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Magnus Forgebreaker

I am Magnus Forgebreaker of Clan Ironmound, born in the year 225. I am mate to Thalia and father to our three young ones. I am a blacksmith and Ulven warrior, forged by the traditions of my Clan and by the love of Thalia. She is my world and I will do anything to keep her safe. She is the iron that my family is forged from and I am her hammer. The first time I saw her, I knew I had found my mate. Her father and her were ambushed by Mordok near our settlement and he was killed by them. She fought with the spirit of the Great Wolf. Seeing her covered in the blood of her enemies and never giving up against an over whelming force was all I needed to know of her. My fire and hers were combined in that moment. We work as one family as we have moved thru life. With honor to the Great Wolf with our iron and blood.

My father was killed by Clan Grimward during the civil war. A fact that I will never forget or forgive. I continue his legacy as a blacksmith and warrior for the Great Wolf. I will forge my impact on this world with blood and fire as he did.

I believe the Great Wolf breathed fire into our hearts when he forged us. This fire is our honor. When we live by honor, we feed that fire. When living with no honor, we diminish that fire. I live by my honor. Insults to my honor will result in swift challenges by the traditions of Clan Ironmound. No exceptions. The Great Wolf sees all.​

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Thalia Forgebreaker

I am Thalia, mate of Magnus Forgebreaker. I was born into Clan Goldenfield in 231, and married off to Clan Ironmound. I grew up learning to grow everything, and bring life to the land. Caring for all that grew. When I was twenty-two, I met Magnus Forgebreaker and joined my life to his. My father died so that we could meet, so even finding out that he was from another clan couldn’t prevent me from becoming his mate.

We traveled throughout his Clan’s lands, looking for a place that we could call home. After three young ones, and many homes, we have decided to settle. I hope to bring life to this place, and feed its people. I hope to see it thrive through my skill with the land and Magnus’ protection. I hope to build a safe place for my young to grow in peace.

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Brynja Blackpaw – [Renowned]

Character Name: Brynja Blackpaw
Player: Sadie Raab
Race: Ulven
Class: Warrior
Born: August 239
Known Skills: Martial abilities focusing on shields and large-weapon fighting, instruction.

Pack Blackpaw is an anomaly among the Ulven race. We are fierce, proud warriors from Clan Nightriver, each and every one of us. Our farmers. Our merchants. Our healers. Above all, our Daughters, a group I am glad to be a part of. Most of the Ulven seem to think that, when we die, our spirit travels to meet the Great Wolf, and in that regard, they are correct. Where they start to drift from the truth is in what happens next. They believe that, if he has heard your name and you were an honorable warrior in life, he will invite you into his Pack to hunt with him for the rest of time. They’re deluding themselves. They perform their heroic deeds, then let themselves grow soft, complacent in their history. What they refuse to accept is that meeting the Great Wolf is simply the first step. You are called to challenge him to an honor duel. You are not expected to win, but rather show your skill and honor in battle. If he is impressed, then you will be rewarded with a spot in his Pack. If he finds you wanting, your soul is devoured, left to wallow in agony within his belly for eternity.

This is why the Daughters of Pack Blackpaw forego many of Gaia’s gifts, eschewing magical talents for physical ones. We still act as spiritual guides for the pack, but we do so by training their minds, souls, and bodies for that final duel. We are instructors, not priestesses. This is also why I am a Daughter of Pack Blackpaw. I am Brynja Blackpaw, and always will be. That is the name the Great Wolf will hear when my time is at an end, but it is not the one I was born with.

My birth name was Brynjolf Axehound, and my parents were thrilled. I was energetic and healthy as a child, and to them, I seemed happy. One evening shortly after turning four years old, however, we had a conversation they thought would be innocent, but changed our lives forever. “My son, tell me,” my father began. “What do you want to be when you grow up? A great warrior, who defends the weak? A skillful hunter, serving as eyes for those you protect? A sturdy farmer, providing for your community? Where does your path lead you?”

“Papa, don’t be angry with me.”
“I could never, Brynjolf. Why would I be angry?”
“I want to be a Daughter of Gaia.”

Silence fell quickly over the table, and lingered for what seemed like an eternity. When finally it was broken, it was my mother, ever compassionate, who spoke, addressing my father. “He’s just a boy. He doesn’t know what he’s saying. Leave it be, he’ll come around.”

