Downtime Actions

Click here to view the Downtime Actions Resources Guide!

Click here to view the Resources Guide for Faction! (Being rewritten)

The world of Last Hope does not halt when players leave and go home after events. The world continues to exist in the background and our characters have a chance to do things during this time via Downtime Actions. There are certain skills like Profession and Resources that are specifically tied to doing things in-between events.

Click here to submit a request of your Downtime Action Balance

Click here to Submit your Downtime Actions for the month. (Updated 2026 to include Faction assets info)

Scroll through to view some Downtime Action Submission examples and their responses!

Example of sending a letter to an NPC:

Reed will use Resources: Courier to respond and send a sealed letter to Celestial Arragones, or her scholars if they are the ones that receive letters in her place. Included in the letter is the mentioned research.

“Dear Celestial Arragones,

My name is Reed, but I understand if you have not heard my name before.  I have joined multiple of your expeditions into the swamps and forests to the north as well as assisting your researchers where I can. Firstly I wanted to thank you for hosting such a wonderful dinner for politics and research; I have added a vial of Gold Fynch Oil to this letter as a token of my thanks. Your employee that ran the dinner did an excellent job managing the many different tasks and groups, which I hope she was able to provide you with my initial message that I gave her that day.

Through my time spent assisting your researchers and traveling to many different lands I have gained a large network of associates and a variety of skills. This has allowed me to pull off my latest feat which you will likely be hard pressed to find someone else that has accomplished it to this extent. It is research that you likely would not want your name on in accomplishment, but would be harmless and useful if you happened upon it afterwards. Luckily I have handled the research so no one’s name is currently on it, and I will gladly assist you in “discovering” the extensive notes to it. For these research notes, I have a favor I would like to ask of you in return.

I have a letter with a couple of questions on it that I would like sent to an associate of yours. I had a chance previously to ask him these questions but emotions had me squander the opportunity. Furthermore I would contact him myself but have no way to directly do that which is why I have gone to great effort in gaining something to provide you in trade for your assistance. No matter what his reply would be, I would still gift you my previously mentioned unique research. I wish you good fortune in future expeditions and I eagerly look forward to your response.

Sincerely,

Reed”

Between searching around for new and interesting items in the shady underbelly of Newhope, and spying on a person of note, you almost forgot about the letter you gave the Arragones. This is made apparent when the same courier form last time appears and hands you a letter and stands by, almost as if he was waiting.

From the offices of Her Grace, Celestial Arragones, Duchess of Newhope. Drafted and Written by her Illustrious Steward, Vezrin

Reed,

After looking over the information that you graciously granted Her Grace and her illustrious and learned scholar’s, you were right to share such information with us. Many of this one’s colleges are busily studying and analyzing what information you have sent us and cross referencing against what we have already gathered on Mordok. To our surprise, Her Grace has limited information on this subject and is grateful for your scholarly donation to her library. As such, Her Grace, Celestial Arragones had decided to grant your request for a reward.

Our courier awaits your response,

Vezrin

Reed’s next action can be responding to this letter.

Example of selling an in-game good:

Submission: Rodrick will use Resources Economics to sell his 10 leather swatches in Aylin’s Reach.

Response: You find a few buyers who are willing to buy your leather swatches. Someone has offered you 8 silver for 5 swatches. One man is willing to buy all 10 from you for 20 silver. Do you want to sell all 10 for 20 silver, or keep 5 and sell the rest for 8 silver?

Rodrick now has the choice to keep some of his leather swatches or sell all of them. It won’t cost the player another Resource Action to decide which deal he takes, he will just have to email his response.

Example of purchasing an in-game good:

Submission: Alaina will use resources Economics and the skill appraise to buy ore this month, only spending up to 20 silver.

Response: While visiting the Fire Isle you are able to locate a trader offering imported ingots at a price of 3 silver each.
The merchant looks you up and down before patting the small crate at his side. “I have 4 available for sale! Better think on it quick.” He gestures to a short line of prospective buyers behind you. “Take ’em or leave ’em. What’ll it be?” How many ingots would you like to purchase?

Alaina now can decide how many Iron Ingots she would like to purchase. It will not cost another Resource Action to make this decision, the player will just need to email their response.

Character Bios

Here you will find a list of character histories and info. All PCs in our LARP are required to have a bio submitted and approved. It gives your PC a good foundation to role play and build a story from. Please keep in mind that these bios are background histories and origin stories of characters and are considered out-of-game knowledge unless it would make sense for your character to know more about them.

  • Characters that have been officially recognized with sanctioned titles will have an appropriate tag added to their names, based on the Titles of Prestige & Peerage.
  • Once a character takes the Renown skill, the RENOWNED tag will be added to their name on the list.
  • Characters that have been killed during the game have had the tag DECEASED added to their names and their bio updated with an add on to their story of how they were killed.
  • Characters that received an approval from herald to retire their character will have a RETIRED tag attached to their name, and their bio updated with an add on to their story of where they ended up.

To submit a bio, please click on the Bio Template link below and e-mail it to lasthopelarp@gmail.com with the subject [BIO] [YOUR NAME].
If you would like to add content to your bio or expand on it with pictures or more information, please let us know!

Character Bio Template

Click here for a FAQ and good-to-know guide for character bios and the etiquette and expectations related to them.


