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Morrigan Fieldcrow

PLAYED BY: Josephine

CHARACTER NAME: Morrigan Fieldcrow

GENDER: Woman

PRONOUN(S): She/ Her

CLASS: Mage

AGE: 28

RACE: Ulven

HAIR: Brown

EYES: Brown and bright green

OCCUPATION: Daughter of Gaia, counselor, advisor, diviner

KNOWN SKILLS: Witch magic

BIRTHPLACE: Grimward

APPEARANCE: Dark haired and usually veiled, long robes and carrying a staff.

NOTABLE TRAITS: When unmasked her heterochromia, one brown eye and one stark green, is very notable

RELATIONSHIPS: Political representative for the Knights of the Ebon Veil

RUMORS: Considered to be clanless since she associates with a group made of mostly humans and syndar

BIO / BACKGROUND HISTORY: Morrigan grew up amongst pack Fieldcrow, raised mostly by all the matriarchs as a whole rather than a single mother. From an early age she began learning the ways of the witches, studying under the matriarch of divination. When the time came for her to step away from her pack and venture into Mardrun, she journeyed into the Great Wolf’s Hackles to fast and seek enlightenment, completing her training as a Daughter of Gaia. She came down from the mountain, claiming to have heard the voice of Gaia, and insisted it instructed her to wander Mardrun. Her quest was set; go to any in need of guidance and protection. Her gifts would be put forth to unite the broken and heal the bleeding. Fieldcrow understood and she was bestowed the title of Daughter of Gaia and equipped for her journey.

Morrigan traversed the roads between Clans for some time and helped any who requested her aid until by chance she met a small group of unique individuals. Although from different walks of life, their curiosity and proclivity towards charitable actions drew her towards them. Eventually the small group organized into the Knights of the Ebon Veil, and Morrigan took the role as Keeper Sable.

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Yrsa Gloomhorn

PLAYED BY: Kelly Timmons

CHARACTER NAME: Yrsa Gloomhorn

GENDER: Female

PREFERRED PRONOUN(S): She/Her

CLASS: Mage

AGE: 35

RACE: Ulven

HAIR: Bushy Brunette/Blonde, sometimes braided, but it is usually covered with a hood.

EYES: Green

OCCUPATION: Character lives as a Hermit with Nomadic tendencies because of her upbringing and past, but she spends her time collecting herbs and mushrooms for cooking, potions, tinctures, etc.

KNOWN SKILLS: Gathering skills, hunting, fishing, cooking, some stealth, identifying plants, mushrooms, and fauna, survival techniques, sorcery, some sword and dagger

BIRTHPLACE: Due to her upbringing, it is really unclear as to where she exactly originated, but it is speculated she either came from Clan Spiritclaw or Clan Goldenfield.

APPEARANCE: She is usually wearing a skull mask and robes, her face shrouded in mystery. She usually is adorned in natural colors to try and blend in with her surroundings. Sometimes she wears ornaments such as jewelry.

NOTABLE TRAITS: Her large skull mask is the most notable, as she seldom, if ever, takes it off. She also is eccentric and tends to have odd personality quirks, being socially awkward and blunt.

RELATIONSHIPS: She has mainly kept to herself with her “Mother”, Gudrun Gloomhorn, who was later slain by a band of Mordok. She is all on her own when she is found.

RUMORS: Many rumors, but mainly speculation of where she came from and what she looks like under her mask. Some joke that she wasn’t born at all but came straight out of the ground or sprouted from a dead log like a mushroom.

BIO / BACKGROUND HISTORY: As a child, Yrsa and her mother were banished from their clan when Yrsa was barely toddling. Her mother, Gudrun, could be attributed for Yrsa’s lack of socialization or even her lack of knowledge for her race or her clan. She was given a very sheltered life where they relied solely on the land and on simple farming out of prying eyes. Gudrun would occasionally leave Yrsa on her own, but generally speaking, Gudrun was a very invasive character who did not allow Yrsa to wander far.

As a child, Yrsa began to learn magic under her mother’s helpful hands, but she was not allowed to stray. It had to be practical and it had to help Gudrun in some particular way. Her childhood drifted more into the form of servanthood than childhood, stealing her precious early years from her. As she hit her teenage years, she and Gudrun finally settled between the forest and mountains near the Great Wolf Hackles. The home was practically underground amongst the roots deep in the forests. It could easily be mistaken for an old boulder or a clump of moss. This gave them a feeling of safety as they learned to stay quiet most nights and burn only when everything was clear.

Yrsa began to question things as she approached adulthood when she spied a traveling caravan moving through the pass and noted the families and how tight-knit they were. She found the behavior to be incredibly strange and inquired about it with her mother, who scorned her and told her to never approach people again. However, it left Yrsa pondering for many years to come about people and she would eventually make it a habit of sneaking out while her mother slept to spy on sleeping camps and caravans to watch in curiosity. Due to her ability to blend in with her surroundings, she was never caught. Until one fateful day where she spied a troop of Mordok and watched on with great intrigue. Her foot then slipped and revealed her hiding place, and she retreated back into the forest. The Mordok scrambled up the mountains to follow her. She pulled out every trick in the book for hiding, but she could not seem to throw off their pursuit. It ended poorly when she retreated into her home and roused Gudrun, warning her of the oncoming danger. Gudrun felt skeptical, but crept out to spy.

Unfortunately, this was Gudrun’s demise, as she was snatched up and brutally eliminated in front of Yrsa, who cowered in hiding. The Mordok then pillaged the house, wrenching Yrsa up from her hiding place and attacking her without mercy. After a harsh scramble, she managed to escape with a few lucky spells. However, she did have a few scars to prove it including one that was rumored to sprawl across her face.

Yrsa, broken and feeling divided, fled through the mountain pass completely alone and using her survival instincts. She traveled this way for many moons until she found herself in what she believed to be a safe haven. She carefully scoped out the area and waited for any traffic throughout the coming fortnight. Thankfully, the only thing to come ambling through the area were small game and birds. She proceeded to build another home quite similar to her’s and Gudrun’s that was very well hidden and allowed her to stay comfortable through all of the seasons. However, as the year progressed, she began to feel lonely. She began to talk to herself under her breath, and even made a scarecrow that she nicknamed “Mother” that she set up in the corner made of hay and rope.

As she stretched out her cave-like home, she happened upon many mushrooms, one of them was rumored to have attached to her and slowly chipped away at her sanity.