I never did, though. For the next few years, I would play and speak almost exclusively with the young females in my pack. They were welcoming at first, eager for a new face, though I was gradually seen as an outsider as some of the older girls came of age and started to notice changes. It was at this point, around three years after that first conversation that I knew I needed to speak to my parents again.

They had watched my behavior, and knew this was no longer just a phase. This was a part of me that would never change. Clan Axehound is not known for their progressive views, however, and standing in defiance of the roles of a male or female would bring ridicule on both my family and me. As their only child, my parents wanted most of all to see me happy, so they agreed on the proper course of action. I was to be sent to Pack Blackpaw, deep in Nightriver territory. I would change my name, act and dress as the new person I would become. I could learn the ways of the Daughters without standing out due to my lack of a magical gift. I chose the name Brynja as a tribute to my parents, and we prepared to depart in the night without a word to the pack.

The day we arrived in Blackpaw village was the most bittersweet moment of my life. My heart was breaking because I knew that in a few short moments, my parents would leave forever. At the same time, I was rejoicing in the freedom I would surely find in pack Blackpaw, and was thrilled to finally live as Brynja. My parents hugged me a final time and sent me on my way.

When they first arrived, the humans struck me as an oddity at best, and a threat at worst. We, as most Ulven did, tried to exterminate these invaders as they arrived on our shores. As the initial fighting died down, however, many of the humans and Syndar displayed a level of honor in their fighting that I had thought beyond them. Over the years, they have earned my respect as a race, although there are many among them who seek to ruin that reputation. Now, with the civil war, the threat of the Mordok, the shadow of the hungry ghosts brought by the colonists, and Gaia knows what else is out there, who knows if I will make it out alive. I do know this, however: when my time comes, the Great Wolf will hear my name, and he will remember it.

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Steiner Ulf

Steiner Ulf
PLAYED BY: James Bergles
CHARACTER NAME: Steiner Ulf
GENDER: Male
CLASS: Warrior, Mineralist, Bard
AGE: Unknown but around 50
RACE: Ulven
HAIR: Brown too Bald
EYES: Green
OCCUPATION: I, Steiner Ulf, am a semi-retired warrior. Throughout my travels with clan Stormjarl, I have participated in many battles and am now seeing the effects of living a long and violent life. With the numerous lands I have traveled, I took notice of the different minerals and woods present. By sampling and testing I have determined their constructive value. I have developed unique methods of extracting minerals from the crust of the land. I have found out through trial and error that many of the minerals react well with others during the smelting and shaping processes, making for a higher quality product
As I slowly move out of being a full-fledged warrior, I wish to teach minerals and their uses to the Ulven and their allies. The stronger the metal and woods we can infuse into our armor and defenses, the weaker it will make our enemies. Graytir of Clan Stormjarl is a staunch supporter of my work. He has supported my efforts to find stronger minerals to make our armor more impenetrable. His riches grow with every land I visit. I find it an honor to bring back new minerals to present to him and describe what they can do. It is the least I can do with what he has done for me.
KNOWN SKILLS:
As stated previously, I have been an Ulven warrior for many years. During that time, I have developed a trade I call “Mineralist.” The skill of Mineralist is one who has great knowledge of all natural items that come from the folds of Gaia’s ground. A Mineralist knows their uses and what existing elements they can be fused with to cause greater strength and durability to metal and wood objects.
A second skill I have is Bard. Simple musician that can play the Lute, Bodhran and mandolin.
BIRTHPLACE:
The earliest memory I have is being a Nomadic traveler amongst the seas. The family I had, spent their years traveling many Islands but always would return to the Village Chieftain every 5 years to share knowledge and gifts they had gathered.
APPEARANCE:
Seeing I work in the ground, I choose to dress brown to black in normal Ulven clothing. In times of battle, I don armor of steel and leather. I have seen many fighters fall from a ship only to have their armor drag them down to the dark depths of the sea. What I wear allows me to stay buoyant for a short time. Long enough to rid myself of extra weight that would pull me down. During mass battle I will wear a blood red tunic. If I am wounded, it cannot be noticed by the enemy.
NOTABLE TRAITS:
My most notable trait is nothing. I blend into the village as a normal person and this is how I want it for now. After long journeys I may come back with a beard. If I am spending longer times in the village, I may shave it off. I have found some minerals to cause sparks and flames which does not go well with beards. One item unique to my skill is the wicker pack. Some minerals I have found react with the moisture in leather so I use caution and carry all in a wicker pack. Another notable trait is teaching music to anyone who asks. It is a gift that will never end as they teach it to the next person, and so on and so on.