Human

Active

Retired

Deceased


Syndar

Active

Retired

Deceased


Ulven

Active

Retired

Deceased


In-Character Stories

Year 202

Soldier’s Journal – Brian Pekarske – A soldier’s account of the capture and escape of a Penitent prisoner.
The Journal of Syrus Marks – Daniel Zillman – An acolyte’s account of his beginnings and why.

Year 214

A Shadow of Hope – Brenna Norton – A May’Kar soldier recounts one night of terror, love, and desperation as he stands guard at the Oasis.

Year 225

Dennagrath – Jake Nitzel – A story of Stanrick’s father and his time long before the arrival of the colonists.

Year 250

Spring

Demons in the Snow – Ryan Jopp – Colonists run into mordok and something else in the dead of winter.
Icewolves Fall – Mason Rower – Tough decisions lie ahead for the chieftain about the future of the Icewolves Pack.

Summer

The Fall of Dennagrath – Jake Nitzel – Conflict between the Ulven and the colonists comes to a head and both sides suffer casualties.
Breaking of the Goldmane – Kristen Knoertzer – After the truce is signed, Pack Goldmane discusses revenge with Pack Graytide.

Autumn

Lost Brother – Jake Nitzel – An Ulven dreams of forbidden and forgotten things as his brother leaves for the unknown North.

Year 252

Autumn

Maiden of the Sea – Sadie Raab – An Aldorian naval ship finally catches up with it’s prey, a notorious pirate ship.
Childhood Memories – Ta Lea Miller – A story of a young Ulven girl growing up in a dangerous land.

Year 253

The Long Game – Emily Vakos – A young women takes unwilling help with her to the New World

Year 256

Scuffle – Wiley Allard – A young Ulven decides to finally stand up for himself.

Year 260

The Watchwolves are Stirred – Brian Pekarske – An Ulven warder ruminates about the past, and discovers the strange similarity between Ulven runes and an ancient Syndarian alphabet. A young Syndar’s fate is sealed, while the time has come for the Watchwolves to move.
The Seeds of Vandregon– Allen Zautke – A soldier meets with old friend’s of his grandfathers, in the hope of reviving a legacy of his homeland.
Letters to the Priestess – Brian Pekarske – A father tries to explain something of the world to his daughter, and she has some observations back.
Big Trouble in New Aldoria – Brian Pekarske – An Ulven delegation travels to New Aldoria. Friends are made, cultures are misunderstood, and shenanigans ensue.

Winter

Snow Tide – Jake Nitzel – A mismatched group of warriors and unlikely companions set out together before a trial that could end their friendship.
Acceptance – Kristen Knoertzer – A lone feral Syndar is taken in as the first non-Ulven pack member, and finds hope for the future.

Year 261

Spring

Letter From an Ulven – Brian Pekarske – Letters detailing the circumstances surrounding the failed political dinner at Newhope are exchanged.
To War – Ryan Jopp – A father and newly made chieftain must make a difficult decision that may change the fate of the Ulven nation forever.
Slaughter’s Response – Jim Stevens – In the wake of a vicious and unforeseen attack, a man atempts to seek allies.
Old Wounds – Brian Pekarske – An expedition to start up a new trading post goes terribly wrong as an old foe thought left behind appears.
Drifting – ?
Touch in the Night – Mischelle Maas – A human finds comfort from an Ulven as a group of travelers returns from a fight against a lich.
Nightmare Night
Sir William of Vandregon
The Tides of War – Brian Pekarske – As the Watchwolves and numerous delegates from Nightriver the colonies head to the great hall of Clan Grimward to discuss peace, events unfold that will change the Ulven race forever.
Ash Cloud – ?
Unspoken Words – Ryan Jopp – Inside the head of a Longfang Warrior
Long Walk Home – Jake Nitzel – An Ulven’s thoughts as he makes his way home.
Into the Self, Into the Past – Wiley Allard –
So It Begins – Jim Stevens – A message is sent to Grimward.
Letter’s to the Priestess – Brian Pekarske
Blood, Steel, and Curses – Marie Maschmeier – Civil war begins for this female Ulven.
Wayward Flight – ?
Letter After Fire – ?
A New Day – ?

Summer

Not Here, Not Again – Jim Stevens – The Order makes preparations as news of the lich reaches them.
Meditations on the Mhordak – Tim Cochrane –
Into the Black – Wiley Allard –
Those Left Behind – Kristen Knoertzer – Magrat thinks about her place among her pack, her name home, and what she can teach the Ulven.
Ulven Betrayal – Ryan Jopp – As a Clan Grimward war pack pushed deep into Longfang territory, brave volunteers try to warn Onsallas Village of a terrible betrayal.
Catalyst – Kristen Knoertzer – A broken warrior reflects on her journey and decides to walk away from her life.

Autumn

The Lich Emerges – Ryan Jopp & Kristen Knoertzer – The Order of Arnath’s Fist sends a team of Lions and militia to fight the undead threat on Mardrun… with disastrous results.
Only One Escape – ?
The Diversion – ?
Brotherhood – Brian Pekarske, Ryan Jopp, Kristen Knoertzer, Dante Hardy – An extensive story regaling the history of Venator Dreadfang and his involvement with the Vandregonian army, the events surrounding Onsallas Outpost during the month of October, the fall of Kanos, and the funeral rites of Cedrick.