Just as she felt herself slipping into the realm of insanity, she was interrupted from her ramblings by a shroud of voices. The voices pulled her curiosity and she watched as her beloved “safe haven” was now being rudely interrupted by caravans that decided to make camp there. She contemplated scaring them, attacking them, stealing from them, but she remained silent in the shadows and watched on with curiosity, fear, anger, but then vast interest. A few of them sparked her interest and she began to copy their mannerisms in the shadows. She listened as a few bards sang around the campfire and felt unusually lulled. What was this peculiar sound?

When the caravan left in the morning, she felt herself thirsty for more. She decided to pack her most precious belongings and follow north in search of more people where she would observe from a distance. This would eventually lead her into the Guardians of the Wall.

She comes upon them when she once again hears the skillful sounds of an instrument ringing out from their camp. As she observes the group throughout the days, she is out of earshot and decides she must take it upon herself to nickname the members. She hurriedly rushed under her breath, “Remember what Mother Gudrun would say. She said ‘if you name them, you’ll get attached!'” But she decides to go against Gudrun’s judgement and gave affectionate nicknames for every single member. However, she may have gotten carried away when she created stories and conversations for each of them, even recreating hay dolls and communicating back and forth with them as though they were speaking back to her.

She watched over them for months, creating her own strange reality of what she believed the group was enduring, who was in a relationship with who, and carefully caring for her hay dolls. Finally, as she listened on from the shadows one night to the sound of the bards, she realized the group was melancholy. She realized that one of the members of their group, “Bubbles”, had suddenly disappeared and watched as they all lamented. She pondered where Bubbles may have gone and believed that Bubbles was jealous of a love triangle she had fabricated in her mind. As she observed the camp settling down for the night, the bard set down his lute and she found herself creeping from the shadows to take it. Once it was safely in her grasp, she slipped back into the darkness and what she believed was out of earshot. She began to pluck away at it, grumble to herself, and then pulled out the doll of the bard that she had named “Plucky”. She threw Plucky a disgruntled stare and said, “How do you make the sing-sing sound on this thing!?” The sound of her plucking roused the sleeping group, who sheepishly looked about for the missing lute. A few sent out to investigate and managed to sneak up on Yrsa, who was in the middle of plucking. When they called out a fearful, “hello?”, Yrsa froze and slowly turned her masked face toward them in horror.

She called out their nicknames, dropped the lute upon the ground, and scrambled away without much words. The group felt confused, but intrigued, as they returned feeling various emotions from concerned, threatened, to intrigued. Who was this terrifying stranger? And why did she call them such strange names?

From the shadows, Yrsa did not give up, but she did keep a good distance for some time. She realized that her new “friends” were on the lookout for her as well as for Bubbles, and she did not want to be found. At least, not yet. However, yet again, when the bards began to play, it lured her from her hiding place. This time the group sat upright at the campfire as the haggard figure with a skull mask came out of the forest. Some stood defensively, some sat there waiting for her to speak, and finally, she shrewdly growled, “Plucky stopped playing. Why did Plucky stop playing?” She then sat herself atop of a log and waited patiently. The group still sat in stunned silence, unsure of what to do with this new stranger.

Over the next few days, she did not seem to leave and did not meet direct conversations or questions very well. Anything asking what was her name, where she was from, or what her race could be was met with very simple replies. They managed to discover her name was Yrsa, that she would not take off her mask, and that she was very strange in her interactions. They could not pinpoint her race, nor did they quite understand where her nicknames for them came from, but they began to welcome her as a strange new member of their group regardless. However, she would disappear to supposedly rest before returning to the group once more. It would seem that the one thing that got her to speak was the sound of music. It would seem a great deal of trust would be needed to gain closeness with her, and the Guardians of the Wall seemed all too eager.

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Rattlesnake JonJon

PLAYED BY: Xak Hawkins

CHARACTER NAME: Rattlesnake JonJon

GENDER: Male

PRONOUN(S): He/Him

CLASS: Warrior

AGE: 38

RACE: Ulven

HAIR: Dark Brown

EYES: Blue/Green

OCCUPATION: Madman

KNOWN SKILLS: foraging. BATTLE

BIRTHPLACE: Unknown

APPEARANCE: Disheveled with an enigmatic persona

NOTABLE TRAITS: It never takes long for people to question JonJon’s sanity

RELATIONSHIPS: none known

RUMORS:  

-He was lost in the forest since he was a child and raised by deer

-He ate too many magic mushrooms and lost his mind

BIO / BACKGROUND HISTORY: 

In the ancestral Ulven lands of Mardrun, there lived a warrior known as Rattlesnake JonJon. With a name that echoed his fierce and unconventional nature, JonJon was revered for his cunning and skill in battle. Clad in armor adorned with the likeness of venomous serpents, he struck fear into the hearts of his foes.

One fateful day, JonJon found himself wandering deep within the dense and ancient forest that surrounded his village. Drawn by an insatiable curiosity, he ventured further than any of his kin had before, delving into the heart of the wilderness. It was there that he stumbled upon a hidden grove, brimming with an assortment of mysterious and vibrant mushrooms.

Unbeknownst to JonJon, these mushrooms held an enchanting power, capable of unlocking doors within the mind and connecting mortals to realms beyond. With his insatiable thirst for knowledge and new experiences, JonJon was unable to resist the allure of these magical fungi. Ignoring the tales of caution whispered by his kin, he devoured them without hesitation.

Almost immediately, the hallucinogenic properties of the mushrooms seized JonJon’s senses, plunging his mind into a labyrinth of twisted illusions and fragmented thoughts. Reality warped around him, and the line between the physical and the ethereal became blurred. In this kaleidoscope of chaos, JonJon’s once steadfast sanity began to erode.

Days turned into nights, and JonJon wandered deeper into the forest, lost in the grip of his mushroom-induced madness. He conversed with unseen spirits, danced with shadowy figures, and waged battles against imagined foes. The forest became his realm, a twisted kingdom where serpents slithered through the trees and madness whispered from the shadows.

His pack, sensing JonJon’s absence, embarked on countless search parties, desperate to find their beloved warrior. Yet, the forest was merciless, concealing JonJon within its ancient embrace. To the outside world, he became a myth—Glimpses of a ghostly figure that haunted the tales of villagers, a cautionary tale of the perils that lurked within the woods.