RELATIONSHIPS:
Since my life has been endless travel, I have started no relationships. It would serve me no purpose to have a family follow me and I would die on a foreign soil. If this were to happen, I would be an unsettled soul. Once I open my business for trade on the new island, I will look for help to assist in the shop. This person would learn the trade and how reactions of minerals are more reliable than magic. Until this person is trained, I would hope to not allow others into the field. Mineralist is not a skill one hands out like free ale. People who want to dig, carry or cut can always be used.

RUMORS:
I have heard rumors that I practice in the dark arts. All this is utter nonsense. It is only people afraid of the unknown. Because I can produce stronger steel than most smiths or bring forth gems from raw stones, makes me different. Because I can melt colored glass onto steel to form patterns of honor leaves them thinking magic must be involved. Their ignorance of not understanding our natural soil elements only makes me wanting to show them more.
BIO / BACKGROUND HISTORY:
Being a semi reclusive Ulven, opens me up for storytelling. My parents were washed overboard during a strong storm at sea. I was able to hold onto some flotsam and washed ashore months from our home village. I found it easier to join a new village by demonstrating my skills to Chieftain Graytir Stormjarl. This showed I had use and was not just an unlucky traveler. I was a traveler who could make unique items from minerals and metal. At one point I instructed a Smithy on how to smelt minerals into metal for greater shield boss strength. When the Chieftain smashed his war axe into the shield, he saw that though the mighty blow left a hefty dent, it did not crack as it should have. At this point I became a valuable commodity and was allowed into Clan Stormjarl.
The Chieftain requested I travel with his army to find more minerals and unique woods on the Fire Isle. At the Stormborn settlement I wish to open the first Steiner Ulf Mineralist shop. The Fire Isle has not been explored for minerals. I am looking forward to the new terrain of this island and what it will give me. I feel my first task will be to support the troops as they venture into the Dirge Swamp. From what I have seen from the edges of the swamp, I may find some iron based minerals that resistrust. The few Mordok I have seen possessed weapons and armor that resisted rust. I feel they must have found a resource that is natural to the swamp that is malleable into fightable iron?
One of the first people I must befriend in the Stormborn Settlement is the Smithy. With his or her knowledge of metals, and my introduction of new elements, we can build armor that will resist cleaves and cause arrows to deflect. I wonder if that is a good idea because the arrow may hit the person next to its target? I have a feeling I may find the missing element in the Dirge Swamp. If not, I will keep looking.

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Mioria Whiteoak

PLAYED BY: April Hunter

CHARACTER NAME: Mioria Whiteoak

GENDER: Female

CLASS: Cleric

AGE: 20s

RACE: Ulven

HAIR: Black

EYES: Hazel

OCCUPATION: Daughter in training

KNOWN SKILLS: Divine Magic

BIRTHPLACE: Southern Whiteoak village

NOTABLE TRAITS: Piercings on nose and lips

RELATIONSHIPS: Member of the Rangers

BIO / BACKGROUND HISTORY: When I was ten, I was introduced to divine magic. I was eager to learn. I don’t have much of a family as the majority of them have been killed at some point or another. Which leaves me to be alone in my practices quite often. I learn fast and protect the people I consider to be family. Over all, if you get in my way I will end your life with no remorse. I follow orders and do as my clan orders. When I am not working for my clan, I am practicing and learning new skills to become stronger. Or I am at the tavern with my friends. I do not fear hurting people by what I say or do. I will not control myself to appease the liking of others. Protect the clan by all means necessary, even if it offers your life. This is what I go by. I lost my family to the treacherous whores known as Axehound. They are the only clan that causes me to become so enraged that I want to tear them to shreds. Axehound killed my mother and father when I was a young pup. My parents were out patrolling when the monsters attacked, taking my parents and a few other lives from the clan with them. I was told that they fought hard, but Axehound has no dignity and took their lives when they were distracted by battle. On that day, a whole new war had started and I made a promise to avenge my parents and my clan. I was already learning divine magic before this travesty happened. It was the push I needed to get stronger. I wish to kill every one of those bastards. I am not particularly fond of humans either. When they came, I was learning how to use divine magic and I seem to excel more at it than arcane. They tried to make me a Daughter of Gaia but I wished to put all of my concentration at getting stronger with divine magic. Maybe one day I’ll try again to learn the ways of the Priestesses, but for now I wish to master the divine arts.