Winter

Winter’s Cold Comfort – ?
From Both Sides – ?
Truth Seeker – ?
In A Cold Sweat – Shana Aber – Selena Stargazer experiences a vision-like dream following a dangerous situation.
Among the Brave – Wiley Allard –
Seeker’s Journal – Shana Aber –

Year 262

Spring

You Lost It?! – Kristen Knoertzer – Clan Stormjarl travelers head northeast and discover they have lost something very important.
Conquest and Glory – Brian Pekarske – Brave warriors of the Watchwolves and Pack Longfang take on terrible odds to secure the mountain pass and a Watchwolf militia tries to defend itself from the approaching warriors of Clan Grimward
Dreams and Smoke – Wiley Allard – A young Ulven’s fear of what he might become.

Autumn

Dreams Do Come True – Becky Strupp – Aislinn of the Phoenix has a terrible dream before her joining ceremony and discovers that her family has arrived to join her.
Back into the Wolf’s Den – Shana Aber – As a meeting takes place in Grimward territory, a truthseeker questions Khulgar Graytide and learns new information.
Let the Courting Begin – Jake Nitzel – Stanrick Longfang searches for a special stone.
War-Line Letters – Jake Nitzel – A Clan Nightriver warrior stationed on the Yurnai River writes a letter home to a loved one, detailing out thoughts and questions about the war.
Return from The Black – Shana Aber – A truthseeker remembers her recent dangerous trip into the swamp, recovers at Onsallas Village, and meets with the Runeseer.
Edge of Winter – Wiley Allard – Yawn joins his new pack, the Bloodfangs, in a bit of training.

Winter

Divided We Fall – Emily Monaghen – Ryla recounts memories of the past and meets with Prince Aylin of New Aldoria to discuss support for the war effort.
Before Him, I am Bound by Honor – Ryan Jopp – As winter arrives, Pack Longfang warriors reach Stormjarl territory, Clan Stormjarl makes a tough decision that will change their clan forever, and Clan Grimward moves forward with their new plans for war.
Ten Days to Everyspring – Shana Aber – Selena Stargazer and Stanrick Longfang pack supplies and travel to Everspring, the main settlement of Clan Spiritclaw. Along the way they stop at a site of importance to Selena’s pack.
Ten Days to Everspring, Part Two – Shana Aber – Emotions run high as Selena and Stanrick arrive at Everspring to learn of the events surrounding the Clan.
Letters in the Wind – M Cerys Jenks – Following the recent expedition into the Dirge Swamp, Ylsa Stormherald writes to several individuals to inform them of the current situation.
Midwinter – Shana Aber – Selena Stargazer, as well as Stanrick and Reyna Longfang, prepare for the celebration of Midwinter in the settlement of Everspring.
The Other Hunters – M Cerys Jenks – The ends are seen to justify the means by Banning Redscythe, a Coywolf hunter who has taken up an unfortunate duty.

Year 263

Winter

This is War – Cole Potter – Bryech Savagefang and the rest of the Pack Longfang warriors steel their resolve and help Clan Stormjarl warriors defend their northernmost settlement.

Spring

Long Forgotten Foes – Paul Peterson – Ranmir’s time in the swamp has taken its toll on his spirit, a wound several Daughters seek to wash clean before he returns home.
Old Beginnings – Sadie Raab – Anne voices her concerns regarding the Pirates to an unlikely confidante.

Summer

Decisions – Shana Aber – Selena Stargazer discusses some of her inner thoughts, talking to her mate about possible upcoming changes to her life.
Broken – Sadie Raab – Still shaken from the events of her latest trip to Onsallas, Anne struggles to cope with her emotions.
I Am Not Dead – Winter Edwardson – At the edge of death, Mad Morty looks into the past and awakens to a new purpose.
An Answer to Faith – Drake Nelson – Yulrude writes in a journal and has ponders divine faith, and the aftermath of events with the Mordok leave him changed forever.
Future of the Longfangs – Various Authors – Pack Longfang discusses their options and tries to choose a path to take after the death of their Runeseer.

Fall

Again – Ryan Jopp – Thrand Stormjarl deals with his inner thoughts as he and other members of Pack Longfang train and prepare for the raids on Clan Whiteoak.
On The Mushrooms of the Old and New World – Tim Cochrane – A fragment of a treatise written by a Syndar scholar, speculating on one of life’s greatest mysteries.
The Games of the Old and New World – Tim Cochrane – A manual of games and pastimes found in the barrooms, camps, and taverns of Mardrun and Faedrun.
On The Curious Ulven Game of War – Tim Cochrane – One scholar’s examination of an Ulven sport.
Cousins and Sisters – Mischelle Maas – One Ulven dreams of family from a time long ago.

Winter

Sapphira’s Journals – Melanie Houghton – Sapphira’s entries into her personal journal, detailing several events that took place late in the fall and in the winter.
Salguod’s Journals – Mason Rohwer – Salguod writes of his decision to do what he feels he must.
Faolan’s Journals – Jimmy McCann – Faolan’s inner thoughts and doubts: Who are the “good guys”?
The Winter Solstice – Jimmy McCann – Sapphira and Faolan give thanks and revere the winter solstice in their own way.

Year 264

Winter

The Storm – Michael Tukiendorf – A wary traveler recalls his past with others after being saved from the bitter cold of winter.
Memories Recovered – Tyler Dubey – Volrok Hinrich recounts the past and prepares to journey to meet old acquaintances.