As the seasons turned, JonJon’s mind continued to spiral into the depths of madness. His once-powerful presence diminished, replaced by a hollow shell of a man who muttered incoherent ramblings and gazed with vacant eyes. His pack mourned the loss of their once-great warrior, whispering prayers for his lost soul, and abandoned their search for him.

Years passed, and despite his madness, JonJon thrived.  The forest secretly had a niche for him and he had sunk into its embrace.  He foraged for sustenance and ran the beast trails at night.  He continued his dance with the fungi gods and found a somewhat symbiotic rhythm in his feral life.  He had no memory of his previous self but felt the instinctual pushes and pulls from stirred recollections at times.  

The animals spoke to him.  For a time they were his gods, and for a time after that – he was theirs.  These delusions evolved into what he perceived as a close and meaningful relationship with nature and the balance of the wilds.  Eventually, the beasts he ran beside began speaking reason to him.  They urged him to seek his own world once more.  What started as loving advice from his animal friends soon turned into looming threats.  He was welcome in their groves no longer and he felt a growing pull to leave – to seek out the civilization he long ago left behind.  

As Rattlesnake JonJon emerged from the depths of the forest, he found himself in an unfamiliar and distant land, far from the familiarity of his forest kingdom. The trees here whispered new secrets, and the air carried scents foreign to his senses. Confusion gripped his mind as he tried to piece together his surroundings and find his bearings.

With each step, JonJon ventured deeper into this new realm, guided by an instinct that urged him to seek answers and rediscover his purpose. The land revealed itself to be a place of vibrant cultures and diverse people, with large cities and serene landscapes awaiting exploration.

As he traversed through bustling streets and encountered individuals of different backgrounds, JonJon’s unique appearance and aura attracted curious gazes and inquiries. His presence, a blend of mystique and storied past, captivated those around him. Tales of his madness whispered through the lips of townsfolk wherever he lingered, intertwining with their own beliefs and legends.

Despite his confusion and disorientation, JonJon’s indomitable spirit remained. The same resilience that fueled his prowess as an Ulven warrior now propelled him forward in this new realm. He sought knowledge and sought to connect with the people and cultures he encountered, learning their ways and sharing his own tales of the forest.

As JonJon’s journey unfolded, he discovered a profound sense of liberation in being far from home. He was not sure how he knew, but the unfamiliarity of the land allowed him to shed the expectations and limitations that he vaguely remembered as defining him long ago. He embraced the opportunity to reinvent himself and to explore aspects of his identity that had long remained dormant.  While he did not remember what came before the forest, he could feel that a small grip of control had formed over his madness.  He felt.. Self aware. For the first time in many, many years.

 

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Frode Longfang

PLAYED BY: Mark Flyte

CHARACTER NAME: Frode Longfang

GENDER: Male

PRONOUN(S): He/Him

CLASS: Warrior

AGE: 33

RACE: Ulven

HAIR: Brown

EYES: Green

**OCCUPATION:**Frode is a steadfast warrior who can always be found at the front of the line. However, when in the company of friends he has been known to cook; and crafts small trinkets when left alone.

KNOWN SKILLS: A hardened warrior, Frode has improved with his shield over the years, and has been known to pull an arrow out in the middle of battle. After a battle he can usually be found taking a brief respite to regain his strength before the next battle.

BIRTHPLACE: Born in Onsallas in the year 239.

APPEARANCE: Frode always has a smile on his face when conversing with people of any race. Though it slips away when he senses an aura he doesn’t trust.

NOTABLE TRAITS: There is a tattoo of a winged female warrior on his right arm that is always visible if the weather permits.

RELATIONSHIPS: During the Battle of Riverhead Frode assisted Ragnar Riverhead out of the village. Ironically, his only other relationship to note was with that of a Syndar named Aladrin Greywood and it too involved assisting with a village. However, this was to get ale to safety in their bellies, but did include a brawl.

RUMORS: They say that if you can get him to have a drink he won’t stop until there is no mead left.

BIO / BACKGROUND HISTORY:

Frode was born in the year 239 during an attack from the Mordok. His parents knew they couldn’t protect him and gave him to the Crèche and the Daughters of Gaia that same night. Whether they perished during the fight, or just left, Frode’s parents were never seen in Onsallas again. He spent the next years of his life in the pack Crèche until he could prove he was able to take care of himself.

Having no family to go home to, other than the Crèche and the Daughters of Gaia, he matured quickly, learning to become self-sufficient at a much younger age than most. He began training as soon as he could pick up a stick. Always the loner, he would watch the warriors as they spared and practice mimicking their attacks whilst fighting a tree. Once he was caught while watching a sparring match. He was picked up by his pants and carried to the Daughters of Gaia. Upon presenting the boy to them, the warrior was informed that he had no family and was now mature enough to be with the pack. Upon hearing this the warrior smiled and bid them farewell before leaving with Frode still in tow.

The warrior brought Frode all the way back to where he had found him. He threw Frode into the sparing area and then threw a sword to his feet. The warrior declared that his name was Valengar Longfang and he was going to teach Frode how to fight. Over the next 12 years the only thing Frode did was train with Valengar. When given the option to choose what path he would follow, there were none that were surprised when he chose to continue down the path of the warrior.

While those on the path with him seemed to grow colder as they started seeing the Mordok fight, he never seemed to change. Having never had an emotional attachment to this world, Frode never let the horrors of battle weigh on him. He noticed the change in those around him though. In the year 266, in the Battle of Riverhead, Frode watched as a warrior on the brink of collapse was able to tear through a group of Mordok with his ax. The warrior was charging towards a scream they had all heard. Without giving it a second thought he ran to join in the rescue. Arriving only moments later, Frode saw the look in the eyes of the warrior he would come to know as Ragnar Riverhead, as he stared at his little sister. He had never experienced the feelings he saw in Ragnar’s eye because he had never had anyone who he called family. After assisting in the evacuation, Frode decided that it was time for him to spend some time away from the front.

Upon returning to Onsallas he started to adventure to nearby villages more. He knew if he was ever going to find a family of his own that he needed to leave Onsallas for a time. In his travels he found himself in a tavern with a Syndar named Aladrin Greywood. Having never been one to hold his tongue and having never seen a feral Syndar, Frode went right up to Aladrin and inquired about his tusks. Aladrin immediately began regaling him with his life’s story which he enjoyed more and more with each drop of ale. When Aladrin had finished his story Frode thanked him and offered to lend a sword should he ever need it. As the two of them got up both about to say they had to leave, they bumped into a patron who also had too much to drink. After a brief brawl and a few broken stools the pair quickly made their way out the door and parted ways. Although their interaction was brief Frode knew that he was moving in the right direction. He had met someone with whom he felt he could call brother. He hoped that one day Aladrin would take him up on his offer.