Years later, I was outside going to the tavern when four war-packs or “units” as the other races call them, appeared in our village. Three of which were from the Rangers and one of which was from the Nomads. They were strange looking, these Rangers, but the thought of protecting the clan, as they had, gave them a sort of awe that drew me to them. These people protected my clan when we in turn had tried to destroy them months ago. There was no reason we had wished them dead and in turn when we ourselves were dying, they came to our aid. The strength they projected had me wishing to join them and I am honor bound to them for protecting my clan. The thought of being one of them weighed heavily on my mind. I left the tavern and approached them. I was looking for the head of the war pack, which they call officers. I walked up to this officer and told him of my desire to join their pack. He was taken aback and surprised by my wish. He told me that I was better off talking to the one known as Tobias at Crows Landing. Tobias is the Commander of the Rangers and therefore the leader of their clan. I thanked the officer and left to my home to pack some supplies. I was driven and determined to find this leader to convince him to let me join his clan. I made my way to Crows Landing and found this Tobias. It was a little unsettling at first, as there were so many people. He seemed to be very important or maybe just busy. I got a sense of calm when I noticed that he too was an Ulven. The meeting of my inquiry was short, as he was busy with various reports. He was, however, happy to have a new recruit. I have no understanding of half of what he said. It was all utterly confusing, something about with enough work I could work my way up to a Seeker. I am now what is known as a Sister of the Rangers, whatever that might be, but I have a new home and a new clan to protect. I hope that by what I am doing will bring honor to both me and my Clan, for they will always be in my thoughts.

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Railu Tar

Bio from Kristi Elvester
I am Railu Tar, mate to Groz. I am a dedicated follower of Gaia and practitioner of the Craft. I dedicate myself to healing and preserving life. Traveling to learn and experience all that I can of Her great splendor.
My parents are Dezra and Rhett, a quiet couple who preferred to keep to themselves. They chose to not interact much with the rest of the Pack and Clan, so my ties to the larger community were not exceptionally strong. My parents never offered a reason why. I am their only offspring. I began with humble upbringings, my parents wanting to teach me the value of what is earned. I may be young at the age of 24, but I have been called wise beyond my years. I may be a bit timid, but I am observant and love to share knowledge. I am a peaceful type, preferring not to use my martial training if I can avoid it, as I was trained as most Ulven are at a young age.
I began my travels with Groz a few years ago when he came to our village seeking a place to rest his head. I was born into the Pack Sjóúlfur of the Clan Nightriver. I left them peacefully with permission to begin this journey of learning and traveling. I was called to a life of wanderlust and curiosity. Groz and I have enjoyed our journey together thus far, and are always ready for the next adventure.
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Runa – [Hersir] [Renowned][The Unflinching Spear]

Played by Leticia Alcorta

Age: 18

Class: Warrior

Race: Ulven

Hair: Brown

Eyes: Gray

Occupation: Blacksmith

Appearance: Dark clothes, usually black

Runa was born 18 years ago in a village on the edge of the Great Forest, within the borders of Shattered Spear territory, in the dead of winter. She was comfortable with her family and her life in Pack Silver Creek and spent most of her childhood trying to learn whatever she could from the people there. Her warrior mother, Ingrid, and blacksmith father, Jorah, devoted themselves to teaching her everything they knew. Her father taught her everything he knows about taking care of weapons and armor, while her mother taught her all she knew about fighting and preserving your honor. Both her parents were quiet people; they mostly kept to themselves outside of the most basic social contact. They always wear darker colors, and Runa takes after them in both aspects, though her packmates think she is a slight bit more social than they ever were.

As much as her father tried, he was never able to teach her anything about being patient. She felt that being patient was a waste of her time and it angers her. Some say her impatience comes across as rude. Expect dagger to thunk in the door behind you if you want to make her wait. Though, even with her lack of patience she was always a quiet one, often only speaking to a person once she grew to trust them. She was often caught staring at new people, but never showed any shame in it. She never trusted easily. Though once you get to know her, she might have a quick witted comment for you.
Having heard many stories of unnecessary killings of perfectly capable Ulven, it confused her. Why kill those who are able to fight? She found that she hopes to not ever have to harm another Ulven. She would much rather use her skills against Mordok and the threat they pose. She does, however, see the purpose and necessity of sometimes having to fight another Ulven.
When her mother died in a battle, she was devastated (not that anyone besides her father saw any of her grief). After Ingrid died, she listened to her father talk about her mother’s heroic deeds with focus. Most of the stories he was telling, her mother had never told her. That day, Runa realized she still had much to learn. Now that her mother was gone and unable to continue teaching her, she realized it was time to move on in search of greater training. She traveled for half a year, learning the importance of the currency the Colonists brought with them and gaining a sort of sympathy and respect for them, but mostly a lot of confusion of their traditions and rituals. Having never been taught how to read when she was young, she found traveling on her own was quite difficult and often felt regret leaving her pack. Even so, she remembers how necessary it was for her to leave and is still in search of something more substantial for her and how she wants to live.