Spring

Of Muffins and Magic – Drake Nelson – Vazra teaches a class about magic, mana, and converses about and with things that may not be there.
Rebirth – Jimmy McCann – Faolan and Sapphira greet the morning and the Spring Solstice with a ritual to Gaia.
A Cold One at the Gate – Nate Tukiendorf – Brodin regales Marcus with his life’s story as the two endure a storm together.

Summer

Old Ulven Texts & Scrolls – Tim Cochrane – Recovered by an expedition into the Dirge Swamp in June of 264, these texts were copies of Old Ulven originals. They have been copied again and distributed by Clan Ironmound Daughters of Gaia.
Gifts from the Dead – Cole Potter – After parting ways with Pack Longing following the Dirge Swamp expedition, Bryech Savagefang finds himself surrounded by unlikely allies, some less friendly than others.

Fall

Never a Dull Moment – Mike Tukiendorf – Marcus Clearbrook learns of his captors’ plans to sell him as a hostage and begins to realize the danger he is in.
A Blood Moon Rises – Jake Nitzel, Shana Aber, Shawn Smith, Ryan Jopp – Stanrick, Selena, and One finally manage to schedule a meeting with Nightriver’s warleader, Kragen Bloodmoon, to get to the bottom of the elusive Honor Duel that led to the first truce between humans and Ulven.
Visions of Fish – Sadie Raab, Drake Nelson – Vazra, through his dreams, realizes the hard way that excessive use of magic can have some negative consequences.
Hunting Trip – Tyler Dubey – Volrok works with some allies to search for some known Lorespeakers and bring them in for questioning to some of the Clans.

Winter

The Night was Falling Fast – Melanie Houghton – Despite the death all around her, Sapphira risks everything to see her companion one more time.
Saving Faolan – Melanie Houghton – Amazingly, Faolan survived the Battle of Pyre Hills, though only barely. Sapphira and Vazra work to escort him to the safety and warmth of the Spire.

Year 265

Winter

Hearth Fire – Brian Maas & Ryan Jopp – Chieftain Atep Oatcaller recounts the events of the night the mordok attacked Hazemane village as he writes a letter to Gustave Ironmound.

Spring

The Clan Stormjarl and New Aldorian Campaign – Ryan Jopp – Volunteers and adventurers work the camps or return from combat after almost two full months of helping the New Aldorian and Stormjarl campaign to invade Clan Squallborn lands.
Honor & Friendship – Ryan Jopp & Mischelle Maas – Thrand and Fritha rest in camp after returning from the raids in Clan Squallborn territory and discuss whether to stay or try to convince the campaign leaders to let them go and help Pack Longfang.
Something to Sell – Catherine Butzen – Manetho struggles through the lasting effects of being tainted by corruption, of being offered gifts from the Red Eyed Syndar.
001: 1-S – Ian Loebl – The troubling research notes of Al Mafajjar, following his work with a new subject.
A Better Way – Jimmy McCann – Apprehended by a bandit on his way home, Faolan must use hope, the only weapon he has left, to save his life—and another.

Summer

Warden – Cole Potter – After months away from the fighting, Bryech makes the hard decision to leave his new home in Ironmound territory to return to the front lines once more.
Wholeness and Separation – Fionna Nelson – As a darkness creeps through her very soul, Ragna Axehound forces herself to remember what it is to be Ulven.

Fall

The Path We Tread – Cole Potter – A new recruit fights his demons while learning the new life of a Lion.
The Free People’s Trial in Starkhaven – Many Authors – A trial is held in Starkhaven that decides the fate and punishments of those arrested during the Inquisition into Serai, home of Bos Mezar.
What I Am – Cole Potter – Bryech Savagefang confronts his past, looking for answers to his future.

Winter

Needlework – Kelly Peterson – “for through her creation of beauty through needle and thread a Daughter could bring herself closer to Gaia.”
A Warrior’s Rest – Sadie Raab – After months of torment and several near-death encounters, Brynja finally returns home to a much-needed rest.

Year 266

Winter

Spring

The Few, The Brave – Cole Potter – While learning to control his connection to Arnath, Harkov is selected by his mentor to help revive the group known as the War Eagles.

Guardian – Lex Robinson – Talonflame has earned the respect of his clan, and they perform a ritual to honor him.

 

Summer

The Survivor – Tim Bollig – Wren Duncan lived through the battle for Clan Riverhead, but her injuries had gotten worse. Luckily for her, she was picked up by a group of green-clad strangers.

Year 267

Winter

A Dream Come True? – Cole Potter – After a long, hard winter, Harkov returns to Starkhaven and is granted the rank of Eagle, but his moment of glory masks a hint of doubt.

A Winter Well Spent – Cody Jackson – Cordyn and Jimmy the Beggar work towards an alchemical breakthrough. With Cordyn’s success, however, Jimmy’s winter gets a lot longer and harder…

Great Wolf’s Hunt Story – Many Authors – The Longfang participate in the high honor of the Great Wolf’s Hunt with many of their ulven brethren. They share the trials and hardships of hunting the Mordok in the Great Forrest.

Honor, Family, Vengeance – Many Authors – Members and allies of Clan Stormjarl have gathered together and collected supplies to raid the coast of Clan Grimward.

Mysterious Ways – Sadie Raab – A devout follower of Arnath finds that the strength she has needed and the divine she has sought after have been within her all along.

Spring

Children of the Wolf God – Catherine Butzen – Hoping to secure some peace and quiet for her ill patients, Manetho conjures a tale of her homeland to distract a village of Ulven children.