Having never visited a tavern before the other night, Frode wondered if this was something that happened often. The following night he decided to go to a different tavern. While he did not find another person to whom he could converse with at the level of Aladrin, he did find Mead. As he consumed the golden nectar he began conversing with everyone in the tavern. Ale may have made the story better, but mead… mead made people better. Frode knew everyone’s name by the end of the night and forgot them by morning. He began to like people more in general after that. He continued to try to be that outgoing without mead but when the mead starts flowing so do the conversations.

Some years passed and he received a letter from an old friend, Aladrin. There was a boat going to an island out east and he could use an extra body. Interested to see what another night in his presence would be like, Frode began the journey immediately. After all, he’d never been to an island.

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Ragnar Riverhead

PLAYED BY: Matthew “Platt” Johnson
CHARACTER NAME: Ragnar Riverhead
        Full name: Ragnar Årud of Clan Riverhead
GENDER: Male (He/Him)
CLASS: Warrior
AGE: Born in the Spring of 236.
RACE: Ulven
HAIR: Blonde/Light Colored
EYES: Yellow
OCCUPATION:  Currently Aladrin’s babysitter, unfortunately
KNOWN SKILLS: Craftsman, Blacksmith, Shield Warrior
BIRTHPLACE: Riverhead Territory
APPEARANCE: If a fight is imminent he will have three painted streaks on his face. 
NOTABLE TRAITS: An Ulven warrior wielding an ax and tower shield, he is loyal to his Pack (currently the Guardians). When meeting strangers Ragnar will be stoic until he gets to know you better.
RELATIONSHIPS: Mated to Eldi of Clan Shattered Spear.  Currently traveling with the Guardians of the Wall.
RUMORS: Ragnar does not trust strangers much anymore. However, if you want to get on his good side, bring him some food as Ragnar enjoys a delicious feast among friends.

BIO / BACKGROUND HISTORY: 

Ragnar’s story begins at his birthplace in Clan Riverhead territory.  Born to Randi and Aina Årud of Clan Riverhead in the Spring of 236, he was the second-born of three siblings.  His Father was a great traverser of the nearby rivers while his Mother fished and tended the fields.  Ragnar’s older brother was a fierce warrior and protector of his siblings while their younger sister was always peaceful and imaginative.  Some say that she would’ve made an excellent Daughter of Gaia.  And Ragnar… was curious.  He was not much of a warrior compared to his brother, but was a polite pup who was more interested in crafting rather than fighting.  Growing up, Ragnar was always awkward around others but would not hesitate to at least go up and greet a stranger.

Once as a young pup, Ragnar had decided to venture out with his Father on one of his trips to a nearby village.  But his Father had not known that his son was coming with him and so Ragnar was beginning to fall farther and farther behind him when he heard noises coming from where his Father was.  He raced to catch up and saw several creatures surrounding the older Ulven.  At first they looked like shadows, but as he got closer he noticed that their skin was of blues, greens and purples in color.  Their faces were twisted and vicious-looking.  These terrifying fiends seemed to resemble the ones from the stories that his Mother had told him growing up.

In thinking about these nightmares, Ragnar couldn’t help himself and let out a shriek.  The Mordok heard this and soon their attention was turned towards the young pup.  His father also noticed the sound and a look of panic washed over his face when he realized it was Ragnar.  The last thing the young pup remembered before blacking out was his father racing to get ahead of the dark creatures. When he came to, he was being carried by his father, who was relieved to see that his son was not injured. After that incident, his parents had decided that it was time to take Ragnar’s training more seriously if he was going to survive.

His Mother and Father were wise and taught Ragnar strategy, while Ragnar’s brother was a brute in strength and taught him to use the axe and sword. Ragnar’s brother would constantly attempt to spar with him when they weren’t assisting their parents.  And though Ragnar did not have the brute strength of his brother, he did have the endurance and ability to think of a way to turn the tables on him.  At one point he discovered that his brother’s weakness was his back and Ragnar would use this to take control… until his brother got upset and went all out.  Several times this ended with broken furniture and angry parents.

As he grew older, he continued being friendly towards strangers, but he found those strangers to be less welcoming than when he was a pup. One day though, Ragnar met another Ulven that was his age.  He called himself Leif and proclaimed himself to be the greatest adventurer in all the lands.  The two became inseparable in both their adventures and the troubles they created for their parents. Ragnar looked up to Leif like a brother and Leif treated him the same.  Together, the two pups would ascend trees, traverse waterways, and explore the nearby forests.  Leif taught Ragnar how to stay safe outside their village and Ragnar would be there to support his friend through every new adventure.

When he was not adventuring with Leif, Ragnar would be training with his family in order to learn how to fight better. Most of the time, Ragnar would be defeated easily whether it be by his Brother’s overwhelming strength, or the cleverness of his parents.  But Ulven are not known to give up and so they continued training.  Several seasons later, a shift happened. During this particular training, Leif had arrived early and noticed the friendly duel occurring between Ragnar and his family.  He saw Ragnar was not doing well and was about to be outmatched again.  So Leif quickly took up his training ax and joined his friend.  

The three older Ulven were definitely skilled in this fight and while Ragnar was relieved to have the team-up with his friend, if something did not change soon they would still be defeated. Thinking on this, Ragnar quickly grabbed a nearby shield and took on a more defensive role.  His brother continued the relentless barrage of attacks, but Ragnar was able to focus his attention purely on defense while Leif used his speed to stay on offense against Ragnar’s parents.  While it was not a perfect strategy yet, it allowed the pair to endure.  During the second bout, Ragnar and Leif became more synchronized and were able to claim a victory over the older Ulven.  And so it was that Leif would take up the ax and bow and Ragnar would be his shield and sword.  That night, the Ulven group celebrated with much laughter and drink.

When he was in his teen years, Ragnar went with his father downstream to a village that he had never been to.  It was there that Ragnar saw a female Ulven about his age.  He couldn’t help but think she was quite attractive.  She was easy to talk to and had a great smile that melted Ragnar’s heart. He would do anything to see that smile, even if the jokes were dumb.  His brother attempted to teach him the ways of wooing this female but for some reason, Ragnar would do something or act in an unusually, oftentimes awkward way.  Everytime he wanted to kiss her, even on a romantic night gazing up at the stars, Ragnar would lose all the courage he had mustered.  It wasn’t like Ragnar didn’t want to be with her and do all the usual things that a male and female Ulven do, but it never felt like the right time with her.  He was never sure if she ever realized this too.  But it did not matter much because what they did enjoy was being able to spend time together.