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Rhodi Vakr

Played by: Erich
Gender: Male
Age: 40
Race: Ulven
Hair: Brown
Eyes: Brown

Occupation: Ulven Warrior, Blacksmith
Known Skills: Battle Hammer, Archer, Blacksmithing, Brewing
Tribe: The Watchwolves of Luna
Pack: The Silverhowl Pack
Rumors: Can out drink anyone in the Silverhowl Pack.

Bio: Rhodi is a Veteran Warrior who nearly had his career ended following a spinal injury from getting stabbed in the back. His injuries were sustained during the same battle in which Anjan Ravensmark received her head injury.

Unable to take an active role in combat, Rhodi put his energy into refining his blacksmithing skills. (mostly because he does not have any of his Fathers skill with farming)
Rhodi is also philosophical at times and mischievous at others.

After Rhodis spinal injury, he became a heavy drinker. Some say he would rather challenge someone to A drinking contest than a duel.
His drinking habits have led him to become an accomplished brewer. His mischievous side has led him to making unusual styles of mead, yet still makes traditional lagers and spice wines.

Not having any children of his own, Rhodi has taken to raising rabbits (much to the delight of Raskolfs daughter Elise). Knowing full well they make tasty soup and warm clothing, he sees an individual personality in each rabbit. Perhaps its the mischievousness of both creatures that allows them to get along so well.

Rhodi is respected for both his martial skills and his wisdom, and delights in teaching Ulven children.

Relationships: Twin Brother of Raskolf Vakr. Their births were seen by the Priestesses as a powerful portent. The Ulven almost never have multiple births.
Rhodi Vakr and Ylsa Stormherald are lovers.

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Elise Vakr-Ravensmark

Played by: Seraphina
Gender: Female
Age: 8
Race: Ulven
Hair: Brown
Eyes: Brown

Occupation: Ulven Warrior and Medic
Known Skills: Skilled with the short-sword, First-Aid
Appearance: Adorable

 

Bio: Elise is the daughter of Raskolf Vakr and High Priestess Anjan Ravensmark. She first saw combat when she was only six years old. She attacked and seriously injured a Mordok Shaman at Daven’s Reach. Though small, she is very quick, and has practiced the sword since she was able to lift it. She has also learned a thing or two about healing from her mother, the Priestess.
Relationships: Elise is well liked by the community. She is respected for her courage, and even at such a young age has already slowly begun to repair the honor of her father’s name.

 

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Raskolf Vakr

RaskulfR Found in Old Swedish as Raskolf. The first element Rask- is from the OW.Norse adjective röskr “mature in age; quick, doughty.” For the second element -ólfr see above. Occurs in the accusative case form raskulf in the inscription U1155: “Hrólfr and raised the stone in memory of Raskulfr. May God help his spirit.” FJ p. 351 s.n.-ulfr; CV p. 668 s.v. úlfr; NR s.nn.RaskulfR, Rask-, -ulfR
Vakr This name appears in Hrana saga hrings and is also used as one of the by-names of the god Óðinn in Gylfaginning, where it means “the watchful; the vigilant.” GB p. 15 s.n.Vakr

Played by: Lima Zulu
Name: Raskolf Vakr
Gender: Male
Age: 40
Race: Ulven
Hair: Brown
Eyes: Yellow
Occupation: Warder, Disgraced Former Military Officer
Relationships: Warder/Mate of Priestess Anjan Ravensmark, Father of Elise Vakr-Ravensmark, Brother of Rhodi Vakr
Tribe: The Watchwolves of Luna
Pack: The Silverhowl Pack
Rumors: Mostly true

Raskolf Vakr (The wolf who is spirited, quick, and vigilant)

Raskolf awoke before the sun was up. He stepped outside and watched the Dawn Patrol undergoing their final inspection. Raskolf nursed the campfire back to life with the wood his daughter had gathered the previous day, and sat down with his pipe. As the fire was slowly revived, the pink and golden hues of the rising sun began to creep across the autumn landscape, warming the blue shadows of night. Raskolf rose to his feet to salute the Dawn Patrol as they passed. He remained standing after they were gone, squinting in the early light. It was nearing the anniversary of the battle that changed their lives.