Summer

Warhound – Andrez Beltran – Basil Gavras reflects after the Order Civil War.

Fall

A Journey;A Test – Andrez Beltran / Cole Potter – A winding journey leads Harkov with a retinue of Eagles and Scholars to an ancient tomb and the long forgotten secrets that rest inside.

Year 268

Spring

Tarnished Honor – Tyler Dubey / Jaime Arreguin – After a tense encounter between James Arbor and Audhild Wind Walker, a truthseeker of Clan Spiritclaw, Commander Volrok of the Broken Blade Company is forced to decide his friend’s fate.

Fall

I Just Need Time – Cole Potter – In times of peace the mind is free to run to dark places, but with the encouragement of friends and the bonds of found family; all things heal with time.

Reunion – Ryan Maas-Jopp – Thrand Stormjarl visits his family settlement near Haygreth’s Scar after the Stormjarl-Grimward armistice treaty.

Winter

The New Master – Cole Potter – Brother Harkov awaits the arrival of a new potential War Eagle.

Year 269

Summer

The Fate of Chairs – Cody Jackson – The Official Unofficial Chairs Tournament of 269 was abruptly cancelled?! What could have possibly happened?

Year 271

Fall

A Cold Dish – Ryan Maas-Jopp – Celestial Arragones estate is captured, the Grand Library mostly destroyed, but one man’s new purpose has just begun.

Year 272

Winter

Íolbhristeoir – Winter Edwardson – A few nights after Eireann helped to defuse a pair of entwined corruption idols that turned out to be a trap left by the Mordok, they were plagued by a distressing nightmare.

Einherjar’s Vengeance – Cole Potter – After finding the cause of a sickness plaguing a village and an attack against another along the Stormborn Coast, The Einherjar find those responsible and battle to avenge their people.

Spring

The Path of Divinity – Lex Robinson – After the birth of the Organization of FATE and the finding of Fort Dread Wyrm, Artemis sets his sights on increasing his internal power, only to advance his abilities as an enchanter.

Reminiscence – Nik Knight – Silas thinks back to a time he went by another name, when life made sense and he felt he had purpose.

Forgotten Wars and Rotten Apples – Matthew Timmons – With only memories to fuel his journey, Barnaby wanders Mardrun seeking to find his purpose.

Dragon King Artemis – Lex Robinson – After the events that happened at the island in May, distraught and lost after the loss of his Divine powers, Artemis takes this time to rebuild himself anew into something stronger.

Summer

And then, the sky went dark – Aladrin Greywood – The creation of the Guardian’s Oath

Fall

Gates of Grief – Leticia Gonzalez – Runa and her dad reconnect, contemplating everything they lost in the siege of Silfurfal

Year 273

Spring

Prove Yourself – Brittni Smith – Looking for guidance after the disastrous moot Cenarae turns to her gods and is given a choice to make. 

Cowards! – Nik Knight – “Cowards, all of them!”

Storm Unbroken – Rachel Hannes, Cole Potter, and Michael Hannes – Betrayal, pain, and sacrifice: a glimpse of what becomes of the Einherjar after the Moot

Hope and Heartache – Rachel Hannes – A story of war and losses from the perspective of a Daughter of Gaia

Hvar Eru Hirðarnir – Cole Potter – A Lorespeaker questions the place of his order in an age of war, and decides how he will continue their mission

Summer

Saving his A.S.S. – Matt Thomas – Alister’s reaction after treachery at an Ulven moot

Aina’s Bard Book Snippets Part I – Natalie Wheeler – Three songs honoring Stormjarl efforts in the new Ulven civil war. 

Soft Cheese Bread – Lex Robinson – A quick recipe on how Artemis makes his delicious cheese bread!

Iron Tide – Cole Potter – The telling of an Einherjar raid to recapture longships taken by Clan Grimward through the eye of Jarl Bryech the Untouchable

Aina’s Bard Book Snippets Part II – Natalie Wheeler – Three more songs from the bard Aina, featuring recent war events, some of the organizations of Mardrun, and an Ulven dirge.

Distractions – Cody Jackson – Plagued by doubts, Cordyn tinkers to keep the shadows at bay.

Alister’s Anguish – Matt Thomas – Recent events and the loss of a friend weigh heavily on Alister’s mind during the Market Fair

Dúrnir’s Journal, August – Jared Levine – Following the events at Grimsendir, an odd Ulven questions the virtues of his people

Fall

Aina’s Bard Book Snippets Part III – Natalie Wheeler – Aina shares two songs inspired by tales of the ‘Old World

Richtcrag’s Bloody Cry – Tyler Dubey – Here’s a narrative of how an almost defeated Blood Bath Corp turned the day into victory, but at a terrible cost

Winter

To the People of Mardrun, From Robert Shet – Daniel Sulman – A letter to all describing the events of December 14th

Year 274

Winter

Town of Ghosts – Marisa Considine and Jared Levine – Saga and Durnir return to their hometown to find it filled only with their own memories

In the Quiet Snow – Winter Edwardson – Solveig’s night walk is troubled by a pursuing beast

Spring

A Cold Day in Hell – Matt Thomas – Alister recounts spring skirmishes

Summer

Black & Red – Rachel Hannes – Rain finds herself joining unlikely company

Blood, Sweat, and Dented Armor – Kallie Bain – In the aftermath of the battle of Hammerfall, Wren grapples with their latest brush with death

Year 275

Winter

The Raid on Thungrfiskr – Jared Considine, Ryan Maas-Jopp, Mischelle Maas-Jopp, & Cole Potter – The Einherjar assist Jarl Morgda Stormjarl on a dangerous raid deep in Grimward-occupied lands.