Once, the female Ulven introduced Ragnar to her cousins.  The young Ulven males were about the same age as Ragnar and the group got along well with each other.  They played sporting games and told stories of great heroes long into the night.  Well after the female Ulven and most of her cousins had gone off to sleep, it was just Ragnar and her oldest cousin left.  He was probably one season older than Ragnar, but he told Ragnar the stories of his many adventures.  Ragnar couldn’t help but be enthralled by each tale.  And as the fire began to die down, something happened between the two that would change the way Ragnar looked at love and relationships forever.

Not long after, the young female Ulven fell sick and could not walk without passing out.  Ragnar tried to make her as comfortable as possible.  He sought aid from strangers to find a medicine that would cure her.  Winter passed and she had only gotten worse until one day she was no more and had left to begin The Journey.  May his ears ring with her name. Nobody quite knows what caused her sickness, but Ragnar was certain of one thing; what he felt was guilt.  Guilt for not loving her the way she deserved. Because of this, Ragnar was never sure if he would ever find a mate, or want to, and decided instead to focus on his adventures with Leif.

Several seasons passed and Ragnar and Leif had grown into fine adult Ulven Warriors/Adventurers.  They used their shield and bow combo to keep their village safe from the constant threat that was Mordok.  That season however, news spread of strangers from a faraway place that had made their way into Mardrun.  Ragnar and Leif left to investigate the interlopers for themselves to see what kind of threat they posed. 

There were so many of them that came off of their great ships. They were clad in weird clothing that was either bright in color or decorated with odd designs.  But what really stood out to him though, were the pointed ears on some of their heads.  Ragnar thought they were most bewildering and wondered what kind of people they were.  On their faces, Ragnar noticed a mix of reactions from hope to dread.

The two Ulven approached the interlopers carefully.  After getting the chance to meet them and hear their story, Ragnar realized that he never resented them like the way some of the other Ulven clans did, but took pity on them for losing their homes.  For he could never imagine what that pain must feel like.  Out of respect for other Ulven though, Ragnar would do his best not to associate with the interlopers when he was around others.

The season passed, and rumors continued to spread about an upcoming war.  Due to the problems created by the new interlopers, many Ulven were divided on their opinions of them.  Ragnar’s and Leif’s opinions about them however did not change.   But they knew that they could not sit idly by and let the situation get worse or even spill out into their home.  So they decided to go and help settle the issue peacefully. The pair of Ulven joined others from nearby villages and attempted for many days to convince others to resort to peace, but their efforts fell on deaf ears.

One night as they were talking to others at a local gathering, an unknown group of individuals let loose a flurry of arrows.  Fortunately, Ragnar had his shield, but Leif was not so fortunate.  Ragnar watched in horror as his friend was struck with several arrows and he fell lifeless to the ground.  At first Ragnar was overcome with rage and wanted nothing more than to seek vengeance against the cowards who attacked from the shadows, but before he could act, they had already snuck back into the shadows.  He quickly gave chase into the woods along with several others.  But the darkness hid the cowards well and after a while his search was in vain and returned.  Ragnar was overcome with grief for the second time in his life for he was, again, not able to satisfy the needs of those he cared about.  His one duty was to protect his brother Leif, and he had failed him.  That night, Ragnar lit the fire and told of the many adventures he shared with Leif in hopes that His ears would ring with his name. It was after the loss of his closest friend that Ragnar learned not to be as trusting of strangers.

Shortly after the war had ended, more threats appeared.  Most were territorial issues.  But one threat was more terrifying.  Many Ulven from nearby packs began coming down with a sickness and it appeared as if no medicine had any effect.  His Father was one such victim. The people were calling it the Creeping Corruption.  It was not long after that his Father along with many others passed on to begin The Journey. May his ears ring with their names.

Not long after, a new danger emerged.  The Mordok came in after the lands had begun to grow back from the winter.  These attacks were not new to the people, but for some reason they did not end as quickly as other skirmishes had.  And after several days a full force of Mordok came in massive numbers.  It is not clear how so many managed to invade the Ulven forests and lands, but either way they pushed their way into Ragnar’s homeland and slaughtered many Ulven.

Due to the numerous recent tragedies, there was not much that the village could do to protect their lands from this evil.  Ragnar banded together with whoever was left to fight and though they fought hard, nearly all had lost their lives.  Among those lost were his Brother and Mother.  The fight appeared to drag on with no end in sight. The strength of these enemies was overwhelming and after enduring so much, Ragnar’s shield had finally given way.  Fortunately, an arrow found the chest of the Mordock who had broken the shield.  But all of the memories he made with Leif and that shield were now too much for him and he could not focus on the battle.  Ragnar’s strength was quickly leaving his body as his mind slowly began breaking more, like the pieces of his shield, at the loss of so many of his friends and family.

Suddenly, Ragnar heard something.  It was very faint, but got louder.  He could make out a voice calling out his name.  He opened his eyes and began looking for the source.  It was his sister.  She was still alive and Ragnar’s body began moving before he realized it, grabbing a nearby ax along the way.  He gathered all the strength he had left and swung wildly at the Mordok heading towards his sister.  Their bodies littered the ground.  His sister had saved him from giving into his grief completely and now it was his turn to protect his sister. He grabbed her hand and together with a handful of others fled the land they called their home.  Just before it was out of sight, Ragnar turned to look back at his village. Fires illuminated the destruction and death around the village.  At this, Ragnar swore to the Great Wolf and Mother Gaia that he would return to reclaim those lands again or die trying.

The handful of survivors from Riverhead found a safe haven in a town in Shattered Spear territory.  Ragnar tried to rally the local warriors for help to reclaim his home, but many only turned him away because the horde of Mordock was just too great at the moment.  Unable to gather support he felt defeated and turned back to his bed.  Ragnar was not his normal self anymore.  He was overcome with grief at failing over and over to keep his loved ones safe.  Ragnar was broken. He refused to go outside or even meet others from the town.  Several Ulven, including his sister, attempted to get the broken Ulven back to his former self, but none succeeded.