Anjan Ravensmark used to like sunrises too.

They were both warriors, once upon a time. Raskolf remembered well the last sunrise that Anjan ever saw. It was bloody, and red. The clouds were yellow. Raskolf was the inspecting Packleader that day, and he had selected the route they were to take that morning. It was his fault that they were ambushed. He should have taken the patrol back to the village when the tracks were discovered, but he decided to do some further scouting first. Breka, Norri, and Hranbjorn were killed in the initial ambush. Grolf lost both his legs. Anjan received a severe head injury. The entire patrol would have been lost were it not for her. She fought like a rabid animal, striking so hard that she broke her weapon on an opponent. She killed six more with just the hilt and her fists. Anjan headbutted the Mordok Chieftain so hard, that her helmet became embedded in his face and slipped off of her head. She suffered many wounds, but only went down after getting a mace buried in her skull. The patrol managed to fend off the attackers just long enough for the village to respond to their call for help.

Raskolf smoked his pipe and watched the last member of the patrol disappear into the trees. Raskolf didn’t lead patrols anymore. His job was to guard the Priestess. He followed her by day, and slept with her at night. She was the mother of his daughter. The job he had been given was the most honorable position a warrior could hope for, but it was also his penance. He loved her, but he couldn’t forgive himself for what had happened to her. It had been 9 years. She permanently lost her sight when she took that mace to the head, and in the fevered nightmares of her recovery, the Goddess spoke to her. Anjan had become a Priestess, and Raskolf was her Warder.

Raskolf was born to an Ulven warrior and a poor turnip farmer from the White Howler Pack. From a young age, his mother taught him the use of the sword, and his father taught him the secrets of agriculture. He tried real hard not to learn anything from his father. After joining the Warrior Caste at a young age and quickly rising through the ranks, he found himself commanding troops in a winter campaign against the Mordok. It was at this point that he really started to take an interest in turnip farming.

Raskolf had a natural talent for leading troops. He was well liked by his fellow warriors, and people looked up to him. His unit was very successful on their campaigns against the Mordok, and developed a reputation among both friend and foe. After years together on the battlefield, the Tundra Wolves were an elite unit, comprised of veteran warriors from all across the Ulven nation.

Raskolf had a successful career as a Soldier until a large patrol under his command was nearly wiped out in an ambush. The hand-picked patrol was comprised of Raskolf’s best friends and most trusted comrades. They found sign that indicated a very large number of Mordok in the area. Raskolf should have turned his patrol around and sent runners ahead to warn the village, but he wanted to get more information for his report first. He was overconfident, and felt that his troops could handle a numerically superior foe in the event that they made contact. Refusing the advice of his most trusted colleagues, he led them right into an ambush. The Mordok attack was overwhelming. Most of his troops died in the first minute. When the charge came, the Tundra Wolves were outnumbered ten to one. The Soldiers who were killed were all elite veterans, including some high ranking officials. Raskolf lost his command over the incident. Many of the warriors killed in the ambush were not only veterans, but heroes, or the sons and daughters of prominent Ulven leaders. Raskolf lost everything he had paying the blood debts to their families. When he had run out of wealth and possessions, he found himself indentured to one of the survivors who had been maimed in the attack.

He is now the Warder of Anjan Ravensmark, an Ulven High Priestess. There are some who say he doesn’t deserve the position, as it is normally one of honor. Recently, he has been entrusted with the title of “Voice of the Watchwolves”, and has been sent to the colonies to serve as the Ambassador of the Watchwolf Clan. He was integral in the drafting of the Watchwolf Resolution, which demanded that the colonists pay certain respects to the Ulven lands and the Ulven Gods if they were to live there. Despite the initial positive response of the Human and Syndar settlers to comply with the resolution and begin burning, rather than burying their dead, Clan Grimward have declared war on the colonists, and the Watchwolves have been dragged into the civil war they tried to prevent. Raskolf was present at the disastrous Greytide Peace Summit, where the Clans turned on each other and Human diplomats from the Newhope colony were murdered by their hosts. He was also present at Daven’s Reach when the Undead were first discovered to have migrated to Mardrun. Raskolf strongly believes that an alliance between the three races of Ulven, Human, and Syndar is the last hope that his people have of surviving the invasion of hungry ghosts and avoiding the apocalyptic prophetic dreams of his Priestess.

Last Hope Larp