Shattered, But Not Forgotten – Brenna Norton, Rachel Miller, Josephine Robertson, Joel Robertson, Tyler Dubey, Hannah Dubey, Cole Potter, & Leticia Alcorta – A group of friends ventures into enemy territory to perform surgery on Clanleader Laifnar Icefury

Spring

The Fable of the Ever-Punctured – Casey Wharton – A tale of blood and loss, of unlikely friends, and names shared by firelight

A Lifeline in Pieces of Me – Leticia Alcorta – Runa survives the final battle of the Shattered Spear resistance by her own death grip, and help from old friends.

Lanterns in the Night – Rachel Miller and Josephine Robertson – Rain performs her first ritual as a Reclament

Event Summaries

Here you will find a summary of the overall storyline of each Last Hope Event. There will be a lot of information that is not covered… players are encouraged to ask for more details while in character.

OLD WORLD

MARDRUN COLONY

The year 260

The year 261

The year 262

The year 263

The year 264

The Year 265

The Year 266

The Year 267

The Year 268

The Year 269

The Year 270

The Year 271

The Year 272

The Year 273

The Year 274

The Year 275

Mardrun News & Rumors

Want to know what is going on in the game world? Want to know what other groups, Clans, colonies and allies are doing? This is the place!

Here you will find rumors, tavern talk, news and current events happening all around Mardrun.

260 / 2011

261 / 2012

262 / 2013

263 / 2014

264 / 2015

265 / 2016

266 / 2017

267 / 2018

268 / 2019

269 / 2020

270 / 2021

271 / 2022

272 / 2023

273 / 2024

274 / 2025

275 / 2026

Established Organizations

PLAYER ORGANIZATIONS

In Last Hope, an established faction is an organization that was created with a theme, background, and goal that like minded players have banded together to create. To join a faction, contact a player of that faction for more info.

ORGANIZATION MECHANICS AND RULES

Linked below are the current edition of the Organization mechanics and rules used.

LastHope_OrganizationRules_v4.1

OrganizationRules_v4p1_ChangeLog

ACTIVE ORGANIZATIONS

Updated 8/26/23

The Phoenix
A group of nomadic Syndar who came to Mardrun years before the colony was established. After the Ulven Civil War, they were given 1/3 of the Fire Isle as their home as reward for their efforts. They remain open and friendly to all who are open and friendly in return. Over the years they have taken on many new friends who have joined their group, Syndar and Non-Syndar alike!

The Ravens
A political organization operating out of Key’s Crossing in the City-State of Newhope. In recent time leadership has passed to an upstart human who has transformed the settlement through a push for equality and a series of public welfare programs.

Broken Blade Company
A group of honorable mercenaries that work together in ventures of fortune and industry. While mainly active during periods of conflict, the Broken Blade Company also explores areas of industry, innovation, production, and the selling of arms and armor that warriors from all over Mardrun would wish to purchase.

March of Starkhaven
A new chapter in the Order of Arnath that broke away from the highly militant Fist chapter. Arnath’s Light is still a full chapter of the Order of Arnath, but has a new progressive and updated view on the world and more emphasis on diplomacy. With the creation of the City-State of Newhope, the Chapter and Church became integrated into the March of Starkhaven.

United Collective for an Unbroken Mardrun
The United Collective for an Unbroken Mardrun is a group dedicated to peace, love, and equality. Their focus is on economics, healing, politics, and magic with an aim to be helpful wherever they go. The group culture is fun loving and committed to making everyone feel like they belong.

Stormjarl Einherhar
A group comprised of members of Clan Stormjarl who have come together to help serve their clan. Formed originally following Jarl Fritha the Honored in her initiative to raid Clan Grimward to begin a campaign to both revenge the honor of Clan Stormjarl and take back the people claimed as Honorbound servants the group has since assisted in many of the more notable affairs

Blades of Sol
The Blades of Sol is a militant and religious organization. Our sole purpose on this earth is to protect life, and to eradicate those forces that would seek to destroy it. These ‘undead’ abominations that prowl the darkest corners of this world are our greatest enemies, and we gladly meet their corrupted forms with gleaming steel and unwavering faith.

The Golden Hand
The Golden Hand is a nomadic economic organization with its members hailing from various backgrounds and origins. Their goal is to travel the continent and provide help to others, whether it be martial or economic in nature, and generally be a positive influence to those they encounter.

Guardians of the Wall
The Guardians of the Wall is a martial and economic organization, representing a group of adventurers working toward a goal of building a community and providing a safe haven for travelers and merchants. Their stance politically is neutral unless it involves their members and they have tenants that align with the common law of the Free Peoples of Mardrun.

Federation of Architects, Timekeepers Eternal
A small group of individuals with massive goals in mind. A small budding Industrial Organization focusing on the trades and rebuilding what was lost on Faedrun. Their purpose is to turn what people call “colonists” into just citizens of Mardrun. Led and backed by an entrepreneurial and scientific focused human with a very rich bloodline.