It was several days later when something snagged Ragnar’s attention. It was such an unusual smell that it made him curious to seek it out.  He didn’t have to go far as it led Ragnar to the home next to theirs.  When he went in, he saw a most unique site.  There was this dark-haired Ulven about Ragnar’s age, cooking something like a stew over a fire.  But as he cooked, the strange Ulven danced like none other he had seen before.  Ragnar couldn’t help but be completely enthralled with the way he swayed and twirled.  His movements were dynamic yet graceful.  It was as if the Ulven was dancing with fire.  After a few minutes the peculiar Ulven from Shattered Spear realized he was being watched.   All he did was give Ragnar a smile, a wink, and he continued to dance and cook.  The meal was finished and the Ulven from Shattered Spear introduced himself as Eldi and that he was glad to see he had finally pierced Ragnar’s defense.

That season Eldi had shown Ragnar the beauty of the Shattered Spear lands and they shared many stories of their youth with each other.  Ragnar learned that Eldi was not originally from Shattered Spear but from somewhere farther away.  He shared the reason he had left his home was in search of a family who would give him a better life.  More seasons passed and the two Ulven grew closer together.  So much so, that familiar feelings began to spark for Eldi the way they had with female Ulven from Ragnar’s youth.  But these were different.  He couldn’t explain it but it felt warm, and made him smile.  It was not long then that the two were mated for life.

Another season passed when news came of Ragnar’s homeland in Riverhead territory. He was astounded to hear that a group of people calling themselves the Fence Protectors were attempting to reclaim those lands and make them safe again.  He was also a bit confused as to why they would call themselves that when a fence doesn’t really need protecting.  Either way though, if they had wanted to make his homelands safe, they would need help from someone who knows those lands and the Ulven who may have survived.  That night Ragnar had a long discussion with his mate and his sister.  In the end, they both understood his feelings and gave their blessings for him to go.

He packed his stuff and was ready to leave during the next sunrise.  The three were emotional because they did not know what awaited Ragnar. But they looked forward to the day when Ragnar would send word that his lands were safe again and for them to come and join him. And so he left with a new shield and eyes set in the direction of his home.  Along the way he met several strangers, one of whom was selling some fine-smelling meat.  Ragnar had never been one much for pork, but he was astounded by the flavors it contained.

He ventured closer and closer to his homeland and even encountered an unfortunate group of bandits who thought they stood a chance against him.  When Ragnar had arrived at the farm of an old Riverhead Ulven, he was surprised to see just who these Fence Protectors were.  There was no way these guys stood a chance at defending anything.  And so Ragnar challenged them to a friendly fight to see just how much skill they had.  Their magic-user stepped up to the challenge, but Ragnar was not interested in taking on someone who would fight with spells.  It was a pointy-eared guy with a bow, double-swords, and lute who decided to take Ragnar on.  The duel began and it was during the fight that Ragnar got distracted by this… unique individual.  His bow skills and demeanor reminded him so much of Leif.

The duel was over, and as to who won, it didn’t matter.  All that Ragnar knew at that moment was that there was a chance that he could reclaim his homelands and bring his family home.  That night, they feasted on the bow-users’ pork, but in Ragnar’s opinion it was not as good as the one he got from that traveler.  They shared many stories and drank long into the night. In the morning, Ragnar began training with the group that was actually called, the Guardians of the Wall.  He quickly learned how to use their tower shield and even worked with their blacksmith to create one of his own.  This was the shield that Ragnar would use to defend his new home and friends until the day comes when the Great Wolf’s ears rang with his name.

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Iduun Nightriver

CHARACTER NAME: Idunn Nightriver

GENDER: female

PRONOUN(S): she/they

CLASS: Rogue

AGE: 15

RACE: Ulven

HAIR: wavy curls with fades tips, medium length black undercut

EYES: bluish gray

OCCUPATION: herbalist/ plant merchant

BIRTHPLACE: Born outside of The City of Newhope in Nightriver Territory

APPEARANCE: around 5’3,  square-ish shaped wire glasses, curly faded black-to-blonde hair, blue eyes, sensible clothing that befits an herbalist who often travels through the woods and collects flowers, mushrooms, and any other intriguing things she finds.

NOTABLE TRAITS: nope

RELATIONSHIPS: good friends with Amiya Stormjarl

BIO / BACKGROUND HISTORY:

Born around the city of newhope, I was raised around a non-political family. I started my travels with a local lore speaker. Soon we decided to travel separately, wanting to learn more about Mardrun by seeing new places. On the way I picked up herbology while traveling from town to town. I had started selling reagents, not making it a long lasting job. Taking a liking to herbology I decided to continue exploring the different plants. I met Amiya Stormjarl overseas and we became good friends in the short time that we were in the outlands together. Now I travel with her and her group so I have a familiar face wherever I go.

“Journal,

I had always been fond of the idea of traveling and learning more about the rest of Mardrun. Though, I never really had the chance or preparations to actually do it. But today I had decided to travel to the southern coasts with a friend in my pack, Sjoulfur. I found the new area exciting, interesting, and overall, breathtaking. On the edge of New Vandregon, I stayed in a cabin not far from the water’s edge. I chose to stay there for an extra couple days, then I guess you could say I took the long way home (basically travel Mardrun to learn as much as I could about, well, everything). The first stop I took was at Brattsholt which I didn’t have much luck with at the end of that whole thing. I didn’t lose much though, mainly because I didn’t bring much to start the day”

On one of my excursions to a small village called Brattsholt I had a very profitable selling day. All was going well until a group of raiders threatened the town. I lost all of my profit and stock to those bandits. I am once again on a path to find reagents and continue my catalog of plants.

