questions swirled in my mind. As we marched, eventually Haygreth’s Scar came into view, a familiar landmark that marked the gateway to their territory. Stepping into it, a wave of memories washed over me, vivid as if I were reliving them. The past I thought I’d buried clawed its way back—a tangled mess of emotions that threatened to drown me. As the inevitable clash erupted, I hesitated. The thought of adding more ulven blood to the stains on my hands felt unbearable. Could I fight another war?

We pressed on fighting until our mission became clear: to cripple the Stormjarl’s docks and their seafaring capabilities. However, as we advanced, we encountered many farmers, artisans, and other villagers. Memories of the war flooded back. We were ordered to kill anyone in our way, even villagers, but I refused. This time would be different. While others cut down everyone they found, I tried to guide any survivors away, giving them a chance to escape. As darkness gave way to a gray dawn, the fires sputtered and died. The sight that greeted me was horrifying—bodies everywhere—women, children, and the elderly. No one had been spared the carnage. A wave of nausea washed over me, but it was the crushing despair that brought me to my knees. Rain, mirroring my own tears, streamed down my face. In that moment, it felt like the very earth itself was weeping. “Gaia grieves,” I thought solemnly, “as her children tear each other apart in another pointless war.”

A single, terrible question echoed in my mind: Are we the monsters?

Last Hope Larp