INACTIVE ORGANIZATIONS

New Vandregon
A fast-growing group of adventurers made Crow’s Landing their home after being handed control of the small town by the previous owners.  Now they are looking to reestablish the legacy of Old Vandregon.
UPDATE: After many years of growth and becoming entrenched into the City-State of Newhope, Crow’s Landing has become a bustling hub of trade and mercantile influence. With a considerable men-at-arms martial force and an array of mercantile, divine, and arcane specialists tending to various duties of the Statehood, the people of Crow’s Landing enjoy a life of stability. The surrounding holdings of the villages and hamlets of Arcton, Wakefield, and Caister have seen growth and expansion, painting a clear picture to the entire continent what dedication and expansion can do for a territory.  A decade old effort has turned a small adventuring band and a handful of followers into a reorganized effort to bring back former Vandregonian glory. With most daily affairs properly tended to, the territory is overseen by Baron Tobias Del’Green, a now known name in the Titles of Prestige & Peerage. 

Pack Longfang
An elite and veteran group of bodyguard Ulven that are at the forefront of all conflicts on Mardrun.
UPDATE: Over time the actions of Runeseer Reyna Longfang and her cousin Huntmaster Ranmir Longfang became less pointed and their leadership of Pack Longfang fell into question. A hearty Ulfednar Warrior stepped forward and claimed the right to lead Pack Longfang until such a time that either a new Runeseer could be chosen or Reyna could prove her worth and reclaim control of her pack. Onsallas Village and Onsallas Outpost continue to be the focal point of the defensive line to the north, the Shield of Mardrun, fulfilling their longstanding duty of protecting the Ulven people from the dangers of the Dirge Swamp.

Archons of the Spire
A collection of open minded and spiritual people that have journeyed into the mountains of the Great Wolf’s Hackles in order to begin a new life of acceptance and enlightenment.
UPDATE: Time came for the Archons more so than anything else as is sometimes the case. After the banishment and subsequent execution of their former leadership things were looking well for the small commune in the mountains, but in time all things pass. The leadership of the Archons stepped down from their position and granted access to their lands to Prince Aylin of Aldoria. The Archons continue their work on various arcane machinations under the close eye and patronage of The Prince.

New Aldorian Marines
Composed of some New Aldorian Navy members and former settlers of New Oarsmeet, the New Aldorian Marines help expand the influence of New Aldoria. Previously located directly outside New Aldoria as a sub-colony, the Marines settlement was both a home for settlers and a training ground for new soldiers. Now, after Prince Aylin’s conquest of Clan Squallborn territory, the Marines have moved their base of operations to the new settlement of Aylin’s Reach.
UPDATE: With the recent expansion of New Aldorian territory in the conquered Squallborn lands of Aylin’s Reach, the Reach has survived its first winter in the new territory. More settlers have moved to the Reach and the previous military outpost has become a bustling hub of colonial expansion. The Marines find themselves helping to transport goods and settlers instead of sailing on daring raid or fighting vagabonds on the ocean seas. The leadership of the Marines has become the ruling authority of Aylin’s Reach, forever cementing a strong colonial expansion for New Aldoria.

The Crimson Shades
A small group of farmers and merchants that have taken to settling near the eastern coast of Nightriver territory, focusing on trade and political interactions among various groups.
UPDATE: After a departure of the group of people known as the Nomads, the Crimson Shades continued life as usual in Goldenshire. Some contracts were established and some expeditions were attended by their members. The Crimson Shades worked a deal with the Phoenix of the Fire Isle; its leadership would relocate to the Fire Isle and begin established a place for the Shades and then eventually some of the people would be relocated to the Fire Isle. The Crimson Shades have become acquired by the Phoenix; their adventuring group now known as the Crimson Phoenix. Overtime the Crimson Phoenix continued to integrate further into their new community until eventually their separate name faded into the fog of history.

Bos Mezar
The military arm of Serai; a small settlement established on the far northern side of the habitable region of Mardrun. Closely following the ideals of the May’Kar, this settlement of spirituality and the celebration of life stands out among the decay and rot of the nearby Dirge Swamp.
UPDATE: After the undead scandal rocked Mardrun, Bos Mezar and their leaders were sentenced to punishment by a way of a Free People’s Trial. The settlement of Serai was taken over to be watched and controlled by the Order of Arnath and the organization of Bos Mezar disbanded. Lord and Lady Al Azarma have offered to help take in some of the citizens of Serai and to oversee the community service sentencing of the leaders within Bos Mezar. Serai now stands as a fledgling settlement that now pledges fealty to the Order of Arnath. Years later Serai was overwhelmed by the southern push of a large Mordok force. A unified collective travelled to the settlement to aid in an evacuation. The surviving members of the Serai settlement fractured and moved in near equal parts to Daven’s Hold and Starkhaven.

Vandregon
The survivors of the great war on Faedrun who have banded together on the new continent to keep the red and gray colors alive.
UPDATE: The Vandregon colors had been seen leading from the front on numerous conflicts all across Mardrun. Embracing what is good and what is just, Vandregon pushed to be a banner the people could rally behind. After being personally recognized and honored by Branthur Nightriver himself, the leaders of Vandregon led their forces into the thick of combat at the Battle of Pyre Hills. Many soldiers lost their lives helping to end the ulven civil war and the Vandregon headquarters and its people never fully recovered from it. From time to time, the colors of Vandregon can be seen periodically throughout the colony of Newhope. In recent times the colors of Vandregon had been seen stationed at the settlement of Daven’s Hold as Governess Catherine worked tirelessly to rebuild their once noble might under her banners. Things were looking up for this new arrangement until in the Year 268 one of her Edlers, Tobias of Crow’s Landing made some deft political maneuvers. He renamed his settlement New Vandregon and poached many of the Vandregonians living in Daven’s Hold to join his settlement. Vandregon may have fallen to history, but it’s name carries on in the settlement and military might of New Vandregon.