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Aesa Nightriver

PLAYED BY: Jessica Beardsley
CHARACTER NAME: Aesa (A – s – uh) Nightriver
GENDER: Female
PRONOUN(S): She/her
CLASS: Warrior
AGE: 25
RACE: Ulven
HAIR: Black
EYES: Blue
OCCUPATION: None
KNOWN SKILLS: Physical labor, Agriculture.
BIRTHPLACE: Nightriver Territory
NOTABLE TRAITS: Softspoken and a bit shy
RELATIONSHIPS: None
BIO / BACKGROUND HISTORY:
Aesa grew up in a small farming village that was close to a day’s walk from the Settlement of Newhope. From a young age Aesa would fantasize about adventures and living a life more exciting that the one she was currently living. She would constantly pretend to fight imaginary enemies In between
chores. Often her parents would often scold her for getting distracted.
Aesa would continue living the Farmer life and would help deliver supplies and goods to Newhope. Every time they would go, she would become enamored with the lifestyle and commodities of the colonists. This only served to feed her desire to venture out and explore the rest of the world. Her family were not as thrilled with the idea. They didn’t want to see their daughter get hurt or end up abandoning their customs.
During the time of the Civil war Aesa longed to help and fight but her parents would talk her out of it. They would remind her that she was doing her part by supplying food to the ones fighting and to those seeking asylum in the territory. No matter how hard Aesa tried to be happy and content with
farming she couldn’t shake the need for adventure.
Eventually the Discontent became too much, and Aesa started saving up to acquire the equipment to start her journey. Her family tried desperately to stop her but her mind was set. Finally, the day came, and she packed up her stuff and set out for Newhope. Even though she didn’t have any
real understanding of the world outside of her community, Aesa was determined to see this through. Once at Newhope She quickly started buying gear and armor. She was convinced by a blacksmith to invest in metal armor because it can take more punishment than leather. She chose to outfit herself with a combination of metal and leather to get the best of mobility and protection. Once she had the gear, she was happy with, Aesa started working small mercenary jobs. This satisfied her for a while
but the drive for bigger things started to build again. She started listening to the local gossip and rumors.
She eventually started to move from location to location, following what ever rumors sounded the most like the adventure she was always seeking.
Aesa continues to do mercenary work and follow her love of adventure.

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Lilith Nightriver

Played By: Bethany Peckham
Character Name: Lilith Nightriver
Gender: Female
Age: 35
Pronouns: She/Her
Class: Rogue
Race: Ulven
Trade: Alchemist, Laborer, Herbalist
Skills: Making delicious food and drink, Seeing the good in most situations, Rolling with the punches
(though not literally, please don’t punch me)
Bio:
Lilith was born in the year 235 to Rikart and Marla Nightriver. Rikart was a well known trade merchant and Marla the owner of a local tavern in Brattsholt. She was both brewer and chef of all the delicious cuisine. Growing up at the tavern was a learning environment in many ways for Lilith. Her father would host business meetings and many powerful, influential figures were in attendance. As a toddler she would often be present, playing quietly in a corner and listening to the proud confidence in her father’s voice. When she grew old enough to hold a knife her learning took place in the kitchen with her mother. She enjoyed the many recipes and careful workings that were needed to make the myriad of drinks and meals that would please people from all over Nightriver territories. There were times she felt like a master spellcrafter, surrounded by bubbling and boiling pots with steam filling the room she would toss in the next ingredients with a soft cackle and throw her head back in to a roar of laughter.
When Lilith was 15 there was talk of outsiders. A people different from her own, flat teeth and mere copies of eachother. Some of the Ulven from Brattsholt left to fight the unknown, few came back. After a year of fighting, her father, who had become the village leader by this time, had decided to take a stand. He gathered some like minded Ulven leaders and traveled to meet with these “unknowns”… these “humans”. They went to the city of Newhope. A truce was struck between the Ulven and the Colonists
and the fighting stopped.

Over the next years of Lilith’s life much remained the same. Work in the tavern, brew the concoctions, serve the patrons. Her father still held meetings, though they were more political in nature and less to do with the local trade routes. She would overhear a few things while bringing in the meal and feel blessed that her parents weren’t pushing her to take on more of a role in her father’s politics. She found the new clientele rather interesting for a while. After the truce was set colonists started to
make their way into Brattsholt. They would bring with them many different trinkets and clothes but what intriqued her the most were the stories. Tales of sea voyages and battles with monsters. Lilith had never ventured far from home, there was never a need, so she felt that nothing that exciting must be out there. Her imagination began to run wild.

As the influx of Colonists and Ulven grow in Brattsholt the town is in need of a Job Coordinator. Lilith has tired of the daily routine and takes the job as a way to strike out on her own. She enjoys meeting new folk and seeing the town prosper as things get done. A few months into the season Bandits
start harassing them. These were well armored than most brigands and they wouldn’t be deterred. After seeming to disway the hooligans momentarily, Lilith and the leaders of the town managed to evacuate the townspeople and most of the valuables. The Raiders returned in force and burned Brattsholt to the ground.

After many tears and help from other clans the town is able to get back to a working order. Lilith is distraught over the ransacking of her home. She felt helpless in both the defense of her village and in helping to heal the town. Decades of a passive life way heavy on her mind. Saying a heartfelt goodbye to her parents, Lilith packs her few belongings and ventures off to find a way to help those in need.

Through her travels she started to learn the ways of Alchemy and Herbalism. Many of the basics she had already grasped through all of her ‘playing’ in the kitchen. Taking lessons from those she finds while passing through towns increased her knowledge. At one such town Lilith was working alongside some Stormjarl Ulven. They told her of a village that was plagued by an odd sickness that was unexplainable. She agreed to go with them and see what she could do to help.

After traveling with the Stormjarl for a few months she felts that the views of the Stormjarl Clan align with her own. Lilith joined the Einherjar of Stormjarl to learn from them and to expand her knowledge in Alchemy and herbalism.

If she can use some of her newly aquired skills to help others,
then that is what she is meant to do.

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Siegfrieda Thorbjorgdottir – [The Fury] [Renowned]

CHARACTER NAME: Siegfrieda Thorbjorgdottir, Pack Sjóúlfur, Clan Nightriver

GENDER: Female

CLASS: Cleric

AGE: 28

RACE: Ulven

OCCUPATION: Skald (warrior and poet)

KNOWN SKILLS: Poetry, Runes, and battle

BIRTHPLACE: Eastern shores of Mardrun, Pack Sjóúlfur

APPEARANCE: Armed well and strong, her clothing is of deep blues and greens popular amongst ulven of Pack Sjóúlfur.

 

Backstory:

Siegfrieda was born to Pack Sjóúlfur under Clan Nightriver. Her mother is Thorbjorg Egildottir of Pack Sjóúlfur, Hersir of Nightriver a renowned warrior of the Clan. Her father is Storri Bodvarson, a skilled fisher of the Pack.

Growing up in Pack Sjóúlfur was a quiet life for the most part. The pack lived on the Eastern shore of Mardrun on the cliffside, creating a natural defense for the pack. From a young age Siegfrieda began learning how to fight from her mother and how to provide food like her father. When she reached the age of ten, she began showing a talent for skaldic verses, seemingly taking after her grandfather Bodvar. Much like her grandfather, however, she seemed to always find trouble and could often be found picking fights with other willing children of the pack.