Watchwolf Diplomatic Guard
A number of Ulven whom pledge allegiance to one of the two territories owned by this clan, escorting representatives and ambassadors to numerous clans.
UPDATE: After siding with the colonists when negotiations failed, the Watchwolf Clan was placed in the front line of the civil war. Clan Grimward pressed with its superior numbers into Watchwolf territory, destroying villages and killing many warriors. Their ambassadors and their retinues never recovered after those brutal attacks, and the fate of the Western settlement appears grim at best. After Grimward finally defeated the Western settlement, the Diplomatic Guard was never reformed; the survival of the refugees and trying to rebuild a shattered clan being the main priority for the new leadership of the Watchwolf Clan.

The Pirates of Oarsmeet
A group of pirates and Aldorian settlers on Mardrun. One of the few factions in possession of a sea faring ship, the Blue Ruby.
UPDATE: When the Captain of the Blue Ruby turned to corruption, a rift formed between the crew and the settlers in New Oarsmeet. Some settlers left to form the new sub-colony for the Marines of New Aldoria, and when the rest stayed the settlement of New Oarsmeet was attacked by New Aldoria. Although some factions and representatives to the nobles in Newhope offered refuge or sanctuary for some of the settlers, the other colonies did not respond and attempt to stop New Aldoria. After two months of fighting, New Oarsmeet was overrun and burned to the ground.

The Bloodfangs
Dedicated warriors that were created to fight the colonists and now hunt Mordok all over Mardrun.
UPDATE: After months of frigid weather and bad conditions, Pack Bloodfang took the fight to Grimward and conquered one of their small settlements. Without support, they were forced to retreat back to the Watchwolf settlement. Longstanding allies, the warriors of Pack Bloodfang refused to leave the side of the Watchwolves in their darkest hour. They pledged to stay and fight with them, no matter the cost. As the ranks of Grimward charged in after the spring thaw, Pack Bloodfang stood defiantly against them. Inflicting terrible losses on the Grimward invaders, the Bloodfang warriors fought dearly and made Clan Grimward pay for every inch in blood. Dozens of warriors were killed before the remaining Bloodfangs were wounded enough to be taken out of the fight, which fueled their tenacity and their howls of rage were heard far down the battle line. Watchwolf defenders were unable to support them fully, and without the rest of the Coalition or their supplies to aid them, Pack Bloodfang’s warriors were killed to a man. Krieger Bloodfang was one of the last to fall, covered in blood and gore and swinging his large sword amongst numerous enemies, until he also fell in battle. When the fight finally ended, warriors of both the Watchwolves and Grimward took a moment to respect the fallen warriors with honor, and both sides were even permitted to be a part of the massive funeral pyre that was lit that evening, sending off some of the most ferocious warriors known to the Ulven.

The Mardrun Trading Consortium
A merchant group from New Aldoria that specializes in trade routes and supplies.
UPDATE: After widespread growth and attempts to make numerous contracts and establish a strong economy, the MTC was hit hard by the lack of farm help and sustainable income. Critical in their efforts in the war, the MTC were capable of moving large amounts of cargo and troops all around Mardrun… but the cost of interest on a boat they didn’t own put them further into debt. After deciding that surviving to see another day was more important than trying to save the world, the MTC settlers and leaders decided to cut their contracts and move into a more sustainable settlement… content with making ends meet, breaking even, and feeding bellies instead of expanding lofty goals or accumulating wealth. The settlers of Key’s Crossing now live simpler lives.

The Brotherhood of the Long Winter
A colonist and Richtcrag warrior group who has ventured near the Dirge Swamp to claim land of their own.
UPDATE: After moving out to the coast, the Brotherhood settlement began construction near the small settlement of Serai in late fall 263, the May’Kar settlement near the dirge swamp. After a rough start with a lack of food, settling at the beginning of winter, and small mordok raids, the Brotherhood was not faring so well. Infighting among its leadership led to a lack of direction, and the Brotherhood turned to Serai for aid. Runners were also sent south to see if anyone would be willing to help. After a brief confrontation at Serai that damaged relations between the two settlements, the leadership of the Brotherhood vanished without a trace. Now leaderless, the Brotherhood Militia turned to banditry and attacked small merchant caravans and even made an attempt on Serai itself. The Bos Mezar militia repelled them and the attacks stopped when the winter struck. In the spring of 264, their settlement was found vacant, the settlers presumably returning back to the colonies after their failed attempt at settling near the Dirge Swamp.

The Nomads
A small nomadic group of merchants and wandering travellers, the Nomads started as a splinter faction off of the Crimson Shades and now reside in New Oarsmeet. This reformed settlement is called Featherfall.
UPDATE: The Nomads, never one for settling down, quickly moved onto further pastures and into history. The settlement of Featherfall slowly fell into disarray as people moved elsewhere. Most of the Crimson Shades packed up and moved to the Fire Isle after striking a deal with the Phoenix to reside there.

Last Hope Larp