Eventually she settled a bit and began helping her father with more of the fishing in his older age. Soon her mother would leave to join the efforts in establishing the Shield of Mardrun. Though her mother would visit as often as she was able to regale her with stories of battles.

Years later, Siegfrieda was out helping her father bring in the fishing nets. She was lost in thought of sword and verse, distracting her from the work. A loose rope in the wrong place and a net slipping lead to her hitting her head and falling overboard, everything going black.

She regained consciousness, crawling from the water onto the shore of a sickly swamp. Clearly not where she had fallen in. Everything was dark but she could barely see a form coming into view through the thick fog.

It was a wolf. Bright with something uncanny about it.  The wolf moved with an otherworldliness that was hard to describe, but Siegfrieda knew exactly what it was. It was a fylgja, the spirit given to members of pack Sjóúlfur at birth by the wolf Sjóúlfur, one of the first sons of the Great Wolf.

Siegfrieda had a realization… this must be the spirit Sjóúlfur gifted to her. She reached her hand out to the spirit, which greeted her kindly, resting it’s head against her palm. A name immediately came to Siegfrieda’s mind. Kolbitr… She took a second to think about the name, an old word for “coal bitter” or someone who is lazy. She shrugged before realizing the spirit was trying to get her to move. She nodded and followed the wolf.

After a short trek through the muck of the swamp the two made their way into a clearing on the top of a short cliff. Upon stopping, Kolbitr immediately laid down, pointing their muzzle forward off the cliff. With a sigh, Siegfrieda looked over the edge. It took a moment, but she could make out the shape of white wolf. Suddenly more details came into view. The wolf was running towards a wall of shields, clearly in distress. Dark gray wolves emerged from the fog, surrounding the first one. With a snarl one of the dark gray ones lunged towards the white wolf but it was quick to evade and snapped back, biting down in the top of its neck. More wolves joined in the fray. The white wolf held out for a long time but was tiring. Soon it was too much, and the white wolf lay before the gray ones, lifeless. The gray wolves turned, walking through the wall of shields.

When the scene had finished, Siegfrieda turned to Kolbitr who was now sitting up looking at her. As she was about to ask the spirit a question they opened their mouth and Siegfrieda heard a single phrase in a tired voice.

“Wake up.”

Siegfrieda awoke to the violent shaking of her father, water spilling forth from her lungs as she coughed and rolled over. She was back on the boat, her father clearly drenched, having jumped in after her. After arriving back home, Siegfrieda sat by the fire warming herself. She couldn’t help but stare at the coals, contemplating the dream she had.

Several weeks of easy work passed by before a messenger came knocking at the door of her home. The traveler clearly had a look of sorrow on their face as they sat down at the table with her father. Siegfrieda stood in the doorway, listening to their conversation, not believing the words she was hearing. Thorbjorg Egilsdottir of Pack Sjóúlfur, Hersir of Nightriver was dead. Killed by Mordok on a scouting mission beyond the Shield of Mardrun along with several others. Siegfrieda’s thoughts went immediately to the dream. In her eyes it could not be a coincidence. Her fylgja has tried to warn her of this and she didn’t listen. Now her mother has paid the price. After talking with her father and the pack leader she set out to fight on the Shield of Mardun, equipped with her mother’s helmet and the resolve to find out what happened to her.

 

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Belterra

PLAYED BY: Celeste
CHARACTER NAME: Belterra
GENDER: female
PRONOUNS: she/her
CLASS: Mage
AGE: 21
RACE: Ulven (pack fieldcrow)
HAIR: bright red (changes sometimes, depends on how player is feeling about their hair color)
EYE: Bright Blue
OCCUPATION: Brothel Owner
BIRTHPLACE: Madrun
APPEARANCE: wears a shoulder piece that highlights her organization’s colors, first aid kit at her side,along with her sword. On the shorter side

Bio:

Belterra was born in 250 on the continent of Mardrun in Clan Grimward’s Pack Fieldcrow. She spent most of her childhood being raised and trained to be a Daughter of Gaia, however Belterra did not always take her studies seriously, as she did not always grasp the ways of learning magic that the Daughters of Gaia were trying to teach her. She loved to observe the healers and patch people up though, and after a while of observing she started to help with this process, to which it seemed she held a hidden talent for patching. During this part of her training she began to develop a passion for assisting others when it was asked for, or if needed, and was highly protective of those she tended to. When one of the Witches of Pack Fieldcrow attempted to teach her arcane magic again, she struggled once again with their teaching methods. She asked if there was another way to try and learn, and was met with sighs of disapproval and attempts to keep teaching her the same way. In the midst of a training session to even weave mana together, she asked if perhaps it would be allowed for her to learn from another teacher. She tried to phrase it that it wasn’t the Daughter’s fault, however the attempt was only met with a blank stare and turned head. With no verbal response she continued to try this. This scene went on for a few more days, until Belterra’s frustration was at its peak. She asked one last time and was met with a sigh of resignation and understanding.

“I have tried to teach you as much as I know how to, however it is apparent that the methods and styles I use do not seem to seed themself in your mind. If it will help you learn the gifts Gaia has to offer to us Belterra, then go and learn from others that live here on Mardrun. Be wary of the colonist’s if you learn from their ilk, we still do not trust them with their magic and how they use them. Return when you are ready to learn how to become a Daughter of Gaia.”

She decided to leave her pack in 262 at the age of 12, traveling across Mardrun to the best of her abilities. It wasn’t easy going for a while, at least until she met Aurelia outside of Aylin’s Reach . Her and Aurelia bonded very quickly and decided to start traveling together until they could find a place to settle down and to find different teachers of magic. After several years of travel, she learned to make money how she could. After dealing with horrible working conditions once of age while working as a consort in a town, Belterra decided to run a brothel where all the people are protected and the people who work as an escort know it is a safe place. After arriving with Aurelia in the city of Bladehome she saw that there wasn’t any notable inn anywhere to rest in for the night. So, after talking with some of the citizens there, Belterra and Aurelia decided to go and talk with the leader of Bladehome, Volrok, to get permission to set up a tavern/ brothel called the “Busty Bosom Chateau” in one of the old building to be able to allow visitors of the city have a place to come in, relax, play games, enjoy the companion of other people, and eat the food and drinks that are prepared by Aurelia and Belterra.

Last Hope Larp